- Release Year: 2018
- Platforms: Windows
- Publisher: Anshar Studios S.A.
- Developer: Anshar Studios S.A.
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Survival
- Setting: Futuristic, Sci-fi
- Average Score: 59/100

Description
Detached: Non-VR Edition is a suspenseful interstellar action game where players are separated from their unit and must navigate deep space using tactics and skill to survive. Set in a sci-fi futuristic environment, the game combines exploration, survival, and tactical gameplay in a first-person perspective.
Gameplay Videos
Where to Buy Detached: Non-VR Edition
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Detached: Non-VR Edition Reviews & Reception
store.steampowered.com (68/100): If you are the type to seek out roller coasters that make you sign a legal indemnification waiver agreement before strapping in, this is the game for you.
opencritic.com (70/100): While most VR titles that are slim on content feel incomplete, Detached delivers a fun zero‑gravity romp.
Detached: Non-VR Edition: A Comprehensive Review
Introduction
Detached: Non-VR Edition (2018) is a bold adaptation of its VR predecessor, offering a visceral, zero-gravity experience to non-VR players. Developed by Anshar Studios, this sci-fi survival game thrusts players into the desolate expanse of deep space, where they must navigate abandoned space stations, evade threats, and survive in a hostile environment. With its emphasis on realistic physics, atmospheric tension, and cross-platform multiplayer, Detached: Non-VR Edition stands as a unique entry in the space simulation genre. This review will dissect its development, narrative, gameplay, and legacy, arguing that while it succeeds in delivering an immersive experience, its flaws and niche appeal limit its broader impact.
Development History & Context
Anshar Studios, a Polish developer known for titles like Gamedec and Painkiller, crafted Detached: Non-VR Edition as a non-VR counterpart to their original VR release. The game was built using Unreal Engine 4, leveraging its robust physics and rendering capabilities to simulate zero-gravity movement and environmental interactions.
The late 2010s saw a surge in VR gaming, but Detached aimed to bridge the gap for non-VR players. The studio faced the challenge of translating VR’s immersive movement and spatial awareness into a traditional first-person experience. The game’s release in July 2018 coincided with a growing interest in space-themed simulators, though it arrived alongside more polished competitors like Elite Dangerous and No Man’s Sky.
Narrative & Thematic Deep Dive
Plot and Setting
Detached drops players into a dystopian future where deep-space colonies have collapsed due to war and corporate greed. The last remnants of humanity cling to survival in derelict ships and stations, adhering to a fragile moral code: “no killing.” Players assume the role of a scavenger tasked with recovering valuable resources from abandoned vessels.
The narrative is sparse, delivered through environmental storytelling and occasional audio logs. This minimalism reinforces the game’s themes of isolation and desperation, but it also leaves players craving more context. The absence of a strong central narrative may alienate those seeking a rich, character-driven experience.
Characters and Dialogue
The protagonist is a silent, nameless scavenger, and interactions with other characters are minimal. The few NPCs encountered are either hostile or indifferent, reflecting the game’s bleak tone. Dialogue is functional rather than emotive, serving to convey survival instructions or mission objectives.
Themes
- Survival and Isolation: The game’s core theme is the struggle to endure in an unforgiving environment. Players must manage oxygen, fuel, and health, creating a constant sense of urgency.
- Moral Decay: The collapsing societal norms in the game’s universe mirror real-world anxieties about resource scarcity and ethical compromise.
- Human Ingenuity: Despite its bleak setting, Detached celebrates problem-solving and adaptability, as players repurpose tools and navigate hazardous terrain.
Gameplay Mechanics & Systems
Core Gameplay Loop
The game blends exploration, puzzle-solving, and combat in a zero-gravity sandbox. Players use thrusters to maneuver through derelict ships, solve physics-based puzzles, and engage in PvP combat.
Movement and Physics
Movement is the game’s standout feature. The realistic physics of zero-G require players to master momentum, rotation, and thrust management. While exhilarating, this can also be disorienting, especially for those unaccustomed to VR-like controls.
Combat and Abilities
- Weapons: Players wield EMP rockets, lock-on missiles, and a shield for defense. Combat is tactical, emphasizing positioning and timing.
- PvP Modes: The game offers Package Extraction (cargo battles) and Race (obstacle courses), both of which test reflexes and strategy.
UI and Accessibility
The UI is minimal, with health, oxygen, and weapon status displayed subtly to avoid breaking immersion. However, the lack of clear waypoints can make navigation frustrating.
Flaws
- Steep Learning Curve: Mastering movement takes time, and the game offers little hand-holding.
- Repetitive Objectives: Missions often boil down to “retrieve X from Y,” which can feel monotonous.
World-Building, Art & Sound
Visual Design
The game’s art direction is a highlight, with detailed, decaying space stations and sprawling asteroid fields. The lighting and particle effects create a sense of depth and scale, evoking films like Gravity and Interstellar.
Sound Design
The orchestral score by Mikołaj Stroiński (The Witcher 3) amplifies the tension and awe of space exploration. Ambient sounds—like distant alarms and the hum of machinery—enhance immersion.
Atmosphere
Detached excels at conveying loneliness and danger. The vast silence of space, punctuated by sudden threats, creates a palpable sense of vulnerability.
Reception & Legacy
Critical Reception
Reviews were mixed. Critics praised the movement mechanics and atmosphere but criticized the short campaign and lack of depth in multiplayer. OpenCritic’s aggregate score of 67 placed it in the 30th percentile, with praise for its unique concept but reservations about execution.
Commercial Performance
The game’s player base remains small, with peak concurrent players rarely exceeding single digits. Its niche appeal and high skill ceiling likely contributed to its limited success.
Influence
Detached influenced later space simulators by demonstrating the potential of zero-G movement in non-VR games. Its cross-platform PvP model also foreshadowed trends in multiplayer design.
Conclusion
Detached: Non-VR Edition is a flawed but ambitious title that delivers a tense, atmospheric space survival experience. Its strengths lie in its physics-based movement and immersive world-building, while its weaknesses include a shallow narrative and repetitive gameplay. While it may not achieve mainstream success, it carves out a niche for players seeking a challenging, physics-driven space adventure.
Final Verdict: A bold experiment that succeeds in moments but falls short of greatness due to its niche appeal and execution flaws. Recommended for fans of space simulators and physics-based challenges.