Description
Dicetiny: The Lord of the Dice is a humorous digital board game blending RPG and collectible card game elements. Set in the fantasy realm of Middle-Board, the game playfully parodies J.R.R. Tolkien’s Lord of the Rings. Players choose from various races and classes, rolling dice to move across the board, encountering events, and using cards to overcome challenges. The objective involves collecting powerful magic dice and ultimately defeating an evil force threatening the world.
Gameplay Videos
Where to Get Dicetiny: The Lord of the Dice
PC
Reviews & Reception
indiegamereviewer.com : Fromdice, is a game composed of CCG, RPG, and Mario Party-type elements that fails to combine these parts in a compelling way.
steambase.io (70/100): This score is calculated from 258 total reviews which give it a rating of Mostly Positive
brashgames.co.uk : Dicetiny mixes board games with deck building, and is probably closest to jalapenos and foreplay; sort of fun, but unexpectedly painful, unless you’re into that sort of thing.
niklasnotes.com : Overall, players enjoy the fun gameplay mechanics and solid graphics of DICETINY: The Lord of the Dice, but many express concerns about frequent crashes, limited content, and AI issues.
gamepressure.com (68/100): A funny board game with RPG and CCG elements developed by Korean studio Fakedice.
Dicetiny: The Lord of the Dice: Review
Dicetiny: The Lord of the Dice, a quirky blend of board game, card game, and RPG elements, arrived on the PC scene in 2015 (initially in Early Access) and later on Mac. This review will delve into its development history, gameplay mechanics, narrative choices, and lasting impact, arguing that despite its flaws, Dicetiny represents a fascinating, if ultimately flawed, experiment in genre fusion that deserves a more nuanced appraisal than its mixed reception suggests.
Development History & Context
Dicetiny was developed by the independent Korean studio Fakedice, founded in January 2015. This makes Dicetiny their debut title. The studio’s stated aim was to create humor-filled games, a characteristic that is undeniably present in Dicetiny. The game was released during a period of burgeoning interest in digital board games and card games, particularly those drawing from tabletop RPG inspiration. Titles like Hearthstone had already achieved significant mainstream success, establishing the collectible card game (CCG) subgenre within the larger video game market. However, Dicetiny‘s unique approach—blending CCG elements with a turn-based board game structure and light RPG character progression—was still relatively novel. The game’s relatively low system requirements (minimum: Intel Core 2 Duo 1.6 Ghz, 2 GB RAM, 256 MB HDD, Windows 7 (SP1)) allowed for broad accessibility, further indicating a strategy for reaching a wide player base. The use of Unreal Engine 4, however, suggests a reasonably advanced technological approach for an indie title. The game’s initial release as an Early Access title on Steam signifies a strategy to engage the community in development and build anticipation for a full release.
Narrative & Thematic Deep Dive
Dicetiny‘s narrative is a self-aware parody of classic high fantasy tropes, most notably The Lord of the Rings. The setting, “Middle-Board,” and the central conflict revolving around powerful magic dice (the “Dicetiny”) distributed unevenly amongst various fantasy races (elves, dwarves, humans, and gnomes) directly echo Tolkien’s work. However, the tone is relentlessly comedic, with characters and situations intentionally over-the-top and often absurd. The main antagonist, “Dead Serious,” provides a humorous contrast to the gravitas of typical fantasy villains. The story unfolds through brief, often poorly translated, snippets of dialogue and on-screen text, frequently employing puns and pop-culture references that range from clever to groan-inducing. The narrative, while lighthearted, serves as a framework for the gameplay loop, rather than being a significant focus in itself. The lack of depth in the narrative, coupled with evident grammatical and translation errors, frequently detract from the intended comedic effect, instead leaving an impression of unfinished polish.
Gameplay Mechanics & Systems
Dicetiny combines elements of several genres. The core gameplay loop involves turn-based combat on a small, square board. Each player rolls a die to determine their movement, then uses action points (AP) to play cards from their deck. Cards represent spells, minions, and other abilities. The AP system, increasing by one per turn up to a maximum of seven, is a well-designed resource management mechanic. The ability to place a card in an equipment slot, reducing its AP cost by the player’s remaining AP, provides strategic depth and prevents AP from being wasted. The game features four distinct character classes (Warrior, Cleric, Mage, Rogue), each with unique abilities, stats, and starting decks. Character progression is tied to completing loops around the board, advancing the player to higher experience levels and encountering increasingly difficult enemies. The ultimate goal is to defeat a final boss. The single-player campaign comprises multiple levels, each with varying objectives beyond simply defeating the opponent. The lack of online multiplayer, highlighted as a significant drawback in many reviews, limits the replayability and strategic depth potentially offered by cooperative play. The AI, often criticized for erratic behavior and inconsistency, further detracts from the single-player experience.
World-Building, Art & Sound
Dicetiny‘s world is visually simplistic, employing a cartoonish, hand-drawn art style. While the graphics are not technically impressive, they align with the overall comedic tone of the game. The visual design is generally well-executed, though some reviews point to low-resolution sprites and inconsistencies in visual quality. The sound design is far less successful. A limited soundtrack with infrequent looping and occasional silence contributes to a less immersive and polished experience. The overall aesthetic, a deliberate blend of fantasy and pop culture references, attempts to create a humorous and engaging atmosphere, though its effectiveness is uneven, hampered by the limitations of the sound design and inconsistent visual quality.
Reception & Legacy
Dicetiny‘s reception has been mixed. While Capsule Computers awarded it an 8.5/10, praising its unique and hilarious gameplay, many Steam reviews express concerns about the game’s frequent crashes, unbalanced AI, limited content, especially during Early Access, and poor translations. The Steam user review score reflects this divided opinion (68% positive), highlighting a significant portion of negative feedback related to technical issues. The game’s low price point and quirky humor have garnered some positive attention, but the absence of multiplayer modes and technical instability significantly hampered its reception. The game has had a relatively small impact on the larger gaming landscape, remaining a niche title within the digital board game genre.
Conclusion
Dicetiny: The Lord of the Dice represents a bold, if ultimately uneven, attempt to combine disparate genres. Its core gameplay mechanics, particularly the AP system and class differentiation, show promise. The comedic narrative, however, is let down by poor translation and writing, while its technical issues and lack of multiplayer functionality prevent it from reaching its full potential. Despite its flaws, Dicetiny stands as a testament to the risks and rewards of genre blending in indie game development. Its lasting legacy is likely to be minor, but its unique approach serves as a valuable case study for future genre-bending endeavors. While it is not a must-play title, its unique mechanics and humorous premise offer a glimpse into the creative possibilities inherent within indie game development; a game that might have achieved significant success with better polish and execution. The final verdict, therefore, is a cautiously optimistic one. While flawed and not recommended without significant improvements, Dicetiny shows a unique vision and has moments of undeniable charm and fun, deserving of recognition within the context of its era.