- Release Year: 2003
- Platforms: Macintosh, Windows
- Publisher: Focus Multimedia Ltd., Noviy Disk, THQ Inc., troll.ru
- Developer: KnowWonder, Inc.
- Genre: Adventure
- Perspective: 3rd-person (Other)
- Game Mode: Single-player
- Gameplay: Graphic adventure, Mini-games
- Setting: Oceania, Underwater
- Average Score: 62/100

Description
Based on the Pixar film, this point-and-click adventure follows clownfish Marlin’s journey to rescue his son Nemo after he’s captured by a divers and trapped in a fish tank, while Nemo plots escape from his aquarium. Players alternate between Marlin and Nemo solving puzzles (logic, memory, inventory-based) in an underwater setting, utilizing actual film clips to advance the story.
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Disney•Pixar Finding Nemo Reviews & Reception
metacritic.com (63/100): The game is by no means for everyone, but with amazingly good graphics, a theme and feel that stick remarkably close the movie, and enough challenge to keep the game from being beaten in a few hours, Finding Nemo presents the first really attractive Disney movie/game tie-in in years.
en.wikipedia.org (63/100): Finding Nemo received “mixed or average reviews” on all platforms according to the review aggregation website Metacritic.
earlygame.com : Content-wise, Finding Nemo is exactly what you’d expect: the basic plot crammed into a super compact game for a super compact target audience – sick elementary school kids left in front of the family PC just a little too long.
gamespot.com (62/100): Finding Nemo is an average Disney game with a few kinks that mar an otherwise decent experience.
Disney•Pixar Finding Nemo Cheats & Codes
Game Boy Advance
Enter these on the New Game screen.
| Code | Effect |
|---|---|
| T, S, C, C, S, T, T, S, C, C, S, T, T, C, S, T, S, C, C, S, T | Bonus Level |
| T, S, C, T, T, S, C, T, S, C, T, S, S, C, T, S, C, T, S, C, C, T, S, C | End Credits |
| T, S, S, C, C, C, T, T, S, S, S, C, C, C, C, S, T, C, C, C, S, C, T, C, C, S, C, C, T, C, S, C, C, C, T | Invincibility |
PlayStation 2
Enter these on the New Game screen.
| Code | Effect |
|---|---|
| T, S, C, C, S, T, T, S, C, C, S, T, T, C, S, T, S, C, C, S, T | Bonus Level |
| T, S, C, T, T, S, C, T, S, C, T, S, S, C, T, S, C, T, S, C, C, T, S, C | End Credits |
| T, S, S, C, C, C, T, T, S, S, S, C, C, C, C, S, T, C, C, C, S, C, T, C, C, S, C, C, T, C, S, C, C, C, T | Invincibility |
Xbox
Enter these codes on the New Game screen.
| Code | Effect |
|---|---|
| Y, X, B, B, X, Y, Y, X, B, B, X, Y, Y, B, X, Y, X, B, B, Y | Extra Level |
| Y, X, X, B, B, B, Y, Y, X, X, X, B, B, B, B, X, Y, B, B, B, X, B, Y, B, B, X, B, B, Y, B, X, B, B, B, Y | Invincibility |
| Y,Y,Y,X,X,B,X,Y,B,X,Y,X,Y,X,Y,B,Y,Y | Level Select |
| Y, X, B, Y, Y, X, B, Y, X, B, Y, X, X, B, Y, X, B, Y, X, B, B, Y, X, B | View Credits |
GameCube
Enter these codes on the New Game screen. These codes can be entered at the pause screen, level select screen, or during gameplay.
| Code | Effect |
|---|---|
| Y, X, B, B, X, Y, Y, X, B, B, X, Y, Y, B, X, Y, X, B, B, Y | Extra Level |
| Y, X, X, B, B, B, Y, Y, X, X, X, B, B, B, B, X, Y, B, B, B, X, B, Y, B, B, X, B, B, Y, B, X, B, B, B, Y | Invincibility |
| Y,Y,Y,X,X,B,X,Y,B,X,Y,X,Y,X,Y,B,Y,Y | Level Select |
| Y, X, B, Y, Y, X, B, Y, X, B, Y, X, X, B, Y, X, B, Y, X, B, B, Y, X, B | View Credits |
| Y, B(2), X(3), Y(2), B(3), X(4), B, Y, X(3), B, X, Y, X(2), B, X(2), Y, X, B, X(3), Y | Invincibility |
| Y(3), B(2), X, B, Y, X, B, Y, B, Y, B, Y, X, Y(2) | Level Select |
| Y, B, X, Y(2), B, X, Y, B, X, Y, B(2), X, Y, B, X, Y, B, X(2), Y, B, X | Unlock End Credits |
| Y, B, X(2), B, Y(2), B, X(2), B, Y(2), X, B, Y, N, X(2), B, Y | Unlock Reward Level |
Macintosh
Enter these on the New Game screen.
| Code | Effect |
|---|---|
| T, S, C, C, S, T, T, S, C, C, S, T, T, C, S, T, S, C, C, S, T | Bonus Level |
| T, S, C, T, T, S, C, T, S, C, T, S, S, C, T, S, C, T, S, C, C, T, S, C | End Credits |
| T, S, S, C, C, C, T, T, S, S, S, C, C, C, C, S, T, C, C, C, S, C, T, C, C, S, C, C, T, C, S, C, C, C, T | Invincibility |
Disney•Pixar Finding Nemo: An Underwater Odyssey of Faith, Flaws, and Familial Bonds
Introduction
In the pantheon of licensed video games, few franchises carry the cultural heft of Disney•Pixar. Finding Nemo, released in 2003 alongside the Academy Award-winning film, arrived at a pivotal moment. It promised to immerse players in the Great Barrier Reef’s vibrant splendor, letting them embody Marlin’s frantic journey and Nemo’s desperate escape. Yet, this adaptation—developed across three studios (KnowWonder for PC/Mac, Traveller’s Tales for consoles, Vicarious Visions for Game Boy Advance)—embodies the double-edged sword of licensed gaming: a loving tribute to its source material, yet one constrained by creative compromises and technical limitations. This review dissects Finding Nemo’s legacy, arguing it succeeds as a faithful, emotionally resonant dive into Pixar’s world but falters as a gameplay experience, leaving players buoyed by its artistry but occasionally drowning in its design.
Development History & Context
The game’s creation was a masterclass in industrial collaboration. Announced by THQ in June 2002 as part of its landmark publishing deal with Disney Interactive and Pixar, Finding Nemo aimed for a simultaneous release with the film’s home media (May 2003). This ambitious timeline dictated its multi-studio approach:
– Traveller’s Tales (consoles: PlayStation 2, Xbox, GameCube) leveraged their experience with Toy Story and A Bug’s Life, crafting 3D side-scrolling levels.
– KnowWonder (PC/Mac) pivoted to a point-and-click adventure, targeting younger audiences with mouse-driven puzzles.
– Vicarious Visions (GBA) distilled the experience into 2D side-scrollers, prioritizing handheld accessibility.
Technologically, the era was defined by the sixth console generation’s graphical leaps, but licensed games often suffered from rushed development. Finding Nemo bucked this trend slightly, with Traveller’s Tales using Pixar’s assets to create “an absolute revelation” of visuals (Eurogamer), while KnowWonder’s PC version retained film clips via CD-ROM compression. Yet, the GBA’s hardware constrained Vicarious Visions to sparse environments, and password-based save systems (instead of battery-backed saves) felt archaic even in 2003. The gaming landscape, saturated with movie tie-ins, rewarded faithfulness over innovation—a balance Finding Nemo struggled to strike.
Narrative & Thematic Deep Dive
The game’s narrative is a streamlined reimagining of the film’s core story, structured around dual protagonists:
– Marlin’s Odyssey: Players guide the neurotic clownfish through the East Australian Current, shark-infested trenches, and the Sydney Harbour abyss. His arc—overcoming paralyzing fear to rescue Nemo—is preserved through linear levels like “Minefield” (navigating a submarine minefield) and “Whale Chase” (escaping a whale’s digestive tract).
– Nemo’s Confinement: As Nemo, players solve puzzles in Dr. Sherman’s aquarium, befriending Gill (the Moorish idol) and the “Tank Gang” (Peach the starfish, Bloat the pufferfish). Their escape plan—jamming the filter with a pebble and riding a dentist’s sink plume—mirrors the film’s climax.
Thematic depth emerges through environmental storytelling. The ocean’s vastness symbolizes Marlin’s anxiety, while the tank’s sterile walls reflect Nemo’s yearning for freedom. Dialogue, though simplified for young audiences, retains the film’s warmth: Dory’s mantra (“Just keep swimming!“) and Bruce’s “Fish are friends, not food” AA meetings underscore Pixar’s signature blend of humor and heart. However, narrative coherence suffers from omissions—Crush the turtle’s “Totally awesome” surfer speak is reduced to cameos—and the GBA version excises subplots like the anglerfish chase entirely.
Gameplay Mechanics & Systems
Finding Nemo’s gameplay varies drastically by platform, yet shares core principles:
Core Mechanics
- Character Switching: Players toggle between Marlin/Nemo’s storylines, with inventory items (e.g., pearls, lost goggles) bridging gaps.
- Objective Design: Levels revolve around collectibles (starfish, star rings for GBA) to unlock bonus stages, and timed challenges (e.g., the “Jellyfish Race,” where Marlin must outpace Dory).
- Puzzle Diversity: Includes pattern-matching (totems), environmental manipulation (blocking currents), and memory games (GBA’s gallery-unlocking Concentration minigames).
Platform-Specific Nuances
| Platform | Strengths | Weaknesses |
|---|---|---|
| Consoles (PS2, Xbox, GC) | Fluid swimming controls; cinematic cutscenes. | Frustrating precision in levels like “Mask Search”; AI pathfinding glitches. |
| PC/Mac | Point-and-click simplicity; auto-save feature. | Puzzles overly simplistic for older kids; mouse controls feel imprecise. |
| GBA | Portable charm; engaging memory mini-games. | Password-based saves; repetitive level design; difficulty spikes (e.g., “Filter Block”). |
Combat & Progression
Combat is minimal—avoiding predators (jellyfish, Bruce) rather than engaging them—reflecting the film’s tone. Progression relies on Gold Starfish rewards, but optional objectives feel tacked-on. The GBA version’s lack of a save system (relying on passwords like “WHALE” or “TANK”) is a glaring oversight, disrupting immersion for modern players.
World-Building, Art & Sound
Finding Nemo excels in its sensory recreation of Pixar’s universe:
Visuals
- Consoles: Traveller’s Tales rendered coral reefs, anemones, and deep-sea trenches with Pixar’s vibrant palette. Light rays pierce the ocean’s surface, and character animations (Marlin’s nervous tics, Dory’s graceful swirls) mirror the film’s expressiveness.
- PC/Mac: KnowWonder’s pre-rendered backgrounds evoke storybook charm, though character models appear dated.
- GBA: Vicarious Visions’ 2D sprites capture the essence of characters but lack detail, with environments that feel sparse.
Sound Design
- Music: Andy Blythe and Marten Joustra’s score blends orchestral sweeps with aquatic ambiance, evoking wonder during “East Australian Current” sequences and tension in anglerfish chases.
- Voice Acting: Console versions use original film clips (Albert Brooks as Marlin, Ellen DeGeneres as Dory), while in-game dialogue substitutes stand-ins (Jess Hernell for Marlin on PC). The GBA version omits voice acting entirely, relying on text.
Atmosphere
The game’s greatest triumph is its atmosphere. Surging currents, bioluminescent flora, and the muffled acoustics of the deep sea create immersion. Even flawed levels—like the repetitive “Training with Gill” on GBA—benefit from evocative soundscapes that transport players to Nemo’s world.
Reception & Legacy
Finding Nemo achieved commercial success but divided critics:
Critical Reception
- Metacritic Scores: PS2 (63), GameCube (62), Xbox (63)—”mixed or average” reviews.
- Highs: Eurogamer praised console graphics as “an absolute revelation”; Common Sense Media lauded it as “a terrific way to enhance the movie experience.”
- Lows: GameSpot criticized “frustrating” controls and “unfair” difficulty spikes (e.g., timed races); GameSpy dismissed the GBA version as “pretty basic,” awarding it 2/5 stars.
Commercial Performance
- Over 7 million units sold worldwide by 2006 (Edmonton Journal).
- GBA version sold 1.2 million copies in the U.S. by 2006 (Next Generation).
- PlayStation 2 earned a UK “Platinum” award (300k+ sales).
Legacy
- Industry Impact: Demonstrated licensed games’ profitability, paving the way for The Incredibles and Cars games. Traveller’s Tales’ work here foreshadowed their LEGO adaptations’ blend of IP loyalty and accessible gameplay.
- Reputation: Fondly remembered for its faithfulness to the film, yet criticized as a “shallow” experience (Game Informer). Retrospectives like EarlyGame note its “shockingly short playtime” (under 60 minutes) and “lack of replay value,” cementing its status as a “love letter” rather than a landmark title.
Conclusion
Disney•Pixar Finding Nemo is a bittersweet artifact of early 2000s gaming—a game that prioritizes heart over innovation. Its artistic triumphs—faithful world-building, evocative sound design, and emotional resonance—make it a worthy digital companion to the film. Yet, its gameplay inconsistencies, uneven difficulty, and platform-specific compromises prevent it from transcending its licensed origins. For young players, it remains a charming entry point into gaming; for adults, it’s a nostalgic dive into a world of clownfish and courage. In the grand ocean of video game history, Finding Nemo is neither a titan nor a forgotten minnow, but a vibrant, flawed echo of a beloved story—one that reminds us that even the best adaptations must navigate the treacherous currents of their own limitations.
Final Verdict: A visually stunning, narratively faithful dive that sinks under the weight of repetitive gameplay and technical quirks. Essential for Pixar completists; skippable for seasoned gamers.