- Release Year: 2024
- Platforms: Windows
- Publisher: Inoa Games LLC
- Developer: Inoa Games LLC
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Beat ’em up, brawler, RPG elements
- Setting: Futuristic, Sci-fi
- Average Score: 100/100

Description
DNA: Episode 2 is a hand-drawn, story-driven anime beat ’em up game set in a futuristic sci-fi world. Players control Leo, a genetically modified Nova Corp Trooper infused with extraterrestrial DNA, as he navigates Kesho City to recover a powerful alien specimen under mysterious orders. Combining 2D side-scrolling combat with RPG skill progression, the game features hack-and-slash gameplay, emotional narrative choices, and a visually striking hand-drawn aesthetic that continues Leo’s existential journey from the first episode.
Gameplay Videos
Where to Buy DNA: Episode 2
PC
DNA: Episode 2 Guides & Walkthroughs
DNA: Episode 2 Reviews & Reception
steambase.io (100/100): DNA: Episode 2 has earned a Player Score of 100 / 100.
DNA: Episode 2: Review
Introduction
In an era dominated by AAA franchises and live-service monoliths, DNA: Episode 2 arrives as a defiantly personal project: a hand-drawn, solo-developed beat-’em-up that dares to blend anime melodrama, sci-fi world-building, and old-school brawler mechanics into a compact package. Released on February 13, 2024, by one-person studio INOA Games, this episodic sequel builds upon DNA Episode 1 (2023) with a singular vision—albeit one frayed by the limitations of its creation. While its reach occasionally exceeds its grasp, Episode 2 offers a fascinating case study in indie ambition, where every frame and mechanic bears the fingerprints of a lone artist wrestling with scope, scale, and storytelling.
Development History & Context
A Solo Vision in a Crowded Landscape
INOA Games LLC, helmed by a single developer, emerged against a backdrop of resurgent interest in retro-inspired 2D action games (Streets of Rage 4, TMNT: Shredder’s Revenge) and narrative-driven indies. DNA: Episode 2 was crafted in Unity, leveraging the engine’s accessibility to realize its anime aesthetic—a notable feat given the labor-intensive demands of hand-drawn animation. The game’s rapid episodic cadence (Episodes 3–5 also launched in 2024) suggests a “micro-content” strategy, prioritizing frequent, low-cost updates over polished, monolithic releases.
Technological and Creative Constraints
The developer’s solitary workflow explains both the game’s charm and its shortcomings. Environmental detail is sparse, animations lean on limited sprites, and combat lacks the fluidity of peers like Dust: An Elysian Tail. Yet these constraints birth creative solutions: enemy designs reuse assets cleverly (Kesho Wartanks and Cyborgs share rigs but diverge in attack patterns), and the RPG-lite skill tree injects depth into otherwise straightforward encounters. The decision to release at $2.99 (or bundled) reflects an acute awareness of its niche appeal—a budget price for a passion project.
Narrative & Thematic Deep Dive
A Sci-Fi Melodrama in Miniature
Picking up after Episode 1, protagonist Leo—a Nova Corp soldier genetically enhanced with extraterrestrial DNA—is dispatched to Kesho City to retrieve a stolen alien specimen. The plot unfolds via visual novel-esque interludes, where Chairman Sujo navigates corporate intrigue while Leo confronts his existential purpose: “What path must I take to change my life?” Themes of identity, autonomy, and corporate exploitation simmer beneath the surface, echoing Deus Ex’s transhumanism through a decidedly anime lens.
Characters and Dialogue
Leo remains a stoic cipher, his internal conflict voiced through terse monologues (“This city… it bleeds lies”). Supporting players—Chairman Sujo, shadowy Kesho leaders—serve functional roles, their motivations thinly sketched but serviceable for the genre. The writing veers into melodrama (“Defend the City at all costs!”), yet earnest world-building hints at grander ambitions (Kesho’s biomechanical tech, Nova Corp’s militaristic ethos).
Gameplay Mechanics & Systems
The Core Loop: Repetition with Nuance
DNA: Episode 2 operates as a side-scrolling beat-’em-up with light RPG progression. Players battle through linear stages, dispatching Kesho drones, cyborgs, and mechas via combos, dashes, and unlockable skills (e.g., ground slams, chain attacks). The combat system prioritizes simplicity: basic strings, a parry/dodge mechanic, and screen-clearing ultimates. While fluidity falters compared to genre titans, the skill tree (unlocked via XP) introduces meaningful choices—boosting damage, unlockable air juggles, or defensive buffs—that incentivize replayability.
Pacing and Challenge
Enemy AI oscillates between passive and punishing, with later stages overwhelming players via quantity-over-quality enemy spam. Boss battles (Kesho Wartanks, biomech monstrosities) stand out, demanding pattern recognition and precise timing. However, checkpoints are sparse, and difficulty spikes may frustrate casual players. The UI is functional but barebones; menus feel utilitarian, lacking the polish of higher-budget contemporaries.
World-Building, Art & Sound
A Hand-Drawn Sci-Fi Canvas
Episode 2’s defining strength is its hand-drawn anime aesthetic. Kesho City’s neon-soaked slums and industrial labs exude dystopian flair, while character sprites—particularly Leo’s fluid attack animations—pop against muted backdrops. The art’s rawness is palpable: backgrounds reuse assets, and NPCs lack detail, but the style channels indie charm akin to Okinawa Rush or The Dishwasher: Vampire Smile.
Atmosphere Through Sound
A synth-heavy soundtrack underscores the action, blending cyberpunk ambiance with upbeat battle themes. While voice acting is absent, sound design shines in combat—meaty punches, metallic clangs, and explosive ultimates sell the impact of each blow. The audio’s lo-fi quality harmonizes with the visuals, crafting a cohesive, if unpolished, sonic identity.
Reception & Legacy
Critical and Commercial Quiet
At launch, DNA: Episode 2 garnered minimal mainstream attention—no critic reviews on Metacritic or MobyGames (as of March 2024). Its Steam reception, however, tells a different story: 100% positive user reviews (8 total) praise its “charming art” and “satisfying combat,” citing the price-to-content ratio as a selling point. Commercial data remains elusive, but the game’s bundling (12 episodes for $19.99) implies a long-tail monetization strategy common to episodic indies.
Influence and Industry Echoes
While unlikely to redefine genres, DNA: Episode 2 exemplifies the solo-dev revolution, proving that compelling worlds can emerge outside AAA pipelines. Its “micro-episodic” model—compact, frequent releases—prefigures a trend among budget-conscious indies. Moreover, its fusion of beat-’em-up action with visual novel storytelling echoes The Legend of Tianding, suggesting fertile ground for narrative-driven brawlers.
Conclusion
DNA: Episode 2 is a study in contrasts: ambitious yet restrained, polished in aesthetics but rough in execution. Its hand-drawn world and earnest narrative shine brightly, hampered only by the realities of solo development—repetitive combat, sparse content (~2-hour runtime), and technical limitations. For genre purists, it lacks the precision of Streets of Rage 4 or the depth of Dust, yet it carves a niche as a labor of love—a game as much about Leo’s quest for purpose as its creator’s pursuit of artistic expression.
Verdict: A flawed but fascinating artifact of indie resilience. DNA: Episode 2 deserves attention not as a masterpiece, but as proof that even in an age of blockbusters, a single vision can still punch above its weight.