- Release Year: 1997
- Platforms: Nintendo 64, Nintendo Switch, PlayStation 4, Stadia, Windows Apps, Windows, Xbox Cloud Gaming, Xbox One
- Publisher: Bethesda Softworks LLC, Midway Home Entertainment, Inc.
- Developer: Midway Home Entertainment, Inc., Nightdive Studios, LLC
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Shooter
- Setting: Futuristic, Horror, Sci-fi
- Average Score: 75/100

Description
Doom 64 is a first-person shooter that continues the story of the Doom series, where the player, a Space Marine, must eliminate the remaining demons that have been reanimated to continue their evil mission. Released in 1997 for the Nintendo 64, the game features entirely new levels, monsters, and weapons, including the Unmaker. The game’s atmosphere is enhanced by a grim soundtrack and new graphical effects, making it a standout entry in the Doom franchise.
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PC
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Doom 64 Reviews & Reception
metacritic.com (85/100): This game is still creepy, but without sacrificing any of the action of the originals.
gamespot.com (48/100): Sigh… yet another mediocre N64 game.
opencritic.com (80/100): this is classic retro shooter that deserves a little more love.
keengamer.com (90/100): This is a highly unique classic FPS experience, and the re-release brings it to wider audiences.
Doom 64 Cheats & Codes
Nintendo 64 (N64)
Enter codes at the password screen in the Options menu.
| Code | Effect |
|---|---|
| ?TJL BDFW BFGV JVVB | Enables the Features menu with level select, invulnerability, all weapons, and more. |
| W93M 7H20 BCY0 PSVB | Starts The Absolution with a three-beam alien weapon and all keys. |
| RVNH 3CT1 CD3M 0??? | Adds a fourth demo showing how to beat level 32. |
| ?QDM 7HYC BB4X FJVB | Starts a new game with everything (200% health, 200% armor, all weapons, etc.) on ‘BE GENTLE!’ skill. |
| ?LD4 7HYB BB4D CJVB | Starts a new game with everything on ‘BRING IT ON!’ skill. |
| ?GFM 7HYT BB9X KHVB | Starts a new game with everything on ‘I OWN DOOM!’ skill. |
| ?BF4 7HYS BB9D HHVB | Starts a new game with everything on ‘WATCH ME DIE!’ skill. |
PC
Enter codes at the password screen in the Options menu.
| Code | Effect |
|---|---|
| S9GM 7H2R BD?5 6JVB | Max status for Map 34, Plant Ops, at Skill 1. |
| S5G4 7H2Q BD?N 4JVB | Max status for Map 34, Plant Ops, at Skill 2. |
| S1HM 7H2P BD75 ?KVB | Max status for Map 34, Plant Ops, at Skill 3. |
| SXH4 7H2N BD7N 8KVB | Max status for Map 34, Plant Ops, at Skill 4. |
| SSJM 7H2M BD85 YJVB | Max status for Map 35, Evil Sacrifice, at Skill 1. |
| SNJ4 7H2L BD8N WJVB | Max status for Map 35, Evil Sacrifice, at Skill 2. |
| SJKM 7H12 BDD5 2MVB | Max status for Map 35, Evil Sacrifice, at Skill 3. |
| SDK4 7H11 BDDN 0MVB | Max status for Map 35, Evil Sacrifice, at Skill 4. |
| R9LM 7H10 BDF6 PSVB | Max status for Map 36, Cold Grounds, at Skill 1. |
| R5L4 7H1Z BDFP MSVB | Max status for Map 36, Cold Grounds, at Skill 2. |
| R1MM 7H1Y BDB6 TTVB | Max status for Map 36, Cold Grounds, at Skill 3. |
| RXM4 7H1X BDBP RTVB | Max status for Map 36, Cold Grounds, at Skill 4. |
| RSNM 7H1W BDC6 FSVB | Max status for Map 37, Wretched Vats, at Skill 1. |
| RNN4 7H1V BDCP CSVB | Max status for Map 37, Wretched Vats, at Skill 2. |
| RJPM 7H1? BDJ6 KRVB | Max status for Map 37, Wretched Vats, at Skill 3. |
| RDP4 7H19 BDJP HRVB | Max status for Map 37, Wretched Vats, at Skill 4. |
| Q9QM 7H18 BDK6 6SVB | Max status for Map 38, Thy Glory, at Skill 1. |
| Q5Q4 7H17 BDKP 4SVB | Max status for Map 38, Thy Glory, at Skill 2. |
| Q1RM 7H16 BDG6 ?TVB | Max status for Map 38, Thy Glory, at Skill 3. |
| QXR4 7H15 BDGP 8TVB | Max status for Map 38, Thy Glory, at Skill 4. |
| QSSM 7H14 BDH6 YSVB | Max status for Map 39, Final Judgement, at Skill 1. |
| QNS4 7H13 BDHP WSVB | Max status for Map 39, Final Judgement, at Skill 2. |
| QJTM 7H1K BDN6 2MVB | Max status for Map 39, Final Judgement, at Skill 3. |
| QDT4 7H1J BDNP 0MVB | Max status for Map 39, Final Judgement, at Skill 4. |
PlayStation 4 (PS4)
Enter codes at the password screen in the Options menu.
| Code | Effect |
|---|---|
| ?TJL BDFW BFGV JVVB | Unlocks the cheat menu with level select, invincibility, all weapons, and more. |
| TSDT 782C BBMV FJVB | Accesses level 33 (title map). |
Doom 64: The Forgotten Hellscape That Defined Atmospheric Horror
Introduction
In the pantheon of Doom games, Doom 64 (1997) occupies a paradoxical space: a franchise outlier that dared to reinvent hellish carnage as an exercise in existential dread. Developed by Midway Games under id Software’s supervision, this Nintendo 64 exclusive traded the series’ frenetic heavy metal for eerie synth drones and oppressive shadows, delivering a horror-inflected spin on the iconic shooter formula. While overshadowed at launch by contemporaries like Turok: Dinosaur Hunter, Doom 64 has since emerged as a cult classic—a bridge between the franchise’s arcade roots and the brooding intensity of modern reboots. This review argues that Doom 64 stands as a masterclass in atmospheric design, a forgotten gem whose reclusive brilliance reshaped the legacy of Doom itself.
Development History & Context
Studio Vision & Technological Constraints
Midway Games, known for ports like Doom on SNES and PlayStation, sought to create a Doom experience tailored to the Nintendo 64’s hardware. Unlike id Software’s focus on fast-paced action, Midway prioritized mood and environmental storytelling. Limited by the N64’s cartridge format (which capped storage at 64MB), the team axed enemies like the Arch-Vile and Spider Mastermind but introduced the Nightmare Imp and Mother Demon—monsters designed to exploit the console’s nascent 3D capabilities.
The Gaming Landscape of 1997
Released in April 1997, Doom 64 faced fierce competition from GoldenEye 007 and Turok. Critics initially dismissed it as a dated relic due to its sprite-based enemies and lack of multiplayer (a glaring omission in the post-Quake era). Yet Midway’s technical ingenuity—dynamic lighting, morphing level geometry, and ambient soundscapes—leveraged the N64’s strengths to craft a uniquely oppressive experience.
Narrative & Thematic Deep Dive
Plot: A Lone Marine’s Descent Into Madness
Doom 64 picks up after Final Doom: Earth’s military nukes Phobos and Deimos to eradicate demonic remnants, only to discover a resurrective entity, the Mother Demon, lurking in the radiation. The unnamed Marine, now psychologically scarred, returns for a final purge. The story unfolds through minimalist environmental cues—blood-smeared walls, sacrificial altars—and a haunting manual that frames the Marine’s mission as “merciless extermination.”
Themes: Isolation and Cosmic Horror
Gone are the bravado-laden intermissions of earlier games. Doom 64 leans into cosmic horror, emphasizing the futility of humanity’s struggle against Hell. The Marine’s decision to remain in Hell post-credits (revealed in the 2020 remaster’s Lost Levels) cements the game’s nihilistic tone, a stark contrast to the franchise’s typical power fantasy.
Gameplay Mechanics & Systems
Core Combat Loop: Familiar Yet Twisted
The gameplay preserves Doom II’s foundation but introduces vicious twists:
– The Unmaker: A demonic laser weapon upgradable via hidden “Demon Keys,” allowing triple-beam carnage.
– Nightmare Imps: Faster, deadlier versions of their predecessors.
– Scripted Traps: Tripwires trigger dart launchers or collapsing ceilings, demanding spatial awareness.
Level Design: Puzzles Amid Carnage
Midway’s 32 levels (plus 7 in The Lost Levels) are labyrinthine gauntlets filled with switch-based puzzles. MAP28: The Absolution—a final showdown against endless teleporting enemies—showcases the game’s relentless pacing. However, criticisms linger: the lack of auto-map (outside Japan) and exaggerated darkness often frustrate progression.
Controls: A Double-Edged Chainsaw
The N64 controller’s unconventional layout complicates strafing and weapon switching. Yet customizable schemes and analog precision (a first for Doom) offer redeeming flexibility.
World-Building, Art & Sound
Visuals: A Descent Into Darkness
Doom 64’s art direction abandons the original’s pixellated grit for slick, pre-rendered sprites and oppressive lighting. Blood-red corridors melt into pitch-black voids, while flickering monitors cast fleeting shadows. The Nintendo 64’s anti-aliasing smoothes textures, creating a surreal, dreamlike haze.
Sound Design: The Silence of Hell
Aubrey Hodges’ score—a far cry from Bobby Prince’s metal riffs—substitutes melodies for ambient drones and distant screams. The absence of music in early levels amplifies unease, with enemy growls and echoing gunfire becoming the only soundtrack.
Reception & Legacy
Initial Reviews: A Divided Hellscape
Critics praised its atmosphere (GamePro: “intense, anxiety-filled”) but lamented missing features (IGN: “lacks multiplayer”). The MobyScore of 7.8 reflects this duality. Commercial performance was muted, partly due to its N64 exclusivity.
Resurrection & Influence
The 2020 remaster sparked belated acclaim, with Nintendo Life declaring it “a credible title that lives up to its namesake.” Its DNA echoes in Doom 3’s horror focus and Doom Eternal’s labyrinthine level design. Fan mods like Doom 64 EX and Brutal Doom 64 attest to its enduring appeal.
Conclusion
Doom 64 is a paradox: a Doom game that subverts Doom, a console exclusive that transcended hardware limitations, a commercial misfit now revered as a cult classic. It marries the franchise’s visceral combat with existential dread, proving that Hell isn’t just a place—it’s a mood. For those willing to brave its shadows, Doom 64 remains one of gaming’s most underrated descents into madness.
Final Verdict: A haunting reinvention of the Doom formula, Doom 64 deserves its place in the pantheon—not as a footnote, but as a masterstroke of atmospheric horror.