Dread X Collection

Dread X Collection Logo

Description

Dread X Collection is a 2020 horror anthology compilation featuring ten distinct short games, each developed by different indie studios. Presented as a reflection of the developers’ personal fears, the collection offers diverse horror experiences ranging from retro-styled adventures to surreal nightmares, exploring settings like abandoned facilities, alien worlds, and haunted homes without a traditional 3D hub world.

Gameplay Videos

Where to Buy Dread X Collection

Dread X Collection Patches & Updates

Dread X Collection Guides & Walkthroughs

Dread X Collection Reviews & Reception

metacritic.com (80/100): The Dread X Collection is a complete success.

opencritic.com (85/100): The Dread X Collection is unique and worthwhile.

entrylevelgames.com : The Dread X Collection, released in May 2020, seeks to answer that question by providing the player with 10 unique, but equally horrifying experiences.

pixeldie.com : If you’re a horror fan, Dread X is basically a no‑brainer.

relyonhorror.com : This collection is definitely worth buying, even if just to experience The Pony Factory.

Dread X Collection: Review

Introduction

The Dread X Collection is a groundbreaking anthology of horror games that defies conventional expectations. Released on May 26, 2020, this compilation brings together ten distinct horror experiences, each crafted by a different indie developer. The collection is a testament to the power of indie creativity, offering a diverse array of horror subgenres and gameplay mechanics. This review will delve into the development history, narrative depth, gameplay mechanics, artistic direction, critical reception, and lasting legacy of Dread X Collection.

Development History & Context

The Dread X Collection was conceived as a response to the success of P.T., the infamous playable teaser for Silent Hills. The project was initiated by DreadXP, a media company known for its horror content, and brought together ten indie developers to create their own horror experiences within a tight seven-day development cycle. The goal was to distill each developer’s dream horror project into a compact, raw, and real experience.

The technological constraints of the era, combined with the limited development time, forced developers to focus on innovative gameplay mechanics and atmospheric storytelling rather than high-end graphics. The collection was developed using the Unity engine, which allowed for rapid prototyping and iteration. The gaming landscape at the time was dominated by AAA titles, making Dread X Collection a refreshing and innovative alternative.

Narrative & Thematic Deep Dive

Each game in the Dread X Collection tells a unique story, but they are all connected through a meta-narrative that unfolds as players complete each experience. The overarching theme revolves around the developers’ personal fears, creating a deeply personal and varied horror experience.

Summer Night

Developed by Airdorf, Summer Night is presented as an LCD handheld game where the player runs around a backyard picking toadstools and chasing monkeys. The game starts innocently but gradually becomes more sinister, with strange sounds and events occurring outside the game. The narrative revolves around the player’s growing paranoia and the eventual revelation of a hidden threat.

The Pay Is Nice

Created by Oddbreeze Games, The Pay Is Nice is a third-person walking sim set in a secure facility. The player character is a scientist who wanders the dark halls of their office, uncovering a sinister plot involving human behavior experiments. The game explores themes of corporate dystopia and the moral ambiguity of scientific research.

Carthanc

Developed by the Scythe Dev Team, Carthanc is a first-person puzzle-platformer set in the ruins of an ancient civilization on a dead planet. The player must solve puzzles and avoid traps while uncovering the mysteries of the temple. The narrative delves into themes of exploration, discovery, and the consequences of delving into the unknown.

Mr. Bucket Told Me To

Created by Strange Scaffold, Mr. Bucket Told Me To is a first-person survival game set on a deserted island. The player must manage resources and survive while being haunted by the abandoned tools of their existence. The game explores themes of isolation, madness, and the blurred line between reality and hallucination.

Hand of Doom

Developed by Torple Dook, Hand of Doom is a first-person dungeon crawler where the player must learn and cast incantations to escape a hellish realm. The narrative revolves around the player’s struggle against an evil magician and the eventual revelation of a darker truth.

The Pony Factory

Created by David Szymanski, The Pony Factory is a first-person shooter set in an abandoned factory that creates hellish creatures. The player must navigate tight corridors and fight off powerful enemies while managing limited resources. The game explores themes of industrial horror and the consequences of playing with forces beyond human comprehension.

Outsiders

Developed by Mahelyk, Outsiders is a first-person escape room puzzle game set in a haunted house. The player must solve puzzles and uncover the mysteries of the house before being attacked by an unseen assailant. The narrative delves into themes of paranoia, mystery, and the unknown.

Shatter

Created by Lovely Hellplace, Shatter is a first-person post-apocalyptic exploration game where giant insect overlords have taken over the world. The player must navigate a low-poly visual style world and uncover the secrets of the new rulers. The game explores themes of survival, adaptation, and the struggle against overwhelming odds.

Rotgut

Developed by Snowrunner Productions, Rotgut is a first-person experience that simulates a bad drug trip. The player must navigate a warped reality filled with creepy visions and symbolism. The game explores themes of perception, reality, and the horrors of the mind.

Don’t Go Out

Created by Secret Cow Level, Don’t Go Out is a unique blend of tactical RPG and card-based action. The player must survive a certain number of hours until dawn by managing resources and making strategic decisions. The game explores themes of survival, sacrifice, and the struggle against time.

Gameplay Mechanics & Systems

The Dread X Collection offers a diverse range of gameplay mechanics, each tailored to the unique narrative and themes of the individual games.

Summer Night

  • Gameplay: LCD handheld game with simple controls.
  • Mechanics: Collect toadstools, avoid monkeys, and manage batteries.
  • UI: Minimalist, reminiscent of old-school handheld games.

The Pay Is Nice

  • Gameplay: Third-person walking sim with fixed camera angles.
  • Mechanics: Explore the facility, uncover notes, and avoid security.
  • UI: Simple, with minimal HUD elements.

Carthanc

  • Gameplay: First-person puzzle-platformer.
  • Mechanics: Solve puzzles, avoid traps, and manage resources.
  • UI: Minimalist, with a focus on environmental storytelling.

Mr. Bucket Told Me To

  • Gameplay: First-person survival game.
  • Mechanics: Manage resources, survive, and uncover the island’s secrets.
  • UI: Simple, with a focus on survival mechanics.

Hand of Doom

  • Gameplay: First-person dungeon crawler.
  • Mechanics: Learn and cast incantations, navigate the dungeon.
  • UI: Minimalist, with a focus on spell-casting mechanics.

The Pony Factory

  • Gameplay: First-person shooter.
  • Mechanics: Fight off enemies, manage resources, and navigate tight corridors.
  • UI: Simple, with a focus on combat and resource management.

Outsiders

  • Gameplay: First-person escape room puzzle game.
  • Mechanics: Solve puzzles, uncover mysteries, and avoid the assailant.
  • UI: Minimalist, with a focus on puzzle-solving.

Shatter

  • Gameplay: First-person post-apocalyptic exploration game.
  • Mechanics: Explore the world, uncover secrets, and survive.
  • UI: Simple, with a focus on exploration and survival.

Rotgut

  • Gameplay: First-person experience simulating a bad drug trip.
  • Mechanics: Navigate a warped reality, uncover secrets.
  • UI: Minimalist, with a focus on atmospheric storytelling.

Don’t Go Out

  • Gameplay: Tactical RPG and card-based action.
  • Mechanics: Manage resources, make strategic decisions, and survive.
  • UI: Simple, with a focus on strategic gameplay.

World-Building, Art & Sound

The Dread X Collection excels in creating immersive and atmospheric worlds, each with its own unique art style and sound design.

Summer Night

  • Art Style: Retro LCD handheld game.
  • Sound Design: Minimalist, with eerie sounds outside the game.

The Pay Is Nice

  • Art Style: Dystopian facility with dark, moody lighting.
  • Sound Design: Ambient, with eerie background music.

Carthanc

  • Art Style: Ancient temple with glowing flora and traps.
  • Sound Design: Atmospheric, with eerie background music.

Mr. Bucket Told Me To

  • Art Style: Deserted island with surreal elements.
  • Sound Design: Ambient, with eerie background music.

Hand of Doom

  • Art Style: Hellish realm with dark, moody lighting.
  • Sound Design: Atmospheric, with eerie background music.

The Pony Factory

  • Art Style: Abandoned factory with tight corridors and hellish creatures.
  • Sound Design: Atmospheric, with intense combat music.

Outsiders

  • Art Style: Haunted house with eerie lighting and puzzles.
  • Sound Design: Atmospheric, with eerie background music.

Shatter

  • Art Style: Low-poly post-apocalyptic world with insect overlords.
  • Sound Design: Atmospheric, with eerie background music.

Rotgut

  • Art Style: Warped reality with surreal elements.
  • Sound Design: Ambient, with eerie background music.

Don’t Go Out

  • Art Style: Pixel art with a focus on strategic gameplay.
  • Sound Design: Atmospheric, with eerie background music.

Reception & Legacy

The Dread X Collection received critical acclaim for its innovative approach to horror gaming. Critics praised the diverse range of experiences and the deep personal touch each developer brought to their game. The collection was lauded for its ability to distill complex horror themes into compact, impactful experiences.

Commercially, the collection was a success, selling over 16,000 units in its first week. The positive reception led to the development of subsequent collections, each with its own unique theme and set of developers.

The legacy of Dread X Collection lies in its influence on the indie horror genre. It proved that high-budget productions are not necessary to create compelling horror experiences. The collection inspired a wave of indie horror games that focused on atmospheric storytelling and innovative gameplay mechanics.

Conclusion

The Dread X Collection is a masterclass in indie horror gaming. Its diverse range of experiences, deep personal narratives, and innovative gameplay mechanics make it a standout title in the horror genre. The collection’s legacy continues to inspire new generations of horror games, proving that raw, honest storytelling can be just as terrifying as high-budget productions. For horror fans and indie game enthusiasts alike, Dread X Collection is a must-play experience that showcases the best of what indie horror has to offer.

Scroll to Top