- Release Year: 2023
- Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series
- Publisher: GameMill Entertainment LLC
- Developer: Bamtang Games SAC
- Genre: Action, Driving, Racing
- Perspective: Behind view
- Game Mode: Co-op, Single-player
- Gameplay: Track racing
- Setting: Fantasy
- Average Score: 66/100

Description
DreamWorks All-Star Kart Racing brings together a vibrant cast of beloved DreamWorks Animation characters for a fantastical kart racing adventure. Players can choose from heroes and villains across the studio’s iconic franchises to race on creatively designed tracks inspired by their respective worlds. While not aiming to dethrone the genre’s king, the game offers solid kart racing fun with a focus on its all-star cast and imaginative track selection, providing an enjoyable experience for both solo and multiplayer play.
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Reviews & Reception
nintendolife.com : The execution is as sloppy as a Bergin eating a Troll.
metacritic.com (63/100): Mixed or Average based on 8 Critic Reviews
gamecrate.com (70/100): It’s really fun to race as Shrek, Puss in Boots, Fiona, Astrid, Hiccup, Boss Baby and others from your favorite DreamWorks Animation movies. But a few minor nuisances make this not quite Mario Kart-quality.
DreamWorks All-Star Kart Racing: Review
Introduction
In the sprawling, often derivative landscape of licensed kart racers, a new challenger emerges from the swamp. DreamWorks All-Star Kart Racing, developed by Bamtang Games and published by GameMill Entertainment, represents the first major gathering of DreamWorks Animation’s iconic characters in a video game in over a decade. It arrives not with a revolutionary roar, but with the familiar, comfortable hum of a well-trodden formula. This review seeks to dissect whether this assembly of animated all-stars carves out its own identity or merely fades into the background noise of a genre dominated by a mustachioed plumber. The thesis is clear: while the game is a competent, occasionally inspired kart racer buoyed by authentic world-building, it is ultimately hamstrung by technical inconsistencies, a lack of polish, and an inability to escape the long shadow of its betters.
Development History & Context
The game is the product of Bamtang Games, a Peruvian studio that has, in recent years, become something of a specialist in licensed kart racers, having previously developed the Nickelodeon Kart Racers trilogy for the same publisher, GameMill Entertainment. This partnership is telling; GameMill has built a business model on efficiently produced games tied to popular children’s IPs, from Avatar: The Last Airbender to Looney Tunes.
The game was announced on July 25, 2023, with a gameplay trailer following in October and a launch trailer released just a day before its November 3rd, 2023, release. This tight marketing window is characteristic of GameMill’s strategy. The development occurred in a modern gaming landscape where the kart racing genre, while still popular, is incredibly difficult to crack. The titanic success of Mario Kart 8 Deluxe and the well-regarded Crash Team Racing Nitro-Fueled set a high bar for production value, mechanical polish, and content. DreamWorks All-Star Kart Racing was not developed in a vacuum; it was created in the direct shadow of these giants, with a budget and development cycle that appears to have been significantly more constrained. The technological constraints are most evident in the Nintendo Switch version, which suffers from performance issues largely absent on more powerful platforms like the PlayStation 5 and Xbox Series X.
Narrative & Thematic Deep Dive
As a kart racer, DreamWorks All-Star Kart Racing foregoes a traditional narrative. There is no story mode or campaign-driven reason for Shrek, Po, and Mr. Wolf to be racing through Far Far Away, the Jade Palace, or Bergen Town. Instead, the “narrative” is purely thematic, built upon the foundation of crossover fan service. The game is a celebration of DreamWorks’ 25-year animation history, a theme park ride through its greatest hits.
The thematic depth, therefore, is found in its dedication to authenticity within its tracks and character interactions. The developers clearly aimed to create a love letter to the fans. This is most evident in the dialogue system, where each character has specific lines of banter tailored to whom they pass or are passed by. Hearing Po call out to Alex the lion is a delightful touch that shows a attention to detail that surpasses mere asset swapping. However, this admirable effort is catastrophically undermined by the quality of the voice acting. As noted by critics, the sound-alikes range from passable to abysmal, with Shrek’s voice being a particular offender, described as a poor amalgamation of every British accent. This creates a jarring dissonance; the game strives for authenticity in its writing but fails spectacularly in its execution, constantly reminding players they are experiencing a cheap imitation rather than the real thing.
The overarching theme is one of chaotic, lighthearted fun—a carnivalesque gathering of disparate worlds. The Trolls characters, who serve as the game’s hosts and power-up system, reinforce this theme of a musical festival. Yet, this theme feels somewhat unfulfilled due to the surprisingly generic soundtrack, which features no recognizable musical themes from the beloved films it represents.
Gameplay Mechanics & Systems
At its core, DreamWorks All-Star Kart Racing is a competent, if unremarkable, kart racing experience. The core loop is familiar: race on three laps of a track, use items to hinder opponents and gain advantages, and aim for first place across various cups and challenge modes.
The Core Mechanics: The driving model is serviceable. Karts feel weighty, and drifting is a key mechanic for maintaining speed and earning boosts. However, the drifting is often described as “awkward” and is plagued by a critical design flaw: patches of dirt on the tracks. Unlike most kart racers where drifting over a rough surface simply slows you down, here it kills your drift and boost charge entirely, often causing a sudden, frustrating veer off-course. This one element becomes a significant source of irritation during races.
The Trolls Power System: The game’s one major innovation is its power-up system, dubbed the “Trolls Surprise.” Instead of solely relying on item boxes, players collect 15 musical notes scattered around the track. Upon collecting them, a Troll hops onto the kart and grants a special, often powerful, item. Additionally, hitting lyres on the track activates “Magic Paths,” which are aerial shortcuts. This system adds a secondary layer of strategy, encouraging players to memorize note locations and alternate routes beyond the standard racing line.
Items and Progression: The item roster, however, is a weak point. With 16 different power-ups, critics found them overwhelmingly forgettable and lacking the impactful, game-changing feel of items in genre leaders. Progression is tied to a standard unlock system. Eight characters are available from the start, with 12 more unlocked by winning specific cups or completing challenges. Kart customization is present, allowing players to mix and match chassis, engines, wheels, and spoilers to minutely adjust stats like speed, handling, and turbo. The “Challenge Mode” offers a variety of unique objectives beyond simple races, providing a welcome dose of variety and replayability.
Multiplayer: The game supports local multiplayer for up to four players, a essential feature for any kart racer. The experience here is functional, though it inherits all the mechanical and performance quirks of the single-player mode.
World-Building, Art & Sound
This is the department where the game’s passion most clearly shines, even if its technical execution falters.
Visual Design and Tracks: The game’s greatest strength is its track design. The 20 courses are meticulously crafted to embody the worlds of DreamWorks’ films. Racing through the detailed streets of Far Far Away, the vibrant Pop Village from Trolls, the majestic Jade Palace from Kung Fu Panda, and the urban zoo from Madagascar is a genuine treat. The artists have successfully translated the distinct visual language of each franchise into a race-able environment. The tracks are wide, creatively designed, and full of visual flair and fan service.
Character Models: The character models are generally well-realized, looking authentic to their big-screen counterparts. Their karts are also themed appropriately, with Donkey driving a wagon and the Boss Baby in a souped-up stroller.
Technical Performance: This is where the vision clashes with reality. On the Nintendo Switch, the game suffers from a blurry presentation, an inconsistent frame rate that struggles to hit 30fps, and general “jankiness.” These issues are far less pronounced on more powerful hardware, but they significantly hamper the experience on Nintendo’s console, the platform most associated with the kart racing genre.
Sound Design: The sound design is the game’s Achilles’ heel. The voice acting, as detailed, is disastrously bad and can thankfully be turned off. More baffling is the soundtrack, which consists of entirely generic, forgettable racing music. For a game that features the music-centric Trolls and is built around collecting musical notes, the complete absence of any iconic DreamWorks melodies is a staggering missed opportunity that severely undercuts the atmosphere.
Reception & Legacy
DreamWorks All-Star Kart Racing was met with a lukewarm critical reception, accurately described as “mixed or average.” On Metacritic, the PlayStation 5 version holds a score of 63 based on 8 reviews, while the Nintendo Switch version fared worse. Reviews praised the track design and the sheer novelty of the crossover but universally criticized the voice acting, forgettable items, and technical issues, particularly on Switch.
Publications like Video Chums (80%) celebrated its “awesome track designs,” while Nintendo Life (40%) delivered a scathing critique, calling out its “frustrating design choices” and “unstable performance.” The consensus was neatly summarized by Gaming Age (70%): it’s “not going to make you forget the genre’s king, but there’s fun to be found here if you give it a chance.”
Commercially, it found a niche audience of dedicated DreamWorks families and kart racing completists. Its legacy is likely to be that of a footnote—a decently made but ultimately dispensable also-ran. It will be remembered not for revolutionizing the genre, but for demonstrating the immense difficulty of creating a kart racer that can compete with the industry’s gold standards without a corresponding level of investment and polish. It stands as a testament to the fact that strong IP and earnest world-building can only carry a game so far when its core mechanics and technical foundation are shaky.
Conclusion
DreamWorks All-Star Kart Racing is a game of endearing ambition and frustrating execution. Bamtang Games clearly possesses a love for the source material, and this reverence is poured into every meticulously designed track, every character-specific line of dialogue, and every themed kart. For DreamWorks superfans, particularly younger players, there is undeniable joy to be found in seeing these worlds collide.
However, a game cannot run on authenticity alone. Crippled by disastrous voice acting, a bafflingly generic soundtrack, underwhelming power-ups, and a central drifting mechanic flawed by punishing track hazards, the experience consistently stumbles. When paired with significant technical shortcomings on the Nintendo Switch, these issues become impossible to ignore. It is, as many critics noted, a perfectly serviceable kart racer buried beneath a heap of unforced errors.
Its final verdict is not one of failure, but of profound missed opportunity. It is the video game equivalent of a B-movie: charming in its own rough-hewn way, but forever destined to be overshadowed by the blockbuster titans it seeks to emulate. In the annals of video game history, DreamWorks All-Star Kart Racing will be remembered as a curious, flawed, but occasionally heartfelt tribute to a studio’s legacy—a second-tier kart racer that, much like Donkey, talks a big game but doesn’t always have the legs to back it up.