- Release Year: 2013
- Platforms: Windows
- Publisher: RaceRoom Entertainment AG
- Developer: SimBin Development Team AB
- Genre: Driving, Racing, Simulation
- Perspective: 1st-person Behind view
- Game Mode: Single-player
- Gameplay: Track racing, Vehicle simulation
- Setting: Racing, Realistic
- Average Score: 60/100

Description
DTM Experience is a realistic racing simulation game that brings the high-stakes world of the Deutsche Tourenwagen Masters (DTM) series to life, featuring the full licensed content of the 2013 season including official teams like BMW, Audi, and Mercedes, authentic tracks, and cars. Built on the RaceRoom Experience engine by SimBin, it offers players the chance to compete in single races, the complete championship season, time trial leaderboards, or practice sessions, with adjustable difficulty, driving aids, and tuning options, though it simplifies elements like omitting pit stops, safety cars, dynamic weather, and a full flag system for focused, arcade-like simulation racing.
Patches & Mods
Guides & Walkthroughs
Reviews & Reception
forumsold.operationsports.com (60/100): A great driving model cannot make up for lack of depth and modes, which has DTM:Experience struggling to leave the garage.
DTM Experience: Review
Introduction
Imagine the thunderous roar of turbocharged engines slicing through the misty German countryside, where every apex is a battle for supremacy among high-performance touring cars. Released in 2013, DTM Experience promised to capture the raw intensity of the Deutsche Tourenwagen Masters (DTM), Europe’s premier tin-top racing series, with SimBin’s renowned simulation pedigree. As a cornerstone of the fledgling RaceRoom Racing Experience platform, this game arrived amid a surge of next-gen console racers like Forza Motorsport 5 and Gran Turismo 6, yet it carved a niche for PC enthusiasts craving authentic motorsport. However, while it delivers exhilarating on-track action, DTM Experience ultimately falters as a rushed product, offering a tantalizing taste of DTM glory but skimping on the depth that defines true simulation racing. This review argues that, despite its technical strengths, the game’s omissions undermine its potential as a landmark title, positioning it as a promising but imperfect stepping stone in sim racing history.
Development History & Context
SimBin Development Team AB, the Swedish studio behind critically acclaimed titles like Race 07 and Race On, entered DTM Experience with a legacy of crafting meticulously detailed racing simulations on the PC. Founded as a modding collective in the early 2000s, SimBin had evolved into a professional outfit under RaceRoom Entertainment AG, focusing on accessible yet realistic racing experiences. For DTM Experience, the vision was clear: secure the full official license for the 2013 DTM season, including teams from BMW, Audi, and Mercedes, real-world tracks, and driver rosters, to create an immersive tribute to the series’ high-stakes, contact-heavy racing.
Development was notoriously brisk—completed in just 10 months—reflecting the era’s technological and market pressures. The game built directly on the RaceRoom Experience engine, a modular platform designed for free-to-play expansions and DLC, which allowed rapid iteration but also exposed constraints like limited resources for comprehensive features. In 2013, the PC racing scene was dominated by sims like iRacing (subscription-based online focus) and arcade-console hybrids, but touring car series like DTM lacked dedicated representation since Codemasters’ DTM Race Driver 3 in 2006. SimBin aimed to fill this void amid a shifting landscape: consoles were pivoting to photorealistic visuals with Kinect/Xbox One integration, while PC sims emphasized peripherals like wheels. Budget limitations meant prioritizing core physics over ancillary systems, leading to a standalone release on December 5, 2013, via Steam, Direct2Drive, and DVD-ROM. This context underscores DTM Experience as a bold, license-driven experiment in the RaceRoom ecosystem, but one hampered by time crunches that echoed broader indie sim struggles against AAA polish.
Narrative & Thematic Deep Dive
As a pure racing simulation, DTM Experience eschews traditional storytelling for an experiential narrative rooted in the 2013 DTM season’s drama. The “plot” unfolds through structured modes that mirror the real championship: single races evoke standalone skirmishes, while the full season mode chronicles a 10-round odyssey across iconic circuits like Hockenheim, Norisring, and the Nürburgring, pitting you as a proxy driver against historical rivals. There’s no voiced protagonist or cutscenes—SimBin opts for subtlety, letting the licensed authenticity drive the tale. You select from real 2013 entrants, such as Audi’s Mike Rockenfeller (who clinched the title that year) or BMW’s Augusto Farfus, embodying their liveried machines in a narrative of endurance and rivalry.
Thematically, the game delves into DTM’s core ethos: precision engineering versus brute force in tin-top warfare. Themes of national pride emerge through the manufacturer showdown—BMW’s agile M3s dancing against Mercedes’ powerhouse C-Class and Audi’s balanced A5—symbolizing Germany’s automotive heritage amid turbocharged evolution post-2012 regulations. Dialogue is minimal, limited to radio chatter and announcer snippets that hype overtakes or penalties, but it effectively builds tension, like taunts during close-quarters battles at the Red Bull Ring. Underlying motifs include adaptation and limits: the Adaptive Racing Intelligence (ARI) AI forces players to evolve their style, mirroring DTM drivers’ need to master tire management and track evolution without weather variables muddying the purity.
Yet, the narrative lacks depth due to absent elements like pit strategies or safety car interventions, which in real DTM add layers of intrigue (e.g., the 2013 season’s tire compound gambles). Characters feel archetypal—faceless AI opponents defined by team allegiance—missing personal backstories that could humanize the grid. This results in a thematic focus on solitary heroism over ensemble drama, rewarding purists who appreciate the unspoken poetry of lap times but leaving casual players yearning for more cinematic flair. In essence, DTM Experience narrates DTM as a symphony of speed and strategy, but its abbreviated score mutes the full crescendo.
Gameplay Mechanics & Systems
At its heart, DTM Experience revolves around a tight core loop of qualifying, racing, and post-race analysis, emphasizing SimBin’s hallmark physics for track-bound vehicular combat. The driving model shines: cars exhibit realistic weight transfer, with the 500-hp beasts gripping asphalt via Hankook tires that demand precise throttle modulation. Combat manifests as aggressive wheel-to-wheel racing—DTM’s contact-friendly rules allow light bumping, leading to heart-pounding dives into chicanes—though the simplified damage model (cosmetic scratches over mechanical failure) softens consequences, sometimes encouraging reckless play.
Progression is straightforward yet limited: in season mode, you accumulate points toward the championship, unlocking no new content but fostering a sense of career arc via leaderboards for hotlaps. The extensive tuning menu allows tweaks to suspension, aero, and differentials, innovating on SimBin’s legacy by offering granular adjustments without overwhelming newcomers—ideal for fine-tuning understeer on the Lausitzring. Driving aids (ABS, traction control) scale accessibility, while ARI adjusts AI aggression to your pace, creating dynamic rivalries; on higher difficulties, opponents exploit your mistakes with uncanny precision, like blocking lines at the Norisring street circuit.
UI is clean but utilitarian—a dashboard-style menu for mode selection and setups, with cockpit/behind-view perspectives enhancing immersion via 1st-person helmet cams. Flaws abound: no pit stops cripple strategy (races run flat-out, ignoring DTM’s mandatory halts), and the flag system is rudimentary, penalizing shortcuts harshly while ignoring off-track excursions by AI, leading to frustration. Leaderboard challenges add replayability for time-trial purists, and track tests serve as tutorials, but the absence of multiplayer at launch (patched later via RaceRoom integration) isolates players. Overall, mechanics deliver addictive laps, but systemic gaps—like no weather or safety cars—reveal a simulation truncated for speed, prioritizing fun over fidelity.
World-Building, Art & Sound
DTM Experience constructs a world centered on the 2013 DTM calendar, transforming real European circuits into digital proving grounds that evoke the series’ blend of speed and spectacle. Settings span the atmospheric Hockenheim short course to the industrial grit of the Oschersleben oval, with modular barriers and crowd placements fostering a lived-in vibe despite static environments. Atmosphere builds through dynamic lighting—dusk races at the Red Bull Ring cast long shadows—and particle effects like tire smoke, immersing players in DTM’s high-octane theater without venturing into open-world excess.
Visual direction is competent for 2013 standards: cars boast detailed liveries (e.g., BMW’s MTEK motifs) and accurate geometries, rendered in a semi-realistic style that prioritizes performance over photorealism. Tracks feature laser-scanned accuracy, with subtle details like gravel traps enhancing spatial awareness, though distant crowds appear as low-poly blobs, betraying budget limits. The art style contributes to a focused experience, channeling DTM’s precision without distracting flair—cockpit views reveal functional dashboards, while behind-the-car angles highlight aero wings slicing air.
Sound design elevates the package: Anthony Monteil’s audio work delivers roaring V8s (distinct per manufacturer—Audi’s turbo whine vs. Mercedes’ growl) that pulse with rev-matching authenticity, complemented by screeching brakes and gravel crunches. Ambient layers—fading announcer calls, echoing barriers—build tension during overtakes, making every lap visceral. These elements synergize to immerse players in DTM’s sensory assault, where sound often outshines visuals in conveying speed and stakes, though the lack of dynamic weather mutes potential auditory drama like rain-slicked slicks.
Reception & Legacy
Upon launch, DTM Experience garnered mixed reception, averaging 74% from critics like 4Players.de (74/100) and GameStar (73/100), who lauded the “gelungenen Fahrphysik” (successful driving physics) and “röhrender Klangkulisse” (thundering soundscape) but lambasted omissions like pit stops and weather as authenticity killers. Operation Sports echoed this with a 6/10, praising speed but decrying “lack of depth and modes.” Commercially, it sold modestly—collected by just three MobyGames users initially—partly due to its niche appeal and RaceRoom’s free-to-play pivot, which saw it bundled as DLC by 2014.
Over time, reputation evolved positively within sim communities: Reddit threads (e.g., r/simracing, 2014) noted persistent multiplayer via patches, with users appreciating integrations like Steam sales drawing lapsed players. Forums like OverTake.gg highlighted its role as a “solid basis” for sequels (RaceRoom: DTM Experience 2014/2015), influencing the platform’s modular model—now home to WTCR and ADAC GT Masters. Its legacy lies in revitalizing DTM gaming post-Codemasters, inspiring genre peers like Assetto Corsa‘s DTM mods and underscoring the value of licensed sims in an esports era. While not revolutionary, it paved the way for deeper entries, cementing SimBin’s (now KW Studios) endurance in touring car simulation.
Conclusion
DTM Experience masterfully captures the pulse-pounding essence of 2013 DTM racing through stellar physics, evocative sound, and licensed fidelity, yet its rushed development—evident in absent pit stops, shallow modes, and initial multiplayer voids—prevents it from accelerating into greatness. As a historical artifact, it bridges SimBin’s golden era to the RaceRoom ecosystem, offering value for DTM diehards via sequels and hotlapping. In video game history, it earns a respectable but unremarkable place: a 7/10 simulation that revs high but stalls on depth, ultimately a fond reminder of sim racing’s potential when passion outpaces polish. For enthusiasts, it’s worth a lap; for the genre at large, a cautionary tale of licensed ambition.