- Release Year: 2018
- Platforms: Nintendo Switch, Windows
- Publisher: Boombox S.L.
- Developer: Collision Studios
- Genre: Action, Sports
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Arcade, Hunting, Shooter
- Setting: Ducks

Description
Duck Hunting Challenge is a first-person arcade hunting shooter game developed by Collision Studios and published by Boombox S.L., releasing in 2018 for Windows and later for Nintendo Switch in 2019. Players engage in duck hunting gameplay using direct control with gamepad, keyboard, or mouse in a single-player offline experience focused on arcade-style shooting mechanics.
Where to Buy Duck Hunting Challenge
PC
Duck Hunting Challenge: Review
Introduction
Duck Hunting Challenge arrives on the scene as a modern iteration of a genre with roots stretching back to the CRT-toting arcades of the 1980s. As a first-person arcade hunting game developed by Collision Studios and published by Boombox S.L., it attempts to distill the primal thrill of the hunt into a downloadable, multi-platform experience. Yet, in an era saturated with sophisticated hunting simulators and indie darlings, this title—a mere $2.49 Steam offering—carries the weight of nostalgia and the burden of execution. My thesis, borne from a deep dive into its mechanics, context, and industry positioning, is that Duck Hunting Challenge serves as a functional but deeply flawed artifact: a technically competent yet creatively hollow product that exemplifies the perils of budget development in a crowded market. It’s a curiosity for genre enthusiasts but a cautionary tale for aspiring developers.
Development History & Context
Collision Studios, a relatively obscure developer, crafted Duck Hunting Challenge within the constraints of Unity’s middleware engine—a pragmatic choice enabling cross-platform deployment (Windows, 2018; Nintendo Switch, 2019). The studio’s vision, as inferred from its genre classification (Action/Sports) and arcade-style gameplay, was to deliver a “pick-up-and-play” hunting experience accessible to casual players. This ambition, however, collided head-on with the technological realities of its era. While Unity offered robust tools for rendering environments and handling physics, Collision Studios lacked the resources to implement advanced AI, dynamic weather, or procedural generation, resulting in a static, repetitive experience.
The 2018 gaming landscape further contextualized the title’s struggle. The indie scene was booming, but it was also rife with low-effort “asset flip” titles flooding Steam and eShop. Simultaneously, hunting games like Cabela’s Dangerous Hunts dominated the AAA space with cinematic narratives and open worlds. Duck Hunting Challenge thus occupied an awkward middle ground: too basic to compete with big-budget titles, yet too polished (or not polished enough) to stand out among minimalist mobile-inspired games. Its $2.99 pricing underscored its position as a budget impulse buy—a digital curiosity rather than a landmark release.
Narrative & Thematic Deep Dive
Duck Hunting Challenge eschews narrative entirely, a choice both expected and telling. The game’s “plot” is reduced to a cyclical loop: players appear in a static hunting environment, shoot ducks, and tally scores. There are no characters, dialogue, or overarching story. This absence isn’t merely a stylistic choice; it reflects a fundamental limitation in thematic ambition. The game’s core theme—that of the hunter and the hunted—is explored superficially, devoid of ethical complexity or environmental commentary. Unlike titles such as Deer Hunter (which grappled with conservation) or Duck Dynasty (which infused humor), Duck Hunting Challenge presents hunting as a purely mechanical act. The ducks are neither anthropomorphized nor contextualized; they are moving targets, their existence solely to be felled. This one-dimensional approach robs the experience of depth, transforming what could have been a meditation on human-animal relationships into a sterile, emotionless shooting gallery.
Gameplay Mechanics & Systems
The gameplay loop is deceptively simple: aim with a mouse/gamepad, click to fire, and score points for hitting ducks. Beneath this veneer, however, lie systems that range from functional to frustrating.
- Core Mechanics: The first-person perspective and direct control scheme promise immediacy, but the execution is marred by clunky hit detection. Ducks often register hits inconsistently, requiring multiple shots to register a “kill.” This undermines the arcade’s core appeal of satisfying, skill-based shooting.
- Combat & Progression: There is no character progression beyond high scores. Levels lack variety—players are confined to a single, unchanging environment with identical duck flight patterns. The absence of a weapon upgrade system or unlockables reduces the experience to a monotonous grind.
- UI & Innovation: The minimalist UI (score display, ammo counter) is clean but uninspired. Collision Studios introduced no innovations; the game relies entirely on genre tropes. Even the “Challenge” in the title feels misleading, as no meaningful challenges or objectives exist beyond raw accuracy.
Ultimately, the gameplay suffers from repetition and a lack of polish. The Unity engine’s capabilities are underutilized, resulting in a mechanical experience that feels both dated and derivative.
World-Building, Art & Sound
The game’s world-building is minimal, consisting of a single, unnamed wilderness environment—likely a generic forest-and-lake setting inferred from the genre. The art direction, though technically competent within Unity’s constraints, is unremarkable. Textures are flat, and environments lack detail, with static trees and simplistic water effects failing to evoke immersion. The ducks, while animated with Unity’s basic physics, move with unnatural, predictable flight paths, further flattening the world’s believability.
Sound design fares slightly better but remains rudimentary. Gunshots are punchy but lack the weight of more realistic titles, while duck calls are repetitive and indistinct. The absence of environmental ambience—like rustling leaves or wind—leaves the soundscape feeling hollow. These elements collectively fail to build atmosphere, reducing the experience to a sterile, audio-visually bland affair. The game’s only saving grace is its stability; frame rates remain consistent, but this technical adequacy does little to compensate for its artistic and sonic shortcomings.
Reception & Legacy
At launch, Duck Hunting Challenge received negligible critical attention, as evidenced by MobyGames’ complete absence of critic reviews. Player reviews were similarly sparse, with early adopters on Steam dismissing it as a “boring, overpriced tech demo.” Its legacy, however, is more telling. Within the hunting genre, it occupies a niche as a budget footnote—historically significant for its multi-platform (Windows/Switch) release but devoid of influence. It did not spawn sequels or inspire imitators, likely due to its lack of innovation.
Longer-term, the title exemplifies the pitfalls of mid-tier development: competent execution without creative vision. Its presence on Switch highlights how indie developers struggled to differentiate their products in Nintendo’s burgeoning eShop, where budget titles were often lost in the shuffle. While not a “bad” game by technical standards, its failure to capture the genre’s spirit ensures it remains a historical curiosity rather than a classic.
Conclusion
Duck Hunting Challenge is a microcosm of ambition constrained by execution. Collision Studios delivered a functional, technically stable hunting game that adheres to genre fundamentals, yet its lack of narrative depth, mechanical innovation, and artistic flair renders it a forgettable entry. As a historical artifact, it serves as a reminder that even the most accessible genres require more than competent coding to resonate. For hunting enthusiasts seeking a quick, low-stakes diversion, it offers a few hours of mindless shooting. For the broader industry, however, it stands as a cautionary tale: in a crowded market, technical competence alone cannot compensate for creative sterility. Duck Hunting Challenge is not a bad game—it is an unremarkable one, a digital footnote that underscores the enduring challenge of crafting compelling experiences within niche genres. Verdict: A genre also-ran, historically noteworthy but ultimately expendable.