- Release Year: 2021
- Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series
- Publisher: Brainium Games LLC, Deadpix Studios
- Developer: Deadpix Studios
- Genre: Strategy, Tactics
- Perspective: Top-down
- Game Mode: Single-player
- Gameplay: Cards, Roguelike, Tiles
- Average Score: 82/100

Description
Dungeon Arsenal is a fast-paced roguelike card-based dungeon crawler where players strategically navigate through procedurally generated dungeons using a deck of weapon and ability cards. Set in a top-down, fixed-screen environment, the game blends tactical decision-making with luck, offering a minimalist yet challenging experience for fans of roguelites and card games. With its simple mechanics and short play sessions, it caters to players looking for quick, replayable bursts of strategy-driven combat.
Where to Buy Dungeon Arsenal
PC
Dungeon Arsenal Guides & Walkthroughs
Dungeon Arsenal Reviews & Reception
opencritic.com (65/100): Quick blasts of card-based, dungeon-exploring fun
a-to-jconnections.com : Dungeon Arsenal is a roguelike card game in the purest sense.
steambase.io (100/100): Dungeon Arsenal has earned a Player Score of 100 / 100.
eshopperreviews.com : Dungeon Arsenal is a Roguelike RPG that uses a Card Game aesthetic, but the presentation is dull and the gameplay has far too little player agency.
Dungeon Arsenal: A Roguelike Card Game That Fails to Shine
Introduction
In the crowded landscape of roguelike games, Dungeon Arsenal attempts to carve out a niche by blending card-based mechanics with dungeon-crawling gameplay. Released in 2021 on PC and later ported to consoles, this indie title promises fast-paced, procedurally generated adventures through a tower filled with weapons, monsters, and treasures. However, despite its ambitious premise, Dungeon Arsenal struggles to stand out, offering a mixed bag of innovative ideas and frustrating execution. This review delves deep into the game’s development, narrative, gameplay, and legacy, ultimately assessing whether it deserves a place in the pantheon of roguelike classics.
Development History & Context
Dungeon Arsenal was developed by wendeoo, a small indie studio, and published by Deadpix Studios. The game was built using GameMaker, a popular engine for indie developers due to its accessibility and flexibility. Released on October 20, 2021, on Windows, the game later expanded to Nintendo Switch, PlayStation 4, Xbox One, and Xbox Series in 2024, with a PlayStation 5 version slated for 2025.
The development team envisioned Dungeon Arsenal as a “sit back and relax” experience—a game designed to be played in short bursts when players were tired of longer, more demanding titles. This philosophy is evident in the game’s fast-paced, procedurally generated floors, where each run is meant to feel fresh and engaging. However, the game’s reception suggests that this vision was only partially realized.
Technologically, Dungeon Arsenal is a modest title, with minimal system requirements (2.0 GHz processor, 2 GB RAM, and 1 GB graphics) that make it accessible to a wide audience. The game’s pixel art aesthetic and top-down perspective are reminiscent of classic dungeon crawlers, but its fixed/flip-screen visuals and point-and-select interface feel somewhat outdated in an era dominated by more fluid, dynamic gameplay experiences.
The gaming landscape at the time of Dungeon Arsenal‘s release was already saturated with roguelikes and deckbuilders, from Slay the Spire to Hades. While Dungeon Arsenal attempted to differentiate itself by focusing on real-time card-based combat rather than traditional deckbuilding, it ultimately failed to capture the same level of polish or depth as its competitors.
Narrative & Thematic Deep Dive
Dungeon Arsenal presents a minimalist narrative that serves as little more than a backdrop for its gameplay. The story revolves around a five-sectioned tower filled with weapons and treasures, where heroes venture in search of glory. Most never return, and those who do emerge with no memory of their ordeal. This premise, while intriguing, is barely explored beyond the game’s opening and closing screens. There are no NPCs, no mid-run lore reveals, and no environmental storytelling to flesh out the world.
Thematically, Dungeon Arsenal touches on the futility of heroism and the allure of the unknown, but these themes are underdeveloped. The tower itself is a metaphor for the cyclical nature of roguelike games—each run is a new attempt to conquer the unknown, with failure being an inevitable part of the journey. However, the game’s lack of narrative depth makes it difficult to engage with these themes on a meaningful level.
The characters in Dungeon Arsenal are equally underwhelming. Players can choose from a small roster of heroes, each with unique abilities, but these characters are little more than avatars with no personality or backstory. The dialogue is virtually nonexistent, and the game’s text-based interactions are limited to basic descriptions of cards and relics.
In summary, Dungeon Arsenal‘s narrative is an afterthought, serving as a loose framework for its gameplay rather than a compelling story in its own right. While this is not uncommon in roguelikes, the game’s failure to even attempt meaningful world-building or character development is a missed opportunity.
Gameplay Mechanics & Systems
Dungeon Arsenal is a roguelike card game that eschews traditional deckbuilding in favor of a real-time, action-point-based system. Each floor of the tower is represented as a grid of face-down cards, which players must flip over one at a time. These cards can contain weapons, items, gold, enemies, or the stairs to the next floor.
Core Gameplay Loop
- Exploration: Players spend Action Points (AP) to flip cards, revealing their contents. Each turn, players have 5 AP, and revealing a card costs 1 AP. The goal is to find the stairs while managing resources and avoiding threats.
- Combat: Enemies are revealed as cards and must be defeated using weapon cards. Each weapon has attack power, durability (uses), and AP cost. Most enemies counterattack when hit, adding a layer of strategy to combat.
- Resource Management: Players must balance weapon durability, HP, and AP to survive. Running out of weapons or HP results in failure, sending the player back to the start.
- Progression: Defeating bosses grants temporary bonuses (HP, gold, or relics), but these do not carry over between runs. Unlockable heroes and relics provide some long-term progression, but the game lacks permanent upgrades or meta-progression.
Combat & Strategy
Combat in Dungeon Arsenal is simple but punishing. Players must calculate risk vs. reward when flipping cards, as revealing an enemy without a weapon can be disastrous. The RNG-heavy nature of card reveals means that some runs are doomed from the start, while others feel unfairly easy.
- Weapons: Most weapons are melee-based, with a few ranged options like bows. The lack of spell cards or area-of-effect attacks limits strategic depth.
- Relics: These provide passive bonuses, such as healing when discarding certain cards or surviving lethal attacks. However, the limited number of relic slots restricts customization.
- Special Attacks: Filling a Special Gauge by defeating enemies unlocks a powerful attack, but its high AP cost makes it situational.
UI & Controls
The game’s point-and-select interface feels clunky, especially on consoles. The cursor-based controls are not optimized for handheld mode, making it difficult to play on the Nintendo Switch in portable mode. The text and numbers are small, requiring unnecessary squinting, and the lack of touchscreen optimization is a missed opportunity.
Innovations & Flaws
Dungeon Arsenal attempts to innovate by blending real-time card reveals with roguelike progression, but its execution is flawed:
– Pros:
– Fast-paced runs (15-20 minutes per attempt).
– Varied hero abilities add replayability.
– Low price point ($3.99 on Steam, $6.99 on consoles).
– Cons:
– Over-reliance on RNG makes some runs feel unfair.
– Lack of depth in combat and progression.
– Clunky controls on consoles.
– Repetitive visuals and sound design.
World-Building, Art & Sound
Dungeon Arsenal‘s world-building is nonexistent. The tower is a generic dungeon with no distinct themes or lore. Each floor looks identical, with minimalist pixel art that fails to evoke a sense of place. The lack of environmental variety makes the game feel repetitive after just a few runs.
Visual Design
The game’s pixel art aesthetic is functional but uninspired. The top-down perspective and fixed/flip-screen visuals give it a retro feel, but the lack of animation and static backgrounds make it feel dated. The card designs are clear and readable, but they lack the artistic flair seen in games like Slay the Spire or Monster Train.
Sound Design
The sound design is equally underwhelming. The music is generic fantasy fare, set to a low volume by default (as if the developers themselves were aware of its weaknesses). The sound effects are basic, with no standout audio cues to enhance immersion.
Atmosphere
Dungeon Arsenal fails to create a compelling atmosphere. The lack of narrative, weak visuals, and forgettable sound design result in a game that feels sterile and mechanical. There is no tension, no excitement, and no sense of discovery—just a series of random card flips with little emotional payoff.
Reception & Legacy
Dungeon Arsenal received mixed reviews upon release, with critics praising its fast-paced gameplay but criticizing its lack of depth and polish.
Critical Reception
- The Gaming Slush Pile (83%): “A roguelike card game that is more at home on PC.”
- PS3Blog.net (70%): “Minimalist fast-paced roguelite card game.”
- Games Freezer (65%): “A budget title that works best in short bursts.”
- Nindie Spotlight (56%): “Bland and over-reliant on luck.”
- eShopper Reviews (25%): “Dull presentation and lack of player agency.”
The game’s MobyGames score is 6.5/10, placing it in the lower tier of roguelikes. On Steam, it has a 100% positive rating from a small number of reviews (7), but this is not indicative of widespread acclaim.
Commercial Performance
Dungeon Arsenal is a budget title, priced at $3.99 on Steam and $6.99 on consoles. Its low price has likely contributed to its modest commercial success, but it has not achieved mainstream recognition.
Influence & Legacy
Dungeon Arsenal has had little impact on the roguelike or deckbuilding genres. Its lack of innovation and mediocre execution mean it is unlikely to be remembered as a classic. However, its fast-paced, low-commitment gameplay may appeal to casual players looking for a quick distraction.
Conclusion
Dungeon Arsenal is a flawed but functional roguelike card game that fails to stand out in a crowded genre. Its fast-paced runs and low price make it accessible, but its lack of depth, repetitive gameplay, and clunky controls prevent it from being truly enjoyable.
Final Verdict: 6/10 – A forgettable but inexpensive diversion for roguelike fans.
- Pros:
- Fast-paced, short runs.
- Low price point.
- Varied hero abilities.
- Cons:
- Over-reliant on RNG.
- Lack of narrative and world-building.
- Clunky controls on consoles.
- Repetitive visuals and sound design.
Dungeon Arsenal is not a must-play, but it may appeal to hardcore roguelike fans looking for a quick, cheap challenge. For everyone else, there are better options available.