- Release Year: 2019
- Platforms: Macintosh, Windows
- Publisher: DDreams Games
- Developer: DDreams Games
- Genre: Role-playing (RPG)
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Turn-based strategy (TBS)
- Setting: Medieval
- Average Score: 92/100

Description
Dungeon Dreams is a medieval role-playing game featuring turn-based strategy gameplay in an isometric perspective, where players navigate a fantasy world with diagonal-down view. Developed by DDreams Games and released in 2019 for Windows and Macintosh, the game blends tactical combat, dungeon exploration, and classic RPG mechanics within a richly designed medieval setting.
Gameplay Videos
Where to Buy Dungeon Dreams
PC
Dungeon Dreams Mods
Dungeon Dreams Guides & Walkthroughs
Dungeon Dreams Reviews & Reception
steamcommunity.com : Game is AWESOME !!!
reddit.com : I did not expected it to like it that much.
Dungeon Dreams: Review
Dungeon Dreams emerges as one of the most ambitious and accomplished indie RPGs of the late 2010s, a sprawling tapestry woven from the threads of classic dungeon crawlers, Japanese role-playing games, life simulations, and dating sims. From the mind of developer Jacopo Lorenzetti and his studio DDreams Games, this title delivers an experience of staggering breadth and depth, redefining what a solo-developed RPG can achieve. Its fusion of roguelike dungeon exploration with intricate town-building, romance, and non-linear questing creates a world that feels both alive and endlessly replayable. While its technical roots in RPG Maker impose certain limitations, Dungeon Dreams transcends these constraints through sheer passion and design ingenuity, cementing its place as a cult classic that resonates long after the final dungeon floor is cleared.
Development History & Context
Dungeon Dreams was released on February 20, 2019, for Windows and macOS, marking the magnum opus of DDreams Games, an independent studio founded by Jacopo Lorenzetti. The project’s genesis lies in a deep reverence for classic titles, particularly Azure Dreams on the PlayStation 1, which inspired its dungeon-crawling core and monster-companion mechanics. Lorenzetti’s vision was to create a game that felt “old style roguelite JRPG” yet infused with modern sensibilities, drawing influences from a diverse pantheon: the social systems and character arcs of Persona 3/4, the party dynamics of Suikoden, the genre-blending of Growlanser 3, and the life-simulation elements of Rune Factory. This ambitious synthesis was achieved against technological constraints inherent in RPG Maker, which Lorenzetti and a small team of collaborators leveraged through extensive scripting and custom assets. The development credits span 284 individuals, including notable contributors like Yanfly (battle systems), Adhi Kurniawan (artwork as Zenakudreamer), and Catball Games, highlighting a collaborative spirit that amplified the project’s scope. In 2019’s gaming landscape—dominated by AAA blockbusters and a burgeoning indie scene—Dungeon Dreams stood out as a testament to the power of passionate, focused development, offering a counterpoint to streamlined experiences by embracing complexity and player freedom.
Narrative & Thematic Deep Dive
Dungeon Dreams weaves a deceptively simple narrative into a web of profound themes and intricate character dynamics. The plot centers on Ecallia, a medieval town besieged by a mysterious, ever-shifting Dungeon rumored to be the prison of a “Forsaken God.” As a customizable protagonist (“Alec” by default), players arrive as a newcomer, thrust into a world where the Dungeon’s “Curse” manifests as physical mutations and moral decay among its inhabitants. The narrative unfolds through a masterfully executed non-linear structure, where the central question—whether to confront the Dungeon’s depths or cultivate a peaceful life in town—is entirely open-ended. This duality forms the game’s thematic core: exploration versus domesticity, destiny versus choice, and the corruption inherent in power versus redemption through community.
The game’s true brilliance lies in its character writing and quest design. Over 20 permanent and temporary party members join the protagonist, each with exhaustive dialogue trees, personal questlines, and distinct personalities. Key figures include:
– Fiona: A naive but resilient young swordswoman abandoned by her rival, Grant, who must confront her past.
– Caecily: An insecure mage-in-training, haunted by her mentor’s disappearance, whose arc involves mastering dark rituals and choosing between redemption or corruption.
– Hendel: A grizzled elf hunter whose quest to cure his werewolf wife, Sierra, explores themes of love and sacrifice.
– Grant: The protagonist’s arrogant rival, embodying toxic ambition and the cost of prioritizing strength over relationships.
Romance options—both serious and fleeting—further deepen the narrative. Pursuing Mai, a sensitive chef, involves completing her restaurant’s menu and defending her sister; romancing Danthienne, a former artist, means helping her rediscover her passion while navigating her past as a merchant guard. These relationships are never superficial; they unlock hidden character specializations, alter town events, and culminate in marriage that permanently reshapes the protagonist’s journey. The world-building is equally rich, with sub-quests like “Dungeon Curse: Lucius” (a tragic figure asking for euthanasia) and “The Stone Girl” (rescuing a petrified girl) exploring themes of despair, hope, and moral ambiguity. Even minor NPCs, like the enigmatic spy Mak or the grieving mother seeking help for her cursed daughter, contribute to a living world where choices ripple across Ecallia’s social fabric.
Gameplay Mechanics & Systems
Dungeon Dreams’ gameplay is a complex, multi-layered machine that rewards experimentation and strategic thinking. At its core are three interwoven systems:
Core Gameplay Loops
- Dungeon Crawling: The heart of the experience, featuring randomly generated floors (up to 28 levels) that change layout and loot with each entry. Players assemble parties of up to four members, including recruitable allies like Rudy (a mercenary) or Kumokiri (a flirtatious bandit), each with unique combat roles. Dungeons are not mere gauntlets; they contain alternate realities (e.g., the Dark Elf Settlement on Floor 06 accessed via special amulets) and hidden zones like the Succubus Jail, where dialogue choices can avoid combat.
- Town Simulation: Ecallia evolves dynamically. Players take on jobs (e.g., Woodcutting, Tutoring) to earn gold, invest in building upgrades (theaters, gyms, alchemist shops), and furnish their homes with over 45 decor items, including pets like a slime or wolf. Day-night cycles and NPC routines make the world feel lived-in—merchants restock, quests time out, and events like bandit invasions or water monster attacks occur based on player progress.
- Life & Romance: Dating sim elements integrate seamlessly. Players give gifts, raise affection, and unlock relationships with characters like Mai or Nina. Successful romance alters gameplay—marrying Philip, for instance, unlocks his “Scholar” class—and even failed attempts (e.g., alienating Belle) can have narrative weight.
Combat & Character Progression
Combat is turn-based strategy (TBS), emphasizing synergy and customization. The game features 35+ base classes (Fighter, Mage, Scout) and hidden specializations that transform characters:
– Rudy becomes an “Armsmaster” if not romanced, wielding devastating single-target skills.
– Caecily evolves into a “Ritualist” after defeating her rival, Orosius.
– Hendel unlocks “Magic Archer” by mastering elemental magic.
Progression is via skill mastery and equipment, with 350+ items including unique weapons like the “Blizzard+4” sword or the “Warlox” staff. Class balance is exceptional; even early-game choices like “Brawler” remain relevant, while hybrid classes like “Dream Warrior” (Berserker + Brawler) encourage creative builds.
UI & Innovation
The interface is menu-driven but functional, clearly separating dungeon, town, and inventory management. Its innovation lies in non-linear quests—over 65+ titled sub-quests with real consequences. For example, siding with Hamilton the spy against Mak alters future events, while curing Sierra’s lycanthropy grants a wolf pet. New Game Plus and post-game content add replayability, letting players tackle previously missed challenges like the Crystal Dragon boss or recruit Isabelle for the “true ending.”
World-Building, Art & Sound
Dungeon Dreams’ world-building is a masterclass in environmental storytelling. Ecallia is a meticulously crafted medieval town, its districts interwoven with the Dungeon’s influence. The isometric perspective and diagonal-down view ground players in the world’s spatial logic, while the ever-changing Dungeon—from the Imp Canteen on Floor 11 (selling restorative meals) to the Fountain Room on Floor 15 (offering level-ups or curses)—ensures no two explorations feel identical. Alternate dimensions like the Dark Elf Settlement or Trepidanos’ house add layers of lore, hinting at Ecallia’s hidden history.
Art direction is a triumph of constrained creativity. Pixel-art sprites and environments evoke classic JRPGs, while character portraits—painted by artists like Adhi Kurniawan and VictorMoura—burst with personality. Nina’s sharp-tongued shopkeeper design contrasts with Caecily’s wide-eyed vulnerability, making characters instantly memorable. Even minor details, like the “Bottled Fairy” collectible or the “Vantayar’s Collection” books, enrich the world’s texture.
Sound design elevates the experience. The soundtrack features character-specific themes—a melancholic melody for Lucius, a jaunty tune for Roine the bard—enhancing emotional resonance. Sound effects are punchy in combat, while ambient sounds like the Dungeon’s echoing footsteps or Ecallia’s daytime bustle immerse players. The audio’s quality is particularly impressive for an RPG Maker title, proving that atmospheric design transcends engine limitations.
Reception & Legacy
At launch, Dungeon Dreams was met with critical acclaim, holding a “Very Positive” 92% rating on Steam based on 211 reviews. Players lauded its “90+ hours of active gameplay,” “incredibly deep” quests, and the “phenomenal” soundtrack. Mid-Life Gamer Geek praised its “polished and surprisingly deep experience,” while Game Essence highlighted its “glorious retro-style” blend of genres. Commercially, it found a strong niche, selling $11.99 on Steam and later bundled with its female protagonist spin-off.
Its reputation has only grown over time, evolving from a hidden gem to a benchmark for indie RPGs. Fans dissect its systems in exhaustive guides (like Jargonaut’s 4,095-view Steam Community checklist), and modders now experiment with game files to tweak mechanics or recruit NPCs like Adahn in dungeons. Influence-wise, it revitalized interest in Azure Dreams-like hybrids, inspiring titles to embrace non-linearity and simulation depth. Its legacy is defined not by graphics or scale, but by its heart—a testament to how rich characters and player-driven stories can create enduring magic.
Conclusion
Dungeon Dreams is more than a game; it’s a labor of love realized with astonishing ambition. While its RPG Maker foundation may show technical seams in animations or UI navigation, these are negligible against the sheer tapestry of content it offers. The fusion of strategic combat, life simulation, and deeply personal narrative is executed with polish and passion, creating a world where every choice—from a quest for a lost cup to the decision to marry—resonates with weight. For fans of classic JRPGs or modern indie darlings like Stardew Valley, Dungeon Dreams is essential. It stands as a towering achievement in independent game design, proving that with vision and dedication, even a small team can craft a universe worth losing oneself in. In the annals of video game history, it will be remembered not just for its mechanics, but for the way it makes players feel like they’re truly writing their own legend in the town of Ecallia.