- Release Year: 2023
- Platforms: PlayStation 5, Windows, Xbox Series
- Publisher: Electronic Arts
- Developer: The Codemasters Software Company Limited
- Genre: Driving, Racing, Simulation
- Perspective: Behind view
- Game Mode: Online PVP, Single-player
- Gameplay: Car customization, Off-roading
- Setting: Licensed
- Average Score: 79/100

Description
EA SPORTS WRC is the official video game of the FIA World Rally Championship, developed by Codemasters. Players experience the thrill of professional rally racing across diverse global locations with officially licensed cars and teams. The game features both first-person and behind-view perspectives, offering a realistic simulation of off-road driving with support for gamepad, keyboard, and mouse controls. It includes multiplayer options over the internet and is built on Unreal Engine 4 technology.
Gameplay Videos
Guides & Walkthroughs
Reviews & Reception
metacritic.com (80/100): The best modern rally game to date, packed to the brim with big stages and plenty of cars.
opencritic.com (78/100): EA Sports WRC feels like a great racing game trying to fight its way out of an unfinished one.
eurogamer.net : A joyous and rugged display of rally racing, with exquisite handling, lightly flecked by technical issues.
EA SPORTS WRC: Review
Introduction
The roar of a turbocharged engine echoing through a snow-dusted forest, the visceral thrill of a perfectly executed Scandinavian flick, the sheer terror of navigating a narrow cliffside path at breakneck speed—this is the essence of rally. For decades, Codemasters has been the standard-bearer for virtual rally racing, from the iconic Colin McRae Rally series to the critically acclaimed DiRT Rally titles. With EA SPORTS WRC, the studio aimed to culminate this legacy by securing the official World Rally Championship license, promising an unparalleled simulation experience. However, this journey, while rich in content and driving excellence, is marred by technical turbulence and an uncertain future, making it a fascinating, flawed, and ultimately poignant chapter in racing game history.
Development History & Context
Codemasters’ acquisition of the WRC license in 2020 was a homecoming. The studio had last held the license with Colin McRae Rally 3 in 2002, before it passed through the hands of developers like Evolution Studios, Milestone, and Kylotonn. The development of EA SPORTS WRC began as a sequel to DiRT Rally 2.0 but evolved significantly under Electronic Arts, which acquired Codemasters in 2021. This partnership marked a new era, blending Codemasters’ simulation expertise with EA’s vast resources.
A pivotal technical shift was the abandonment of Codemasters’ proprietary EGO engine—used since Colin McRae: DiRT 2 in 2009—in favor of Unreal Engine 4. This decision was driven by the need for longer stages (exceeding 30km) and more detailed environments, though it introduced new challenges. The gaming landscape in 2023 was dominated by live-service models and cross-platform play, trends EA SPORTS WRC embraced with its Seasons and Racenet integration. However, the shadow of EA’s corporate strategies—annualized sports titles and potential studio restructuring—loomed large, foreshadowing the game’s eventual fate.
Narrative & Thematic Deep Dive
Unlike narrative-driven games, EA SPORTS WRC focuses on the drama inherent to the sport itself. The career mode frames your journey through the lens of a benefactor, Max Lucre—a name dripping with irony—who bankrolls your team. Your success is measured not just by podium finishes but by managing budgets, engineer morale, and Lucre’s satisfaction, which ranges from “Angry” to “Ecstatic.” This economic tension mirrors real-world motorsport, where financial constraints often dictate competitive possibilities.
The “Moments” mode is where narrative flourishes, offering curated historical scenarios. One standout recreates Colin McRae’s disastrous 1992 Rally Finland, where his Subaru Legacy RS gradually disintegrated over stages—a tribute to the series’ roots. These moments are poignant, capturing the sport’s essence: human resilience against unforgiving environments. The co-driver’s calm, precise pace notes contrast with the player’s adrenaline-fueled chaos, creating a thematic push-pull between control and chaos. However, the lack of a deeper narrative or character development leaves the experience feeling mechanically rich but emotionally sparse.
Gameplay Mechanics & Systems
At its core, EA SPORTS WRC is a masterclass in driving physics. The handling model, refined from DiRT Rally 2.0, feels weighty and responsive. Gravel surfaces are particularly sublime; cars dance across loose terrain, requiring delicate throttle control and precise steering inputs. The sensation of gripping through a crest or sliding through a hairpin is exhilarating. However, asphalt handling retains a floatiness from previous titles, feeling less intuitive and requiring constant corrective inputs—a noted flaw in an otherwise superb system.
The career mode is expansive, allowing players to start in Junior WRC, WRC2, or the top-tier WRC class. Each week presents choices: race, rest, or manage team resources. This structure adds strategic depth but can feel restrictive due to its one-activity-per-week limit. The Builder mode is a standout innovation, letting players construct custom Rally1, Rally2, or Rally3 cars from scratch, choosing engines, components, and liveries. It’s a sandbox for creativity, though the results can look bizarrely mismatched.
New features like Regularity Rallies—focusing on maintaining average speeds rather than outright speed—add variety but lack the thrill of traditional stages. Multiplayer supports up to 32 players cross-platform, and Clubs mode allows community-run events via EA’s Racenet app. However, technical issues plague the experience: frame-rate stutters, screen tearing, and VR implementation delays (at launch) undermine the precision the gameplay demands. The UI is functional but cluttered, often feeling like a step back from DiRT Rally 2.0‘s elegance.
World-Building, Art & Sound
EA SPORTS WRC‘s world is built on authenticity. Over 200 stages across 18 real-world locations—from Mexico’s switchbacks to Finland’s high-speed crests—are meticulously crafted. Each environment feels distinct, with seasonal variations and weather effects adding replayability. However, the move to Unreal Engine 4 comes with visual trade-offs. While stage length and detail are improved, texture quality and car models sometimes lack the polish of the EGO engine’s swan song, DiRT Rally 2.0. Performance issues further detract from the immersion, with stutters breaking the flow during critical moments.
Sound design is exceptional. The anti-lag chatter of Rally1 hybrids, the raspy exhaust notes of historic cars like the Metro 6R4, and the subtle crunch of gravel under tires are captured with fidelity. The co-driver’s pace notes are generally accurate, though delays on twisty stages can leave players mid-corner before a call arrives—a frustrating flaw. The soundtrack is forgettable, but that’s a minor quibble in a game where auditory feedback is paramount to performance.
Reception & Legacy
EA SPORTS WRC received “generally favorable” reviews, with a Metacritic score averaging 80/100 on PC. Critics praised its handling, stage variety, and content depth (78 cars, 200+ stages) but universally criticized technical performance. IGN’s 6/10 review encapsulated the sentiment: “a great racing game trying to fight its way out of an unfinished one.” Players were more divided, with a user score of 6.5/10, citing persistent stutters and unmet expectations from the DiRT Rally legacy.
Tragically, the game’s legacy is defined by its abrupt end. In April 2025, EA and Codemasters announced the cessation of development after the “Hard Chargers Content Pack,” citing a “pause” on future rally titles. This decision, likely tied to EA’s broader layoffs and strategic shifts, left the community reeling. The WRC license is now expected to move elsewhere, marking EA SPORTS WRC as a one-off experiment rather than the foundation of a new series. Its influence lies in proving the demand for deep, simulation-focused rally games, but its technical flaws serve as a cautionary tale about engine transitions and corporate oversight.
Conclusion
EA SPORTS WRC is a game of contrasts. It represents Codemasters at its best—innovative, passionate, and deeply knowledgeable about rally racing—and at its most hampered—rushed, technically unstable, and ultimately abandoned. Its driving model is among the finest in the genre, offering moments of pure exhilaration that few racing games can match. Yet, it is forever tethered to the disappointment of unmet potential and a premature demise.
In the pantheon of rally games, it stands as a flawed gem: richer in content than DiRT Rally 2.0, more authentic than Kylotonn’s WRC entries, but unable to surpass either in polish or longevity. For players willing to overlook its performance issues, it remains a thrilling love letter to the sport. But as a historical artifact, it is a poignant reminder of how corporate realities can curtail artistic vision. EA SPORTS WRC is not the definitive rally sim it aimed to be, but it is an essential, bittersweet experience for any racing enthusiast.