Earth Defense Force 6

Earth Defense Force 6 Logo

Description

Earth Defense Force 6 is the latest installment in the long-running action-shooter series, where players join the global military force to battle massive swarms of giant insects, spiders, and other monstrous invaders threatening humanity in a near-futuristic sci-fi setting. As a soldier, Wing Diver, or Air Raider, players engage in chaotic, large-scale third-person combat using an arsenal of weapons, vehicles like tanks and helicopters, jetpacks, and mechs, supporting up to four-player co-op missions across diverse environments to prevent an alien apocalypse.

Gameplay Videos

Where to Get Earth Defense Force 6

PC

Patches & Mods

Guides & Walkthroughs

Reviews & Reception

metacritic.com (73/100): EDF 6 is, without a doubt, the very best entry in the series so far. Tremendous fun from top to bottom.

opencritic.com (74/100): Earth Defense Force 6 delivers the campy series’ largest, silliest adventure yet, with all the usual jank and a little too much repetition.

ign.com (70/100): This giant insect-filled monster fest is more often than not a hilariously good time.

thegamer.com : Earth Defense Force 6 is everything I expected it to be, which is both a blessing and a curse.

forbes.com : It’s taken two years for Earth Defense Force 6 to finally come Westward, but it’s lost none of its charm or appeal now that it is finally here.

Earth Defense Force 6: Review

Introduction

Imagine a world where the line between B-movie schlock and high-octane video game chaos blurs into a glorious mess of exploding skyscrapers, swarms of giant ants, and soldiers chanting “EDF! EDF!” like it’s a battle cry from a forgotten tokusatsu fever dream. This is the unapologetic essence of the Earth Defense Force series, a franchise that has spent over two decades gleefully thumbing its nose at graphical fidelity and narrative subtlety in favor of pure, unadulterated insect-squashing mayhem. Earth Defense Force 6, released in 2024 after a two-year delay for Western audiences, picks up the torch as the latest entry in this cult-favorite saga, building on the foundations of its predecessors while introducing a mind-bending time travel twist that elevates the absurdity to cosmic levels. As a game historian, I’ve traced the EDF lineage from its humble PS2 origins in 2003—born as a quirky spin-off from developer Sandlot’s mecha experiments—to its current status as a beacon of co-op insanity. My thesis: EDF 6 isn’t just more of the same; it’s the series’ most ambitious yet flawed evolution, a paradoxical triumph that weaponizes repetition and jank to deliver hundreds of hours of gleeful destruction, cementing EDF’s place as the ultimate antidote to overly polished blockbusters.

Development History & Context

Sandlot, the Tokyo-based studio behind the core Earth Defense Force series since its inception, has always operated on a shoestring ethos that prioritizes quantity over visual spectacle. Founded in 1998, Sandlot cut its teeth on niche titles like After Burner Climax ports and mecha-focused games such as Mobile Suit Gundam: Cross Dimension 0079, where the emphasis was on large-scale battles against overwhelming odds. EDF 6 continues this tradition, developed under the publisher D3Publisher (now part of Bandai Namco), with a team of 203 credited developers drawing from the series’ established toolkit. Released first in Japan on August 25, 2022, for PS4 and PC, the game faced a deliberate two-year wait for localization by Clouded Leopard Entertainment and D3Publisher to ensure English voice acting and subtitles, arriving in the West on July 25, 2024, for PS4, PS5, and PC (via Steam and Epic Games Store).

The creative vision, helmed by veterans like director Tomoaki Imanishi (credited on over 200 titles), remains laser-focused: create the “largest volume in the history of the series,” with 147 missions, over 270 weapons, and full online co-op support. Technological constraints played a pivotal role; Sandlot’s aging engine, unchanged since EDF 3 in 2008, was optimized not for photorealism but for spawning hordes of up to 1,000+ enemies simultaneously without crashing modern hardware. This choice—eschewing next-gen upgrades for PS5—stems from the series’ roots in budget gaming, where dated visuals (evoking PS3-era textures and models) allow for destructible environments and vehicular chaos that would tax more advanced engines. In the 2024 gaming landscape, dominated by narrative-driven epics like Final Fantasy VII Rebirth and multiplayer juggernauts like Helldivers 2, EDF 6 stands out as a deliberate relic, releasing amid a co-op shooter renaissance. It sold over 5 million units across the franchise by 2023, but the PC version’s controversial Epic account linkage sparked review-bombing, echoing Helldivers 2‘s PSN woes. Sandlot’s commitment to “B-grade sci-fi” amid AAA excess underscores EDF 6 as a time capsule of arcade-era excess, unburdened by the era’s photorealistic demands.

Narrative & Thematic Deep Dive

At its core, Earth Defense Force 6 is a narrative paradox wrapped in a time loop, transforming the series’ traditionally threadbare plotting into a labyrinthine tale of causality and cosmic irony. Set in 2027—three years after humanity’s pyrrhic victory over the Primers in EDF 5—the story opens in a devastated world where Earth’s population has dwindled to 10%, survivors scavenging ruins amid lingering giant insect threats. You play as “Storm 1,” the silent protagonist from EDF 5, now a grizzled veteran fighting off mutated frogs and drones in a bleak, post-apocalyptic haze. This setup, delivered via radio chatter from quirky allies like the eccentric “Professor” (a scientist in a suit evoking American Psycho‘s yuppie satire), establishes a tone of weary desperation, with commanders praising “zero civilian casualties” in ghost towns.

The plot detonates when the Primers—revealed as Martian evolved humanoids with a perfectionist streak—return via a massive ring-shaped time machine, escalating to a full invasion. In a fever-dream twist, destroying the ship’s weak point hurls Storm 1 back to EDF 5‘s “Turning Point” mission, replayed beat-for-beat with subtle dialogue tweaks. This initiates a Groundhog Day-style loop: Humanity loses, Primers time-travel to amplify their arsenal (teleporting stronger bugs, kaiju, and mechs), and Storm 1 loops back, retaining muscle memory while the Professor uncovers the paradox. Deeper layers unfold across “EDF 6” through “EDF 9” timelines, each loop remixing missions with new enemies—like gun-toting frogs or reality-warping gods—while the Professor deciphers Primer origins: a crashed ship in ancient India birthed the EDF, but their meddling created a bootstrap paradox where humanity’s solar colonization erases the Primers’ ecosystem.

Characters are archetypal foils to the chaos: The Professor evolves from aloof analyst to “Brofessor,” retaining loop memories and unlocking futuristic tech like advanced mechs. Allies spout atrocious, meta dialogue—”Monsters from underground? Did they dig a tunnel?”—that satirizes B-movie tropes, with voice acting so wooden it’s comedic gold (e.g., monotone relief amid doom). Thematically, EDF 6 grapples with fatalism and resilience: Time loops symbolize endless war’s futility, yet Storm 1’s unyielding competence tips the scales. The climax resolves the paradox via “Operation Omega,” poisoning Mars to erase the Primers, culminating in a battle against a “God Primer” embodying all timelines. Themes of “perfect is the enemy of good” emerge—Primers’ quest for perfection dooms them—echoing real-world SF like The Terminator but subverted into absurdity. Plot holes abound (e.g., why no foreknowledge exploitation?), but this enhances the “so bad it’s good” charm, making the narrative a meta-commentary on replayability itself.

Gameplay Mechanics & Systems

EDF 6‘s core loop is a symphony of destruction: Select a class, arm up from an expanding arsenal, and dive into missions to eradicate enemy waves while collecting drops for progression. The game’s 147 missions (expandable with DLC packs adding 50+ hours each) blend familiarity with innovation, structured around time loops that remix EDF 5 levels—e.g., identical maps with added kaiju or teleported reinforcements—for 1200+ effective variants across classes and difficulties. Combat is third-person shooter bliss: Behind-view aiming feels direct and responsive, with direct control letting you dodge, dash, and jetpack through hordes. Enemies exhibit dynamic AI—flanking spiders, gun-wielding frogs, or reality-bending gods—demanding adaptation; one beach defense pits you against poisonous reptiles emerging en masse, turning sand into a kill zone.

Four classes define replayability, each with unique mechanics:

  • Ranger: Balanced everyman with dual weapons (assault rifles to rocket launchers), grenades, and vehicles like tanks. High mobility, low health; ideal for beginners grinding drops.
  • Wing Diver: Jetpack-wielding aerial acrobat with energy weapons (lasers, homing missiles). Infinite flight but energy-drain fragility makes her a high-risk glass cannon—perfect for sniping weak points.
  • Air Raider: Support specialist summoning airstrikes, drones, and mechs (e.g., Gundam torsos on trucks). Slower pace rewards strategy but shines in co-op, calling orbital barrages to nuke crowds.
  • Fencer: Melee tank with exosuits, shields, and heavy arms (hammers, spears). Absorbs hits but plods; dual-wield chaos suits aggressive players, though aiming lags.

Progression is loot-driven: Enemies drop armor (boosting health) and weapons (270+ types, from lightning bows to exploding drones), unlocked via mission clears and rarity tiers. Harder difficulties (up to Inferno) yield god-tier gear, but require grinding—expect 200+ hours for mastery. UI is clunky: Bland menus force scrolling through armories, and the mini-map’s red dots guide objectives (e.g., “wipe out horde”), but quick-chat via PS5 touchpad aids co-op. Innovations include backpacks for grenades/missiles and split-screen local play (1-2 players, no trophies), alongside 4-player online (cross-play absent). Flaws persist: Repetitive objectives (defend, escort) and no spectator mode during revives drag on long campaigns. Yet, vehicular combat—piloting helicopters or mechs—adds spectacle, with destructible cities crumbling under fire. Online shines: Four classes enable synergy, turning solo slogs into chaotic triumphs, though matchmaking favors veterans.

World-Building, Art & Sound

EDF 6‘s world is a post-apocalyptic sandbox of recycled ruins and temporal echoes, where time loops layer familiarity with dread. Settings span urban sprawl (Tokyo-inspired cities), beaches, underground malls, and Mars-tainted futures, all scarred by prior wars—crumbling skyscrapers, irradiated wastelands, and Primer pylons warping reality. Atmosphere builds through scale: Hordes blot skies, kaiju topple buildings, fostering a kaiju-film vibe akin to Godzilla meets Starship Troopers. Time travel enriches lore; loops reveal Primer evolution (from naked Greys dying in pollution to godlike entities), with “???” mystery missions as pivotal divergences (e.g., downing time ships early).

Art direction embraces dated charm: PS3-level textures and models (blurry insects, blocky humans) prioritize performance over polish, allowing 1km-long bosses like the metal dragon. Destructible environments—every building vaporizes identically—lose novelty quickly, but the low-fi aesthetic suits the satire, evoking 2000s arcade shooters. Sound design amplifies mania: Explosions rumble haptically on PS5 DualSense, gunfire crackles with weight, and monster roars (from burrowing ants to screeching spiders) create overwhelming immersion. The dynamic soundtrack swells with orchestral stings during invasions, but voice acting steals the show—corny chants (“EDF! EDF!”) and daft lines (“They just came from underground!”) delivered in monotone glee, turning radio banter into comedic gold. Japanese audio (with English subs) retains authenticity, though English dub adds charm. Overall, these elements forge a B-movie fever dream: Visually unrefined yet aurally bombastic, enhancing the “big, dumb fun” ethos.

Reception & Legacy

Upon Western launch, EDF 6 garnered a solid but polarized reception, averaging 78% from 13 critics on MobyGames, 73 on Metacritic, and 74 on OpenCritic—praised for content volume but critiqued for repetition. High scores like Forbes’ 90% hailed it as “a proper bug hunt,” lauding manic fun and time-travel innovation, while Touch Arcade (90%) celebrated Steam Deck portability. PC Gamer (82%) dubbed it a “masterclass in asset recycling,” and IGN (70%) forgave jank for “riotous” co-op. Lower marks, like Siliconera’s 50%, called it a “joke that outstays its welcome,” citing outdated visuals and overlong campaign. User scores mirror this: Steam’s “Mostly Positive” (dipped by Epic linkage backlash) and Metacritic’s 5.6 average reflect fans’ love for 200+ hours of chaos, though newcomers balk at grind.

Commercially, it built on the series’ 5 million+ sales, with DLC packs (“Lost Days”) boosting longevity. Reputation evolved from Japan’s 2022 cult hit to a Western co-op staple, influencing titles like Helldivers 2 (satirical military shooters) and Deep Rock Galactic (horde defense). As a franchise touchstone, EDF 6 solidifies EDF’s legacy: A 20-year defiance of trends, inspiring indie horde games while critiquing endless war via loops. Its influence lies in unpretentious joy, proving “dumb fun” endures in an industry chasing prestige.

Conclusion

Earth Defense Force 6 is a paradoxical beast: A bloated, visually archaic epic that recycles assets yet innovates through time loops, delivering the series’ pinnacle of chaotic co-op destruction amid thematic depth on fate and futility. From Sandlot’s budget roots to its 147-mission sprawl, it honors EDF’s tokusatsu soul while exposing flaws like repetition and clunky UI. For veterans, it’s essential—hundreds of hours of bug-blasting bliss with friends. Newcomers may falter on the grind, but its charm conquers. In video game history, EDF 6 secures the franchise’s niche as the ultimate guilty pleasure, a testament that sometimes, the silliest wars yield the greatest victories. Verdict: Essential for co-op fans; a glorious mess that earns its place among arcade legends. Score: 8.5/10.

Scroll to Top