- Release Year: 2024
- Platforms: PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series
- Publisher: Aeternum Game Studios S.L.
- Developer: Aeternum Game Studios S.L.
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Platform, Puzzle elements
- Setting: Cyberpunk, dark sci-fi
- Average Score: 72/100
Description
Eden Genesis is a cyberpunk/dark sci-fi action-platformer set in a dystopian future, where players control a female protagonist navigating side-view 2D scrolling environments filled with platforming challenges and puzzle elements. Developed and published by Aeternum Game Studios S.L., the game explores a grim, technology-infused world on multiple platforms including Windows, PlayStation 4/5, and Xbox One/Series, blending intense action with intricate environmental puzzles in a narrative of survival and discovery.
Gameplay Videos
Where to Get Eden Genesis
PC
Guides & Walkthroughs
Reviews & Reception
metacritic.com (74/100): Despite these shortcomings, Eden Genesis is a commendable achievement that demands attention and rewards perseverance.
opencritic.com (71/100): Eden Genesis is a game for the hardcore gamer, requiring total mastery of its systems and mechanics.
screenrant.com : Eden Genesis is a clumsy beast, a speedrunner showcase that feels too sluggish to satisfy.
nichegamer.com : Eden Genesis proudly wears its influences on its sleeve to the point it becomes obnoxious.
Eden Genesis: Review
Introduction
In a neon-drenched dystopia where cybernetic enhancements promise transcendence but deliver decay, Eden Genesis thrusts players into the fractured mind of a hacker fighting for survival. Developed by the Spanish indie studio Aeternum Game Studios, this 2024 release marks a bold pivot from their punishing Metroidvania roots in titles like Aeterna Noctis and Summum Aeterna, embracing a cyberpunk aesthetic laced with philosophical undertones. As a game historian, I’ve witnessed the evolution of 2D platformers from the pixelated precision of Super Meat Boy to the narrative-driven trials of modern indies like Celeste. Eden Genesis channels this lineage, blending frantic momentum-based platforming with a story probing the blurred lines between human and machine. Yet, while it excels as a test of reflexes and visual spectacle, its rigid structure and repetitive demands reveal the perils of prioritizing challenge over accessibility. This review argues that Eden Genesis is a compelling, if flawed, entry in the cyberpunk platformer canon—a high-wire act that rewards mastery but risks alienating all but the most dedicated speedrunners.
Development History & Context
Aeternum Game Studios S.L., founded in Spain and known for its crowdfunding successes, entered the indie scene with a reputation for crafting unforgiving yet atmospheric experiences. Their breakthrough came with Aeterna Noctis (2021), a Metroidvania that fused Soulslike combat with expansive 2D exploration, earning praise for its hand-drawn art and brutal difficulty despite mixed reception on pacing. The studio followed up with Summum Aeterna (2023), a roguelite spin-off that refined those mechanics into procedurally generated runs, proving Aeternum’s knack for iterating on core ideas while experimenting with replayability.
Eden Genesis emerged from this foundation as a deliberate departure, announced during Aeternum’s 2023 showcase alongside DLC for Aeterna Noctis. Backed by a successful Kickstarter, the project was envisioned as a “change of pace” from their dark fantasy worlds, drawing inspiration from cyberpunk classics like Blade Runner and Ghost in the Shell while nodding to precision platformers such as The Messenger and Flashback. Lead developers at Aeternum aimed to explore timely themes of technological hubris, using Unity as the engine to enable fluid 2D animations and cross-platform optimization—a necessity given the era’s emphasis on multi-plat releases amid rising indie costs.
The 2024 gaming landscape was saturated with cyberpunk revivals, from Cyberpunk 2077‘s expansions to indie hits like Tails of Iron, but 2D platformers were carving niches in accessibility-focused titles (Prince of Persia: The Lost Crown) and high-difficulty challenges (Pizza Tower). Technological constraints were minimal for a Unity-based 2D game, allowing Aeternum’s small team to focus on hand-drawn visuals and responsive controls. However, the post-pandemic market demanded quick reflexes in both development and design—Eden Genesis launched on August 6, 2024, across PC (Steam), PlayStation 4/5, Xbox One/Series X|S, and Nintendo Switch, priced at $24.99 (often discounted to $4.99). This era’s indie boom favored games with replayable trials and asynchronous multiplayer elements, like leaderboards, which Aeternum leveraged to extend playtime. Ultimately, Eden Genesis reflects a studio honing its vision amid economic pressures, prioritizing artistic ambition over broad appeal in a genre increasingly dominated by narrative-heavy epics.
Narrative & Thematic Deep Dive
At its core, Eden Genesis unfolds as a intimate cyberpunk tale of personal redemption amid corporate overreach, centered on protagonist Leah Anderson—a plucky, tomboyish hacker whose cybernetic implants have sparked Synthetic Neurodegeneration (SND), a fatal “brain-frying” illness plaguing augmented society. In 2072, megacorporations like Free Your Mind dominate a world where enhancements blur human limits, but at a steep cost: shortened lifespans and ethical erosion. Leah volunteers for an experimental cure, uploading her consciousness into Eden—a virtual simulation of her mind designed to purge corruption through a series of trials. What begins as a medical procedure evolves into a metaphor for confronting inner demons, as Leah uncovers corporate conspiracies and questions the authenticity of her reality.
Leah is a compelling lead, voiced with gritty determination that evokes Major Kusanagi from Ghost in the Shell, blending vulnerability (her illness manifests as hallucinatory glitches) with badass resilience. Supporting characters, like the AI companion Cora, provide exposition through nuanced dialogue, though the cast is sparse—hulking mechs and shady hackers serve more as obstacles than fully fleshed allies. Dialogue shines in philosophical beats, debating transhumanism: “What makes us human when machines rewrite our souls?” Yet, it falters in verbosity, with cutscenes dragging through trope-heavy monologues (e.g., Keanu-inspired “whoa” moments) and lacking lip-sync, creating a detached, internal-monologue feel. References abound—The Matrix, Ready Player One, even non-cyberpunk nods like Back to the Future—serving as Easter eggs but often undermining originality, turning the narrative into a referential pastiche rather than a fresh critique.
Thematically, Eden Genesis delves deeply into cyberpunk staples: the commodification of the body, the illusion of progress, and technology’s double-edged sword. Leah’s trials symbolize neural “neuron links” reconnecting, mirroring real-world anxieties about AI and implants (e.g., Neuralink parallels). Environmental storytelling enhances this—levels morph from neon-lit streets to wireframe voids, reflecting mental degeneration. However, the plot prioritizes gameplay progression over twists; deus ex machinas resolve conflicts predictably, and side logs flesh out lore (corporate profiteering, societal decay) without emotional payoff. Clocking 6-8 hours for the main story (15+ for completion), it’s a focused arc that stimulates thought but lacks the depth of peers like Deus Ex, settling for surface-level provocation. In video game history, it echoes System Shock‘s introspective sci-fi, but its execution feels like a testing ground for ideas, not a revolutionary statement.
Gameplay Mechanics & Systems
Eden Genesis distills platforming to its essence: momentum-driven trials demanding precision, speed, and adaptation. Core loops revolve around two level types—agility challenges (pure parkour) and combat arenas (enemy-slaying sprints)—accessed via Eden’s hub city, which unlocks progressively with earned coins. Players control Leah in side-scrolling 2D, starting with basic jumps, wall/ceiling runs, and a laser sword for mid-air refreshes. Progression introduces upgrades like triple jumps, aerial dashes, and a limited laser blaster, tied to “liberating neuron links” for faster times and combos.
The ranking system (D to S+) is the game’s heartbeat: time, collectibles (shards for score boosts), damage taken, and enemy kills determine grades. Bronze/Silver allow basic progression, but A/S/S+ are essential for coins to unlock hubs and optional superboss trials. This creates addictive replayability—early levels teach mechanics gently, but mid-to-late game ramps to near-impossible perfection, with pitfalls, laser grids, and roaming drones punishing minor slips. Combat feels tacked-on: slashing mechs refreshes jumps but lacks variety (enemies are basic drones without imaginative patterns), making agility runs the highlight. UI is clean—intuitive menus, ghost replays for leaderboards, and quick retries—but checkpoint revives dilute tension without a “pure run” toggle.
Innovations include the air-stomp speed boost on slopes, adding rhythmic flair to traversal, and asynchronous multiplayer via global scores, fostering competition without co-op. Flaws abound: momentum halts awkwardly (e.g., post-laser jump delays), controls occasionally misregister on uneven terrain, and QTE hacking minigames feel obligatory and skippable. No new abilities gatekeep exploration; it’s linear with secrets in hard nooks, evoking Super Meat Boy‘s trial-and-error but without procedural spice. At 10GB with 31 achievements, it’s optimized for short bursts, but repetition fatigues—hours retrying one level for an S+ highlight the high skill ceiling, alienating casuals. Historically, it builds on N+‘s precision ethos, but its rigidity echoes early 2010s indies, prioritizing masochism over evolution.
World-Building, Art & Sound
Eden Genesis conjures a immersive cyberpunk realm where towering skyscrapers pierce rainy skies, neon holograms flicker over decaying alleys, and cybernetic citizens navigate a corporate stranglehold. The virtual Eden hub—a sprawling, interconnected city—serves as a breathing canvas: bustling markets yield lore logs on SND’s origins, while locked districts tease progression. Levels morph thematically—agility trials evoke vertigo-inducing rooftops, combat pits industrial underbellies—building atmosphere through environmental storytelling. Corruption visuals (glitching textures, wireframe breakdowns) tie the world to Leah’s psyche, culminating in Node Zero’s stark minimalism, stripping glamour to expose raw vulnerability.
Art direction is Aeternum’s forte: hand-drawn 2D visuals burst with detail, from pulsing circuitry in foes to rain-slicked streets bathed in cyan and magenta. Leah’s design—sleek implants, fluid animations for dashes and slashes—exudes poise, while backgrounds layer depth with parallax scrolling and subtle animations (winding gears, flickering signs). It’s a retro-futuristic triumph, akin to Guacamelee!‘s vibrancy but darker, pulling players into dystopia without overwhelming the action.
Sound design amplifies immersion: a licensed orchestral soundtrack swells from mellow strings in exploratory hubs to pounding synths in trials, syncing tension with beats. Voice acting is hit-or-miss—Leah’s plucky delivery grounds the narrative, but supporting lines veer wooden, exacerbated by absent mouth syncs. SFX pop: sword hums, dash whooshes, and enemy explosions feel visceral, with no audio glitches across platforms. Together, these elements craft a sensory cyberpunk haze, where visuals and sound aren’t mere backdrop but active contributors to unease and exhilaration—much like Dead Cells‘ atmospheric polish, elevating trials from mechanical to metaphorical.
Reception & Legacy
Upon launch, Eden Genesis garnered a polarized but generally positive reception, with Steam users awarding it “Very Positive” (94% from 77 reviews) for its challenge and aesthetics, while critics averaged 74 on Metacritic and 71 on OpenCritic (50% recommend). Outlets like God is a Geek (8/10) hailed it as “hardcore heaven” for mastery-focused players, praising responsive controls and cyberpunk charm; Areajugones (8/10) lauded its soundtrack and nods to Aeternum’s past. However, Screen Rant (2.5/5) critiqued its “unwieldy” momentum and repetitive levels, Hobby Consolas (6/10) its imprecise controls, and Niche Gamer (6/10) its derivative story. Commercially, it succeeded modestly—bundled with Aeternum titles, it hit sales via discounts (80% off to $4.99), amassing 12 MobyGames collectors and strong demo uptake, though no sales figures rivaled blockbusters.
Reputation has evolved positively among niche audiences: post-launch patches fixed minor bugs and added accessibility toggles, boosting completionists. By 2025, it’s seen as a cult favorite for precision platformer fans, influencing indies like upcoming Eden Survivors (its sequel tease). In industry terms, it underscores Aeternum’s niche in “punishing pretties,” echoing Super Meat Boy‘s legacy while highlighting cyberpunk’s indie fatigue. No major awards, but its crowdfunding success (part of a trend post-Hollow Knight) cements Aeternum as a studio pushing 2D boundaries, potentially inspiring balanced difficulty in future cyberpunk titles amid AI ethics debates.
Conclusion
Eden Genesis is a dazzling yet demanding cyberpunk odyssey, where Aeternum Game Studios’ artistic flair and mechanical rigor shine brightest in moments of triumphant flow, but falter under repetition and narrative shallowness. From Leah’s poignant struggle against technological tyranny to the neon-soaked trials testing player limits, it captures the genre’s allure while exposing its clichés. As a historian, I place it firmly in the pantheon of 2020s indies that prioritize skill ceilings over universal appeal—alongside Celeste for its thematic introspection, but with Super Meat Boy‘s unyielding edge. Verdict: A must-play for platformer purists seeking a sweaty, stylish challenge (8/10), but wait for a sale if you crave variety or story depth. In video game history, it’s a testament to indie resilience: flawed, fervent, and forever etched in neon.