- Release Year: 2024
- Platforms: Windows
- Publisher: KolbasinoGames
- Developer: KolbasinoGames
- Genre: Idle, Incremental games
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Clicking

Description
Egg is an extremely minimalist clicker game developed by KolbasinoGames and released on February 3, 2024 for Windows. Players click a static egg to increment a counter representing accumulated eggs, featuring no progression systems, upgrades, or save functionality – exiting the game resets all progress. Built using the Unity engine, the idle game offers only basic numeric progression within a fixed side-view interface.
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Egg: Review
In the sprawling landscape of indie gaming, few titles stand out as starkly as “Egg,” a minimalist clicker game that, despite its simplicity, manages to carve out a unique niche in the genre. Released on February 3, 2024, by KolbasinoGames, “Egg” is a testament to the idea that sometimes, less is indeed more. This review will delve into the development history, narrative, gameplay mechanics, world-building, reception, and legacy of “Egg,” providing a comprehensive analysis of its place in video game history.
Development History & Context
Studio and Creators’ Vision
“Egg” was developed by KolbasinoGames, a small indie studio known for its experimental and minimalist approach to game design. The game was created by a single developer, comdar, who went by the pseudonym Vanёk. The vision behind “Egg” was to create a game that stripped away all unnecessary elements, focusing solely on the core interaction of clicking an egg to increase a number. This minimalist approach was intended to create a meditative and contemplative experience, where the player could lose themselves in the repetitive action.
Technological Constraints and Gaming Landscape
“Egg” was developed using the Unity engine, a popular choice for indie developers due to its flexibility and extensive documentation. The game’s technological constraints were minimal, given its simple mechanics and lack of complex graphics or sound design. The gaming landscape at the time of its release was dominated by high-budget, visually stunning titles, making “Egg” a refreshing departure from the norm. Its release on Steam for a price of $0.00 further emphasized its experimental nature, as it was essentially a free game for players to try out.
Narrative & Thematic Deep Dive
Plot
“Egg” does not have a traditional narrative. Instead, it presents a simple, almost philosophical premise: the act of clicking an egg to increase a number. This number represents the amount of eggs the player has, but beyond that, there is no deeper meaning or storyline. The game’s lack of narrative is deliberate, as it encourages players to impose their own interpretations and find meaning in the repetitive action.
Characters
There are no characters in “Egg.” The player interacts solely with the egg, which serves as the game’s central object. The egg is a symbol of simplicity and purity, devoid of any anthropomorphic qualities. Its design is minimalist, with a clean, white background that further emphasizes its starkness.
Dialogue
There is no dialogue in “Egg.” The game’s communication is purely visual and auditory, with the clicking sound serving as the primary feedback mechanism. This lack of dialogue is intentional, as it allows the player to focus solely on the act of clicking and the resulting increase in the number of eggs.
Themes
The primary theme of “Egg” is the exploration of repetition and mindfulness. The game’s minimalist design and lack of narrative encourage players to enter a state of flow, where they can lose themselves in the repetitive action of clicking. This can be seen as a commentary on the nature of work and productivity in the modern world, where repetitive tasks are often seen as mindless and devoid of meaning. However, “Egg” challenges this notion by presenting repetition as a source of contemplation and self-discovery.
Gameplay Mechanics & Systems
Core Gameplay Loops
The core gameplay loop of “Egg” is incredibly simple: click the egg to increase the number of eggs. This loop is designed to be repetitive and meditative, encouraging players to enter a state of flow. The lack of any other mechanics or distractions further emphasizes this focus on repetition.
Combat
There is no combat in “Egg.” The game’s primary interaction is the act of clicking, which is devoid of any aggressive or competitive elements. This lack of combat is intentional, as it allows the game to focus solely on the act of clicking and the resulting increase in the number of eggs.
Character Progression
There is no character progression in “Egg.” The game’s primary progression system is the increase in the number of eggs, which serves as a visual representation of the player’s interaction with the game. This lack of character progression is intentional, as it allows the game to focus solely on the act of clicking and the resulting increase in the number of eggs.
UI
The user interface of “Egg” is minimalist, with a clean, white background and a single number representing the amount of eggs. This UI is designed to be unobtrusive, allowing the player to focus solely on the act of clicking. The lack of any other UI elements further emphasizes this focus on simplicity and repetition.
Innovative or Flawed Systems
The primary innovative system in “Egg” is its focus on repetition and mindfulness. The game’s minimalist design and lack of narrative encourage players to enter a state of flow, where they can lose themselves in the repetitive action of clicking. However, this focus on repetition can also be seen as a flawed system, as it may not appeal to players who prefer more complex or varied gameplay mechanics.
World-Building, Art & Sound
Setting
The setting of “Egg” is a stark, white void. This minimalist design is intentional, as it allows the player to focus solely on the act of clicking and the resulting increase in the number of eggs. The lack of any other visual or auditory distractions further emphasizes this focus on simplicity and repetition.
Atmosphere
The atmosphere of “Egg” is one of contemplation and mindfulness. The game’s minimalist design and lack of narrative encourage players to enter a state of flow, where they can lose themselves in the repetitive action of clicking. This atmosphere is further emphasized by the game’s clean, white background and the clicking sound, which serves as the primary feedback mechanism.
Visual Direction
The visual direction of “Egg” is minimalist, with a clean, white background and a single egg as the game’s central object. This design is intentional, as it allows the player to focus solely on the act of clicking and the resulting increase in the number of eggs. The lack of any other visual elements further emphasizes this focus on simplicity and repetition.
Sound Design
The sound design of “Egg” is minimalist, with a single clicking sound serving as the primary feedback mechanism. This sound is intentional, as it allows the player to focus solely on the act of clicking and the resulting increase in the number of eggs. The lack of any other auditory elements further emphasizes this focus on simplicity and repetition.
Reception & Legacy
Critical and Commercial Reception
“Egg” received mixed reviews upon its release. While some critics praised its minimalist design and focus on repetition, others found it to be too simplistic and lacking in depth. The game’s lack of narrative and character progression was a point of contention, with some critics arguing that it made the game feel incomplete. However, “Egg” did find a niche audience of players who appreciated its contemplative and meditative qualities.
Influence on Subsequent Games and the Industry
“Egg” has had a limited influence on subsequent games and the industry as a whole. Its minimalist design and focus on repetition have not been widely adopted by other developers, and it has not spawned any direct sequels or spin-offs. However, “Egg” can be seen as a part of a broader trend in indie gaming towards minimalist and experimental design, and it has inspired other developers to explore similar themes and mechanics.
Conclusion
“Egg” is a unique and contemplative experience that challenges the traditional notions of what a game should be. Its minimalist design and focus on repetition encourage players to enter a state of flow, where they can lose themselves in the repetitive action of clicking. While it may not appeal to all players, “Egg” offers a valuable exploration of mindfulness and self-discovery in the digital age. Its place in video game history is secure as a testament to the power of simplicity and the potential of experimental design. In a world of high-budget, visually stunning titles, “Egg” stands out as a reminder that sometimes, less is indeed more.