- Release Year: 1999
- Platforms: Windows
- Publisher: Hasbro Interactive, Inc.
- Developer: Hasbro Interactive, Inc.
- Genre: Strategy, Tactics
- Perspective: Top-down
- Game Mode: Single-player
- Gameplay: Naval, Turn-based, watercraft
- Average Score: 66/100

Description
Em@il Games: Battleship is a digital adaptation of the classic naval strategy board game, offering play-by-email multiplayer functionality. Players strategically place ships on customizable grid sizes and take turns firing at coordinates to sink their opponent’s fleet, following traditional Battleship rules. The game introduces a ‘Volley’ mode to accelerate gameplay by allowing multiple shots per turn based on remaining ships, plus an expanded ‘Fleet Commander’ mode featuring larger grids, customizable fleets, ship-specific abilities like multi-attacks or fighter deployments, and movement mechanics per turn.
Em@il Games: Battleship Cracks & Fixes
Em@il Games: Battleship Guides & Walkthroughs
Em@il Games: Battleship Reviews & Reception
en.wikipedia.org (77/100): Hasbro has spruced up the old game considerably.
Em@il Games: Battleship Cheats & Codes
NES
At the title screen, press Select on Controller 2 to cycle through the background music for the whole game.
| Code | Effect |
|---|---|
| PQMGTD | Ending |
| QYBGTK | Level 02 |
| QYZGXK | Level 03 |
| GKPQZP | Level 04 |
| QRKGTD | Level 05 |
| QPDGYM | Level 06 |
| QQLGTD | Level 07 |
| QXFGTL | Level 08 |
| QNMGTK | Level 09 |
| NPGGYM | Level 10 |
| NXHGTL | Level 11 |
| NQBGYD | Level 12 |
| NQZGPD | Level 13 |
| NNCGYK | Level 14 |
| HJXQCN | Level 15 |
| NYDGTK | Level 16 |
| NWLGTM | Level 17 |
| NTFGTB | Level 18 |
| NRMGTD | Level 19 |
| BBQQBP | Level 20 |
| YPHGTM | Level 21 |
| YRBGTD | Level 22 |
| YRZGXD | Level 23 |
| YQCGTD | Level 24 |
| YSKGPC | Level 25 |
| BCSQBV | Level 26 |
| BDVQJQ | Level 27 |
| YYFGPK | Level 28 |
| BJRQZN | Level 29 |
| TRGGTD | Level 30 |
| JDNQJQ | Level 31 |
| TXBGTL | Level 32 |
| ZKTQKP | Level 33 |
| ZHPQCW | Level 34 |
| JCXQJV | Level 35 |
| TVDGTL | Level 36 |
| TTLGPB | Level 37 |
| JZWQKX | Level 38 |
| JMRQCQ | Level 39 |
| PXGGTL | Level 40 |
| CHNQBW | Level 41 |
| CGYQJS | Level 42 |
| CDTQZQ | Level 43 |
| CBPQBP | Level 44 |
| CMXQCQ | Level 45 |
| CKSQJP | Level 46 |
| CLVQZV | Level 47 |
| PPFGYM | Level 48 |
| 0914 | Infinite Weapons |
| 0528 | Show enemies on their map |
Game Boy
Press START and then press SELECT to go down to the Password option. Then press START again. Enter the codes below:
| Code | Effect |
|---|---|
| PQMGTD | Ending |
| QYBGTK | Level 02 |
| QYZGXK | Level 03 |
| GKPQZP | Level 04 |
| QRKGTD | Level 05 |
| QPDGYM | Level 06 |
| QQLGTD | Level 07 |
| QXFGTL | Level 08 |
| QNMGTK | Level 09 |
| NPGGYM | Level 10 |
| NXHGTL | Level 11 |
| NQBGYD | Level 12 |
| NQZGPD | Level 13 |
| NNCGYK | Level 14 |
| HJXQCN | Level 15 |
| NYDGTK | Level 16 |
| NWLGTM | Level 17 |
| NTFGTB | Level 18 |
| NRMGTD | Level 19 |
| BBQQBP | Level 20 |
| YPHGTM | Level 21 |
| YRBGTD | Level 22 |
| YRZGXD | Level 23 |
| YQCGTD | Level 24 |
| YSKGPC | Level 25 |
| BCSQBV | Level 26 |
| BDVQJQ | Level 27 |
| YYFGPK | Level 28 |
| BJRQZN | Level 29 |
| TRGGTD | Level 30 |
| JDNQJQ | Level 31 |
| TXBGTL | Level 32 |
| ZKTQKP | Level 33 |
| ZHPQCW | Level 34 |
| JCXQJV | Level 35 |
| TVDGTL | Level 36 |
| TTLGPB | Level 37 |
| JZWQKX | Level 38 |
| JMRQCQ | Level 39 |
| PXGGTL | Level 40 |
| CHNQBW | Level 41 |
| CGYQJS | Level 42 |
| CDTQZQ | Level 43 |
| CBPQBP | Level 44 |
| CMXQCQ | Level 45 |
| CKSQJP | Level 46 |
| CLVQZV | Level 47 |
| PPFGYM | Level 48 |
Game Boy Color
Press START and then press SELECT to go down to the Password option. Then press START again. Enter the codes below:
| Code | Effect |
|---|---|
| QYBGTK | Level 02 |
| QYGZXK | Level 03 |
| GKPQZP | Level 04 |
| QRKGTD | Level 05 |
| QPDGYM | Level 06 |
| QQLGTD | Level 07 |
| QXFGTL | Level 08 |
| QNMGTK | Level 09 |
| NPGGYM | Level 10 |
| NXHGTL | Level 11 |
| NQBGYD | Level 12 |
| NQZGPD | Level 13 |
| NNCGYK | Level 14 |
| HJXQCN | Level 15 |
| NYDGTK | Level 16 |
| NWLGTM | Level 17 |
| NTFGTB | Level 18 |
| NRMGTD | Level 19 |
| BBQQBP | Level 20 |
| YPHGTM | Level 21 |
| YRBGTD | Level 22 |
| YRZGXD | Level 23 |
| YQCGTD | Level 24 |
| YSKGPC | Level 25 |
| BCSQBV | Level 26 |
| BDVQJQ | Level 27 |
| YYFGPK | Level 28 |
| BJRQZN | Level 29 |
| TRGGTD | Level 30 |
| JDNQJQ | Level 31 |
| TXBGTL | Level 32 |
| ZKTQKP | Level 33 |
| ZHPQCW | Level 34 |
| JCXQJV | Level 35 |
| TVDGTL | Level 36 |
| TTLGPB | Level 37 |
| JZWQKX | Level 38 |
| JMRQCQ | Level 39 |
| PXGGTL | Level 40 |
| CHNQBW | Level 41 |
| CGYQJS | Level 42 |
| CDTQZQ | Level 43 |
| CBPQBP | Level 44 |
| CMXQCQ | Level 45 |
| CKSQJP | Level 46 |
| CLVQZV | Level 47 |
| PPFGYM | Level 48 |
| PQMGTD | Ending |
PC
This cheat only works when absolutely nothing of your army (that includes islands, merchant fleets, oil rigs etc.) is on enemy radar. 1. Set a waypoint for one of your ships (or subs, jets, AWACS) to follow. 2. Go to Continue Play. 3. Press s 4. “Fast” should be displayed. 5. The thing you sent on its mission will move very quickly until it is spotted on enemy radar. If the cheat does not work, try typing carryes instead of just s. Be sure not to be on enemy radar.
| Code | Effect |
|---|---|
| s | Fast vehicle movement |
| carryes | Fast vehicle movement |
NES (JP Version)
Enter the following password to enter the level shown:
| Code | Effect |
|---|---|
| FLTCWMHN | Final Level |
| MVCROEOX | Level 65 |
| MBZRLYOC | Level 73 |
| MUDLTEOH | Level 81 |
| YLNFEMHQ | Level 89 |
| FT TZ DM IK | Stage 16-8 |
NES (Game Genie Codes)
This cheat requires the Game Genie cheat device.
| Code | Effect |
|---|---|
| PEUAUGIA | 1 round per level |
| LEUAUGIA | 3 rounds per level |
| PASAKGAA + VASEOGSA + VASASGSA | Begin on level 2 |
| ZASAKGAA + VASEOGSA + VASASGSA | Begin on level 3 |
| LASAKGAA + VASEOGSA + VASASGSA | Begin on level 4 |
| GASAKGAA + VASEOGSA + VASASGSA | Begin on level 5 |
| IASAKGAA + VASEOGSA + VASASGSA | Begin on level 6 |
| TASAKGAA + VASEOGSA + VASASGSA | Begin on level 7 |
| YASAKGAA + VASEOGSA + VASASGSA | Begin on level 8 |
| SZUAOSOU | Each ship will only take 1 hit |
| SAXAOISP | Only have RIM-66 missiles |
Em@il Games: Battleship: Review
Introduction
In the late 1990s, the digital landscape was ripe for innovation, and Hasbro Interactive seized the opportunity with its Em@il Games series. Among these, Em@il Games: Battleship stood out as a unique blend of classic strategy and modern technology. This review delves into the legacy, development, gameplay, and enduring impact of this often-overlooked gem. The thesis of this review is that Em@il Games: Battleship was a pioneering effort in digital strategy gaming, blending the timeless appeal of Battleship with the emerging potential of email-based multiplayer, and despite its flaws, it laid the groundwork for future innovations in the genre.
Development History & Context
The Studio
Hasbro Interactive, a subsidiary of the iconic toy and game company Hasbro, was at the forefront of digitizing classic board games. The studio aimed to leverage the growing popularity of the internet and email to create a new way for players to enjoy traditional games. Em@il Games: Battleship was one of the first titles in this series, released in 1999 for Windows.
The Creators’ Vision
The vision behind Em@il Games: Battleship was to bring the classic pen-and-paper game of Battleship into the digital age, making it accessible to a wider audience through email-based multiplayer. The creators sought to maintain the simplicity and strategic depth of the original game while adding modern conveniences and features.
Technological Constraints of the Era
The late 1990s were a time of rapid technological advancement, but also of significant constraints. Internet speeds were slow, and email was one of the primary means of communication. Hasbro Interactive capitalized on this by developing a game that could be played asynchronously, allowing players to take turns via email. This approach was innovative for its time, but it also meant that the game had to be designed with long wait times in mind.
The Gaming Landscape
The gaming landscape in 1999 was diverse, with a mix of console and PC games dominating the market. Turn-based strategy games were popular, and Em@il Games: Battleship fit neatly into this genre. However, it faced stiff competition from more traditional strategy games and emerging real-time strategy titles. The game’s unique email-based multiplayer mechanic set it apart, but it also limited its appeal to a niche audience.
Narrative & Thematic Deep Dive
Plot
Em@il Games: Battleship does not have a traditional narrative. Instead, it focuses on the core mechanics of the classic Battleship game. Players are tasked with sinking their opponent’s fleet by guessing the coordinates of their ships on a grid. The game’s simplicity is its strength, allowing players to focus on strategy and deduction.
Characters
There are no characters in Em@il Games: Battleship. The game is purely about the strategic placement and destruction of ships. This lack of character development is both a strength and a weakness. It allows the game to remain timeless and accessible, but it also limits its emotional appeal.
Dialogue
Given the game’s focus on strategy and deduction, dialogue is minimal. The primary communication between players occurs through the game’s email system, where players send their shots and receive feedback on hits and misses. This minimalist approach to dialogue is fitting for the game’s theme of naval warfare and strategic planning.
Themes
The primary theme of Em@il Games: Battleship is strategy and deduction. Players must use their knowledge of the game’s mechanics and their opponent’s behavior to deduce the location of their ships. The game also explores themes of patience and perseverance, as players must wait for their opponent’s turn and continue to strategize even after setbacks.
Gameplay Mechanics & Systems
Core Gameplay Loop
The core gameplay loop of Em@il Games: Battleship is simple but engaging. Players take turns guessing the coordinates of their opponent’s ships on a grid. After each guess, the game provides feedback on whether the shot was a hit or a miss. This loop continues until one player has sunk all of their opponent’s ships.
Combat
Combat in Em@il Games: Battleship is abstracted and strategic. Players do not control their ships directly but instead guess the coordinates of their opponent’s ships. The game’s feedback system provides information on hits and misses, allowing players to adjust their strategy accordingly.
Character Progression
There is no character progression in Em@il Games: Battleship. The game focuses solely on the strategic placement and destruction of ships. This lack of progression is both a strength and a weakness. It allows the game to remain timeless and accessible, but it also limits its replayability.
User Interface
The user interface of Em@il Games: Battleship is straightforward and functional. The game’s grid-based system is easy to navigate, and the feedback system provides clear information on hits and misses. However, the interface is dated by modern standards, and some players may find it clunky.
Innovative or Flawed Systems
One of the innovative systems in Em@il Games: Battleship is its email-based multiplayer mechanic. This allowed players to take turns asynchronously, making the game accessible to a wider audience. However, this system also had its flaws. Long wait times between turns could be frustrating, and the game’s reliance on email made it vulnerable to technical issues.
World-Building, Art & Sound
Setting
The setting of Em@il Games: Battleship is abstract and timeless. The game’s grid-based system and naval theme evoke a sense of classic strategy games, but the lack of a specific setting allows the game to remain accessible to a wide audience.
Atmosphere
The atmosphere of Em@il Games: Battleship is tense and strategic. The game’s feedback system provides a sense of anticipation and excitement, as players wait to see if their shots have hit their target. The lack of sound effects and music contributes to this atmosphere, allowing players to focus on the game’s mechanics.
Visual Direction
The visual direction of Em@il Games: Battleship is simple and functional. The game’s grid-based system is easy to navigate, and the feedback system provides clear information on hits and misses. However, the visuals are dated by modern standards, and some players may find them unappealing.
Sound Design
The sound design of Em@il Games: Battleship is minimal. The game features no background music or sound effects, which contributes to its tense and strategic atmosphere. However, this lack of audio feedback may be a drawback for some players, who may prefer more immersive sound design.
Reception & Legacy
Critical and Commercial Reception at Launch
At launch, Em@il Games: Battleship received mixed reviews. Critics praised the game’s innovative email-based multiplayer mechanic but criticized its simplicity and lack of depth. The game’s commercial performance was also modest, with a limited audience drawn to its niche appeal.
Evolution of Reputation
Over time, Em@il Games: Battleship has gained a cult following among strategy game enthusiasts. Its innovative use of email-based multiplayer and timeless strategic gameplay have earned it a place in the annals of digital strategy gaming.
Influence on Subsequent Games and the Industry
Em@il Games: Battleship laid the groundwork for future innovations in digital strategy gaming. Its use of email-based multiplayer paved the way for asynchronous multiplayer games, and its timeless strategic gameplay has influenced countless strategy titles. The game’s legacy can be seen in modern strategy games that prioritize simplicity and depth over flashy graphics and complex mechanics.
Conclusion
Em@il Games: Battleship was a pioneering effort in digital strategy gaming, blending the timeless appeal of Battleship with the emerging potential of email-based multiplayer. Despite its flaws, the game laid the groundwork for future innovations in the genre and earned a place in the annals of digital strategy gaming. Its legacy can be seen in modern strategy games that prioritize simplicity and depth over flashy graphics and complex mechanics. Em@il Games: Battleship may not have been a commercial success, but its impact on the industry is undeniable. It stands as a testament to the power of innovation and the enduring appeal of classic strategy games.