- Release Year: 2018
- Platforms: Windows
- Publisher: Bitlock Studio
- Developer: LillyWelland inc.
- Genre: Puzzle
- Perspective: Diagonal-down
- Game Mode: Single-player
- Average Score: 44/100

Description
En Tactico is a tactical puzzle game set in a minimalist theater of abstract figures. Players control a single piece on a grid-based battlefield, tasked with destroying all enemy card figures on each level to progress. The core mechanic revolves around positioning and turn-based movement, where figures can only be defeated by attacking from the back or side. This rule applies to both the player and their enemies, creating a tense ‘last mover wins’ dynamic. Certain levels also feature teleports that can alter the turn order, adding another layer of strategic depth to the challenges.
Where to Buy En Tactico
PC
Guides & Walkthroughs
Reviews & Reception
steambase.io (44/100): En Tactico has earned a Player Score of 44 / 100.
En Tactico: A Tactical Phantom in the Digital Void
Introduction
In the vast, teeming ecosystem of Steam, a platform hosting tens of thousands of games, there exists a peculiar stratum of titles that are not so much played as they are cataloged. They are digital ghosts, released into the wild with minimal fanfare, often purchased by a handful of curious souls, and then left to languish in the deepest recesses of the storefront, known only by their raw data and a few lines of description. En Tactico, a 2018 puzzle-strategy game from the obscure developer LillyWelland inc. and publisher Bitlock Studio, is one such spectral entity. This review is an attempt to exhume this digital artifact, to analyze not just a game, but a phenomenon of modern game distribution—a title that exists almost entirely as metadata, a collection of tags and system requirements in search of a legacy.
Development History & Context
The landscape of PC gaming in 2018 was dominated by titans. Fortnite was reshaping the industry, God of War was dazzling on consoles, and the indie scene was thriving with critically acclaimed darlings like Celeste and Into the Breach. Into this crowded arena stepped LillyWelland inc., a developer with no other documented titles on MobyGames at the time of En Tactico’s release. Published by the equally enigmatic Bitlock Studio, the game was built using the ubiquitous Unity engine, a tool that democratized development but also flooded the market with a plethora of low-effort projects.
There is no grand story of a visionary auteur here, no tales of crunch or breakthrough innovation. The development context for En Tactico is one of pure, unadulterated accessibility. With minimum system requirements calling for a paltry 70 MB of storage space, a DualCore processor, and 1 GB of RAM, it was a game designed to run on virtually any machine from the previous decade. This was not a product pushing technological boundaries; it was a minimalist exercise created within the tightest of constraints, likely by a very small team or even a single developer, aiming for a quick and simple release on the world’s largest PC gaming platform.
Narrative & Thematic Deep Dive
To speak of En Tactico’s narrative is to confront an absolute vacuum. The game presents no characters with names, no backstory, no world to save, and no stakes beyond the puzzle itself. The official description from Steam and replicated across the web is the totality of its lore: “The strategy is our everything. In this tactical theater of figures you have to go on your heads.”
The “theater of figures” is the closest we get to a theme. The player and their enemies are abstract “card figures,” reduced to mere pawns in a spatial logic problem. Any narrative is purely emergent, born from the player’s own engagement with the mechanics. The “story” is the tension of a close call, the satisfaction of solving a devious layout, the tragedy of a miscalculation that sends your figure into an inescapable trap. It is a game that embodies the pure, abstracted essence of strategy games, stripping away any pretense of context to focus solely on the cognitive challenge. Its theme is the cold, brutal logic of the puzzle itself.
Gameplay Mechanics & Systems
The core loop of En Tactico is deceptively simple, as outlined in its ubiquitous description:
- Objective: Destroy all enemy figures on a grid-based level.
- Movement: Players take turns moving their figure one space at a time.
- Combat: An enemy is defeated by moving onto its space from the side or from behind. This rule is reciprocal; enemies can eliminate the player character in the same way.
- Victory Condition: “The one who walks last, wins.” This suggests a turn-based system where elimination is the goal.
- Modifier: Some levels introduce teleports, which “help to move the turn queue,” implying they can be used to skip turns or reposition strategically to gain an advantage.
This places En Tactico firmly in the genre of abstract tactical puzzles, reminiscent of a vastly simplified Heroes of Might and Magic combat encounter or a one-unit version of Advance Wars. The strategic depth derives from positioning, predicting enemy movement patterns, and utilizing the teleporters to control the flow of turns. The UI, from what can be inferred, is undoubtedly minimal—likely direct control via mouse or keyboard to select and move the player’s unit on a 2D, diagonally-down perspective grid.
The primary flaw, as indicated by its “Mixed” rating on Steam (44/100, from 27 reviews), likely stems from a lack of polish, depth, or clarity. With an average playthrough time of just 57 minutes reported by a single user on HowLongToBeat, the experience appears to be brief and potentially underwhelming. The innovation is not in creating a new system, but in reducing an established one to its barest bones.
World-Building, Art & Sound
The visual direction is described as “2D scrolling” with a “diagonal-down” perspective. The term “card figures” suggests a visual style where units are represented by flat, likely simplistic sprites, perhaps akin to cardboard cutouts or playing cards moving on a grid. There is no mention of detailed backgrounds, animations, or a distinctive art style. The atmosphere is not one of a crafted world, but of a functional game board.
Sound design is a complete unknown. The Steam listing notes English interface and subtitles but makes no mention of full audio. It is entirely possible the game features only minimal sound effects—a simple tone for movement, a different one for elimination—or perhaps no audio at all. The experience is purely visual and intellectual, designed to be processed without auditory embellishment. The overall aesthetic contribution is one of stark utilitarianism.
Reception & Legacy
En Tactico’s reception can be quantified with chilling precision:
- Critical Reception: There are zero critic reviews on record. It passed through the gaming press without a whisper.
- Commercial Reception: Data from GameSensor suggests total gross revenue is “>$5K” with “>1K” owners—a microscopic commercial footprint.
- Player Reception: Steam user reviews stand at a total of 27, yielding a “Mixed” aggregate score of 44/100. The data shows 12 positive reviews against 15 negative ones. The discussion forums on Steam are barren, with a single thread started in late 2024 about achievements, highlighting its status as a forgotten curiosity.
Its legacy is not one of influence but of representation. En Tactico is a perfect archetype of a specific class of Steam game: the ultra-low-cost, minimal-content, algorithmically released title. It exists as a data point in the study of digital game distribution. It has influenced no subsequent games, sparked no fan communities, and left no mark on the industry. Its historical significance lies in what it exemplifies: the sheer volume and obscurity of content that the digital marketplace enables and the challenge of preservation and criticism in an era where thousands of such games are released every year.
Conclusion
En Tactico is not a bad game; it is a non-game in the cultural sense. It is a functional puzzle application that successfully executes its described mechanics within an incredibly minimal framework. As a piece of interactive software, it works. As a piece of art, a narrative, or a memorable experience, it is a nullity.
The final, definitive verdict on its place in video game history is that of a footnote. It is a ghost in the machine, a testament to the fact that not every released game is meant to be a landmark. Some are simply quiet, small exercises in design, released for an audience of a few hundred, remembered by almost none, and preserved only in the cold, neutral databases of sites like MobyGames and Steam. To review En Tactico is to review the very concept of obscurity itself. It is the gaming equivalent of a single drop of water in an ocean—insignificant on its own, but part of the vast, deep, and often unseen whole of the medium’s modern reality.