Encased

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Description

Encased is a turn-based, post-apocalyptic role-playing game set in a sci-fi world where players explore a mysterious city, uncovering secrets and surviving in a harsh environment. The game offers a blend of exploration, combat, and decision-making, with a strong emphasis on storytelling and character development. Players can choose from various backgrounds and make dialogue choices that impact the game’s outcome, providing high replay value.

Gameplay Videos

Where to Buy Encased

Encased Free Download

Encased Cracks & Fixes

Encased Guides & Walkthroughs

Encased Reviews & Reception

metacritic.com (73/100): Some jank does not stop Encased from being one of the most ambitious and greatest CRPGs in years.

opencritic.com (74/100): Some jank does not stop Encased from being one of the most ambitious and greatest CRPGs in years.

Encased Cheats & Codes

PC

To enable dev mode on Steam, right-click the game, select Properties, then add ‘–console’ to Launch Options. Press the tilde key (`) to open the console.

Code Effect
Cheats.UpgradeAllCharacterSkills() Upgrades all character skills
Cheats.AddExp(value) Adds specified number of experience points (e.g., Cheats.AddExp(1000))
Cheats.DamageImmune() Makes the character immune to damage
Cheats.StopCombat(string) Stops combat
Cheats.ChangeRadiation(value) Changes radiation level
Cheats.AddFatigue(#) Increases fatigue level by specified number
Cheats.SpeedUpGame(2) Increases game speed
Cheats.SlowDownGame(2) Decreases game speed
Avatar.PrimaryAttributes.attributename=# Sets points assigned to specified primary attributes
Avatar.SkillStats.Skillname=# Sets points assigned to specified skills
Data.Common.Perks.Blitz.Cost = (-10) Reduces cost of Blitz perk by 10, granting additional perk points when purchased
Avatar.SecondaryAttributes.Encumbrance = 10 Sets encumbrance to 10
Data.Entities.Characters.Companions.Yoko.PrimaryAttributes.Fortune = 100 Sets companion Yoko’s Fortune stat to 100
Data.Entities.Characters.Companions.Yoko.SecondaryAttributes.DefenseClass = 100 Sets companion Yoko’s Defense Class to 100
Data.Entities.Characters.Companions.Yoko.SkillStats.Survival = 100 Sets companion Yoko’s Survival skill to 100
Data.Common.Perks.Blitz.Cost = (-10) Grants 10 additional perk points when buying the Blitz skill
Data.Miscellaneous.TML_Misc_Combonds, 99999 Adds 99,999 ComBonds (currency)
Data.Weapons.Firearms.TML_WPN_SMG_Mac_Base, 1 Adds Mac SMG weapon
Data.Weapons.Firearms.TML_WPN_SMG_Pine_Base, 1 Adds Pine SMG weapon
Data.Weapons.Firearms.TML_WPN_Pistol_raider_1A, 1 Adds Raider pistol weapon
Data.Weapons.Firearms.TML_WPN_Shotgun_KS23_1A, 1 Adds KS23 shotgun weapon
Data.Weapons.Firearms.TML_WPN_AR_Modern_2A, 1 Adds Modern AR weapon
Data.Weapons.Firearms.TML_WPN_AR_Modern_1A, 1 Adds Modern AR weapon
Data.Weapons.TML_Gren_Molotov_Cocktail, qty Adds Molotov cocktail grenades
Data.Ammunition.TML_Ammo_10mm, qty Adds 10mm ammunition
Data.Ammunition.TML_Ammo_556mm, 300 Adds 5.56mm ammunition
Data.Ammunition.TML_Ammo_762mm, qty Adds 7.62mm ammunition
Data.Ammunition.TML_Ammo_40mm, qty Adds 40mm ammunition
Data.Ammunition.TML_Ammo_Round12, qty Adds 12-gauge ammunition
Data.Ammunition.TML_Ammo_EnergyCell_Dummy, qty Adds energy cells
Data.Weapons.Heavy.TML_WPN_MachineGun_Minimi_1A, qty Adds Minimi machine gun
Data.Perks.TheArtistOfWar Adds The Artist of War perk
Data.Perks.Book_Study_HandToHand Adds Hand-to-Hand study perk
Data.Miscellaneous.TML_Misc_Battery_A, qty Adds Battery A
Data.Miscellaneous.TML_Misc_Battery_B, qty Adds Battery B
Data.Miscellaneous.TML_Misc_Battery_C, qty Adds Battery C
Data.Tools.TML_Tool_AdvancedLockpick, 10 Adds advanced lockpicks
Data.Tools.TML_Tool_Electronic_Repair_Kit, 10 Adds electronic repair kit
Data.Tools.TML_Tool_Mechanic_Repair_Kit, 10 Adds mechanic repair kit
Data.Tools.TML_Tool_Lockpick, 10 Adds lockpicks
Data.Tools.TML_Tool_Weapon_Cleaning_Kit, 10 Adds weapon cleaning kit
Data.Tools.TML_Tool_Hacking_Programs, 10 Adds hacking programs
Data.EntityTemplates.Items.Consumables.TML_CON_Food_Canned_beans, 1 Adds canned beans food item
Data.EntityTemplates.Items.Consumables.TML_CON_Food_Noola_Noodles, 20 Adds Noola noodles food item
Data.EntityTemplates.Items.Consumables.TML_CON_Drink_Instant_Coffe, 20 Adds instant coffee drink item
Data.EntityTemplates.Items.Consumables.TML_CON_Drink_Packet_Of_Water, 20 Adds packet of water drink item
Data.EntityTemplates.Items.Books.TML_Book_HeavyArms, 1 Adds Heavy Arms book
Data.EntityTemplates.Items.Books.TML_Book_SmallArms, 1 Adds Small Arms book
Data.EntityTemplates.Items.Books.TML_Book_MeleeArms, 1 Adds Melee Arms book
Data.EntityTemplates.Items.Books.TML_Book_HandToHand, 1 Adds Hand-to-Hand book
Data.EntityTemplates.Items.Consumables.TML_CON_Drink_Shhow, value Adds Shhow drink item
Data.EntityTemplates.Items.Consumables.TML_CON_Drugs_Energon, value Adds Energon drug item
Data.EntityTemplates.Items.Consumables.TML_CON_Drugs_Radforce, value Adds Radforce drug item
Data.EntityTemplates.Items.Artifacts.TML_ART_Panacea, value Adds Panacea artifact
Data.EntityTemplates.Items.Artifacts.TML_ART_Triskele, value Adds Triskele artifact
Data.EntityTemplates.Items.TML_ARM_Backpack_Advanced_Backpack, value Adds Advanced Backpack armor item
Data.EntityTemplates.Items.TML_ARM_Backpack_Simple_Backpack, value Adds Simple Backpack armor item
Data.EntityTemplates.Items.TML_ARM_Belt_Science_Belt, value Adds Science Belt armor item
Data.EntityTemplates.Items.TML_ARM_Belt_Worker_Belt, value Adds Worker Belt armor item
Data.EntityTemplates.Items.TML_ARM_Gloves_Raider_1A, value Adds Raider Gloves armor item
Data.EntityTemplates.Items.TML_ARM_Helmet_Raider_1A, value Adds Raider Helmet armor item
Data.Weapons.Tech.TML_WPN_Andromeda_2A, 1 Adds Andromeda weapon
Data.Weapons.Companions.TML_WPN_AR_Siroyama, 1 Adds Siroyama AR weapon for companions
Data.Weapons.TML_WPN_CommunityGun, 1 Adds Community Gun weapon
Data.Weapons.Firearms.TML_WPN_Pistol_Raven_1A, 1 Adds Raven pistol weapon
Data.Weapons.Firearms.TML_WPN_Pistol_Raven_2B, 1 Adds Raven pistol weapon
Data.Weapons.Firearms.TML_WPN_Pistol_Raven_2A, 1 Adds Raven pistol weapon
Data.Weapons.Psi.TML_WPN_Psi_Glove_1A, 1 Adds Psi Glove weapon
Data.Weapons.Melee.TML_WPN_Shiv_1A, 1 Adds Shiv weapon
Data.Weapons.Melee.TML_WPN_Shiv_1B, 1 Adds Shiv weapon
Data.Weapons.Melee.TML_WPN_Shiv_1C, 1 Adds Shiv weapon
Data.Weapons.Melee.TML_WPN_Machete_1H_1A, 1 Adds Machete weapon
Data.Weapons.Melee.TML_WPN_TechHammer_2H_1A, 1 Adds Tech Hammer weapon
Data.Weapons.Melee.TML_WPN_TechHammer_2H_1B, 1 Adds Tech Hammer weapon
Data.EntityTemplates.Items.TML_ARM_Pants_WhiteWing_Start, 1 Adds White Wing starting pants
Data.EntityTemplates.Items.TML_ARM_Jacket_WhiteWing_Start, 1 Adds White Wing starting jacket
Data.EntityTemplates.Items.TML_ARM_Pants_BlackWing_Start, 1 Adds Black Wing starting pants
Data.EntityTemplates.Items.TML_ARM_Jacket_BlackWing_Start, 1 Adds Black Wing starting jacket
Data.EntityTemplates.Items.TML_ARM_Pants_SilverWing_Start, 1 Adds Silver Wing starting pants
Data.EntityTemplates.Items.TML_ARM_Jacket_SilverWing_Start, 1 Adds Silver Wing starting jacket
Data.Perks.BlackW_StartPerk Adds Black Wing starting perk
Data.Perks.BlueW_StartPerk Adds Blue Wing starting perk
Data.Perks.OrangeW_StartPerk Adds Orange Wing starting perk
Data.Perks.SilverW_StartPerk Adds Silver Wing starting perk
Data.Perks.WhiteW_StartPerk Adds White Wing starting perk
Data.Miscellaneous.TML_Misc_Combonds, value Adds ComBonds currency
Data.Tools.TML_Tool_Electronic_Repair_Kit, 10 Adds electronic repair kit
Data.Tools.TML_Tool_Mechanic_Repair_Kit, 10 Adds mechanic repair kit
Data.Tools.TML_Tool_Lockpick, 10 Adds lockpicks
Data.Tools.TML_Tool_Weapon_Cleaning_Kit, 10 Adds weapon cleaning kit
Data.Tools.TML_Tool_Hacking_Programs, 10 Adds hacking programs
Data.EntityTemplates.Combat.Backpacks.TML_ARM_Backpack_Debug, 1 Adds Debug Backpack

Encased: A Sci-Fi Post-Apocalyptic RPG Review

Introduction

In the pantheon of post-apocalyptic RPGs, Encased carves out a distinct niche. Developed by Dark Crystal Games and released in 2021, this love letter to classics like Fallout and Wasteland blends Soviet-era sci-fi mystique with taut player-driven storytelling. Set in an alternate 1970s where a colossal alien structure—the Dome—imprisons humanity in a techno-dystopian sandbox, Encased channels the existential dread of Roadside Picnic while offering a labyrinth of choices. This review argues that while Encased stumbles under the weight of its ambitions, its world-building and narrative flexibility cement its place as a compelling, if flawed, entry in the CRPG revival.


Development History & Context

Encased emerged from the creative crucible of Dark Crystal Games, a Russian studio founded in 2017 by veterans of Divinity: Original Sin 2. The team sought to resurrect the spirit of early Fallout games, leveraging crowdfunding via a 2018 Kickstarter campaign that raised €105,745. Published by Koch Media’s Prime Matter label, the game entered Early Access in 2019, allowing iterative refinements based on community feedback.

The developers faced significant challenges: balancing modular storytelling with technical constraints of the Unity engine, and delivering a retro-futuristic aesthetic on a modest budget. Released amid a crowded CRPG renaissance (Pathfinder: Wrath of the Righteous, Atom RPG), Encased aimed to distinguish itself through its alternate-history premise and systemic reactivity. Yet, as revealed in interviews, scope creep and the complexities of faction-driven narratives tested the team’s resolve, culminating in a delayed but polished final release.


Narrative & Thematic Deep Dive

The game’s plot centers on the Dome, a Forefather-built megastructure discovered in 1971 that halts Cold War tensions by uniting global powers under the CRONUS Corporation. Players assume the role of a prospector thrust into chaos when the Dome’s AI guardian, the Maelstrom, awakens, transforming the environment into a feral wasteland. The narrative unfolds across three acts, chronicling the collapse of CRONUS’ utopian facade and the rise of factions like the militaristic New Committee and anarchic Popinjays.

Themes of entrapment and hubris dominate. The Dome symbolizes humanity’s futile grasp at alien transcendence, its anomalies warping both landscape and psyche. Dialogue choices reflect the game’s commitment to moral ambiguity: aiding the Silver Wing’s technocratic elitism might secure advanced gear but alienate the downtrodden Orange Wing convicts. Companions like Yoko, a robotic sniper with a tragic backstory, add emotional weight, though their arcs often feel underdeveloped.

While the early-game writing crackles with wit and political satire (e.g., bureaucratic quests mocking corporate ineptitude), the latter acts suffer from pacing issues, relying on fetch quests to pad runtime. Yet, Encased redeems itself with 12 distinct endings, each shaped by faction alliances, artifact usage, and ethical decisions—a testament to its systemic ambition.


Gameplay Mechanics & Systems

Encased adopts a familiar yet dense framework:
Character Creation: Players choose from five CRONUS “Wings” (e.g., combat-focused Black Wing, psi-op Silver Wing), each granting unique perks and dialogue options. Attributes like Psyche and Deftness feed into skill trees for combat (Light Weapons, Psionics) and exploration (Survival, Tech).
Turn-Based Combat: Grid-based battles emphasize positioning and action-point management. Environmental hazards—radiation pools, malfunctioning drones—add tactical depth, though enemy AI often feels predictable.
Survival Systems: Hunger, fatigue, and radiation demand constant resource management, evoking STALKER’s oppressive atmosphere. However, these mechanics occasionally veer into tedium, punishing exploration rather than enriching it.

The game’s crafting and reputation systems shine. Upgrading relics (alien artifacts with randomized buffs) and negotiating faction favorability reward creativity, though UI clunkiness (e.g., unwieldy inventory sorting) mars the experience. Companions, while mechanically useful, lack the narrative depth of peers like Baldur’s Gate 3, reducing emotional investment.


World-Building, Art & Sound

Encased’s retro-futuristic aesthetic channels 1970s sci-fi pulp, blending Brutalist architecture with rusted salvage. The Dome’s zones—from the neon-lit Carmine Heights to the desolate Nashville facility—feel handcrafted, though asset reuse becomes noticeable in later areas. The isometric perspective, while functional, occasionally obscures interactables, demanding pixel-hunting.

Sound design is a highlight. Composer Vasily Kashnikov’s synth-heavy score oscillates between haunting ambience and pulsating tension, evoking Blade Runner’s melancholic futurism. Voice acting, though limited to key scenes, delivers gravitas, particularly in Silver Wing leaders’ calculated monotones.


Reception & Legacy

Upon release, Encased earned a Metascore of 73, praised for its reactive storytelling but criticized for janky combat and technical bugs. PC Invasion lauded it as “one of the most ambitious CRPGs in years,” while Eurogamer Italia noted its “old-school charm” but “uneven execution.” Commercial performance was modest, with estimated sales of 50,000–200,000 units—a respectable showing for a niche title.

Its legacy lies in bridging classic and modern RPG sensibilities. While overshadowed by giants like Disco Elysium, Encased influenced indie successors (Colony Ship) by proving that Soviet sci-fi and systemic choice remain fertile ground. Post-launch updates addressed stability, though promised DLC never materialized, leaving narrative threads dangling.


Conclusion

Encased is a flawed gem—a game of staggering ambition hamstrung by budgetary and technical limitations. Its richly imagined world, faction intrigue, and道德 complexity will captivate patient players, while its mechanical rough edges may frustrate those seeking polish. For historians, Encased exemplifies the CRPG revival’s tensions: a yearning for nostalgic depth clashing with modern design expectations. It may not ascend to the pantheon of genre greats, but as a tribute to Fallout’s spirit and a daring experiment in dystopian storytelling, Encased deserves recognition—and perhaps a cult following.

Final Verdict: 7.5/10 – A compelling, uneven odyssey for CRPG devotees, best enjoyed with tempered expectations.

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