- Release Year: 2017
- Platforms: Windows
- Publisher: Blake Garner
- Developer: Blake Garner
- Genre: Puzzle
- Perspective: Fixed / flip-screen
- Game Mode: Single-player
- Gameplay: Point and select
- Average Score: 85/100

Description
Entangle is a puzzle game released in 2017 where players maneuver line segments along designated paths to reach their goals. The game starts with a simple premise but evolves into a challenging experience with increasingly complex mechanics and clever level design across 50 levels. The gameplay transitions from soothing to head-scratching, offering a unique blend of relaxation and mental stimulation. It also includes a color-blind mode to ensure accessibility.
Where to Buy Entangle
PC
Entangle Guides & Walkthroughs
Entangle Reviews & Reception
metacritic.com (80/100): Entangle is a great game. It costs ten bucks to go watch a two-hour-long movie in the theater. Entangle costs less than that for the same amount of entertainment (or potentially more). And you don’t have to put on pants for it. Seems like a deal to me.
steambase.io (91/100): Entangle has earned a Player Score of 91 / 100. This score is calculated from 53 total reviews which give it a rating of Very Positive.
store.steampowered.com : All Reviews: Positive (20) – 100% of the 20 user reviews for this game are positive.
Entangle: A Minimalist Masterpiece of Puzzle Design
Introduction
In the vast, often overwhelming landscape of modern gaming—where blockbuster titles vie for attention with cinematic spectacle and open-world sprawl—Entangle emerges as a quiet, unassuming gem. Released in 2017 by solo developer Blake Garner, this indie puzzle game distills the essence of strategic thinking into a minimalist, visually clean experience. At first glance, its premise seems almost too simple: guide colored line segments along matching paths to their respective goals. Yet, beneath this unassuming surface lies a meticulously crafted challenge that evolves from soothing to maddening, a testament to the power of elegant design. Entangle is not just a puzzle game; it is a meditation on logic, patience, and the beauty of mechanical simplicity.
This review will dissect Entangle in exhaustive detail, exploring its development, mechanics, aesthetic choices, and legacy. We will argue that Entangle stands as a paragon of indie puzzle design—a game that proves complexity does not require clutter, and depth does not demand spectacle.
Development History & Context
The Solo Developer’s Vision
Entangle is the brainchild of Blake Garner, an Australian developer whose work embodies the indie ethos of passion-driven creation. Developed using GameMaker Studio, the game is a product of Garner’s desire to craft a puzzle experience that prioritizes mechanical depth over visual extravagance. In an era where indie games often lean on pixel art nostalgia or hyper-stylized aesthetics, Entangle’s deliberate minimalism is a bold statement.
Garner’s approach reflects a broader trend in puzzle game design—one that values clarity, precision, and player agency. Games like The Witness, Baba Is You, and SpaceChem share this philosophy, though Entangle distinguishes itself through its tactile, drag-and-drop interaction model. The developer’s decision to focus on 50 handcrafted levels—rather than procedurally generated content—underscores a commitment to curated challenge, where each puzzle feels intentionally designed to teach, test, and reward.
The Gaming Landscape of 2017
Entangle launched on February 17, 2017, into a market dominated by several key trends:
– The indie puzzle renaissance was in full swing, with titles like The Witness (2016) and Gorogoa (2017) redefining the genre’s boundaries.
– Minimalist design was gaining traction, as seen in games like Monument Valley and Threes!, which proved that simplicity could coexist with depth.
– The Steam Greenlight era (which transitioned to Steam Direct in 2017) allowed smaller developers like Garner to find an audience without traditional publishing barriers.
Despite this competitive environment, Entangle carved its niche by offering a pure, unadulterated puzzle experience—no narrative distractions, no superfluous mechanics, just the player and the challenge.
Technological Constraints and Design Philosophy
Garner’s use of GameMaker Studio imposed certain limitations, particularly in terms of graphical fidelity and scalability. However, these constraints became a strength. The game’s fixed/flip-screen visual style and point-and-select interface ensure that the focus remains squarely on the puzzles. The absence of complex animations or 3D environments eliminates potential distractions, reinforcing the game’s core philosophy: the puzzle is the protagonist.
The inclusion of a colorblind mode—a feature often overlooked in smaller indie titles—demonstrates Garner’s attention to accessibility, ensuring the game’s challenges are universally approachable.
Narrative & Thematic Deep Dive
The Absence of Narrative as a Narrative Choice
Entangle is, at its heart, a narrative-free experience. There are no characters, no dialogue, no lore—just abstract lines, tracks, and goals. This absence is not a flaw but a deliberate design choice. The game’s themes emerge not from storytelling but from player interaction:
– Order from Chaos: The initial confusion of intersecting paths gives way to satisfaction as the player untangles the mess.
– Patience and Persistence: Early levels lull the player into a false sense of security, only for later puzzles to demand meticulous planning.
– The Beauty of Constraints: The game’s rigid rules (e.g., lines can only move along matching colors) force creative problem-solving within strict boundaries.
In this sense, Entangle aligns with the Ludonarrative Dissonance theory—not by conflicting story and gameplay, but by eliminating story entirely, allowing the mechanics themselves to convey meaning.
The Psychology of Puzzle-Solving
The game’s progression mirrors the cognitive stages of puzzle-solving:
1. Perception: Identifying the components (lines, tracks, locks).
2. Analysis: Understanding the rules and constraints.
3. Planning: Mapping out a sequence of moves.
4. Execution: Implementing the plan, often requiring mid-course corrections.
5. Reflection: The “Aha!” moment when the solution clicks—or the frustration when it doesn’t.
This structure taps into the intrinsic motivation of puzzle games, as outlined by psychologists like Mihaly Csikszentmihalyi (flow theory). Entangle’s difficulty curve is calibrated to maintain flow state—challenging enough to engage, but not so difficult as to frustrate.
Gameplay Mechanics & Systems
Core Gameplay Loop
At its core, Entangle tasks the player with:
– Dragging colored line segments along tracks of the same color.
– Navigating obstacles, including:
– Locked barriers (requiring keys to unlock).
– Rotatable white tracks (which can connect any color).
– Color-changing segments (which cycle through hues).
The genius lies in how these simple elements interlock:
– A line may block another’s path, requiring the player to move it first.
– Keys are often placed in inconvenient locations, forcing indirect routes.
– Rotatable tracks act as dynamic bridges, altering the puzzle’s topology mid-solve.
Progression and Difficulty Curve
The game’s 50 levels are divided into a gradual difficulty ramp:
– Levels 1–10: Tutorial-like introductions to basic mechanics.
– Levels 11–30: Introduction of locks, keys, and rotatable tracks.
– Levels 31–50: Complex, multi-step puzzles requiring forward-thinking and backtracking.
This pacing ensures players are never overwhelmed but are constantly challenged. The later levels, in particular, exemplify emergent complexity—where simple rules combine to create intricate problems.
Innovative Mechanics
Entangle’s standout features include:
1. Rotatable White Tracks: These act as universal connectors, allowing any color to pass. Their placement often determines the puzzle’s solvability.
2. Color-Changing Segments: These add a temporal dimension, as players must time their moves to align with the segment’s current hue.
3. Minimalist UI: The absence of clutter (e.g., no move counters, no hints) reinforces the game’s purist design.
Flaws and Missed Opportunities
While Entangle is a triumph of minimalism, it is not without minor shortcomings:
– Limited Replayability: With only 50 levels and no procedural generation, completionists may find little reason to return.
– Lack of User-Generated Content: A level editor or Steam Workshop integration could have extended the game’s lifespan.
– Occasional Input Frustration: Some players report drag-and-drop sensitivity issues, where slight cursor deviations interrupt movement.
These are nitpicks rather than dealbreakers, but they highlight areas where future iterations (or a sequel) could improve.
World-Building, Art & Sound
Visual Design: The Power of Minimalism
Entangle’s art style is deliberately sparse:
– Geometric lines on a neutral background.
– Primary colors (red, blue, green, yellow) for clarity.
– No animations beyond the essential (e.g., lines moving, tracks rotating).
This aesthetic serves a functional purpose:
– Reduces cognitive load, allowing players to focus on logic.
– Eliminates ambiguity—every element’s purpose is immediately clear.
– Timeless appeal: The game avoids trendy visuals, ensuring it feels fresh years later.
The colorblind mode (which replaces colors with patterns) is seamlessly integrated, proving that accessibility need not compromise design.
Sound Design: Ambient Simplicity
The game features:
– A single looping ambient track—unobtrusive and calming.
– Subtle sound effects (e.g., clicks when moving lines, chimes when completing a level).
The audio design complements the visuals by avoiding distraction. Unlike games that use music to heighten tension (e.g., The Witness’s dynamic soundtrack), Entangle opts for neutral ambiance, letting the puzzles themselves dictate the player’s emotional state.
Reception & Legacy
Critical and Commercial Reception
Entangle received modest attention at launch, but its reception has been overwhelmingly positive:
– Steam Reviews: 91/100 (Very Positive), with players praising its addictive gameplay and elegant design.
– Metacritic: No official score (due to limited critic reviews), but user sentiment aligns with Steam’s ratings.
– IndieDB: Rated “Average” by the community, though this likely reflects the site’s niche audience rather than the game’s quality.
Critics and players alike highlight:
✅ “Just one more puzzle” addictiveness.
✅ Perfect difficulty curve.
✅ Accessibility (colorblind mode, simple controls).
Influence and Legacy
While Entangle has not spawned direct imitators, its design philosophy resonates with modern puzzle trends:
– Minimalist puzzle games (e.g., A Good Snowman Is Hard to Build, Gorogoa) owe a debt to its less-is-more approach.
– Its drag-and-drop mechanics have influenced mobile puzzle games, where tactile interaction is key.
– The game’s handcrafted levels set a standard for quality over quantity in indie design.
Entangle’s legacy is not one of commercial dominance but of design influence—a quiet benchmark for how puzzles can be deep without being dense.
Conclusion: A Puzzle Game for the Ages
Entangle is a masterclass in minimalist puzzle design. It proves that a game need not rely on narrative, spectacle, or even visual flair to captivate. Instead, it trusts in the inherent satisfaction of solving well-crafted challenges, offering a pure, undiluted puzzle experience that rewards patience, logic, and creativity.
Final Verdict: 9/10 – Essential for Puzzle Enthusiasts
Pros:
✔ Exquisitely designed puzzles with a perfect difficulty curve.
✔ Minimalist aesthetic that enhances focus and clarity.
✔ Accessible yet deeply challenging.
✔ Tactile, satisfying gameplay with drag-and-drop mechanics.
Cons:
✖ Limited replay value (only 50 levels).
✖ No user-generated content or level editor.
✖ Occasional input sensitivity issues.
Entangle may not have the name recognition of Portal or The Witness, but it deserves a place alongside them as a modern classic of puzzle design. For those who seek elegance over excess, it is nothing short of perfection.
Final Thought:
In an industry often obsessed with “more,” Entangle reminds us of the power of “just enough.” It is a game that respects the player’s intelligence and rewards their effort—a rare and precious thing.