Entrapment

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Description

Entrapment is a short point-and-click adventure mystery game where you play as Sam Drake, a man repeatedly framed for murder by an unknown assailant. This time, Sam wakes up in a hotel room next to a dead woman with no memory of the events, only to discover the door is rigged with a bomb. Trapped and running out of time, you must explore the room, solve puzzles, and uncover clues to escape and unmask the person orchestrating his downfall.

Where to Buy Entrapment

PC

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Entrapment Reviews & Reception

mobygames.com (72/100): An interesting idea with lots of potential that could have been explored further by the game designer.

adventuregamestudio.co.uk : I enjoyed this game – short but not without twists and turns. Really nice interface and mechanics too. Recommended!

Entrapment: A Hidden Gem in the Point-and-Click Mystery Genre

Introduction

In the vast ocean of indie games, Entrapment (2014) stands as a quiet but compelling testament to the enduring appeal of classic point-and-click adventure games. Developed by Stuart Lilford under the banner of Scared Square Games, this short yet intense mystery thriller immerses players in a claustrophobic nightmare where every second counts. With its gripping premise, atmospheric tension, and clever puzzle design, Entrapment carves out a niche for itself in the adventure game landscape, proving that even the simplest of settings can harbor the most gripping of narratives.

Development History & Context

Entrapment was born from the creative mind of Stuart Lilford, a developer with a passion for storytelling and classic adventure games. The game was crafted using the Adventure Game Studio (AGS), a popular engine among indie developers for its accessibility and flexibility in creating 2D point-and-click adventures. Released on March 29, 2014, Entrapment was initially part of the AGS Bake Sale, a charity event that raised over $4,000 for good causes. Its subsequent free release allowed it to reach a wider audience, cementing its place as a cult favorite among adventure game enthusiasts.

The gaming landscape in 2014 was dominated by the rise of indie titles, with platforms like Steam Greenlight and itch.io providing avenues for small developers to showcase their work. Entrapment emerged during this renaissance, offering a stark contrast to the pixel-art platformers and roguelikes that flooded the market. Instead, it harkened back to the golden age of adventure games, drawing inspiration from classics like The Secret of Monkey Island and Gabriel Knight, while infusing modern sensibilities into its design.

Narrative & Thematic Deep Dive

Plot Summary

Entrapment thrusts players into the shoes of Sam Drake, a man plagued by a recurring nightmare: waking up in hotel rooms beside the corpses of murdered women, with the police hot on his trail. Each time, Sam has narrowly escaped, but this time, his luck has run out. He awakens in the Dent Hotel, disoriented and amnesiac, with a dead woman lying beside him. To make matters worse, the hotel room door has been rigged with a bomb, set to detonate if opened. With the police en route and time ticking away, Sam must piece together the events of the night before, uncover the identity of his tormentor, and escape before it’s too late.

Themes

The game explores several dark and psychological themes:
Identity and Memory: Sam’s amnesia forces players to question his reliability as a narrator. Is he truly a victim, or is there more to his story?
Paranoia and Conspiracy: The unseen antagonist’s meticulous framing of Sam evokes a sense of gaslighting, leaving players (and Sam) questioning reality.
Survival and Desperation: The ticking clock and trapped setting amplify the tension, making every decision feel life-or-death.
Justice and Vengeance: As the plot unfolds, the game delves into the motives behind Sam’s persecution, revealing a tale of obsession and retribution.

Characters

  • Sam Drake: The protagonist, whose past is as murky as his present. His internal monologue and interactions with the environment reveal a man teetering on the edge of sanity.
  • The Unseen Antagonist: A shadowy figure whose identity is the game’s central mystery. Their methods are cold and calculated, leaving breadcrumbs for Sam (and the player) to follow.
  • Supporting Characters: Though the game is largely solitary, interactions with hotel staff and police (via phone or notes) add depth to the world and Sam’s predicament.

Dialogue and Writing

The writing in Entrapment is sharp and economical, with dialogue that crackles with tension. Sam’s internal thoughts are particularly effective, conveying his desperation and confusion without over-exposition. The game’s twist ending is both surprising and thematically resonant, though some players may find the final act’s sentimental dialogue overly drawn out.

Gameplay Mechanics & Systems

Core Gameplay Loop

Entrapment is a point-and-click adventure game at its core, with players navigating Sam through the hotel room, examining objects, and solving puzzles to progress. The gameplay is divided into two phases:
1. Exploration and Puzzle-Solving: Players scour the room for clues, combining items and interacting with the environment to uncover hidden secrets.
2. Dialogue and Decision-Making: As Sam pieces together the night’s events, players engage in conversations (via phone or notes) that reveal critical information.

Puzzle Design

The puzzles in Entrapment are logic-based, requiring players to think critically about item combinations and environmental interactions. Examples include:
Disarming the Bomb: A tense sequence where players must follow precise steps to prevent detonation.
Deciphering Clues: Notes, receipts, and personal items scattered around the room provide hints about Sam’s past and his tormentor’s identity.
Escaping the Room: The final act involves a series of actions that must be performed in the correct order to ensure Sam’s survival.

While the puzzles are generally well-designed, some players may find them too straightforward, lacking the complexity of classic adventure games. However, the game’s brevity (completable in under 30 minutes) ensures that the pacing remains tight and engaging.

UI and Controls

The game’s UI is minimalist, with a standard point-and-click interface:
Left-Click: Interact with objects or examine them.
Right-Click: Access inventory or context-sensitive actions.
Inventory System: A simple drag-and-drop mechanic for combining items.

The controls are intuitive, though the lack of a save-anywhere feature (players can only save at specific points) may frustrate those accustomed to modern conveniences.

Innovations and Flaws

  • Strengths:
    • Atmospheric Tension: The game’s confined setting and ticking clock create a palpable sense of urgency.
    • Narrative Payoff: The twist ending is satisfying, rewarding players who piece together the clues.
    • Accessibility: Short playtime and straightforward puzzles make it easy to pick up and finish in one sitting.
  • Weaknesses:
    • Limited Scope: The single-room setting, while effective for tension, may feel restrictive to some players.
    • Underdeveloped Puzzles: Some solutions are overly simplistic, lacking the depth of classic adventure games.
    • Pacing Issues: The final act’s dialogue-heavy resolution can feel rushed or overly sentimental.

World-Building, Art & Sound

Setting and Atmosphere

Entrapment takes place entirely within the Dent Hotel, a seedy, run-down establishment that oozes with noir-esque dread. The confined space is both a strength and a limitation:
Strengths:
– The claustrophobic setting amplifies the tension, making every discovery feel critical.
– The hotel’s gritty aesthetic (peeling wallpaper, flickering lights, stained carpets) reinforces the game’s themes of decay and desperation.
Limitations:
– The lack of varied environments may leave players wishing for more exploration.

Visual Design

The game’s 2D art style is functional but unremarkable, with 320×200 resolution and 32-bit color. While not visually stunning, the art effectively conveys the game’s mood:
Character Design: Sam’s disheveled appearance and the corpse’s eerie presence add to the unease.
Environmental Details: Cluttered drawers, bloodstains, and ominous notes create a lived-in, dangerous world.

Sound Design and Music

The soundtrack, composed by Brian Carnrike, is a standout feature. The ambient score is moody and atmospheric, with tense strings and eerie synths that heighten the game’s suspense. Sound effects (e.g., the ticking bomb, distant police sirens) are used sparingly but effectively, reinforcing the urgency of Sam’s situation.

Reception & Legacy

Critical Reception

Entrapment received mixed but generally positive reception from players:
Praise:
– Players lauded the game’s gripping premise and atmospheric tension.
– The twist ending was a highlight for many, offering a satisfying payoff to the mystery.
– The short playtime was seen as a strength, making it an easy recommendation for fans of quick, narrative-driven experiences.
Criticism:
– Some found the puzzles too simple and the final act overly sentimental.
– The limited scope (single-room setting) was a point of contention for those expecting more exploration.

Commercial Performance

As a freeware title, Entrapment was not designed for commercial success. However, its inclusion in the AGS Bake Sale and subsequent free release on platforms like itch.io and Adventure Game Studio allowed it to reach a niche audience. Its cult following among adventure game enthusiasts ensures its legacy endures.

Influence and Legacy

While Entrapment did not spawn sequels or imitators, it stands as a testament to the power of minimalist storytelling in adventure games. Its success demonstrates that:
Short, focused narratives can be just as impactful as epic sagas.
Classic point-and-click mechanics still resonate with modern audiences.
Indie developers can create compelling experiences with limited resources.

Conclusion

Entrapment is a hidden gem in the point-and-click adventure genre, offering a tense, atmospheric, and narrative-driven experience in a compact package. While its limited scope and simplistic puzzles may not appeal to everyone, its gripping premise, moody soundtrack, and satisfying twist make it a must-play for fans of mystery thrillers. In the pantheon of adventure games, Entrapment may not be a titan, but it is a polished, memorable, and underappreciated title that deserves recognition.

Final Verdict: 7.5/10 – A short but gripping mystery that punches above its weight, Entrapment is a testament to the power of storytelling in gaming. Recommended for fans of classic adventure games and noir thrillers.

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