- Release Year: 2020
- Platforms: Windows
- Publisher: Sinking Sheep
- Developer: Sinking Sheep
- Genre: Adventure
- Perspective: 3rd-person
- Game Mode: Single-player
- Gameplay: Graphic adventure, Point and select, Puzzle elements
- Setting: Dream world, Fantasy, realm
- Average Score: 67/100
Description
Enypnion is a brief, simple point-and-click adventure game set within the surreal dream world of a young boy named Jonathan. Guided by a special companion, players help Jonathan navigate this strange, beautiful, and charming landscape of his own creation. The gameplay involves exploring this dark fantasy setting and solving puzzles to understand the world around him and progress through his unconscious journey.
Gameplay Videos
Where to Buy Enypnion
PC
Guides & Walkthroughs
Reviews & Reception
metacritic.com (60/100): A brief, simple point-and-click adventure set in a child’s dream, Enypnion is beautiful and charming while it lasts but without enough depth to truly be memorable.
adventuregamers.com : Sinking Sheep’s beautiful and surreal, if brief and somewhat superficial point-and-click adventure set entirely in a dream.
steambase.io (81/100): Enypnion has achieved a Steambase Player Score of 81 / 100. This score is calculated from 27 total reviews on Steam — giving it a rating of Positive.
mobygames.com (60/100): Average score: 60% (based on 1 ratings)
Enypnion: Review
Introduction
In the vast and ever-expanding cosmos of indie gaming, where ambitious titles jostle for attention with multi-million dollar productions, there exists a quieter, more introspective corner dedicated to the art of the dream. It is here we find Enypnion, a 2020 point-and-click adventure from Greek developer Sinking Sheep. A title derived from ancient Biblical Greek, meaning simply ‘dream,’ Enypnion invites players on a brief, surreal, and hand-drawn journey into the slumbering mind of a child. Its legacy is not one of blockbuster sales or industry-shaking innovation, but of a specific, ethereal charm—a fleeting, beautiful experience that, much like the dreams it portrays, risks fading from memory upon waking. This review will argue that Enypnion is a qualified success: a visually enchanting and atmospherically rich adventure whose strengths in presentation are ultimately hampered by a lack of narrative depth, underdeveloped mechanics, and a runtime too short to leave a lasting impression.
Development History & Context
Sinking Sheep emerged onto the indie scene in 2019 with the release of Yet Another Hero Story, establishing a foundation in the classic point-and-click genre. Enypnion, released for Windows on November 17, 2020, represents the studio’s second foray, a project born from a clear vision to explore more surreal and personal themes. Developed and self-published by the small team, the game was crafted against a backdrop of technological accessibility, requiring only modest specs (a dual-core processor, 4GB RAM, and OpenGL 2.0 compatibility) to run. This low barrier to entry was a conscious choice, aligning with the game’s casual, approachable nature.
The gaming landscape of late 2020 was dominated by major AAA releases and the burgeoning indie scene on platforms like Steam and itch.io. In this crowded marketplace, Enypnion positioned itself as a short, affordable ($2.99 at launch) narrative experience. It was a time when players, perhaps seeking respite from complex worlds, might have been drawn to a simpler, more atmospheric adventure. The game’s development seems to have been a practical exercise in scope, focusing on achievable goals within the constraints of a small team. It lacks voice acting, features minimal animation, and utilizes a straightforward game engine, yet these limitations would become part of its unique, almost minimalist, identity.
Narrative & Thematic Deep Dive
Enypnion follows Jonathan, a young boy visited in his sleep by a “dream bearer,” a luminous, bubble-tailed spirit that acts as his guide and the player’s cursor. The narrative premise is intriguing: the entire world is a manifestation of Jonathan’s own subconscious, a fact teased in an opening cutscene that glimpses his room—a fairground horse picture, scattered chess pieces, books titled ‘Haunted Mansion’ and ‘My First Electric Circuit’ foreshadow the dream’s contents.
The plot is simple and episodic. Jonathan’s journey begins at a moss-covered gate and leads him through a foggy Forest of Shadows, past a slumbering moon, and into the domain of a sinister castle ruled by a mad Dark Queen—a giant figure whose head rests precariously in her own hand. After being imprisoned for a perceived transgression, the game shifts to an escape narrative, guiding Jonathan through caverns, rivers, and forests to seek aid from a kinder Light Queen.
The story’s primary weakness is its initial lack of a clear, driving objective. Players are left to simply explore and satisfy curiosity, with the sign pointing toward the “castle” serving as the only vague direction. This aimlessness, while perhaps intentionally dreamlike, can make the early game feel disjointed. However, the narrative finds its footing in the final act. The confrontation with the two queens reveals the game’s core theme: an internal struggle within Jonathan himself. The cruel Dark Queen and benevolent Light Queen represent conflicting aspects of his psyche. The finale, which offers a choice between reconciliation or defiance, provides a satisfying moment of self-discovery, clarifying that the entire journey was an allegory for confronting one’s own fears and impulses.
The characters are archetypes rather than deeply fleshed-out individuals. Jonathan is a silent, static protagonist, forever seen from behind, which reinforces his role as a blank slate for the player. The dream bearer is a functional guide. The supporting cast—a mushroom-loving squirrel, a four-armed pirate, a riddle-giving creature behind a door—are charming but fleeting encounters. Dialogue is functional but occasionally marred by clunky English localization, with lines like “Do you have anything to say on your defence?” and “I will think of a much worst punishment” briefly puncturing the atmosphere.
Ultimately, the narrative is a neat, self-contained fable about a child navigating the landscapes of his own mind. Its brevity (1-2 hours) is its greatest narrative constraint; there simply isn’t enough time to develop emotional depth or invest players fully in Jonathan’s internal conflict before it resolves.
Gameplay Mechanics & Systems
Enypnion is a traditional point-and-click adventure in its purest form. Its core gameplay loop involves exploring static screens, collecting items, and solving inventory-based puzzles across more than 20 hand-drawn locations.
The most innovative mechanic is the integration of the “dream bearer” as a living cursor. Hovering this spirit over an interactable object causes it to glow and display a label. A left-click prompts a description; a right-click switches to an interaction mode (a grasping hand) for picking up or using items. While novel, this system has a slight flaw: it doesn’t stay in interaction mode after use, forcing players to constantly switch back and forth, which can become tedious during extensive pixel-hunting.
The puzzles are a mixed bag of standard and surreal. They range from straightforward inventory combinations (using a bug to power a machine, a candy to bribe a door) to more creative sequences. A standout puzzle involves manipulating an anthropomorphic moon’s emotions—making it sleep, laugh, and cry—to collect a celestial teardrop. Other challenges include a riddle quiz (“What has horns but doesn’t blow?” Answer: “A deer”), a lever-based bridge navigation puzzle that looks more complex than it is, and a chessboard sequence where the player must avoid moving pieces.
The difficulty is generally low, unlikely to stump veteran adventure gamers for long. The solutions are almost always logical within the dream’s own bizarre rules, and the game is forgiving, resetting puzzles like the chess game after a failure. The inventory system is simple and effective, with items collected in a persistent bar at the bottom of the screen.
However, the gameplay suffers from a lack of polish in places. Some interactions require precise pixel hunting, and the controls can feel slightly unresponsive at times, as noted in user forums. The experience is linear, with little room for deviation or exploration beyond the critical path. It is a functional, often charming, but ultimately simplistic system that serves the story without ever threatening to eclipse it.
World-Building, Art & Sound
This is where Enypnion truly shines and carves out its identity. The game’s world-building is its most significant achievement, presenting a consistently eerie and enchanting dreamscape.
The visual art is stunningly hand-drawn, employing a palette rich in purples, blues, and yellows that create an perpetual twilight atmosphere. The style is both childlike and surreal: giant, blinking mushrooms with faces; a mechanical horse ride overgrown with vines; a scarecrow with button eyes that reveals a jagged-toothed maw when provoked. Specks of light and dust float through the air, and a gentle mist hangs over many scenes, enhancing the ethereal quality. The comic book-style panels used for cutscenes are a particularly effective touch, driving the narrative forward with a storybook feel.
The sound design is equally crucial to the experience. The soundtrack is a masterclass in atmosphere, featuring ethereal, ambient tones that feel slightly “off,” perfectly capturing the disorienting feeling of a dream. In Jonathan’s room, the music shifts to a lighter, lilting lullaby, before descending back into surreal fantasy upon entering the dream. Sound effects are sparingly used but effective—the clunk of picking up an item, the shatter of glass, the fairground jingle of the mechanical horse—all adding to the immersion.
Together, the art and sound construct a world that feels truly subconscious. It is a realm where logic is daubed over with imagination, and every corner holds a subtle, eerie wonder. This cohesive and powerful aesthetic is the game’s strongest feature, successfully transporting the player into Jonathan’s mind and providing a memorable sensory experience long after the puzzles are solved.
Reception & Legacy
Upon its release, Enypnion garnered a modest but positive response. It holds a “Positive” rating on Steam (80% from 26 user reviews), with players praising its beautiful art and charming atmosphere. Critically, it was reviewed less widely. Adventure Gamers awarded it a score of 60% (3/5 stars), summarizing it as “beautiful and charming while it lasts but without enough depth to truly be memorable.” This encapsulates the consensus: admiration for its style, disappointment in its substance.
Commercially, it remains a niche title from a small studio, a footnote in the extensive Steam library. However, its legacy is more interesting than its initial impact. Recognizing the potential within the original concept, Sinking Sheep, in partnership with publisher Dionous Games, developed Enypnion ReDreamed. Released later, this version was not a simple remaster but a comprehensive reimagining, featuring new voice acting, additional scenes and puzzles, a revamped story, and a more cohesive narrative focused on Jonathan’s “transformative journey of self-discovery.”
The existence of ReDreamed is the most telling part of Enypnion’s legacy. It is an acknowledgment that the original had a compelling core idea—exploring a surreal dreamworld—that was hampered by its execution. The original Enypnion thus serves as a fascinating prototype, a proof-of-concept that laid the artistic groundwork for a more fully realized vision. Its influence is not on the industry at large, but on its own creators, who used it as a stepping stone to refine and expand their own ideas.
Conclusion
Enypnion is a game of contrasts. It is a title with breathtaking art and a profoundly atmospheric soundscape that successfully conjures the feeling of a whimsical yet slightly ominous dream. Its hand-drawn world is a joy to inhabit, a testament to the power of a strong aesthetic vision even on a limited budget. Yet, this strength is counterbalanced by a narrative that takes too long to find its purpose, gameplay mechanics that are functional but unexceptional, and a runtime so brief that it prevents any deep connection with its world or characters.
It is not a forgotten masterpiece, nor is it a failure. It is a decent, qualified success. For a handful of hours, it offers a charming, family-friendly escape into a beautifully bizarre subconscious. But like a dream upon waking, its details quickly fade. Its ultimate historical value lies not in what it was, but in what it inspired: the more complete and ambitious ReDreamed. The original Enypnion remains a beautiful, fleeting curiosity—a poignant and picturesque echo from the world of dreams.