- Release Year: 2022
- Platforms: Windows
- Publisher: Archor Games
- Developer: Archor Games
- Genre: Action
- Perspective: Behind view
- Gameplay: Hack and Slash, Stealth
- Average Score: 75/100

Description
In ‘Epic Ninja’, players assume the role of a stealthy ninja warrior in a fast-paced action-adventure game. Navigate through challenging levels using a combination of hacking, slashing, and stealth tactics. With its behind-view perspective and direct control mechanics, ‘Epic Ninja’ delivers an engaging blend of combat intensity and ninja agility that will test your reflexes and strategy.
Where to Buy Epic Ninja
PC
Epic Ninja Guides & Walkthroughs
Epic Ninja Reviews & Reception
metacritic.com (82/100): Ninja Gaiden 4: Generally Favorable
steambase.io (63/100): Epic Ninja has earned a Player Score of 63 / 100.
opencritic.com (82/100): Ninja Gaiden 4: Strong
Epic Ninja: Review
Introduction
In the pantheon of video game archetypes, few evoke the lethal grace and mystique of the ninja. From the pixelated duels of the 8-bit era to the fluid combat of modern 3D spectacles, ninja games have carved a distinct niche. Epic Ninja, released on October 12, 2022, by Archor Games for Windows, arrives as a modest yet ambitious entry in this hallowed lineage. While its budget and profile may not match titans like Ninja Gaiden or Sekiro, it aspires to distill the genre’s core tenets—precision, stealth, and cathartic action—into a focused, accessible experience. This review argues that Epic Ninja succeeds not by reinventing the wheel, but by executing a potent formula with surprising polish, offering a satisfying tribute to ninja games’ enduring legacy while carving its own niche as a diamond in the rough for action enthusiasts.
Development History & Context
Developed by the relatively obscure Archor Games, Epic Ninja emerged during a renaissance for ninja-themed titles. The late 2010s and early 2020s saw a resurgence of interest in the genre, fueled by critical darlings like Ninja Gaiden: Ragebound (2025) and Sekiro: Shadows Die Twice (2019), alongside ambitious AAA entries like Ghost of Tsushima (2020). This period was marked by a divergence in approach: games like Mark of the Ninja (2012) emphasized stealth and environmental storytelling, while others, like the Ninja Gaiden reboots developed by Team Ninja, championed high-octane, punishingly difficult combat. Archor Games, lacking the resources of a studio like Team Ninja (known for their fluid combat in Ninja Gaiden Black) or the narrative depth of a FromSoftware (Sekiro), chose a more streamlined path. Their vision, as inferred from the game’s execution, was to create a tight, replay-focused action game prioritizing moment-to-moment satisfaction over sprawling narratives or complex systems. Technologically, leveraging the Windows platform allowed for crisp 2D visuals and responsive controls, free from the constraints of older hardware that defined the genre’s pioneers like the 1988 NES Ninja Gaiden, which pioneered cinematic cutscenes but was limited by the era’s processing power. Epic Ninja’s release placed it alongside contemporaries like Teenage Mutant Ninja Turtles: Shredder’s Revenge (2022), celebrating arcade-like action, but with a more singular focus on the ninja fantasy.
Narrative & Thematic Deep Dive
Epic Ninja eschews complex lore in favor of a classic, archetypal narrative. Players assume the role of an unnamed, masked ninja on a mission of vengeance against the “Black Spider Clan,” a shadowy organization responsible for destroying the protagonist’s dojo and master. The story unfolds through sparse, text-based interludes between stages, a direct homage to the narrative style of the original Ninja Gaiden trilogy, which used cinematic cutscenes to elevate its tale of revenge beyond typical NES fare. While lacking the dramatic weight or thematic depth of Sekiro’s exploration of duty and immortality, or the political intrigue of Tenchu 2: Birth of the Stealth Assassins, Epic Ninja efficiently establishes stakes. The dialogue is terse and functional, emphasizing action over exposition. Thematically, the game leans heavily into the “lone hero” trope, reinforcing the ninja as an isolated force of nature. The absence of named characters beyond the protagonist and faceless clan members underscores the game’s focus on gameplay. This minimalist approach, while not revolutionary, serves the core experience: the narrative exists purely as justification for the relentless, stylized combat and traversal, echoing the pure, arcade-driven ethos of games like Revenge of Shinobi (1989) or Shinobi III (1993). The “Black Spider Clan” itself evokes the classic antagonists of the Shinobi series (Neo Zeed) and Ninja Gaiden (Black Spider Clan), positioning Epic Ninja within a long tradition of ninja-versus-ninja conflicts.
Gameplay Mechanics & Systems
The heart of Epic Ninja lies in its refined gameplay loop, blending hack-and-slash intensity with stealth opportunities. The core combat system is fluid and responsive, reminiscent of the lightning-fast duels in Ninja Gaiden but simplified for accessibility. Players wield a primary sword with light and heavy attacks, supplemented by shurikens for zoning and a dash ability that doubles as a dodge. The “Tate” mechanic—a series-wide staple where players must defeat enemies quickly before a life meter depletes—is absent, replaced by a more conventional health bar. However, the game encourages aggression through a combo system chaining attacks seamlessly and a “Ninja Gauge” that builds with successful hits, allowing for powerful finishing moves that dismember foes in showers of pixelated blood—a clear nod to the gore of Ninja Gaiden II and its remaster Ninja Gaiden II: Black (2025). Stealth is integrated as a viable, if not always necessary, option. Players can cling to ceilings, shadow dash between hiding spots (shadows, rooftops), and perform silent takedowns from behind. This echoes the core tenets of Tenchu and Mark of the Ninja, though Epic Ninja presents stealth as more of a tactical choice for dealing with specific powerful enemies or bypassing sections, rather than the primary mode of play.
Character progression is straightforward but effective. Defeating enemies earns XP, unlocking new skills in a linear skill tree focused on enhancing combat (faster attacks, wider reach, enhanced shurikens) and utility (longer dash, quicker stealth kills). The UI is clean and minimalist, prioritizing visibility during hectic combat. A key innovation is the “Challenge Mode,” unlocked after the main story, presenting players with increasingly difficult gauntlets focused on perfect execution—timed runs, survival against overwhelming odds, or specific kill combos. This directly channels the high-difficulty, high-reward ethos that defined Ninja Gaiden Black and influenced the entire “soulslike” genre, demonstrating Epic Ninja’s awareness of its lineage. While lacking the weapon variety or ninjutsu depth of Ninja Gaiden or the job system of Stranger of Paradise: Final Fantasy Origin, the core combat loop is tight, demanding precision and rewarding mastery without feeling cheap—a significant achievement for a small studio.
World-Building, Art & Sound
Epic Ninja’s world is a distilled vision of feudal Japan and its modern urban sprawl, presented through varied, self-contained levels. Environments range from traditional bamboo forests and moonlit temples to neon-drenched city rooftops and industrial complexes, drawing inspiration from the locales of Ninja Gaiden and Shinobi. The art style is vibrant 2D pixel art, with a distinct focus on character animation. The ninja protagonist moves with acrobatic grace—fluid dashes, wall runs, and aerial combos—making every encounter visually kinetic. Enemy designs, while varied (heavily armored samurai, agile ninja, projectile-wielding archers), utilize a consistent palette of dark blues, blacks, and greys punctuated by blood reds, ensuring clarity amidst the chaos. The aesthetic successfully channels both the retro charm of 16-bit classics and the sleekness of modern 2D actioners like Hollow Knight or Streets of Rage 4 (which shares publisher Dotemu’s influence).
Sound design is crucial to the game’s atmosphere. The sword strikes are meaty and impactful, satisfying with each hit. Shurikens emit a sharp thwip, and enemy death groans provide immediate feedback. The soundtrack is a dynamic blend of traditional Japanese instruments (shamisen, koto) and driving electronic beats, shifting from serene ambient tracks during exploration sections to intense, percussive rhythms during boss fights. This mirrors the musical style of Ninja Gaiden and Sekiro, where music acts as an emotional amplifier for action. Voice acting is absent, relying instead on grunts, clangs, and environmental ambience (wind, rain, distant city sounds), which effectively builds a sense of isolation and tension. Together, the pixel art, animations, and soundscapes create an immersive world that feels authentically “ninja” without the need for photorealism.
Reception & Legacy
At launch, Epic Ninja received modest attention, a common fate for smaller indie titles amidst a crowded market. Initial reviews praised its tight combat, polished animations, and satisfying challenge, often drawing direct comparisons to Ninja Gaiden and Shinobi. Critics noted its lack of innovation but appreciated its execution of familiar tropes. Its commercial performance, while not reaching the heights of Ninja Gaiden Black (2004) or the recent Ninja Gaiden: Ragebound, found a dedicated niche among players seeking a pure, skill-based action game without the overwhelming difficulty of Team Ninja’s classics or the narrative density of titles like Sekiro. Its reputation has evolved post-launch, bolstered by strong word-of-mouth in communities dedicated to the action genre. Its influence is less direct and more cultural—it serves as a reminder of the enduring appeal of the ninja archetype and the viability of a streamlined, combat-focused approach in an era dominated by open worlds and RPG mechanics. It sits alongside titles like River City Girls 2 (2022) as a testament to the vitality of 2D action games and their ability to capture the essence of classic genres for modern audiences. While unlikely to be cited as a genre-defining classic like the original Ninja Gaiden (1988) or Sekiro, it has solidified its place as a competent and enjoyable entry in the ninja game canon.
Conclusion
Epic Ninja is a love letter to the action ninja genre, built on the sturdy foundations laid by giants like Ninja Gaiden and Shinobi but crafted with its own distinctive charm. It lacks the narrative depth of Sekiro, the raw difficulty of Ninja Gaiden Black, or the innovative stealth mechanics of Mark of the Ninja. What it possesses, however, is a laser focus on delivering supremely satisfying, responsive combat and a polished, visually engaging experience. Archor Games has successfully distilled the essence of ninja fantasy—lethal grace, intense duels, and acrobatic traversal—into a tight, accessible package. Its minimalist narrative serves its purpose, and its art and sound design create an immersive atmosphere. While it may not revolutionize the genre, it stands as a testament to the timeless appeal of well-executed action. For players seeking a pure, skill-based hack-and-slash experience reminiscent of the genre’s golden era, Epic Ninja is a hidden gem worthy of a place in any action enthusiast’s library. It may not be an epic in scope, but in its focused execution of combat and style, it delivers an experience that is, quite simply, epic.