- Release Year: 2012
- Platforms: Windows
- Publisher: Excalibur Publishing Limited
- Genre: Compilation
- Game Mode: Single-player
- Setting: Europe, United Kingdom
- Average Score: 84/100

Description
Euro Truck Simulator + UK Truck Simulator is a trucking simulation compilation that allows players to experience the life of a truck driver across Europe and the United Kingdom. Players transport cargo between cities, manage logistics, and expand their trucking business by purchasing new vehicles and hiring drivers. The UK-focused segment features 18 major British cities and licensed truck models, while the Euro edition offers a broader continental journey. The game emphasizes realism, route planning, and the challenges of long-haul deliveries.
Euro Truck Simulator + UK Truck Simulator Cracks & Fixes
Euro Truck Simulator + UK Truck Simulator Reviews & Reception
tallyhocorner.com (85/100): A strong sim tethered to a strong game.
mobygames.com (79/100): Critics 81% (18)
ebay.com (90/100): Good driving game with UK, and Continental as bonus.
Euro Truck Simulator + UK Truck Simulator Cheats & Codes
Euro Truck Simulator – PC
Edit the ‘config.cfg’ file in the game’s directory. Change ‘uset g_console “0”‘ to ‘uset g_console “1”‘ and ‘uset g_developer “0”‘ to ‘uset g_developer “1”‘. During gameplay, press the tilde (~) key to open the console and enter the codes.
| Code | Effect |
|---|---|
| cheat money | +50,000 cash |
| edit | Open map editor |
UK Truck Simulator – PC
Edit the ‘config.cfg’ file in ‘My Documents\UK Truck Simulator’. Change ‘Unset G Consol 1’ to ‘Unset G Consol 0’. During gameplay, press the tilde (~) key to open the console and enter the codes.
| Code | Effect |
|---|---|
| cheat money | Get £500,000 |
Euro Truck Simulator + UK Truck Simulator: Review
Introduction
In an industry dominated by high-octane shooters and sprawling RPGs, the Euro Truck Simulator series dared to ask: What if the journey itself was the destination? Released as a compilation in 2012, Euro Truck Simulator + UK Truck Simulator bundles SCS Software’s foundational 2008 debut Euro Truck Simulator (aka Big Rig Europe) and its 2010 geographical offshoot UK Truck Simulator. This package represents a pivotal moment in simulation gaming, marrying mundane logistics with meditative road-trip escapism. While neither title boasts cinematic flair nor narrative ambition, together they laid the groundwork for a genre-defining franchise—one that transformed driving into a philosophical act.
Development History & Context
SCS Software, a Czech studio founded in 1997, cut its teeth on the 18 Wheels of Steel series before pivoting to European trucking with 2008’s Euro Truck Simulator. Developed during an era when simulation games were niche curiosities, the studio operated under tight technological constraints. The game’s Prism3D engine delivered functional but modest visuals, prioritizing scale over detail, while hardware limitations of the late 2000s necessitated a condensed map of Europe (19:1 scale) and abstracted cityscapes.
UK Truck Simulator (2010) refined this formula with a tighter focus on Britain’s left-hand traffic, 18 cities, and region-specific haulage contracts. Both games emerged alongside a wave of “serious” simulators (Flight Simulator X, Train Simulator), yet SCS differentiated itself by blending business management with Zen-like driving mechanics—a precursor to the “slow gaming” movement. Notably, licensing hurdles forced creative rebranding for trucks: Mercedes-Benz became “Majestic,” Volvo was “Valiant,” with only MAN officially represented.
Narrative & Thematic Deep Dive
Let’s be frank: Plot is not this compilation’s selling point. The “narrative” is minimalist—an open-ended rise from freelance driver to logistics magnate—yet rich in thematic texture. Both games explore themes of solitude, professional mastery, and the rhythm of labor. The silent protagonist exists only through their truck’s dashboard, framing the road as both workplace and sanctuary.
Environmental storytelling emerges through radio chatter (streaming real European stations) and roadside vignettes: foggy Scottish highlands in UK Truck Simulator, Alpine passes in ETS’s Switzerland. The absence of overt drama magnifies moments of tension—navigating narrow Welsh lanes with a volatile cargo, or racing against a deadline in a storm. It’s a digital Zen and the Art of Motorcycle Maintenance, where success hinges on patience and precision.
Gameplay Mechanics & Systems
At its core, the gameplay loop mirrors the trucking industry’s real-world grind:
- Logistics Management: Begin as a freelancer taking “quick jobs” (pre-selected routes with provided trucks), then ascend to owning garages, hiring AI drivers, and securing bank loans for fleet expansion.
- Driving Physics: A delicate balance between arcade accessibility and simulation rigor. Trucks handle with weighty inertia, requiring careful throttle/brake modulation. Damage modeling penalizes reckless cornering or collisions, while fatigue mechanics enforce rest stops.
- Economic Progression: Revenue fuels truck customization (engine upgrades, paint jobs) and skill unlocks (ADR hazardous materials certification, long-distance bonuses).
- UKTW Distinctions: UK Truck Simulator introduced left-hand driving, mph speed limits, and 18 British cities (e.g., London, Glasgow), emphasizing narrow rural roads vs. ETS’s autobahns.
Flaws persist: UI clunkiness (menus feel dated), simplistic AI traffic, and repetitive depot designs. Yet these limitations inadvertently heighten immersion—each successful delivery feels earned.
World-Building, Art & Sound
Visually, the compilation is a study in functional minimalism. Textures are rudimentary (hedgerows absent in British countryside, per PC Gamer’s 2012 critique), cities reduced to industrial zones, and landmarks sparingly deployed (London’s Tower Bridge appears as a backdrop). Yet this austerity fosters a hypnotic authenticity. Weather effects—rain-slicked tarmac, fog obscuring Yorkshire moors—add atmospheric depth, while day/night cycles transform familiar routes.
Sound design excels. Engine roars vary by truck model (DAF’s purr vs. Scania’s growl), and tire hiss on wet roads grounds the experience. The inclusion of real European radio stations (absent in UK Truck Simulator) later became a franchise staple, blending in-game travel with real-world cultural snippets.
Reception & Legacy
Upon release, the compilation garnered little critical attention—MobyGames lists no critic reviews—but its standalone titles cultivated a cult following. Euro Truck Simulator 2 (2012) would later revolutionize the genre, selling 15+ million copies by 2025, yet this bundle’s DNA is undeniable. It established SCS’s blueprint: an open-world business sim disguised as a driving game.
The series’ legacy lies in its subversion of excitement. By rejecting spectacle, ETS and UKTS redefined relaxation in gaming, inspiring successors like American Truck Simulator and indie darlings like SnowRunner. Its influence echoes in Triple-A titles, too—Death Stranding’s cargo-focused traversal owes a debt to SCS’s meditative ethos.
Conclusion
Euro Truck Simulator + UK Truck Simulator is less a game and more a ritual. It demands patience, rewards diligence, and finds poetry in diesel fumes and highway markers. While technically outclassed by its sequel, this compilation remains essential as a historical artifact—a testament to SCS Software’s vision that even the humblest professions deserve virtual reverence. For historians, it captures simulation gaming’s adolescence; for players, it offers a timeless escape from the rush of modern life. In the pantheon of video games, it’s the quiet achiever: unassuming, profound, and forever on the road.
Final Verdict: A foundational text in simulation history. Not for everyone, but transformative for those it captivates.