- Release Year: 2024
- Platforms: Windows, Nintendo Switch
- Publisher: Future Friends Games
- Developer: Novadust Entertainment
- Genre: Action, Platform
- Perspective: Third-person
- Gameplay: Jetpack-fueled 3D platforming, exploration, and narrative
- Setting: Sci-fi / futuristic
- Average Score: 73/100

Description
Europa is a single-player, 2D scrolling action-platformer presented from a behind view, offering a distinctly ‘zen experience’ for players. Characterized by its cute and pretty graphics and unique movement mechanics, the game emphasizes a low-friction approach, featuring easy and forgiving puzzles and minimal consequences for encountering obstacles or enemies. Players are encouraged to ‘go with the flow’ and immerse themselves in the scenery, guided by a narrative conveyed through voice-over involving a mute protagonist and a long-dead character. The game draws clear inspiration from Ghibli movies and The Legend of Zelda: Breath of the Wild, focusing on exploration and atmosphere over challenge.
Gameplay Videos
Where to Get Europa
PC
Patches & Mods
Guides & Walkthroughs
Reviews & Reception
metacritic.com (74/100): Europa is a heartfelt and beautiful adventure title. However, it is far too short.
shacknews.com : Though it’s got a bit of turbulence, Europa offers a cozy puzzle-exploration game with a neat jetpack mechanic.
opencritic.com (72/100): Impressive efforts with a few noticeable problems holding them back. Won’t astound everyone, but is worth your time and cash.
theouterhaven.net : Europa offers a laid-back, chill experience, prioritizing atmosphere and exploration.
bonus-action.com : A meditative flight through an expansive world.
Europa: A Ghibli-esque Flight Through a Forgotten Utopia
In the ever-evolving tapestry of interactive entertainment, certain games emerge not by demanding blistering reflexes or complex strategic mastery, but by inviting players into a space of quiet contemplation and breathtaking beauty. Europa, the 2024 action-adventure indie title from Novadust Entertainment, is precisely such a game. Hailed by many as the closest video game equivalent to a Studio Ghibli film, it offers a serene yet deeply poignant journey across a terraformed moon. As we navigate the lush landscapes of Jupiter’s satellite through the eyes of a curious android child, Europa challenges us to reflect on humanity’s delicate relationship with nature and the bittersweet echo of a civilization lost. This review will delve into the intricate layers of Europa, examining its unique genesis, compelling narrative, fluid mechanics, evocative world-building, and its emergent legacy within the gaming canon.
Development History & Context
Europa is the brainchild of Helder Pinto, who served as Director and co-writer (with Grace Curtis) for Novadust Entertainment, and notably brought his experience as a former art director for Blizzard Entertainment (of Overwatch fame) to this project. Pinto’s vision for Europa was conceived as a “passion project,” a labor of love that began development as early as 2017. This extended development cycle, which saw the game delayed from its initial 2023 target to an October 11, 2024 release on Windows and Nintendo Switch, speaks to the meticulous care and dedication poured into its creation, despite “development challenges.”
Technologically, Europa leveraged the power of Unreal Engine 4 for its stunning visuals and PhysX for its physics, tools that allowed Novadust Entertainment to craft a visually rich and atmospherically dense world on an indie budget. At the time of its release, the gaming landscape was fertile ground for such a title. The “cozy gaming” trend was (and remains) ascendant, alongside a growing appreciation for narrative exploration and “genre-less adventures” that prioritize atmosphere and discovery over traditional challenge. Europa was strategically unveiled at events like the Wholesome Snack: The Game Awards Edition in December 2022 and featured a demo trailer at Gamescom 2023’s Future Games Show, aligning itself with a segment of the industry that celebrates artistic expression and emotional resonance. Its comparisons to beloved titles like Journey, Breath of the Wild, Ico, and Abzû were not coincidental, placing it squarely within a lineage of games that define their experience through immersive traversal and minimalist storytelling.
Narrative & Thematic Deep Dive
The core narrative of Europa centers on Zee, a mysterious android child who awakens on a terraformed Europa, one of Jupiter’s moons, long after humanity has seemingly vanished. The central quest is Zee’s journey to “The Island,” a vast levitating city floating above the landscape, guided by the posthumous instructions of his father, Adam. Adam’s voice-acted diary entries, scattered as collectible pages throughout the world, form the backbone of the storytelling, gradually unveiling the tragic history of the moon and the fate of the “last human alive.”
Zee himself is a silent protagonist, a bumbling, innocent figure who explores his vibrant yet empty world with childlike awe. This innocence is a critical narrative device, contrasting sharply with the player’s growing understanding of the melancholy and devastation underlying Europa’s beauty. Adam, as the disembodied voice from the past, provides the emotional anchor, sketching a poignant picture of fatherhood, loss, and the bittersweet hope for his son’s future. The dialogue, conveyed solely through these journal entries, while not “lively” in a traditional sense due to the limited interaction, effectively establishes an intimate, retrospective connection between father and son.
Underlying this personal tale are profound thematic explorations. Europa serves as a powerful commentary on humanity’s fraught relationship with nature. The terraforming of Europa, initially a utopian endeavor, ultimately mirrors the environmental destruction that forced humanity from Earth. The narrative subtly (and at times, less subtly) points to a cycle of exploitation and a failure to coexist harmoniously with the natural world, rather than seeking new frontiers to replicate old mistakes. Critics widely praised the game for delivering “salient points about humanity’s relationship with nature,” reflecting on how we often perceive nature as separate from ourselves. The world itself, lush and overgrown yet dotted with moss-covered ruins and automated gardeners sleepwalking through their duties, embodies this bittersweet duality: a beautiful place blossoming amidst the failures of its creators. Themes of loneliness, isolation, and the quiet dignity of a world reclaiming itself infuse every step of Zee’s journey, culminating in a story that, despite its short length, manages to be deeply emotional and thought-provoking.
Gameplay Mechanics & Systems
Europa is fundamentally a third-person action-adventure game with a strong emphasis on 3D platforming, puzzle-solving, and narrative exploration. Its core gameplay loop is designed to be a “peaceful experience,” prioritizing fluid movement and discovery over combat or high-stakes challenges.
The most distinctive mechanical feature is Zee’s Zephyr jetpack. This magical contraption allows Zee to jump, hover, and glide, building “power and momentum over time” by collecting glowing blue energy spheres scattered across the environment. Upgrades, acquired by finding hidden crystal stars, increase the jetpack’s capacity, enabling longer flights and greater heights. This “free-flowing movement” is central to the experience, described by critics as both “satisfying” and at times “bobbly and often ungainly,” yet endearing. Zee also glides automatically down hills and across bodies of water, fostering a sense of graceful, uninterrupted traversal.
While there’s no traditional “combat,” the world isn’t entirely without friction. Zee encounters “aggressive AI constructs,” such as “guardian turrets” and “robotic gardeners,” which shoot purple energy beams or launch proximity mines. These hazards, if hit, primarily result in a loss of jetpack energy, a brief moment of dizziness, or being knocked down and slowed. Crucially, Zee “can’t die,” reinforcing the game’s “zen” and “frictionless” design philosophy. However, this lack of genuine consequence was a point of contention for some reviewers, who found these encounters “annoying” and disruptive to the game’s otherwise tranquil flow, rather than adding meaningful challenge.
Puzzles in Europa are generally “simple” and “straightforward,” ranging from collecting wisps to unlock gates, to manipulating glowing cubes, or navigating parkour sequences over disappearing blocks. Their intent is less about intellectual challenge and more about encouraging players to explore the environment and engage with the world’s elements. While some found them “boring” initially, they do “get slightly more interesting near the end,” maintaining the game’s forgiving and accessible nature.
Character progression is minimal, focusing mainly on the aforementioned jetpack upgrades and the collection of emeralds. An “inconsistent” sketching mechanic allows Zee to draw various android animals and artifacts, adding a charming, albeit sometimes frustrating, layer of world documentation. The UI largely adheres to the “cozy game” ethos, with gentle pop-up tutorials for new mechanics and glowing guides for objectives. This intentional hand-holding ensures players are rarely lost or frustrated, though some critics felt it made the experience “too helpful.” A minor flaw noted was occasional “forced camera angles” that could detract from player control and immersion. The game’s relatively short playtime, around 3-4 hours, was viewed by some as a positive for a “bite-sized” experience, while others lamented its brevity.
World-Building, Art & Sound
Europa‘s most universally lauded aspect is its breathtaking world-building, art direction, and sound design, which collectively forge an exceptionally immersive and atmospheric experience. The game’s setting on Jupiter’s moon, Europa, is reimagined as a lush, terraformed paradise. Players are treated to a “gorgeous watercolor panorama” of vibrant natural landscapes: sweeping meadows, striking blue rivers, cascading waterfalls, snow-capped mountains, and even glimpses of an aurora-lit twilight. These pristine environments are juxtaposed with the melancholic beauty of a “fallen utopia”—moss-covered structures, monumental ruins, broken metal leviathans, and inscrutable domed structures that hint at a forgotten civilization.
The atmosphere is overwhelmingly serene, peaceful, and meditative, frequently described as a “deeply zen experience.” Yet, beneath this tranquility lies an “undeniably devastating” undercurrent, a “bittersweet joy” that emanates from witnessing such beauty blossoming amidst humanity’s mistakes. This duality creates a powerful sense of wonder tinged with a quiet sadness.
Visually, Europa‘s art direction is a masterclass in evoking Studio Ghibli’s aesthetic. The “stunning visuals” and “gorgeous environments” boast a “painterly art style” and “dreamlike landscapes” that are constantly screenshot-worthy. From the endearing designs of the automated gardeners (likened to wrapped candies or sea snails) to the unique “fusions of technology and biology” that populate the ecosystem, every visual element contributes to the game’s distinctive charm. The use of Unreal Engine 4 allowed for the creation of intricate and expansive biomes that truly feel alive, even in their emptiness.
Complementing the visuals is an evocative sound design and a “high-level instrumental musical score” by Matthew Thomason. The “soothing music” works in tandem with the visuals to enhance the emotional weight of each scene and deepen the player’s connection to Zee’s journey. Earl Fisher’s “excellent voice acting” for Adam’s diary entries provides a crucial human element, infusing the narrative with warmth and pathos. Together, these elements of world-building, art, and sound don’t merely provide a backdrop; they embody the “soul of Europa,” making the journey a truly transcendent mood piece and an effective mindfulness exercise.
Reception & Legacy
Upon its release, Europa received “generally favorable” reviews from critics, garnering a Metacritic score of 77/100 for PC and an OpenCritic average of 62% critics recommended. MobyGames aggregated a critical average of 72% based on 27 ratings. Scores varied, with publications like Try Hard Guides awarding a perfect 100%, praising its Ghibli-esque charm and relaxing atmosphere, while others like Gameliner, GameQuarter, Nintendo Life, Gameluster, and Edge gave scores as low as 50%, citing issues with length and perceived emptiness.
Positive reception consistently highlighted the game’s “stunning visuals,” “gorgeous landscapes,” and “atmospheric soundtrack,” alongside its “satisfying movement mechanics” and “intriguing mystery.” Many critics applauded its ability to serve as an “effective mindfulness exercise” and a “gorgeous, transcendent mood piece,” a welcome departure from more intense gaming experiences. The thoughtful environmental themes and the “heartfelt adventure” of Zee’s story were also frequently commended.
However, criticisms often revolved around the game’s brevity (its 3-4 hour playtime), which some felt was “too short” for the interesting world it established. The “frictionless” gameplay was a double-edged sword; while intended for relaxation, some found it “a bit too frictionless,” leading to repetitive or overly simple puzzles and a lack of engaging challenge. The enemies, though harmless, were occasionally cited as “annoying” interruptions to the game’s flow. Minor technical and design quirks, such as “clunky controls” (Nintendo Life), “inconsistent sketching mechanics” (Shacknews), and “forced camera angles” (TechRaptor), also factored into some lower scores.
As a recent release, Europa‘s commercial reception data is not yet fully detailed, but its price point of $14.99 on Steam indicates its positioning as an accessible indie title. Its legacy is still in its nascent stages, but it has quickly carved out a niche as a notable entry in the “art game” and “cozy game” movements. Its influence is primarily felt in its successful demonstration that a game can be profoundly moving and enjoyable without relying on traditional combat or complex mechanics. By leaning into atmospheric exploration and a powerful narrative delivered through environmental storytelling and collected lore, Europa contributes to the growing trend of games as contemplative experiences. Its strong ecological message also resonates deeply in contemporary discussions about climate change and humanity’s future, giving it a thematic weight that transcends mere entertainment.
Conclusion
Europa stands as a beautiful paradox: a serene and frictionless journey imbued with a deeply melancholic narrative. Novadust Entertainment, under Helder Pinto’s vision, has crafted an experience that is at once visually breathtaking, aurally captivating, and emotionally profound. While its relatively short runtime, simple puzzles, and minimal challenge might deter players seeking more traditional gameplay intensity, these elements are arguably intentional, fostering the very “zen” and meditative atmosphere that defines the game.
The true genius of Europa lies in its ability to marry effortless traversal with a weighty environmental message and a touching story of fatherhood and loss. Through the innocent eyes of Zee, players glide through a stunning, forgotten utopia, confronting the echoes of humanity’s past mistakes and pondering the potential for a more harmonious future. Despite minor mechanical rough edges and a narrative delivery that some found a bit too passive, Europa‘s strengths in art direction, sound design, and thematic depth far outweigh its flaws.
In the annals of video game history, Europa secures its place not as a revolutionary gameplay innovator, but as a poignant artistic statement. It is a testament to the power of indie development to deliver intimate, thought-provoking experiences that linger long after the credits roll. For those willing to embrace its gentle pace and absorb its visual poetry, Europa offers an unforgettable, Ghibli-esque flight that leaves a lasting impression on the heart and mind, a bittersweet reminder of our responsibilities to both our planet and to each other.