- Release Year: 2016
- Platforms: Android, iPad, iPhone, Linux, Macintosh, Nintendo Switch, PlayStation 4, Windows, Xbox One
- Publisher: Artifex Mundi sp. z o.o.
- Developer: House of Fables sp.j., The
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Hidden object, Item combining, Logic puzzles, Morality system
- Setting: Fantasy
- Average Score: 71/100

Description
Eventide 2: The Sorcerer’s Mirror is a first-person hidden object adventure set in a fantastical Slavic-inspired world, where players embark on a mystical journey to unravel the secrets of an ancient magical artifact. The game combines intricate hidden object scenes, logic puzzles, and an innovative item-combining mechanic, all while introducing a morality system that influences player choices within its enchanting narrative. Developed by House of Fables and published by Artifex Mundi, this sequel builds upon its predecessor’s foundation with enhanced gameplay elements while maintaining the series’ signature blend of folklore and puzzle-solving.
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Eventide 2: The Sorcerers Mirror Reviews & Reception
metacritic.com (66/100): Eventide 2 takes the standard Artifex Mundi point & click gameplay and tries to innovate a little.
steambase.io (79/100): Eventide 2: The Sorcerers Mirror has earned a Player Score of 79 / 100.
gamepressure.com (79/100): 79% STEAM Score All Reviews: Mostly Positive
opencritic.com (60/100): Eventide 2: Sorcerer’s Mirror is ranked in the -1th percentile of games scored on OpenCritic.
rgamereview.com : Eventide 2 has enough enjoyable game play. And a unique story that compels you through this cute fantasy adventure.
Eventide 2: The Sorcerer’s Mirror: Review
Introduction
In the crowded landscape of Hidden Object Puzzle Adventure (HOPA) games, Eventide 2: The Sorcerer’s Mirror stands as a testament to the power of cultural specificity and iterative refinement. As the sequel to 2015’s Eventide: Slavic Fable, developed by Poland’s House of Fables and published by genre titans Artifex Mundi, this 2016 release elevates its predecessor’s foundation with ambitious narrative branching and refined mechanics. Yet, while it enchants with its Slavic folklore-inspired world and engaging protagonist, it ultimately reveals itself as a solid, if imperfect, entry in a genre defined by repetition. This review dissects Eventide 2’s legacy, dissecting its narrative ambition, gameplay innovations, artistic merits, and place in the HOPA canon.
Development History & Context
Eventide 2 emerged from a confluence of artistic ambition and industrial pragmatism. Developed by House of Fables—a Polish studio with roots in animation—and published by Artifex Mundi (then cementing their status as HOPA’s standard-bearers), the project aimed to transcend the genre’s often formulaic constraints. Under Creative Director Adam Robaszyński-Janiec and Game Designer Katarzyna Michalak-Czechowska, the team sought to innovate within Artifex Mundi’s established engine, introducing a morality system and narrative choices to differentiate it from contemporaries like Enigmatis or Grim Legends.
Technologically, the game leveraged the era’s accessible middleware, prioritizing hand-painted aesthetics over graphical fidelity. Released on October 13, 2016, for Windows, it rapidly expanded to macOS, Linux, iOS, Android, and later consoles (Xbox One, PS4, Switch in 2017–2018). This multiplatform strategy reflected Artifex Mundi’s market dominance, capitalizing on the burgeoning casual gaming audience on mobile and the growing demand for narrative-driven adventures on consoles. The gaming landscape in 2016 saw HOPA games thriving on Steam’s casual section and mobile storefronts, with players increasingly valuing atmospheric storytelling over pure challenge. Eventide 2 positioned itself as a middle ground—accessible yet thematically rich.
Narrative & Thematic Deep Dive
The plot follows Mary Gilbert, the botanist protagonist from the first game, as she races to rescue her niece Jenny from Twardowski, an immortal sorcerer who kidnaps her during a mountain expedition. This rescue quest propels Mary through a forgotten village steeped in Slavic mythology, where she encounters a tapestry of characters drawn from folklore: the outlaw Yanosik, grieving villagers manipulated by Twardowski’s magical mirrors, and creatures like imps and ghosts. The narrative’s strength lies in its cultural authenticity, weaving actual Slavic legends (e.g., Twardowski’s Faustian bargain) into a relatable family drama.
Thematic depth emerges through Twardowski’s tragic complexity. He is not a pure villain but a tormented immortal seeking redemption through dark rituals, mirroring Slavic folklore’s moral ambiguity. Mary’s journey explores themes of sacrifice, familial bonds, and the corruption of memory—her botanical skills symbolizing nature’s purity against Twardowski’s unnatural magic. The branching narrative, a rarity in HOPA, allows players to make choices (e.g., sparing a character or using a paralytic herb) that alter character fates and story outcomes. However, these choices, while innovative, feel superficial, with limited impact on the main plot, reducing replayability beyond unlocking achievements. Dialogue is serviceable, elevated by Michael McConnohie’s narration, which lends gravity to Mary’s quest.
Gameplay Mechanics & Systems
Eventide 2 adheres to HOPA conventions but introduces meaningful refinements. The core loop combines hidden object scenes, logic puzzles, and item-based interactions across 30 diverse locations. Hidden object tasks are contextualized—e.g., gathering herbs for alchemy—which grounds them in Mary’s botanist identity. Puzzles, though familiar (rotary dials, pattern-matching), are polished, with an improved item-combining mechanic that feels more intuitive than the first game’s.
The standout innovation is the morality system, triggered during key moments. Players choose between ethical paths (e.g., healing an adversary or hindering them), with consequences ranging from minor dialogue shifts to altered endings. This injects personality but lacks teeth; choices rarely meaningfully challenge Mary’s progress. Difficulty tiers (Casual, Advanced, Expert, Custom) cater to novices and veterans, though even on Expert, the game remains approachable due to forgiving hint systems and visible interaction zones. Collectibles—herb cards for a Herbarium and imp cards for a bestiary—encourage exploration, though their integration feels tacked-on. Ultimately, the gameplay is engaging yet derivative, with moments of frustration (e.g., finicky object-click detection) but no true standout mechanics.
World-Building, Art & Sound
The game’s greatest triumph is its immersive Slavic-inspired world. Environments—from eerie blackwoods to misty mountain ruins—are rendered in vibrant, hand-painted detail, evoking Eastern European folk art. The village, ruled by Twardowski’s mirrors, is a character itself, with decaying architecture and glowing flora that hint at its magical decay. Creature design excels, imps and spirits appearing as grotesque yet whimsical hybrids of folklore and cartoonish charm.
Art direction emphasizes painterly textures and dynamic lighting, particularly in cutscenes, which use a sketchy, storybook aesthetic. While animations are rudimentary (e.g., floating items), they serve the casual tone. Sound design complements the visuals, with Arkadiusz Reikowski’s score blending melancholic folk melodies with ethereal synths that swell during tense moments. Voice acting, headlined by McConnohie’s authoritative narration, is professional, though secondary performances occasionally veer into melodrama. Together, these elements forge a cohesive atmosphere that feels both fantastical and intimate, transporting players to a realm where myths feel tangible.
Reception & Legacy
Upon release, Eventide 2 received a mixed-to-positive reception. Critics praised its art and narrative ambition but noted its adherence to genre tropes. Metacritic aggregated a score of 66 (Mixed), with Xbox-focused outlets like TrueAchievements (70%) and GameGrin (70%) lauding its innovations but criticizing limited replay value. Steam players rated it “Mostly Positive” (79%), citing its charm and accessibility, though some lamented its brevity (~4 hours) compared to the first game.
Commercially, it performed solidly as part of Artifex Mundi’s catalog, bolstered by multiplatform availability. Its legacy is twofold: it advanced HOPA by proving branching narratives viable in the genre, influencing later titles like Eventide 3: Legacy of Legends. Culturally, it preserved Slavic folklore in interactive media, a rarity outside niche strategy games. Yet, it remains overshadowed by Artifex Mundi’s flagship series (Enigmatis, Grim Legends), lacking their sustained impact. Its port to Nintendo Switch in 2023 underscores its enduring appeal as a budget-friendly, atmospheric adventure.
Conclusion
Eventide 2: The Sorcerer’s Mirror is a commendable sequel that refines its predecessor’s formula without revolutionizing it. Its Slavic world-building and narrative choices elevate it above typical HOPA fare, while polished gameplay and artistic direction deliver an enchanting experience. However, its short runtime, superficial morality system, and reliance on genre conventions prevent it from transcending its niche. For fans of folklore or casual adventures, it remains a worthy entry—a testament to House of Fables’ storytelling and Artifex Mundi’s prowess. Yet, in the grand tapestry of video game history, it stands as a polished thread in a larger, richer cloth: a solid, if not seminal, chapter in the evolution of narrative-driven HOPA games.