- Release Year: 2016
- Platforms: Linux, Luna, Macintosh, Nintendo Switch, PlayStation 4, Stadia, Windows Apps, Windows, Xbox One
- Publisher: ROCKFISH Games GmbH
- Developer: ROCKFISH Games GmbH
- Genre: Action, Aviation, Flight, Futuristic, Roguelike, Sci-fi, Shooter, Space flight, Vehicular combat
- Perspective: First-person
- Game Mode: Single-player
- Gameplay: Arcade-style, Aviation, Crafting, Exploration, Flight, Mining, Real-time combat, Resource gathering, Roguelike, Shooter, Space flight, Trading, Vehicular combat
- Setting: Futuristic, Sci-fi
- Average Score: 81/100
- VR Support: Yes

Description
Everspace is a single-player roguelike space combat and exploration game where players assume the role of a pilot navigating procedurally generated star systems. With fragmentary memories and a mysterious AI companion, they must uncover their origins while battling hostile forces, managing resources, and enduring permadeath that resets progress but allows for persistent upgrades. The game blends fast-paced arcade-style dogfighting with crafting, exploration, and risk-reward decisions across hazardous environments and factional conflicts.
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Everspace Reviews & Reception
metacritic.com (79/100): Everspace is one of the best space combat games on the market today. It’s fun, beautiful, and a blast to play.
opencritic.com (83/100): If you can get past Everspace’s few flaws, a game that merges the best parts of roguelikes and space shooters exposes itself. The game manages to stand on its own as a unique entity within both the above genres, so Everspace should have no problem finding an audience in the sea of modern roguelikes and space shooters.
monstercritic.com (81/100): Between its beautiful visuals, tight controls, and harrowing battles, Everspace is a must‑play game for lovers of space exploration and roguelikes.
gamepressure.com (83/100): Everspace is a space‑themed shooter game with roguelike elements and the first production by the team at Rockfish.
pcgamer.com : Shooting, looting and RPGing in space has rarely been this good.
Everspace: A Roguelike Rebirth of the Arcade Space Shooter
Introduction
In the crowded cosmos of modern space combat simulators, Everspace (2016) emerges not as another Elite Dangerous or Star Citizen aspirant, but as a defiant hybrid—a roguelike bullet hell draped in AAA-caliber visuals. Developed by Hamburg-based Rockfish Games, this trippy odyssey through procedurally generated nebulae fused FTL: Faster Than Light’s permadeath tension with Galaxy on Fire’s arcade dogfighting legacy. Our thesis? That Everspace revitalized space shooters by embracing death as a narrative device, transforming frustration into compulsive progression through a masterclass in risk-reward design.
Development History & Context
Studio Roots & Technological Ambition
Rockfish Games sprang from the ashes of Fishlabs (creators of Galaxy on Fire), founded by Michael Schade and Christian Lohr after their studio’s 2013 bankruptcy. Armed with industry veterans and a Kickstarter campaign that raised €448,000 in 2015, they gambled on Unreal Engine 4—a bold move for an indie team—to deliver next-gen visuals on a budget. The era’s space sim resurgence (No Man’s Sky, Rebel Galaxy) demanded differentiation: Rockfish sidestepped open-world bloat by focusing on tight, session-based runs with roguelike structure, a stark contrast to contemporaries’ endless grind.
Design Philosophy & Constraints
Technical limitations birthed innovation: procedural generation wasn’t just a feature but a necessity for replayability without AAA asset budgets. The team prioritized 6DOF (six degrees of freedom) controls, evoking classics like Descent, while simplifying systems for mass appeal——energy management pooled shields/weapons into one resource, and physics favored arcade immediacy over Newtonian realism. Early Access (2016) feedback refined balancing, transforming a niche concept into a genre-blending triumph.
Narrative & Thematic Deep Dive
Amnesia in the Void
Players embody Adam Roslin, a clone pilot haunted by fragmented memories of past lives, guided only by an enigmatic AI (ERA-3D). The plot unfolds via environmental storytelling—salvageable logs, cryptic transmissions—and episodic “memory triggers” upon death, revealing Roslin’s connection to factions like the tyrannical Okkar Empire. Narrative cohesion suffers