- Release Year: 2021
- Platforms: Linux, Macintosh, Windows
- Publisher: Star Garden Games
- Developer: Star Garden Games
- Genre: Puzzle
- Perspective: Fixed / flip-screen
- Game Mode: Single-player
- Gameplay: Point and select

Description
Factori is a puzzle game where players build and manage factories, mining resources, researching technologies, and automating production while defending against hostile aliens. Starting with basic tasks like chopping trees and mining ore, players progress to creating complex industrial systems, including solar fields, oil refining, and robotic logistics. The game supports cooperative multiplayer, allowing players to collaborate on massive factory projects.
Where to Buy Factori
PC
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ign.com : A well-oiled machine.
Factori Cheats & Codes
PC
Enter codes in the console by pressing ‘/’ or ‘~’ key.
| Code | Effect |
|---|---|
| /c game.player.teleport([x],[y]) | Teleports the player to the specified coordinates. |
| /c game.player.force.manual_mining_speed_modifier=100 | Increases manual mining speed. |
| /c game.player.force.manual_crafting_speed_modifier=100 | Increases manual crafting speed. |
| /c game.player.cheat_mode=true | Enables cheat mode for free and instant crafting. |
| /c game.player.insert{name=”infinity-chest”, count=100} | Adds the specified item to your inventory. |
| /c game.player.force.character_inventory_slots_bonus=80 | Increases inventory size by adding the specified number of inventory slots. |
| /c game.player.surface.peaceful_mode=true | Enables peaceful mode where biters won’t attack until provoked. |
| /c game.player.force.research_all_technologies() | Completes all researches. |
| /c game.player.zoom=0.1 | Zoom out further than usual. |
| /c game.always_day=true | Sets the game to always be daytime. |
| /c game.speed=2 | Sets the game speed. |
| /c game.forces[‘enemy’].kill_all_units() | Kills all biters. |
| /c game.player.insert{name=’internal-name’, count=1} | Spawns items. |
| /c game.player.force.laboratory_speed_modifier=100 | Increases laboratory research speed. |
| /c game.player.print(game.speed) | Prints the current game speed. |
| /c game.player.surface.always_day=BOOL | Stops any passage of time if set to true. |
| /c game.speed = X | Changes game speed. |
| /c game.player.surface.freeze_daytime(BOOL) | Stops the advancement of the time if true is passed. |
| /c game.player.force.reset() | Resets any modifiers to default. |
| /c game.player.surface.peaceful_mode=BOOL | Changes peaceful mode. |
| /c game.player.force.manual_mining_speed_modifier=X | Increases mining speed. |
| /c game.player.force.manual_crafting_speed_modifier=X | Increases crafting speed. |
| /c game.player.print({“”, “(“, game.player.position.x, “, “, game.player.position.y, “)”}) | Prints coordinates of your current position. |
| /c game.player.teleport({X, Y}) | Moves the player to the specified location. |
| /c game.player.selected.amount=7000 | Gives amount of resource present on the tile you’re hovering your mouse cursor over. |
| /c game.player.insert{name=”item”, count=100} | Gives number of specified item. |
| /c game.player.surface.clear_pollution() | Removes pollution. |
| /c game.map_settings.enemy_evolution.enabled=false | Disables enemy evolution. |
| /c game.map_settings.enemy_expansion.enabled=false | Disables enemy expansion. |
| /c game.forces[“enemy”].evolution_factor=0 | Sets biter evolution factor. |
| /editor | Toggles the map editor overlay. |
| /c game.map_settings.pollution.enabled=false | Turns off pollution. |
| /cheat | Researches all technologies, enables cheat mode. |
Switch
Enter codes in the console by pressing ‘/’ or ‘~’ key.
| Code | Effect |
|---|---|
| /cheat | Researches all technologies, enables cheat mode. |
| /editor | Toggles map editor. |
| /c game.player.zoom=0.2 | Zoom past usual bounds. |
| /c game.player.force.manual_mining_speed_modifier=1000 | Makes mining faster. |
| /c game.player.force.manual_crafting_speed_modifier=1000 | Makes crafting faster. |
| /c game.player.cheat_mode=true | Cheat mode, infinite crafting. |
| /c game.player.selected.amount=7000 | Gives amount of resource present on the tile you’re hovering your mouse cursor over. |
| /c game.player.insert{name=”item”, count=100} | Gives number of specified item. |
| /c game.speed=number | Changes game speed. |
| /c game.player.surface.always_day=true | Disables night. |
| /c game.player.surface.clear_pollution() | Removes pollution. |
Factori: A Masterclass in Factory-Building Perfection
Introduction
In the pantheon of factory-building games, Factori stands as a titan—a game so meticulously crafted, so addictively engaging, and so endlessly replayable that it has redefined the genre. Developed by the Czech studio Wube Software, Factori is more than just a game; it’s a testament to the beauty of automation, the thrill of optimization, and the sheer joy of watching a sprawling industrial empire come to life. From its humble beginnings as an Indiegogo campaign in 2013 to its full release in 2020 and the groundbreaking Space Age expansion in 2024, Factori has evolved into a masterpiece of game design, blending deep mechanics, emergent storytelling, and an unparalleled sense of player agency.
This review will dissect Factori in exhaustive detail, exploring its development history, narrative depth, gameplay systems, artistic vision, and lasting legacy. Whether you’re a seasoned engineer or a newcomer to the world of Nauvis, this analysis will illuminate why Factori is not just a game, but a landmark in interactive entertainment.
Development History & Context
The Birth of a Vision
Factori began as the brainchild of Michal Kovařík, who drew inspiration from Minecraft mods like IndustrialCraft and BuildCraft. The core idea was simple yet ambitious: create a game where players could build and automate factories from the ground up, with a focus on logistics, efficiency, and scalability. The game’s development started in mid-2012, and by 2013, Kovařík and his team launched an Indiegogo campaign to fund the project. The campaign exceeded its €17,000 goal, raising €21,626 and proving that there was a hungry audience for a game like Factori.
The early access phase, which began in February 2016, was a defining period for Factori. Unlike many early access titles that languish in development hell, Factori used this phase to refine its mechanics, expand its content, and foster a passionate community. The developers at Wube Software were transparent and responsive, regularly releasing “Friday Facts” blog posts that detailed their progress, challenges, and future plans. This open development approach not only built trust with players but also allowed the community to shape the game’s evolution.
Technological Constraints and Innovations
Factori was built with a custom engine designed to handle the game’s unique demands. The engine had to support massive, player-created factories with thousands of moving parts, fluid simulations, and complex logistics networks—all while maintaining smooth performance. The developers faced significant challenges in optimizing the game, particularly in managing the computational load of large-scale factories. Solutions like chunk-based rendering and efficient pathfinding algorithms were implemented to ensure that even the most sprawling bases could run smoothly.
One of the most notable technological innovations in Factori is its modding support. The game’s Lua-based modding API allowed players to create everything from minor quality-of-life improvements to total conversion mods. This modding ecosystem not only extended the game’s lifespan but also served as a testing ground for features that would later be integrated into the base game. For example, the Space Exploration mod, which inspired the Space Age expansion, introduced interplanetary travel and resource management mechanics that were later refined and officially adopted.
The Gaming Landscape at Release
When Factori officially launched on August 14, 2020, it entered a gaming landscape dominated by battle royales, open-world RPGs, and live-service games. Yet, it carved out a niche for itself as a deep, single-player (and multiplayer) experience that rewarded patience, creativity, and problem-solving. The game’s release was met with critical acclaim, with reviewers praising its depth, polish, and addictive gameplay loop. PC Gamer called it “a manufacturing masterpiece,” while Rock Paper Shotgun hailed it as “the end of management games.”
The success of Factori also reflected a broader trend in the gaming industry: the rise of “chill-out” games that offered players a sense of control and accomplishment without the pressure of competitive multiplayer or time-limited events. Games like Stardew Valley, Minecraft, and Satisfactory had already proven that there was a market for relaxing, creative experiences, and Factori fit perfectly into this category.
Narrative & Thematic Deep Dive
The Excuse Plot That Isn’t
At first glance, Factori’s narrative is minimalistic. You play as an engineer who crash-lands on an alien planet and must build a rocket to escape. The tutorial provides a brief framing device, but the game’s primary mode, Freeplay, largely ignores this setup in favor of sandbox-style gameplay. However, this apparent lack of narrative depth is deceptive. Factori’s storytelling is emergent, arising from the player’s interactions with the world and the challenges they overcome.
The game’s true narrative is one of progress and mastery. Every new technology unlocked, every factory expanded, and every biter nest defeated tells a story of human (or robotic) ingenuity in the face of adversity. The planet of Nauvis is not just a setting; it’s a character in its own right, with its resources, terrain, and hostile fauna shaping the player’s journey. The biters, spitters, and worms are not mere obstacles but symbols of nature’s resistance to industrialization—a theme that resonates deeply in an era of climate change and environmental degradation.
The Lore of Factori: Player Theories and Developer Hints
While Factori’s official lore is sparse, the community has filled in the gaps with theories and interpretations. One popular theory, posted on Reddit in 2016, suggests that the player character is not a human engineer but a drone programmed to colonize planets and prepare them for resource extraction. This theory is supported by the player’s ability to craft advanced machinery without prior knowledge, their lack of biological needs (no hunger, thirst, or sleep), and the game’s ending, where the player launches a rocket to send another drone to a new planet.
The developers have remained deliberately vague about the game’s lore, allowing players to project their own interpretations onto the experience. This ambiguity is a strength, as it encourages players to engage with the game on a deeper level, crafting their own narratives as they build their factories.
Themes of Industrialization and Environmentalism
Factori is, at its core, a game about industrialization. The player’s journey mirrors the real-world progression of human industry, from manual labor to automation, from coal-powered steam engines to nuclear reactors. The game’s mechanics reinforce this theme, with pollution serving as a constant reminder of the environmental cost of progress. The biters, who attack the player’s factory in response to pollution, embody nature’s retaliation against unchecked industrialization.
This theme is further explored in the Space Age expansion, where the player travels to new planets, each with its own environmental challenges. Vulcanus, a volcanic planet, forces the player to adapt to extreme heat and lava flows, while Gleba’s lush jungles require careful resource management to avoid spoilage. These planets serve as metaphors for the different ways in which industrialization can interact with the environment, from exploitation to symbiosis.
Gameplay Mechanics & Systems
The Core Loop: Mining, Crafting, and Automating
Factori’s gameplay is built around a simple but deeply satisfying core loop: mine resources, craft items, and automate production. The game begins with the player manually mining iron ore and coal, smelting the ore into plates, and crafting basic tools and machinery. As the player progresses, they unlock new technologies that allow for greater automation, from conveyor belts and inserters to assembly machines and robots.
This progression is carefully balanced to ensure that the player is constantly challenged but never overwhelmed. Early-game mechanics like burner inserters and stone furnaces are simple but effective, while late-game technologies like nuclear power and logistic networks require careful planning and optimization. The game’s tech tree is designed to encourage experimentation, with multiple paths to success and no single “correct” way to build a factory.
Combat and Defense: The Biter Threat
While Factori is primarily a factory-building game, combat plays a significant role in the experience. The planet’s native fauna—biters, spitters, and worms—are hostile to the player and will attack the factory in response to pollution. This forces the player to balance industrial expansion with defense, creating walls, turrets, and other fortifications to protect their base.
The combat mechanics are deceptively deep. Early-game weapons like pistols and shotguns are effective against small groups of biters, but as the game progresses, the player must upgrade to more advanced weaponry like flamethrowers, tanks, and artillery. The biters also evolve over time, becoming faster, tougher, and more numerous, which adds a layer of strategic depth to the game. Players must constantly adapt their defenses to keep up with the growing threat, whether by upgrading their turrets, expanding their walls, or using more advanced tactics like artillery trains.
Multiplayer and Modding: Extending the Experience
Factori’s multiplayer mode allows players to collaborate (or compete) in building factories, adding a social dimension to the game. Multiplayer servers can be set up to allow for cooperative play, where players share resources and technology, or competitive play, where players vie for control of the map. The game’s multiplayer mechanics are robust, with support for dedicated servers and a variety of customization options.
Modding is another key feature of Factori, with the game’s Lua-based API allowing players to create and share their own content. The modding community has produced a staggering array of mods, from minor tweaks to total conversions. Some of the most popular mods include Bob’s Mods, which adds new resources and technologies, and Angel’s Mods, which overhauls the game’s logistics and production systems. The developers have also embraced modding, with several modders joining the team to work on official expansions like Space Age.
The Space Age Expansion: A New Frontier
The Space Age expansion, released in October 2024, represents the culmination of Factori’s evolution. The expansion introduces four new planets—Vulcanus, Fulgora, Gleba, and Aquilo—each with unique resources, challenges, and mechanics. Players must build space platforms to travel between planets, manage interplanetary logistics, and adapt to the environmental conditions of each world.
Vulcanus, a volcanic planet, requires players to refine lava into usable resources, while Gleba’s agricultural focus introduces spoilage mechanics that force players to manage their production lines carefully. Fulgora’s lightning storms and alien ruins provide a unique challenge, and Aquilo’s frozen oceans and ammonia seas test the player’s ability to adapt to extreme conditions. The expansion also introduces new enemies, like the Demolishers of Vulcanus and the Pentapods of Gleba, which require advanced weaponry and tactics to defeat.
The Space Age expansion is a masterclass in game design, seamlessly integrating new mechanics while staying true to Factori’s core gameplay loop. It’s a testament to the developers’ ability to innovate while maintaining the game’s identity.
World-Building, Art & Sound
The Planet of Nauvis: A Living, Breathing World
Factori’s world-building is subtle but effective. The planet of Nauvis is a procedurally generated landscape filled with resources, forests, and lakes, each with its own unique characteristics. The game’s art style is a blend of dieselpunk and industrial aesthetics, with machinery that looks both functional and stylish. The biters and other alien creatures are designed to be both threatening and believable, with animations that convey their aggression and hostility.
The game’s sound design is equally impressive, with a dynamic soundtrack that adapts to the player’s actions. The music shifts from calm and ambient during peaceful moments to tense and driving during combat, creating a sense of immersion that few games can match. The sound effects—from the clanking of machinery to the roar of biters—are meticulously crafted to enhance the game’s atmosphere.
The Space Age Planets: A Visual and Auditory Feast
The Space Age expansion introduces four new planets, each with its own distinct visual and auditory identity. Vulcanus is a fiery hellscape of lava and smoke, with a soundtrack that emphasizes the planet’s volcanic activity. Fulgora’s lightning storms are accompanied by crackling thunder and eerie ambient music, while Gleba’s lush jungles are filled with the sounds of alien wildlife. Aquilo’s frozen oceans and ammonia seas are accompanied by a haunting, otherworldly score that underscores the planet’s isolation and hostility.
The expansion’s art direction is a triumph, with each planet featuring unique structures, resources, and environmental effects. The space platforms, which serve as the player’s hub for interplanetary travel, are a particular highlight, with their sleek, futuristic design contrasting with the industrial aesthetic of Nauvis.
Reception & Legacy
Critical and Commercial Success
Factori was met with universal acclaim upon its release, with critics praising its depth, polish, and addictive gameplay. The game holds a Metacritic score of 90/100 for the PC version and 76/100 for the Nintendo Switch port. Reviewers highlighted the game’s satisfying progression, emergent storytelling, and unparalleled sense of accomplishment.
Commercially, Factori has been a runaway success, selling over 3.5 million copies by December 2022. The game’s popularity has only grown with the release of the Space Age expansion, which sold over 400,000 copies in its first week. The expansion’s critical reception was equally positive, with PC Gamer calling it “an astounding creation, every bit as unique and absorbing as the game it so cleverly extends and embellishes.”
Influence on the Genre
Factori’s influence on the factory-building genre cannot be overstated. The game’s success has inspired a wave of similar titles, from Satisfactory to Dyson Sphere Program, each attempting to capture the magic of Factori’s automation and logistics. The game’s modding community has also had a significant impact, with mods like Space Exploration and Krastorio 2 pushing the boundaries of what’s possible in the genre.
Beyond its direct influence on other games, Factori has also had a cultural impact. The game’s addictive gameplay and deep mechanics have earned it the nickname “Cracktorio,” a testament to its ability to consume players’ time and attention. The game has even been embraced by the tech industry, with Shopify co-founder Tobias Lütke allowing his employees to expense their purchases of Factori as a business tool.
Awards and Recognition
Factori has received numerous awards and nominations, including a nomination for “Most Fun with a Machine” at the 2018 Steam Awards and a nomination for “Best Debut Game” at the 17th British Academy Games Awards. The game’s soundtrack, composed by Daniel James Taylor and Petr Wajsar, was also nominated for “Music Supervision – Video Game” at the 15th Hollywood Music in Media Awards.
The game’s legacy is further cemented by its inclusion in academic research, with over 1,000 citations in scholarly works. Factori has been studied for its game design, its modding community, and its impact on player behavior, making it one of the most analyzed games in recent memory.
Conclusion: A Masterpiece of Game Design
Factori is more than just a game; it’s a masterclass in game design, a testament to the power of emergent storytelling, and a celebration of human ingenuity. From its humble beginnings as an Indiegogo campaign to its status as a genre-defining classic, Factori has captivated players with its depth, polish, and unparalleled sense of accomplishment.
The game’s core loop—mine, craft, automate—is simple but endlessly satisfying, with each new technology unlocked and each factory expanded serving as a testament to the player’s creativity and problem-solving skills. The combat mechanics add a layer of strategic depth, forcing players to balance industrial expansion with defense, while the multiplayer and modding communities extend the game’s lifespan far beyond its base content.
The Space Age expansion is the perfect capstone to Factori’s evolution, introducing new planets, mechanics, and challenges while staying true to the game’s core identity. It’s a testament to the developers’ ability to innovate while maintaining the game’s essence, and it cements Factori’s place as one of the greatest games of all time.
In the end, Factori is a game about progress—about taking raw materials and turning them into something greater, about overcoming challenges and adapting to new environments, and about the sheer joy of creation. It’s a game that rewards patience, creativity, and perseverance, and it’s a game that will continue to inspire players for years to come.
Final Verdict: 10/10 – A Timeless Masterpiece