- Release Year: 2024
- Platforms: Windows
- Publisher: Kodansha Ltd.
- Developer: ginolabo
- Genre: Role-playing (RPG)
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Cards, Deck Building, Roguelite, Tiles, Turn-based
- Setting: Fantasy
- Average Score: 84/100

Description
Fairy Tail: Dungeons is a deck-building roguelite RPG set in the vibrant fantasy world of the Fairy Tail manga and anime. Players explore procedurally generated dungeons, battling enemies and bosses using a turn-based card system, with a side-view perspective and anime-inspired artwork. The game features a roster of beloved characters from the series, each with unique abilities, and blends strategic depth with accessible gameplay, making it appealing to both fans of the franchise and newcomers to the genre.
Gameplay Videos
Where to Buy Fairy Tail: Dungeons
PC
Fairy Tail: Dungeons Guides & Walkthroughs
Fairy Tail: Dungeons Reviews & Reception
metacritic.com (85/100): A triumphant return to form for the series.
game8.co (84/100): Amidst a string of lackluster Fairy Tail games, FAIRY TAIL: DUNGEONS breaks the mold, delivering an experience that truly does the series justice.
rpgamer.com : Though it lacks the teeth and depth of Slay the Spire, it still provides a great package with a good deal of replayability.
web.phenixxgaming.com (90/100): Fairy Tail Dungeons might be one of the best deck builders that has been released all year.
shacknews.com (80/100): Fairy Tail: Dungeons is a perfect way to revisit the series in small, but satisfying portions.
Fairy Tail: Dungeons: A Roguelike Deckbuilder That Captures the Spirit of the Guild
Introduction
In the vast and often treacherous landscape of anime-to-video game adaptations, Fairy Tail: Dungeons emerges as a rare gem—a title that not only respects its source material but also carves out its own identity within the crowded roguelike deckbuilder genre. Developed by the indie studio ginolabo and published by Kodansha, this game is a testament to how a passionate team can breathe new life into a beloved franchise. With its pixel-art aesthetic, Celtic-inspired soundtrack, and a combat system that balances accessibility with strategic depth, Fairy Tail: Dungeons offers a refreshing take on the Fairy Tail universe, one that will appeal to both fans of the series and enthusiasts of the genre.
Development History & Context
Fairy Tail: Dungeons is the first of three indie games greenlit by Hiro Mashima, the creator of Fairy Tail, as part of the Fairy Tail Indie Game Guild initiative. This contest aimed to foster creativity within the fanbase, allowing indie developers to craft unique experiences using the Fairy Tail IP. ginolabo, a small studio with prior experience in developing Soulvars, a turn-based RPG, took on the challenge of adapting Fairy Tail into a roguelike deckbuilder—a genre that has seen a resurgence in recent years thanks to titles like Slay the Spire and Monster Train.
The game was developed using the Unity engine, a choice that allowed the team to focus on gameplay mechanics and artistic direction without being bogged down by technical constraints. The development cycle was relatively short, with the game releasing on August 26, 2024, for PC via Steam, followed by a Nintendo Switch port in January 2026. This quick turnaround is impressive, especially considering the polish and attention to detail evident in the final product.
Hiro Mashima’s involvement extended beyond mere approval; he invested 10 million yen (approximately $70,000) into the project, a testament to his belief in the team’s vision. This financial backing, combined with the creative freedom granted by Kodansha, allowed ginolabo to craft a game that feels authentic to the Fairy Tail universe while also standing on its own merits.
Narrative & Thematic Deep Dive
Fairy Tail: Dungeons takes place within a mysterious dungeon that suddenly appears beneath the Fairy Tail guild hall. The premise is simple yet effective: Natsu Dragneel and his Exceed companion, Happy, stumble upon the dungeon and are immediately stripped of their powers. They are rescued by Labi, another Exceed who resembles Happy, and tasked with navigating the dungeon’s depths to rescue Labi’s missing friend. This setup serves as a clever narrative device to explain why the characters, who are typically overpowered in the anime, must rely on deckbuilding mechanics to progress.
The story is lightweight but engaging, serving as a vehicle for the gameplay rather than a deep narrative experience. It captures the essence of Fairy Tail’s signature tropes—friendship, perseverance, and the power of teamwork—while introducing a mystery that keeps players invested. The dungeon itself is a living entity, sapping the intruders of their powers and forcing them to adapt, a theme that resonates with the roguelike genre’s emphasis on adaptation and resilience.
Character interactions are a highlight, with familiar faces from the guild making appearances throughout the dungeon. These encounters are brief but meaningful, offering glimpses into the characters’ personalities and relationships. For fans of the series, these moments are a delight, while newcomers will appreciate the game’s ability to convey character dynamics without requiring prior knowledge.
Thematically, Fairy Tail: Dungeons explores the idea of memory and identity. The dungeon’s ability to strip characters of their powers mirrors the amnesia-like state that forces them to relearn their abilities through cards. This thematic thread is woven into the gameplay, as players must strategically rebuild their decks to regain their strength, much like the characters themselves.
Gameplay Mechanics & Systems
At its core, Fairy Tail: Dungeons is a turn-based, deckbuilding roguelike. Players select a character—each with their own unique playstyle—and navigate a procedurally generated dungeon. The dungeon is presented in a board game-like format, with players moving across a grid of nodes that represent encounters, treasure chests, shops, and events. Each run is limited by a lantern’s light, which dictates how many nodes can be explored before a boss battle is triggered.
Combat and Deckbuilding
Combat is where Fairy Tail: Dungeons truly shines. Each turn, players draw four cards from their deck and must strategically play them using a limited pool of action points (typically three, though this can be increased). Cards are divided into three categories: attacks, defenses, and support abilities. The goal is to balance offense and defense while setting up powerful combos known as “Magic Chains.”
Magic Chains are a standout feature, allowing players to link specific cards for enhanced effects. For example, playing a fire attack followed by a wind attack might trigger a chain that deals bonus damage. These combos add a layer of depth to the deckbuilding, encouraging players to experiment with different card combinations. The system is intuitive yet rewarding, making each run feel unique.
The game also introduces a redraw mechanic, allowing players to discard their hand for a small health cost. This feature is crucial for recovering from bad draws and setting up Magic Chains, adding a tactical element to each turn.
Character Progression
Each character in Fairy Tail: Dungeons has a distinct playstyle that reflects their abilities in the anime. Natsu, for instance, is a balanced all-rounder with a mix of offensive and defensive cards, while Lucy specializes in summoning celestial spirits for support and healing. Gray, on the other hand, focuses on defensive strategies, using ice-based attacks to control the battlefield. Erza is a high-damage dealer, and Wendy provides support with healing and buffs.
Progression is handled through a skill tree that is randomized at the start of each run. Players earn resources (Lacrima) by exploring the dungeon, which can be spent to unlock new abilities, stat boosts, and additional Magic Chains. This system ensures that no two runs are alike, as players must adapt their strategies based on the available upgrades.
Solo vs. Team Dungeons
The game is divided into two main modes: solo dungeons and team dungeons. Solo dungeons serve as a tutorial of sorts, allowing players to familiarize themselves with a character’s playstyle and build a deck. Once a player completes a solo run, they can save their deck to a “Tome of Remembrance,” which can then be used in team dungeons.
Team dungeons are where the game truly comes alive. Players select three characters and their saved decks, then navigate a more complex dungeon filled with tougher enemies and bosses. The team dynamic adds a layer of strategy, as players must consider the order in which they play their characters’ cards to maximize buffs and debuffs. This mode also features more story content and character interactions, making it the highlight of the experience.
Boss Battles and Challenges
Boss battles are a test of both strategy and adaptability. Each boss has unique mechanics that require players to adjust their tactics on the fly. Some bosses, for example, will unleash devastating attacks unless the player meets certain conditions, such as dealing a set amount of damage in a single turn or activating a specific Magic Chain. These challenges add tension to the combat, forcing players to think critically about their card choices.
World-Building, Art & Sound
Fairy Tail: Dungeons takes a bold departure from the anime’s traditional art style, opting instead for a pixel-art aesthetic that is both charming and distinctive. The dungeon’s dark, labyrinthine design contrasts beautifully with the vibrant, teal-colored Lacrima that powers the characters’ abilities. This visual contrast enhances the game’s atmosphere, making the dungeon feel like a living, breathing entity.
The character sprites are meticulously crafted, capturing the essence of each Fairy Tail character while adapting them to the pixel-art style. Natsu’s fire-based attacks, for example, are rendered with a dynamic flair, while Lucy’s celestial spirits are depicted with a whimsical touch. The attention to detail is evident in every animation, from the way characters move to the effects of their abilities.
The soundtrack, composed by Hiroki Kikuta of Secret of Mana fame, is a standout feature. Kikuta’s Celtic-inspired compositions perfectly complement the game’s fantasy setting, with tracks that range from upbeat battle themes to haunting dungeon melodies. The music is repetitive at times, but the quality of the compositions ensures that it never becomes grating.
Sound design is equally impressive, with each card play accompanied by satisfying audio cues. The lack of voice acting is noticeable but not detrimental, as the game’s visual and auditory elements work together to create an immersive experience.
Reception & Legacy
Fairy Tail: Dungeons was met with generally favorable reviews upon release, with critics praising its accessible yet deep gameplay, charming pixel-art style, and faithful adaptation of the Fairy Tail universe. The game holds a Metacritic score of 79, based on seven critic reviews, and a user score of 6.1, indicating a mixed but largely positive reception.
Critics highlighted the game’s ability to appeal to both fans of the series and newcomers to the genre. RPGFan described it as “Baby’s First Roguelike,” noting its accessibility while also acknowledging its strategic depth. RPGamer praised the game’s variety of playable characters and its ability to capture the spirit of Fairy Tail, though it noted that the game lacks the depth to become a long-term obsession.
The game’s legacy is still unfolding, but its success has already had an impact on the Fairy Tail franchise. The Fairy Tail Indie Game Guild initiative has demonstrated the potential for indie developers to create compelling experiences within established IPs, and Fairy Tail: Dungeons serves as a shining example of this approach.
Conclusion
Fairy Tail: Dungeons is a triumph of indie game development—a title that successfully blends the charm of Fairy Tail with the strategic depth of a roguelike deckbuilder. Its pixel-art aesthetic, Celtic-inspired soundtrack, and innovative Magic Chain system make it a standout entry in the genre. While it may not offer the same level of depth as Slay the Spire, its accessibility and faithful adaptation of the source material make it a must-play for fans of Fairy Tail and deckbuilding enthusiasts alike.
The game’s greatest strength lies in its ability to capture the spirit of the guild, offering a experience that feels both fresh and familiar. Whether you’re a longtime fan of the series or a newcomer to the world of Fairy Tail, Fairy Tail: Dungeons is a journey worth taking.
Final Verdict: 8.5/10 – A charming and strategic deckbuilder that captures the essence of Fairy Tail while standing on its own merits.