Fallout: New Vegas – Ultimate Edition

Description

Fallout: New Vegas – Ultimate Edition is the complete package of the critically acclaimed RPG set in the post-nuclear Mojave Desert, where players control the Courier—a wasteland courier shot in the head, left for dead, and rising to pursue their assailants amid warring factions, moral dilemmas, and survival challenges, enhanced by all expansions like Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier’s Stash, and Gun Runners’ Arsenal for expanded stories, weapons, and gameplay.

Gameplay Videos

Where to Buy Fallout: New Vegas – Ultimate Edition

PC

Fallout: New Vegas – Ultimate Edition Free Download

Fallout: New Vegas – Ultimate Edition Cracks & Fixes

Fallout: New Vegas – Ultimate Edition Mods

Fallout: New Vegas – Ultimate Edition Guides & Walkthroughs

Fallout: New Vegas – Ultimate Edition Reviews & Reception

metacritic.com (80/100): Generally Favorable. One of the best games to the series and an All-time Classic.

mobygames.com (85/100): Fallout New Vegas: Ultimate Edition is a great way to save money when it comes to purchasing expansions and these expansions are well worth it.

mgrgaming.com : Fallout New Vegas: Ultimate Edition truly is the best value for money, it gives you everything that this beautiful world has to offer.

stash.games (87/100): It’s just a fantastic open world narrative with fun characters, iconic locations, great side quests, and real flexibility for roleplaying.

Fallout: New Vegas – Ultimate Edition Cheats & Codes

PC

Press the backquote (`) or tilde (~) key while in-game (unpaused) to open the console. Type the command at the prompt (|) and press Enter. The game pauses and camera freezes during input.

Code Effect
help Displays list of console commands
tgm Enables God mode: infinite health, ammo, no encumbrance
tdm Activates Demigod mode: infinite health and encumbrance, finite ammo
tfc Toggles free camera on/off
tm Toggles menus and HUD/UI on/off
tcl Toggles no-clip/collision mode
tmm 1 Adds all map markers
tmm 0 Removes all map markers
killall Kills all nearby non-invincible NPCs and animals
caqs Completes all quests
advlevel Advances player level by 1
player.resethealth Restores player health and limb health
player.additem 0000000f 200 Adds 200 bottle caps to inventory
player.additem 0015FD5C 1 Adds 1 Chinese Stealth Armor to inventory
player.additem 001465A6 1 Adds 1 Debug MegaPistol to inventory
player.placeatme 69EE6 Spawns ammo item box
player.placeatme 69EE7 Spawns armor item box
player.placeatme 69EE8 Spawns books item box
player.placeatme 69EE9 Spawns misc item box
player.placeatme 69EEA Spawns potions item box
player.placeatme 8F7B9 Spawns weapons item box
ShowBarberMenu Opens barber menu to change hair
ShowPlasticSurgeonMenu Opens plastic surgeon menu to change face
SexChange Changes player gender
removefromallfactions Removes player from all factions
player.srm Repairs selected items
unlock Unlocks selected lock or terminal
resurrect Resurrects selected dead NPC
kill Kills selected NPC or enemy
tdt Toggles debug display
tg Toggles grass
tlv Toggles leaves
activate Activates selected object (e.g., opens door)
coc DevArmory Teleports to developer test room/armory

Fallout: New Vegas – Ultimate Edition: Review

Introduction

In the irradiated expanse of the Mojave Wasteland, where the neon glow of a resurrected Las Vegas pierces the perpetual twilight of nuclear fallout, Fallout: New Vegas – Ultimate Edition stands as a monument to player agency, moral ambiguity, and unyielding ambition. Released in 2012 as the definitive compilation of Obsidian Entertainment’s 2010 masterpiece, this edition bundles the base game with all six DLCs—Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier’s Stash, and Gun Runners’ Arsenal—delivering over 100 hours of emergent storytelling in a world teeming with consequence. As a game journalist and historian, I’ve dissected countless post-apocalyptic RPGs, but none capture the essence of the Fallout series’ origins quite like New Vegas. Its legacy endures not despite its flaws, but because of them: a raw, unfinished diamond forged in the fires of rushed development, now polished by patches and community mods into one of gaming’s greatest achievements. Thesis: Fallout: New Vegas – Ultimate Edition is the pinnacle of open-world RPG design, where every choice ripples across a richly factionalized Mojave, proving that narrative depth and mechanical freedom can eclipse graphical fidelity and technical polish.

Development History & Context

Fallout: New Vegas emerged from the ashes of Black Isle Studios’ canceled Van Buren project, with Obsidian Entertainment—founded by ex-Black Isle veterans like Josh Sawyer (project director), Tim Cain, and Leonard Boyarsky—tasked by Bethesda Softworks to craft a spin-off just two years after Fallout 3‘s 2008 triumph. Announced in April 2009, development spanned a mere 18 months, an extraordinarily tight timeline for a AAA title on the aging Gamebryo engine (also used for Fallout 3 and Oblivion). Sawyer, drawing from Fallout 2‘s West Coast roots, envisioned a tale of “greed and excess” inspired by 1950s Las Vegas history, Mad Max’s wasteland grit, and the Mojave’s real-world geology—USGS data and Sawyer’s own photos of Red Rock Canyon shaped the map.

Bethesda provided assets from their canceled Alien RPG pitch, allowing Obsidian to repurpose them without disrupting pipelines. The result? A game that refined Fallout 3‘s first-person shooter-RPG hybrid into something more dialogue-driven and choice-heavy, with 65,000+ lines of recorded voice acting (a Guinness record). Technological constraints abounded: console dev kits arrived late, forcing the Strip’s division into loading-screen segments; Havok physics strained optimization; and rushed QA left launch riddled with glitches. The 2010 gaming landscape—dominated by Mass Effect 2, Red Dead Redemption, and Assassin’s Creed: Brotherhood—demanded open-world innovation, and New Vegas delivered factions over fetch quests, karma over good/evil binaries. The Ultimate Edition (2012) arrived post-patches, bundling DLCs led by Chris Avellone, transforming bugs into badges of authenticity for a team that prioritized soul over seamlessness.

Narrative & Thematic Deep Dive

Plot Synopsis: From Shallow Grave to Hoover Dam

The Courier’s odyssey begins in medias res: ambushed near Goodsprings by Benny (Matthew Perry) and Great Khans, shot in the head, and buried alive—only for Securitron Victor to intervene, delivering you to Doc Mitchell. Act I (Ain’t That a Kick in the Head through Ring-a-Ding-Ding!) traces Benny’s trail via Primm’s convicts, Nipton’s Legion massacre (Vulpes Inculta’s chilling lottery), Novac’s sniper Manny Vargas, and Boulder City’s Khan standoff, culminating in a Strip confrontation amid Mr. House’s Lucky 38 summons.

Act II branches into faction arcs: NCR (Things That Go Boom to You’ll Know It When It Happens) woos Boomers, defuses Freeside’s Kings, and dismantles threats like Omertas and Brotherhood of Steel; Legion (Render Unto Caesar to Arizona Killer) demands Securitron vault sabotage, House’s assassination, and President Kimball’s murder; House (The House Always Wins) upgrades his army via the Platinum Chip; Independent/Yes Man (Wild Card) usurps all via Benny’s reprogrammed Securitron. Act III converges at Hoover Dam’s Second Battle, yielding four endings: NCR annexes the Mojave democratically (yet bureaucratically); Legion enslaves it Roman-style; House enforces technocratic independence; or you rule via Securitrons.

DLCs form a meta-arc: Dead Money traps you in Sierra Madre’s heist with ghosts of greed; Honest Hearts pits tribal faiths in Zion; Old World Blues satirizes Big MT’s mad science (your brain/heart/spine harvested!); Lonesome Road confronts Ulysses over the Divide’s apocalypse.

Themes: Power, Legacy, and Moral Trade-Offs

New Vegas interrogates imperialism (NCR‘s expansionism mirroring U.S. manifest destiny), authoritarianism (Caesar’s tumor-ridden tyranny vs. House’s cryogenic elitism), and anarchy (Independent Vegas as chaotic freedom). No “Jesus/Hitler” binaries—NCR troopers extort locals, Legion offers brutal order, House hoards pre-War wonders selfishly. Player choices humanize factions: broker Boomers’ B-29 revival or assassinate Pearl? Reputation tracks (idolized/shunned) spawn assassins or allies, echoing Fallout 2‘s nuance. DLCs deepen this: Old World Blues‘ humor skewers transhumanism; Ulysses embodies flags, roads, and unintended consequences. At 2281—post-Fallout 2, pre-Fallout 4/TV series (2296)—it cements the Mojave’s Myth Arc, influencing Fallout 76‘s NCR decline.

Gameplay Mechanics & Systems

New Vegas evolves Fallout 3‘s S.P.E.C.I.A.L. (Strength, Perception, etc.) into a symphony of loops: level to 50 (60 with DLC), allocate 13 skills (Barter to Survival), perks every even level (e.g., Rapid Reload). V.A.T.S. refines targeting with iron sights, movement penalties, and ammo weight in Hardcore Mode (hunger/thirst/sleep/dehydration cripple limbs permanently; companions die forever).

Core Loops and Combat

Exploration yields quests (100+ hours per IGN), crafting at benches (repair sans level caps, ammo recipes via Survival), gambling mini-games. Combat blends FPS (81 weapons, mods like scopes) with melee/explosives; DLCs add GRA’s arsenal. Faction rep gates quests—help NCR, Kings shun you. UI shines via Pip-Boy 3000: radial menus, radio (1940s-90s tunes), dynamic map fast-travel.

Innovations and Flaws

Iron sights, companion AI (e.g., Boone’s spotting), Hardcore survival evoke grizzled Mojave thriving. Bugs persist (disappearing foes, crashes on load), but Ultimate Edition patches mitigate. Innovative: dialogue checks (Speech 50 haggles discounts), trait system (e.g., Survivalist crafts food). Flawed: clunky inventory, pathfinding glitches—yet mods fix them, proving resilience.

Mechanic Innovation Impact
Reputation Faction-specific (Liked/Idolized) Emergent alliances/assassins
Crafting Benches, recipes Self-sufficiency sans grinding
Hardcore Mode Weighted ammo, needs True survival RPG
V.A.T.S. Limb targeting, AP costs Tactical depth in chaos

World-Building, Art & Sound

The Mojave sprawls authentically: USGS-informed deserts dotted with Joshua trees, kitschy landmarks (giant dinosaur at Novac), Googie casinos on the Strip (neon-drenched Gomorrah, Tops). Freeside’s squalor contrasts Lucky 38’s opulence; Hoover Dam looms strategically. Art direction nails retro-futurism: rust-bucket robots, Vault Boy ads amid ruins.

Inon Zur’s soundtrack evokes Southwest desolation—sparse strings swell to bombastic combat, adaptive to context. Licensed radio (Big Iron, Johnny Guitar) immerses; 65K VO lines (Ron Perlman narrates) deliver wry dialogue. Hazards like cazadores, deathclaws amplify tension; DLCs excel—Big MT’s fleshy horrors, Zion’s verdant canyons. Atmosphere? Oppressive heat mirage, Legion crucifixes, NCR bureaucracy—world-building breathes.

Reception & Legacy

Launch Metacritic: 84/100 (PC/X360), 82/100 (PS3)—praised writing/quests (“staggering scope” – OXOM), critiqued bugs (“tragedy” – Edge). Sales: 11.6M by 2015, $300M revenue fast. Ultimate Edition critics averaged 85% (Game Chronicles 98%, Eurogamer.de 90%), players 4.4/5—DLCs hailed for depth (OWB’s humor), bugs lamented but “worth it.”

Reputation evolved: patches, mods (New Vegas Bounties, Tale of Two Wastelands) elevated it to “best Fallout” (Polygon, PC Gamer). Influences: Outer Worlds, Atomfall; fan events in Goodsprings; TV S2 teases canon. MobyGames ranks #952/27K (8.3/10); inspires discourse vs. Fallout 3/4‘s linearity.

Conclusion

Fallout: New Vegas – Ultimate Edition transcends its era’s constraints, distilling RPG mastery into a Mojave crucible where choices forge destinies. From Benny’s rigged game to Lanius’ fall, it probes humanity’s remnants—greed, faith, tyranny—via unmatched branching narratives. Bugs? Patched relics of passion. Legacy? Eternal, as Obsidian’s “spiritual successor” to Fallout 2, outshining Bethesda’s shooters. Verdict: 9.5/10. Essential in gaming history—not just a Fallout pinnacle, but a blueprint for player-driven epics. War… war never changes, but New Vegas endures.

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