- Release Year: 2022
- Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, Windows Apps, Windows, Xbox One, Xbox Series
- Publisher: Frontier Developments plc
- Developer: Okomotive AG
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Micromanagement, Naval, Platforming Puzzles, Sailing, Steam Engineering, Vehicular Adventure, watercraft
- Setting: Flooded World, Oceanic, Post-apocalyptic, Underwater

Description
Far: Changing Tides is a side-scrolling vehicular adventure game where players navigate a post-apocalyptic world on a hand-crafted boat. The game builds on the mechanics of its predecessor, Far: Lone Sails, offering improved scale, detail, and exploration as you sail through treacherous waters, manage resources, and uncover the mysteries of a dying world.
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Far: Changing Tides: Review
Introduction
In the hauntingly beautiful tradition of environmental storytelling, Far: Changing Tides emerges not merely as a sequel but as an evolution—a poetic voyage across a drowned, post-climate-cataclysm world. As the spiritual successor to Far: Lone Sails (2018), this Swiss indie gem from Okomotive AG invites players to navigate a minimalist yet profound journey aboard a dilapidated vessel. It masterfully balances meditative exploration with tense resource management, proving that sometimes the most epic adventures are found in the quietest waters. This review deconstructs how Changing Tides refines its predecessor’s formula, delivering an experience that is both emotionally resonant and technically ambitious, cementing its place as a defining work in the “atmospheric puzzle-adventure” canon.
Development History & Context
Far: Changing Tides was developed by Okomotive AG, a Swiss studio founded by Don Schmocker, who served as both Project Lead and Art Director. The core team of 241 credits (191 developers) included notable figures like Lead System Programmer Goran Saric and Composer Joel Schoch, whose collaboration would define the game’s auditory soul. Published by Frontier Developments plc (Elite: Dangerous), the title launched on March 1, 2022, across a striking range of platforms—Windows, PlayStation 4/5, Xbox One/Series, and Nintendo Switch—demonstrating broad accessibility.
Technologically, Okomotive leveraged Unity for its 2D side-scrolling framework, coupled with FMOD for dynamic sound design. This choice allowed for intricate environmental interactions, such as the vessel’s creaking hull and oceanic acoustics. The development occurred during an indie renaissance, where games like Journey and Outer Wilds had proven the viability of minimalist storytelling. Against this backdrop, Changing Tides embraced the constraints of its genre—eschewing combat for mechanical depth—while subtly responding to real-world climate anxieties. Its release coincided with heightened discourse on environmental collapse, mirroring its thematic core.
Narrative & Thematic Deep Dive
The narrative unfolds as a wordless pilgrimage: players guide an unnamed protagonist across an endless ocean, steering a makeshift boat salvaged from the ruins of civilization. The plot is intentionally elliptical, with lore fragmented across derelict structures, submerged archives, and environmental storytelling. Key characters, such as the enigmatic “Folk” encountered in sunken cities, exist as echoes of a lost society, their stories hinted at through crumbling murals and audio logs. Dialogue is minimal, replaced by environmental cues—a flickering lighthouse, a radio crackle, or the sight of another vessel adrift—that evoke loneliness and perseverance.
The game’s central theme is resilience against oblivion. As Adventure Gamers notes, the journey becomes a parable: “where there’s a will, there’s a way,” but with the poignant addendum from Edge: “no matter how deep our troubles get.” The flooded world serves as both setting and metaphor for climate grief, its rising waters swallowing human ambition. Yet hope persists—not through heroics, but through quiet adaptation. The player’s constant struggle to refuel, repair, and navigate transforms survival into an act of defiance against entropy. This duality—desolation and determination—elevates the story beyond a simple apocalypse narrative, turning it into a meditation on humanity’s capacity to endure.
Gameplay Mechanics & Systems
Changing Tides refines Lone Sails’ core loop: management exploration. Players pilot a boat with interconnected systems: a coal-fired engine requiring stoking, a water pump needing priming, and a sail for wind-assisted propulsion. Navigating isn’t just about steering; it’s a symphony of multitasking—balancing coal consumption while avoiding storms, repairing leaks during squalls, and solving environmental puzzles (e.g., raising drawbridges or channeling water currents).
Innovations include diving mechanics, allowing underwater exploration with limited air supply, and vessel customization, where salvaged parts (like a harpoon or floodlight) enhance functionality. The UI, however, has polarized critics: praised for its clarity (PC Gamer lauded the “satisfying sailing”), yet criticized by Noisy Pixel for feeling “shallow.” Progression is linear but organic, with challenges escalating from calm estuaries to violent typhoons. Resource scarcity—coal, water, and air—creates constant tension, though some reviewers (GameWatcher) felt the sequel retained too much of its predecessor’s difficulty, offering little leniency for newcomers.
World-Building, Art & Sound
The world is a masterpiece of environmental storytelling. Rendered in painterly 2D side-scrolling vistas, the drowned landscapes shift between melancholic beauty (sunset glints on choppy waves) and haunting decay (corroded factories reclaimed by coral). Art Director Don Schmocker’s vision emphasizes scale: towering rusted structures loom over tiny vessels, underscoring humanity’s insignificance against nature’s reclaim. Key locales—the “Salt Sea,” “Sunken City,” and “Whale Graveyard”—are distinct biomes, each with unique flora, fauna, and acoustics.
Sound design is equally immersive. Joel Schoch’s score blends cello, clarinet, and live vocals with diegetic sounds: waves crashing, metal groaning, and the shhhhhh of steam escaping valves. As Jeuxvideo.com raved, the audio reaches “son apogée” (its zenith), turning silence into a character. This synergy of visuals and sound crafts an atmosphere of serenity and isolation, where even the simplest action—docking at a pier—feels momentous.
Reception & Legacy
Changing Tides launched to critical acclaim, boasting an 80% MobyGames average (14 critics). Top scores (90%) from outlets like Nintendo Life and Adventure Gamers hailed it as a “wonderful experience” and “highly recommended,” praising its expanded scope and emotional weight. Even critics with reservations (e.g., Edge’s 70%) acknowledged its “pitch-perfect ending” and timely themes. Player reception was more muted (3.4/5), with ambiguity between appreciation for its tranquility and frustration over its pacing.
Its legacy is twofold: as a benchmark for atmospheric indies and a climate change allegory. It inspired titles like Dredge (2023), which similarly merged sailing with exploration. Yet its true impact lies in its thematic honesty—Rock, Paper, Shotgun noted it offers a “heartfelt warning” about environmental collapse, making it more than a game, but a cultural artifact.
Conclusion
Far: Changing Tides is a rare achievement: a sequel that honors its roots while charting new currents. It elevates resource management into art, transforming mundane tasks into meditative rituals. While its slow pace and steep learning curve may deter some, its emotional payoff—seeing a battered vessel crest a wave against a crimson sunset—is unforgettable. For patient explorers, this isn’t just a game; it’s a voyage into the heart of resilience. In a gaming landscape often obsessed with spectacle, Changing Tides reminds us that the most profound journeys are those of quiet perseverance. It stands not merely as a game, but as a testament to the enduring, fragile beauty of survival.