- Release Year: 2024
- Platforms: Windows
- Publisher: Unknown
- Developer: Unknown
- Genre: Role-playing (RPG)
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Menu structures, Point and select, Turn-based combat
- Setting: Europe, Medieval Europe
- Average Score: 65/100

Description
Felvidek is an indie role-playing game set in medieval Europe, specifically 15th-century Slovakia, where players explore a 2D isometric world and engage in turn-based combat. Developed using RPG Maker MV, the game blends historical elements with quirky humor and a unique narrative, offering a short but immersive experience. Players battle against Hussites and Ottomans while navigating a world that feels like a monochromatic prototype of classic RPGs, featuring a mix of plummy prose, crass jokes, and odd beauty.
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Felvidek Reviews & Reception
metacritic.com (65/100): Overall, Felvidek offers a very high-quality audiovisual experience, you will also enjoy the story, but the gameplay, unfortunately, suffers from the absence of any depth, plus the game is outrageously short and, does not offer much replayability.
rockpapershotgun.com : It’s a small map and the game is short, although I don’t think it needed to be any longer. You sprint about on its overworld, explore, talk to folks.
wjaston.substack.com : Felvidek was an interesting game. I looked it up on steam and saw that it was only around ten pounds. After about a day of thinking about it whilst performing menial tasks, I decided to give it a go, backlog be damned. And I was pleasantly surprised.
pixeldie.com : Felvidek’s writing is a bizarre mix of tones, influences, and results that I dare not spoil. The dialogue is generally comedic, and often even laugh out loud funny as characters say the most out of pocket shit, but its plot seems completely unaware of this.
Felvidek: A Surreal, Short, and Unforgettable Journey Through 15th-Century Slovakia
Introduction: A Game That Defies Expectations
Felvidek is a game that lingers in the mind long after the credits roll. It’s a bizarre, beautiful, and often hilarious blend of historical fiction, Lovecraftian horror, and absurdist comedy, all wrapped in a retro-styled RPG Maker package. At its core, it’s a game about decay—of relationships, of societies, and of the human spirit—yet it’s also a celebration of resilience, camaraderie, and the sheer absurdity of existence. With its striking visuals, haunting soundtrack, and razor-sharp writing, Felvidek carves out a niche all its own in the indie RPG landscape.
This review will delve deep into every facet of Felvidek, from its development history and narrative themes to its gameplay mechanics and lasting legacy. By the end, you’ll understand why this game has left such an indelible mark on those who’ve played it—and why it’s a must-play for fans of unconventional storytelling.
Development History & Context: A Labor of Love
The Creators and Their Vision
Felvidek is the brainchild of Jozef Pavelka, a Slovak developer who handled the game’s animation, visuals, and much of its design, alongside Vlado Ganaj, the co-writer and story architect. The game was published by Tutto Passa and built using RPG Maker MV, a tool often associated with amateur projects but wielded here with remarkable skill. The duo’s vision was clear: to craft a game that felt like a lost artifact from the fifth-generation console era, blending the aesthetic of Baldur’s Gate with the surrealism of Hylics and the historical grit of Kingdom Come: Deliverance.
Pavelka and Ganaj drew heavily from Slovak history and folklore, setting the game in the Felvidék region (now part of Slovakia but historically part of Hungary) during the 15th century, a time of turmoil marked by Hussite rebellions, Ottoman invasions, and religious strife. The game’s alternate history twist—where a Zoroastrian-inspired cult wields coffee as a corrupting force—adds a layer of surrealism that feels both absurd and eerily plausible.
Technological Constraints and Aesthetic Choices
The decision to use RPG Maker MV was both a limitation and a strength. The engine’s constraints forced the developers to be creative, resulting in a game that feels intentionally retro rather than outdated. The low-resolution, dithered visuals evoke the PlayStation 1 era, while the first-person combat animations (a rarity in RPG Maker games) lend a tactile, almost Dungeon Master-like feel to battles.
The game’s soundtrack, composed by Marcel Gidote’s Holy Crab, is a standout feature. Blending psychedelic jazz, haunting folk melodies, and distorted electric guitars, the music perfectly complements the game’s tone—oscillating between whimsical, eerie, and downright unsettling. Tracks like Hrad and Ahriman are particularly memorable, with the latter’s dissonant wails mirroring the game’s descent into madness.
The Gaming Landscape at Launch
Felvidek released on March 29, 2024, into a crowded indie RPG market. Yet, it stood out immediately due to its unique setting, bold art style, and unapologetic weirdness. Critics and players alike were quick to draw comparisons to Fear & Hunger (for its dark humor and brutal tone) and Hylics (for its surreal, hand-drawn aesthetic). However, Felvidek carves its own path, offering a tighter, more narrative-driven experience than either of those games.
Narrative & Thematic Deep Dive: A Tale of Alcohol, Betrayal, and Coffee
Plot Summary: Pavol’s Descent into Madness
The game follows Pavol, an alcoholic knight whose wife, Paula, has left him. Living in a castle under the rule of Lord Jozef (a board game-obsessed noble with a surprisingly sharp mind), Pavol is dispatched to investigate a mysterious fire at a nearby fortress. What begins as a simple reconnaissance mission spirals into a conspiracy involving Hussite raiders, Ottoman spies, and a cult worshipping Zurvan, a Zoroastrian deity associated with time and fate.
As Pavol and his companions—Matej, a devout (but flexible) monk; Adam, a hardened inquisitor; and Ida, a thieving Gypsy woman—delve deeper, they uncover that the cult is using qahwah (coffee) to transform people into monstrous beings. The game’s climax reveals that Paula herself has joined the cult, and Pavol must confront her in a surreal, nightmare-fueled showdown beneath the earth.
Themes: Decay, Faith, and the Absurdity of Existence
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Decay and Entropy
- The game’s opening lines—“When I was young, I thought it was enough to clean the dirty laundry once and be calm. Not that it will get dirty forever”—set the tone. Felvidek is obsessed with decay, both literal and metaphorical.
- The villages are crumbling, the people are corrupt or desperate, and even Pavol’s body is falling apart from alcohol abuse. Yet, the game finds beauty in this decay, much like the nicotine-stained hues of its visuals.
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Faith and Hypocrisy
- The game skewers organized religion at every turn. The local priest is a hedonist who runs a brothel, the Hussites are fanatics, and the Zurvanite cult is a perversion of faith.
- Matej, the monk, is a fascinating study in faith vs. pragmatism. He’s devout but willing to bend the rules when necessary, making him one of the most human characters in the game.
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The Absurdity of Life
- Felvidek is hilarious, but its humor is dark and existential. A man slips on a bridge and drowns without ceremony. A drunkard joins your party, only to die moments later. The game laughs at suffering because, in its world, suffering is inevitable.
- The anachronisms (a hot air balloon, a Jew from Florence) add to the absurdity, making the world feel both historically grounded and utterly surreal.
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Alcoholism and Coping Mechanisms
- Pavol’s alcoholism isn’t just a character quirk—it’s a central theme. He drinks to numb the pain of his wife leaving him, but the game never glorifies it. Instead, it shows how self-destructive his behavior is, even as it humanizes him.
Characters: A Cast of Misfits and Monsters
- Pavol: The alcoholic knight with a shit-eating grin that hides his pain. He’s competent in battle but a mess in life, making him a tragicomic protagonist.
- Matej: The monk who serves as Pavol’s moral compass (when he’s not drunk). His dry wit and unwavering faith make him the heart of the game.
- Lord Jozef: A board game-obsessed noble who’s far smarter than he lets on. He’s one of the few competent leaders in the region.
- Ida: A thieving Gypsy woman who joins the party out of self-interest but grows into a loyal companion.
- Paula: Pavol’s estranged wife, whose motivations remain ambiguous. Did she join the cult willingly, or was she forced? The game never gives a clear answer, adding to its mystery.
Dialogue and Writing: A Masterclass in Tone
The game’s writing is dense, flowery, and deliberately anachronistic, blending Early Modern English with modern slang and Slovak humor. Lines like:
– “Thou knowest what? Come hither.”
– “May a guitar grow in your gut, and may the cancer play it!”
– “I’d rather face a hundred Hussites than another sermon from that priest.”
The dialogue is funny, poetic, and often profound, making every conversation worth savoring.
Gameplay Mechanics & Systems: A Mixed Bag of Brilliance and Frustration
Core Gameplay Loop: Exploration and Scripted Combat
Felvidek describes itself as a JRPG, but it subverts many genre conventions:
– No character levels: Progression comes from gear and consumables, not XP.
– No random encounters: Every battle is scripted and story-driven, making combat feel theatrical and meaningful.
– Turn-based combat: Fights are first-person, with animations that make even eating porridge feel epic.
Combat: A System That Looks Better Than It Plays
The combat is visually stunning but mechanically shallow:
– Tools System: Instead of MP, abilities cost Tools, which are hard to replenish mid-battle. This forces strategic use of skills but can also lead to frustration if you run out.
– Armor and Debuffs: Armor reduces damage and can negate debuffs, but enemies scale aggressively, making late-game fights punishing.
– First-Person Animations: Watching Pavol chug plum wine or smash a mace into a cultist is satisfying, but the underlying mechanics lack depth.
Character Progression: Gear Over Grinding
Since there are no levels, progression comes from:
– Better weapons and armor (found in chests or bought from vendors).
– Consumables (food, alcohol, and plum wine—the game’s healing potion).
– Permanent stat boosts from eating jam (yes, really).
This system keeps the game focused on exploration but can feel underwhelming for players who enjoy deep RPG mechanics.
UI and Navigation: Retro Charm with Modern Frustrations
The UI is minimalist, fitting the retro aesthetic, but it can be clunky:
– Inventory management is tedious, especially with multiple party members.
– Navigation is simple but lacks a map, making it easy to get lost in the game’s labyrinthine dungeons.
– Save system: The game autosaves frequently, but manual saves are limited, adding tension to tough fights.
Innovative Systems: The Good and the Bad
- First-Person Combat: A rare and welcome feature in RPG Maker games.
- No Hand-Holding: The game trusts players to explore and figure things out, which is refreshing but can lead to confusion.
- Multiple Party Members: You can recruit different allies, but some are underpowered (e.g., Kandich, the 11th-hour ranger).
Flaws: The Combat’s Lack of Depth
The biggest weakness is the combat system:
– Lack of strategy: Fights often boil down to “use all your Tools, then basic attack.”
– Grind for Resources: If you’re not stocked up, tough fights become unwinnable, forcing backtracking.
– Late-Game Difficulty Spike: The final dungeon is brutal, especially if you missed side quests.
World-Building, Art & Sound: A Feast for the Senses
Setting: A Living, Breathing 15th-Century Slovakia
Felvidek’s world is richly detailed, blending historical accuracy with surreal horror:
– Villages: Dreary, muddy, and alive with NPCs who react to events.
– Castles: Gloomy and oppressive, filled with secrets and traps.
– Dungeons: Lovecraftian nightmares, with flesh walls and eldritch horrors.
The game subverts expectations at every turn—what starts as a historical drama becomes a cosmic horror story.
Visuals: A Retro Masterpiece
The art style is striking:
– Low-resolution, dithered graphics evoke PS1-era RPGs.
– Hand-drawn animations make every action feel weighty.
– Color palette: Browns, greys, and sickly yellows create a bleak, oppressive atmosphere.
The first-person combat animations are especially impressive, turning mundane actions (like eating) into cinematic moments.
Sound Design: A Haunting, Psychedelic Journey
The soundtrack is one of the best of 2024:
– Marcel Gidote’s Holy Crab crafts jazz-infused, psychedelic tracks that shift with the narrative.
– Hrad (the castle theme) is eerie and majestic.
– Ahriman (the cult theme) is dissonant and unsettling.
– Krčma (the tavern theme) is playful and chaotic.
The sound effects are minimalist but effective, with crunching bones and screeches adding to the horror.
Reception & Legacy: A Cult Classic in the Making
Critical Reception: Praised for Story, Criticized for Gameplay
Felvidek received generally positive reviews, with critics loving its story and presentation but criticizing its combat and length:
– Niche Gamer (90%): “A good sign when a game leaves you wanting more.”
– Pixel Die (70%): “Wonky qualities… core to its identity… uneven but impressive.”
– Sector.sk (65%): “Excellent audiovisual experience… but lacks depth.”
– Rock, Paper, Shotgun (Unscored): “Raw, strange, and brilliant.”
Players on Steam and Metacritic have been overwhelmingly positive, with many calling it one of the funniest and most unique RPGs they’ve played.
Commercial Performance: A Niche Hit
The game sold well for an indie title, thanks to word-of-mouth and strong reviews. Its short length (5-6 hours) and low price ($10.99) made it an easy sell for RPG fans.
Influence and Legacy: A New Voice in Indie RPGs
Felvidek has already inspired other developers to experiment with RPG Maker, proving that retro tools can still create modern masterpieces. Its blend of humor, horror, and history sets a new standard for narrative-driven RPGs.
Conclusion: A Flawed but Unforgettable Masterpiece
Felvidek is not a perfect game. Its combat is shallow, its length is brief, and its difficulty spikes can be frustrating. But none of that matters because what it does well, it does brilliantly.
This is a game that lingers in the mind, not just for its surreal story or striking visuals, but for its unflinching honesty about human suffering, faith, and absurdity. It’s a love letter to Slovak history, a satire of organized religion, and a celebration of resilience—all wrapped in a retro RPG package.
If you’re a fan of narrative-driven games, dark humor, or unconventional storytelling, Felvidek is essential playing. It’s short, weird, and deeply affecting—a hidden gem that deserves to be remembered as one of 2024’s best indie RPGs.
Final Verdict: 8.5/10 – A surreal, hilarious, and haunting journey that’s as flawed as it is brilliant.
Additional Notes: For the True Fans
- Easter Eggs: The game is packed with secrets, from hidden passages to RPG Maker meta-jokes.
- Multiple Endings: Your choices affect who joins your party and how the story unfolds.
- DLC in Development: The Discord server hints at future content, so the story may not be over.
Felvidek is more than a game—it’s an experience, and one that demands to be played. Don’t miss it.