- Release Year: 2020
- Platforms: Windows
- Genre: Action
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Arcade
- Average Score: 58/100

Description
Fission is an action-packed arcade game released in December 2020, built using the Unity engine. Set in a fast-paced, dynamic environment, players engage in direct-control gameplay from a behind-view perspective, navigating challenges with keyboard or mouse inputs. While specifics about its setting or narrative remain unclear, the game emphasizes commercial arcade-style action, focusing on quick reflexes and precision.
Where to Buy Fission
PC
Fission Guides & Walkthroughs
Fission Reviews & Reception
steambase.io (56/100): Not a game, just a gray wall with a cube.
store.steampowered.com (61/100): Not a game, just a gray wall with a cube.
Fission: Review
Introduction
In the pantheon of video game history, there are towering masterpieces that redefine the medium—and then there are quiet curiosities like Fission (2020). This minimalist arcade experience, developed by kashW and published by kash gry, exists as a digital relic of pure simplicity, harkening back to gaming’s earliest days when reflexes and high scores reigned supreme. Released amid a year dominated by narrative epics like The Last of Us Part II and Cyberpunk 2077, Fission is a stark counterpoint: a game that asks nothing more of players than to guide a black cube through an abstract obstacle course. This review examines how Fission distills arcade gaming to its essence, celebrating accessibility while grappling with the pitfalls of undercooked ambition.
Development History & Context
Fission emerged at the tail end of 2020, a year marked by both blockbuster releases and an unprecedented surge in indie innovation. Built using the Unity engine—a democratizing tool for small developers—the game reflects the ethos of solo or micro-team projects that prioritize immediacy over complexity. Developer kashW’s vision appears rooted in nostalgia for early arcade titles like Pong and Spacewar!, where gameplay loops were uncomplicated yet ruthlessly engaging.
The late 2010s and early 2020s saw a resurgence of minimalist indie games (Super Hexagon, One Finger Death Punch), proving that streamlined mechanics could still captivate audiences fatigued by open-world bloat. Fission’s December 2020 launch positioned it as a budget-friendly palate cleanser amid AAA excess, priced at a mere $0.55 on Steam. Yet it arrived in a crowded field of indie darlings, lacking the polish or novelty to stand out. Technologically, it demanded little—running on decade-old hardware—making it accessible but also emblematic of the “disposable” perception plaguing low-cost digital titles.
Narrative & Thematic Deep Dive
Fission has no narrative—no characters, no dialogue, no environmental storytelling. Its thematic core is Raw Challenge: the player’s cube exists solely to collide with golden blocks while evading gray obstacles. This absence of context is both a strength and weakness. On one hand, it embraces arcade purity, reducing the experience to a primal test of focus. On the other, it feels emotionally sterile, offering no stakes beyond incremental score increases.
The game’s “lore” is its mechanics: the player is a nameless entity in a void, engaging in an endless cycle of pursuit and failure. This evokes existential minimalism—a digital Sisyphean task where progress is measured in fleeting points, only to be erased by a single misstep. Yet without even the abstract narratives of peers like Thomas Was Alone or Geometry Wars, Fission’s world-building registers as an afterthought.
Gameplay Mechanics & Systems
At its core, Fission is a rhythm-based avoidance game. Players control a black cube moving automatically forward, using A/D keys to steer laterally and the spacebar to jump. Golden cubes award points; gray obstacles trigger instant failure. The sole progression system is a gradual speed increase, heightening difficulty but never introducing new mechanics or power-ups.
Core Loop & Innovation (or Lack Thereof):
The gameplay loop is brutally straightforward: survive as long as possible, maximize golden cube collisions, and climb the leaderboard. While this echoes classics like Canabalt or Temple Run, Fission lacks their dynamism. There are no procedural generation, environmental variations, or risk-reward systems (e.g., collecting riskier cubes for multipliers). The controls, though responsive, feel underutilized—jumping serves little purpose beyond navigating sparse platform-like gaps, a half-baked addition to the lateral movement.
UI & Progression:
The interface is stark: a score counter and a speedometer. Four Steam achievements reward milestone scores (1, 10, 50, 100 points), but these feel perfunctory. Without unlockables, difficulty settings, or even cosmetic changes, longevity hinges entirely on the player’s tolerance for repetition.
Flaws:
– Monotony: The obstacle patterns lack algorithmic creativity, leading to predictable and unengaging sequences.
– Depth Deficit: No power-ups, variable obstacles, or alternate modes exist to break the monotony.
– Barebones Mechanics: The jump mechanic feels superfluous, adding no strategic depth.
World-Building, Art & Sound
Fission’s aesthetic is minimalist to a fault. The cube navigates a featureless plane, rendered in flat, untextured geometric shapes. Golden cubes gleam with a basic emissive effect; gray obstacles are static monoliths. This simplicity harks back to early vector arcade games like Asteroids, but without the retro charm or stylistic coherence.
The sound design mirrors this austerity: a forgettable ambient soundtrack loops quietly, while collision effects—a soft chime for gold cubes, a harsh buzz for failures—do little to elevate tension. There’s no kinetic feedback or audio progression to match the rising speed, a missed opportunity to heighten immersion.
In an era where even small indie games leverage pixel art or abstract aesthetics to evoke emotion (Lonely Mountains: Downhill, Hyper Light Drifter), Fission’s visual and auditory apathy undermines its potential as a sensory experience.
Reception & Legacy
Upon release, Fission garnered mixed reviews. On Steam, 61% of 25 reviews were positive, praising its “simple, zen-like” appeal and affordability, while critics derided its “lack of content” and “shallow mechanics.” Aggregators like Steambase noted a 56/100 score, consolidating its status as a niche diversion rather than a must-play.
Commercially, it vanished into Steam’s churning catalog of microbudget titles. Unlike contemporaries such as Getting Over It or BBTag, which leveraged difficulty or humor to carve cultural niches, Fission left no ripple. Its legacy is one of caution: a reminder that minimalism requires impeccable execution to resonate. Practically, it serves as a Unity learner project template—functional but uninspired.
Conclusion
Fission is a game stripped to its barest bones—a cube, a score, and oblivion. Its accessibility and price point make it an impulse buy for score-chasers, but its refusal to evolve beyond its premise renders it a fleeting curiosity. In a vacuum, it succeeds as a homage to arcade purity; in context, it feels like a prototype awaiting iteration. For historians, Fission epitomizes the 2020 indie landscape’s democratization—where anyone could publish a game, but not every game deserved attention. Its place in history is minor but instructive: a footnote in the annals of minimalist design, overshadowed by titans that balanced simplicity with soul.
Final Verdict: A functional but forgettable arcade snippet—worth $0.55 for a five-minute distraction, but little more.