- Release Year: 2020
- Platforms: Windows
- Publisher: 26:PM
- Developer: 26:PM
- Genre: Adventure
- Perspective: 3rd-person
- Game Mode: Single-player
- Setting: Fantasy
- Average Score: 83/100

Description
Forgotten Passages is a meditative adventure game set in a fantasy world, where players explore 100 tiny, intricately designed levels as an unnamed protagonist. The game emphasizes environmental art and exploration, though it lacks a narrative or structured gameplay, offering a unique, albeit challenging, experience through its minimalist and sometimes abstract level designs.
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Forgotten Passages Reviews & Reception
saveorquit.com : Forgotten Passages isn’t a game you beat, it’s a game you endure because it’s absolutely grueling to get through all 100 levels due to how utterly boring it is.
indiegamereviewer.com : It’s still engaging enough for those looking for a small atmospheric experience.
Forgotten Passages: Review
Introduction
In the often bombastic and mechanically saturated landscape of modern gaming, Forgotten Passages stands as a stark, minimalist, and profoundly enigmatic anomaly. Released in January 2020 by solo developer Josiah Munsey under the 26PM label, this title proudly declares itself not a game to conquer, but an experience to endure. Its premise is audaciously simple: 100 tiny, self-contained levels, each requiring mere seconds to traverse, culminating in an experience lasting roughly one hour. Yet, within this constrained structure lies a world of surreal beauty, atmospheric depth, and deliberate ambiguity that invites both intense appreciation and significant critique. Forgotten Passages is a micro-adventure, a meditative descent into a dreamscape where the journey is the destination, and the narrative unfolds not in words, but in the seamless transition between one hundred distinct, fleeting moments. This review delves deeply into the genesis, execution, and legacy of this singular piece of interactive art, arguing that while its mechanical simplicity may challenge traditional notions of gameplay, its mastery of mood and visual storytelling secures it a unique niche in gaming history.
Development History & Context
Forgotten Passages is the culmination of a passion project spanning four years, forged in the quiet hours away from a professional life. Creator Josiah Munsey, an environmental artist by trade, embarked on the “100 Day Project” with a singular vision: to create one unique level per day for 100 consecutive days. This ambitious undertaking, documented on the official website (forgottenpassages.com), was less about producing a commercial game and more about exploring the creative potential of rapid iteration within a defined framework. Munsey operated as a one-person studio, 26PM, handling game design, environment art, character art, FX, animation, programming, and music composition almost entirely solo. Sound effects were contributed by Uk Kim, and a long list of family and friends (Paul, Susan, Gina, Aveline, Lochlan Munsey, James Arndt, Pamela V. Vargas, David Blosser, Buck August) received special thanks, underscoring the personal, familial investment in the project.
Developed using the Unity engine, the game leveraged accessible tools to realize Munsey’s artistic vision. The technological constraints were minimal, focusing less on cutting-edge graphics or complex systems and more on efficient asset creation and level assembly. The release landscape of early 2020 was dominated by major AAA titles and the burgeoning indie scene on platforms like Steam. Forgotten Passages positioned itself distinctly: not as a competitor in genres demanding deep mechanics or sprawling narratives, but as a niche offering targeting players seeking a different kind of engagement – one rooted purely in atmosphere, discovery, and contemplative pacing. Its commercial release on Steam for $9.99 reflected its status as a small, self-contained digital artifact, a “micro adventure” designed for a specific, albeit limited, audience.
Narrative & Thematic Deep Dive
Forgotten Passages deliberately eschews traditional narrative scaffolding. There are no named characters, no voiced dialogue, no written journals, and no explicit exposition. The story is delivered entirely through environmental storytelling, abstract symbolism, and the pure act of progression. The protagonist is a silent, unnamed girl, distinguishable only by her simple form and the phone she uses to illuminate her path – a modern artifact in fantastical realms. She is joined by a mysterious, ethereal bird, a silent companion whose purpose and origin remain tantalizingly undefined. Their journey is a wordless pilgrimage through a hundred “visual dreamscapes,” traversing “wormholes of an eclectic universe.”
The core theme is one of transience and cyclical discovery. Each level is a self-contained vignette, a fleeting moment of existence. Collecting the glowing feathers – symbols of flight, spirit, and perhaps memory – is the only tangible goal, unlocking passage to the next fragment. This repetition – enter, observe, collect, exit – mirrors the cyclical nature of dreams or the passage of time itself. The sheer number of levels (100) transforms the act of playing into a meditative ritual, emphasizing the journey’s duration over any single destination. The lack of context is the most potent narrative tool. Who is the girl? Where did she come from? Why the feather hunt? Why the 100 passages? These unanswered questions force the player to project their own interpretations. Is this a journey through a subconscious? A descent into the afterlife? A metaphor for life’s brief, varied moments? The game’s power lies in this ambiguity, inviting introspection rather than providing answers. The “zen like experience” designed for headphones in a dark room further reinforces this theme of immersion into an internal, contemplative state where external narrative is unnecessary.
Gameplay Mechanics & Systems
Gameplay in Forgotten Passages is stripped down to its absolute essentials, bordering on the minimalist. The core loop is universally simple:
- Enter Level: The player is immediately placed into a small, self-contained environment.
- Navigate: Movement is controlled via standard keyboard/mouse or controller. Crucially, camera control is non-existent. The viewpoint is fixed, often at a slight distance behind the player, offering no zoom, rotation, or repositioning. This limitation is a deliberate design choice, framing each level as a diorama to be observed from a specific perspective.
- Collect Feathers: Scattered throughout each level are glowing feathers (typically 3-5). The player must physically walk near them to collect them. Some levels feature a single “portal feather” required to exit.
- Unlock Portal: Upon collecting the required feathers, a portal appears. Entering it triggers the transition to the next level.
Beyond this core loop, the only significant mechanical variation is the hunt for 46 hidden red feathers. These are often tucked away in slightly off-path locations within the bite-sized levels, requiring a moment’s extra attention to spot and reach. This adds a mild layer of optional challenge and encourages slightly closer inspection of each environment, though the levels remain small enough that finding them rarely presents a significant difficulty.
The UI is almost non-existent. There is no main menu beyond a basic title screen; loading the game immediately drops the player into the first level. A small counter might indicate feathers collected in the current level. No health bars, no inventories, no objectives beyond the implicit “collect the glowing things.” This extreme simplicity serves the atmospheric goals but undeniably becomes a double-edged sword. As noted in the Save or Quit review, the lack of camera control and the inherent linearity of many levels (often resembling side-scrollers or simple corridors) can feel restrictive. The repetitive nature of the core loop – walk, collect, portal – is the most frequent point of criticism. For players seeking challenge, progression systems, or complex interactions, Forgotten Passages offers virtually nothing. Its gameplay is not about doing; it’s about being present within each tiny space.
World-Building, Art & Sound
This is where Forgotten Passages truly excels and justifies its existence. The game’s world is not a contiguous place, but a kaleidoscope of disconnected, hyper-stylized environments. Munsey’s background as an environmental artist shines through with remarkable consistency and variety. Despite the sheer volume (100 levels), there’s a palpable effort to ensure each space offers a distinct mood and aesthetic.
- Visuals & Atmosphere: The art direction is a masterclass in conveying mood through color, light, and form. Levels range from serene (sun-dappled forests, tranquil beaches) to foreboding (dark, claustrophobic corridors, alien bioluminescent caves) to awe-inspiring (vast crystalline structures, surreal celestial vistas) to abstract (geometric patterns, flowing data streams). Lighting is paramount – often the primary source of atmosphere. The protagonist’s phone casts a focused, warm beam, creating pools of light against overwhelming darkness in many levels. Environmental lighting, whether soft ambient glows, stark neon, or flickering fire, meticulously sets the tone. Textures, while not hyper-realistic, are used effectively to enhance the feeling of each space – rough stone, smooth metal, organic growth, shimmering energy. The fixed camera, initially a gameplay limitation, becomes an artistic strength, framing each scene perfectly like a meticulously composed still life. The visual variety is staggering, ensuring that while each level is small, it rarely feels repetitive in its artistic intent.
- Sound Design: If the visuals provide the skeleton, the sound design provides the soul and atmosphere. The game features an ambient score described as “soporific” and “immersive,” creating a cohesive sonic blanket that ties the disparate levels together. Sound effects are meticulously crafted and spatially placed. As highlighted in the IndieGameReviewer piece, the effect is transformative: the enveloping buzz of an electrical generator, the crash of waves on a rocky shore, the hum of energy fields, the rustle of unseen creatures – these sounds aren’t just background noise; they actively build the environment’s credibility and immerse the player. The recommendation to play with headphones in a dark room is not hyperbole; it’s essential for experiencing the full, enveloping power of the audio design. It is widely regarded as the game’s strongest element, a crucial pillar supporting the entire atmospheric experience.
Reception & Legacy
Forgotten Passages launched into a market largely unprepared for its unique proposition. Its critical and player reception was predictably polarized:
- Launch Reception: Upon release, the game garnered minimal mainstream critical attention, with Metacritic showing no aggregated critic score. However, player reviews on Steam were mixed, eventually settling into a “Mostly Positive” rating (77% at the time of this analysis based on 18 reviews). The Steam community hub discussions often focused on technical aspects (like a missing Linux version) or the value proposition (“$10 for an hour of gameplay?”). Player reviews echoed the core divide:
- Appreciation: Players drawn to its artistic merit, stunning visuals, excellent sound design, and meditative pace praised its ambition and the sheer variety of the dreamscapes. They often described it as a “zen experience” or a “diorama simulator,” acknowledging the limitations while valuing the mood.
- Criticism: Players expecting traditional gameplay found it profoundly boring, tedious, and repetitive. The Save or Quit review encapsulates this view, calling it an “endurance test” and “pure torture” by the later levels due to the lack of mechanical depth or narrative progression. The fixed camera and linear layouts were frequently cited as frustrations.
- Legacy & Influence: While unlikely to spawn direct imitations due to its extreme specificity, Forgotten Passages holds a fascinating place in the indie landscape. Its primary legacy lies in its demonstration of artistic vision over mechanical complexity. It stands as a testament to the power of procedural generation (in spirit, if not code) and rapid iteration for achieving unique aesthetic goals. It occupies a similar conceptual space to other highly atmospheric, minimalist “walking simulators” or “experiential games,” but distinguishes itself through its sheer volume of micro-levels and the intensity of its focus on pure mood. It challenges players and critics to define what constitutes a “game” and what value can be found in experiences that prioritize sensory immersion over challenge or narrative. Its existence validates the niche market for small, affordable, purely atmospheric digital artworks. For aspiring indie developers, it serves as both an inspiration (showcasing the power of a focused artistic vision) and a cautionary tale about the risks of extreme minimalism when it comes to player engagement. Its reputation has likely solidified among a small but dedicated audience as a unique, contemplative piece, appreciated for its beauty and ambition despite its undeniable limitations.
Conclusion
Forgotten Passages is a game of profound contradictions and deliberate choices. It is simultaneously a monumental achievement of artistic output (100 unique levels) and a monumentally repetitive gameplay experience. It offers a stunning visual and auditory journey through the subconscious yet provides no map or explanation. It demands patience and contemplation yet offers no reward beyond the experience itself. Josiah Munsey’s creation is less a traditional video game and more an interactive art installation, a digital haiku sequence compressed into a single hour.
Ultimately, Forgotten Passages succeeds not in spite of its limitations, but because of them. Its extreme minimalism in mechanics and narrative is the necessary canvas upon which its masterful world-building and atmospheric storytelling are painted. The fixed camera, the simple feather collection, the lack of context – these are not flaws, but integral components of its meditative, diorama-like presentation. While it will undoubtedly alienate players seeking challenge, story, or variety in interaction, it finds its audience among those willing to surrender to its rhythm and immerse themselves in its fleeting, beautiful moments.
Verdict: Forgotten Passages is a flawed yet fascinating micro-masterpiece. It stands as a bold, if niche, statement in video game history – a pure exercise in atmospheric artistry that prioritizes mood and moment over mechanics. It is not a game for everyone, in fact, it’s a game for very few. But for those few attuned to its wavelength, its descent through 100 dreamscapes offers a unique, contemplative, and visually breathtaking journey that lingers long after the final portal closes. It deserves a place in the annals of experimental gaming as an ambitious, if challenging, work of interactive art.