- Release Year: 2017
- Platforms: Macintosh, Windows
- Publisher: Snowflurry Entertainment
- Developer: Snowflurry Entertainment
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Arcade, Platform
- Average Score: 82/100

Description
Fur Up is a charming arcade-style game developed by Snowflurry Entertainment, released in 2017. Players take on the role of a fluffy creature, navigating through side-scrolling levels while collecting items and avoiding obstacles. The game offers both single-player and multiplayer modes, where players can compete to achieve the highest score or survive the longest. With its simple yet engaging gameplay, Fur Up is designed for casual and competitive gamers alike.
Where to Buy Fur Up
PC
Fur Up Patches & Updates
Fur Up Guides & Walkthroughs
Fur Up Reviews & Reception
christcenteredgamer.com (72/100): I found Fur Up to be a cute game.
Fur Up: A Comprehensive Retrospective on a Quirky Arcade Ascent
As the digital age continues to refine the art of the “simple game,” few titles embody the ethos of accessible, high-score-driven competition as succinctly as Fur Up. Released in the golden era of indie arcade resurgence, this 2017 vertical platformer from Snowflurry Entertainment emerged as a deceptively complex gem, proving that profound engagement could stem from the most straightforward mechanics. This review delves into the game’s legacy, dissecting its development, gameplay, aesthetic, and enduring impact through the lens of its unassuming premise: climb as high as you can, alone or with others, and survive.
Development History & Context
Fur Up was the brainchild of Snowflurry Entertainment, a small, agile studio operating in the fertile ground of mid-2010s indie development. The game launched on August 31, 2017, simultaneously for Windows and Mac, leveraging the Unity engine—a pragmatic choice that allowed for cross-platform compatibility without sacrificing performance on modest systems. The era was defined by the success of bite-sized, replay-driven experiences on digital storefronts like Steam, with titles such as Super Hexagon and Geometry Dash demonstrating the market’s appetite for minimalist, high-skill challenges. Snowflurry’s vision was crystalline: to distill the pure adrenaline of arcade competition into a modern, multiplayer-friendly package. They embraced the constraints of their scale, focusing on polished core mechanics rather than sprawling narratives or cutting-edge graphics. The $1.99 price point—a deliberate nod to its arcade roots—signaled their intent to prioritize playability over profit, positioning Fur Up as a “sweet and simple” alternative to the bloated AAA releases dominating the landscape.
Narrative & Thematic Deep Dive
While Fur Up eschews traditional plot, its thematic resonance lies in its minimalist abstraction. The narrative is a silent parable of aspiration and adversity. Players control a vibrantly hued fur ball—a silent protagonist whose journey mirrors the human struggle against insurmountable odds. The endless ascent represents the relentless pursuit of excellence, each platform a fleeting victory, each enemy a manifestation of inevitable failure. The “adorable yet lethal” enemies (crows, squirrels, and other critters) are not antagonists in a conventional sense; they are manifestations of the game’s unwavering difficulty, enforcing a Darwinian culling of the unworthy. Dialogue is absent, replaced by the universal language of score and survival. Multiplayer amplifies these themes, transforming individual struggle into a social crucible where friendships fray amid cries of “enemies?” and betrayal as players dislodge rivals for advantage. Ultimately, Fur Up explores the cyclical nature of failure and perseverance, where progress is measured not in narrative beats, but in millimeters climbed and milliseconds survived.
Gameplay Mechanics & Systems
At its core, Fur Up revolves around a masterfully refined vertical ascent loop. Players control their fur ball via mouse, clicking to jump and moving the cursor horizontally to guide its trajectory. The genius lies in the physics: a well-timed bounce at the peak of a jump yields a “super jump,” enabling dizzying heights that demand pixel-perfect timing. Enemies patrol platforms, providing a risk-reward calculus: touching them is instant death, but knocking them off grants a x5 score bonus—a tempting gamble often leading to downfall. The procedurally generated world ensures no two runs are identical, with platform layouts, enemy placements, and power-up spawns dynamically altering each ascent.
Power-ups introduce critical strategic layers:
– Clock Power-ups: Slow time, granting a crucial window for evasion or precise navigation.
– Lightning Power-ups: Accelerate movement, increasing both speed and risk as control becomes twitchier.
Platforms themselves are key systems:
– Standard Platforms: Single-colored, basic bounces.
– Color-Matched Platforms (e.g., Red/Green, Yellow/Blue): Provide a 10x height boost.
– Point-Multiplier Platforms (e.g., Orange/Green): Offer increased scores per bounce.
– Enemy-Occupied Platforms: Yield bonus points but require careful dislodgment.
The UI is intentionally sparse, focusing the player on the action. A subtle altitude meter and a constantly climbing score display provide the only feedback, enhancing the immersive tension. Multiplayer (up to 4 players, cross-platform) shifts the goal from score to survival, with platforms becoming static, fostering direct competition as players sabotage each other’s trajectories. This mode’s brilliance lies in its accessibility—a few mouse clicks and friends are locked in chaotic, laughter-inducing rivalry. However, the systems reveal flaws: the point progression slows dramatically after 200,000 points, leading to tedium in long sessions, and power-ups like the “speed up” are often liabilities rather than assets, as they exacerbate control difficulties.
World-Building, Art & Sound
Fur Up‘s world is a vibrant, stylized vertical expanse, a “chill and pleasant” dreamscape rendered in bold, primary colors. The art direction champions clarity and charm, with simple geometric shapes and soft gradients creating a visually cohesive environment. Platforms are rendered as flat, colorful discs, enemies as rounded, expressive sprites with exaggerated features—crows with menacing beaks, squirrels with twitching tails—conveying personality beyond their lethality. The fur ball protagonist is a dynamic splash of color, shifting hues between runs (blue, orange, pink, green), adding visual variety without complexity.
The sound design is a mixed bag, enhancing immersion in moments yet faltering in others. Upbeat, looping chiptune soundtracks escalate with altitude, mirroring the rising tension and providing a nostalgic arcade feel. Sound effects like the satisfying thump of a well-timed bounce or the zap of a power-up pickup are crisp and responsive. However, the “downward spiraling” noise during falls and the taunting “You lost! Hahahahaha!” voice-over after death are jarring and grating, breaking the game’s otherwise serene atmosphere. These inconsistencies undermine an otherwise cohesive audio-visual package, which excels in creating an addictive, high-pressure atmosphere through its cheerful aesthetics and escalating soundscape.
Reception & Legacy
At launch, Fur Up enjoyed a warm reception, particularly among budget-conscious and multiplayer-focused audiences. Its Steam store page quickly accumulated a “Positive” rating, with a Steambase Player Score of 93/100 (as of 2025), derived from 28 reviews. Critics praised its addictive “just one more try” loop and the chaotic fun of its multiplayer mode. DarkySama’s 2019 Steam review lauded the “simple controls but difficult to master” gameplay and the “right price for what it offers,” though lamenting the “tedious” point progression and “useless” power-ups in prolonged sessions. Amber Gress of ChristCenteredGamer awarded a 72% game score, commending multiplayer and controls but criticizing the “annoying sound effects,” while giving a near-perfect 98% morality score for its “cartoon violence.”
Commercially, Fur Up achieved moderate success as a $1.99 impulse buy, finding a niche in the casual arcade market. Its legacy is twofold: it became a cult favorite for local multiplayer sessions, often cited alongside titles like Super Mario Bros. 3‘s Minigame Island as a go-to for quick, competitive breaks. Technically, it demonstrated the viability of Unity for polished, cross-platform multiplayer on a shoestring budget. Thematically, it reinforced the enduring appeal of minimalist design, proving that depth could emerge from constrained mechanics. While it didn’t spawn a sequel or revolutionize the genre, its DNA persists in modern indie platformers emphasizing accessibility and replayability, solidifying its place as a charming, if niche, footnote in arcade history.
Conclusion
Fur Up stands as a testament to the adage that simplicity is the ultimate sophistication. Snowflurry Entertainment crafted a microcosm of competition, where every jump, every power-up, and every betrayal carries weight. Its strengths—a brilliantly refined core loop, infectious multiplayer chaos, and vibrant aesthetic—are undeniable, creating moments of pure, unadulterated gaming joy. Yet, its flaws—the point grind, inconsistent sound design, and underdeveloped power-ups—prevent it from reaching true greatness. Verdict: Fur Up is not a revolutionary masterpiece, but a perfectly executed arcade experience that honors its lineage while carving its own identity. It deserves a place in the library of any enthusiast who appreciates high-stakes, low-cost competition. In the annals of video game history, it remains a quirky, lovable footnote—a fur ball that dared to climb.