- Release Year: 2019
- Platforms: Windows
- Publisher: Snkl Studio
- Developer: Snkl Studio
- Genre: Puzzle
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Point and select
- Average Score: 94/100

Description
Game of Puzzles: Animals is a commercial puzzle game where players assemble single images from individual pieces in a top-down, point-and-click interface. Released by Snkl Studio in May 2019 for Windows, the game features animal-themed puzzles and is designed for offline single-player gameplay.
Where to Buy Game of Puzzles: Animals
PC
Game of Puzzles: Animals Guides & Walkthroughs
Game of Puzzles: Animals: Review
Introduction
In the vast, often overstimulating landscape of modern video games, Game of Puzzles: Animals emerges as a quiet, minimalist masterpiece—an unassuming digital jigsaw experience that strips away complexity to deliver pure, unadulterated tranquility. Released in 2019 by Snkl Studio, this free-to-play puzzle title belongs to the developer’s modest Game of Puzzles series, sandwiched between Dragons and Furry. While it lacks the narrative depth or technical wizardry of AAA blockbusters, its genius lies in its laser focus on accessibility and meditative simplicity. This review argues that Game of Puzzles: Animals is a triumph of functional design, offering a stress-free, educational experience for audiences of all ages. It may not revolutionize the puzzle genre, but it redefines the value proposition of a “casual” game—proving that relaxation and accessibility can be as compelling as any epic adventure.
Development History & Context
Snkl Studio, a small independent developer, crafted Game of Puzzles: Animals using Clickteam Fusion 2.5—a choice that reflects both the game’s humble ambitions and its era. Released on May 17, 2019, the game arrived during a period when indie puzzle games were flourishing on platforms like Steam, where accessibility and affordability were increasingly valued. The developer’s vision was unpretentious: to create a no-frills, traditional jigsaw puzzle experience centered on animal imagery, targeting a broad demographic from children as young as three to adults seeking a mental break.
Technologically, Clickteam Fusion 2.5 limited the game to 2D, fixed-screen visuals, but this constraint became a strength. The engine’s simplicity allowed for responsive mouse controls and low system requirements, ensuring the game could run on aging hardware—essential for its inclusive design. The 2019 gaming landscape was dominated by narrative-driven RPGs and competitive shooters, making Game of Puzzles: Animals a deliberate counterpoint. Its free-to-play model, a rarity for non-mobile puzzle games at the time, further positioned it as an accessible entry point for casual gamers. Snkl Studio’s subsequent releases (Dragons, Furry, and an expansion pack) suggest a commitment to this formula, but Animals remains the purest expression of their philosophy.
Narrative & Thematic Deep Dive
Game of Puzzles: Animals eschews traditional narrative structures entirely, opting instead for a thematic exploration of nature and observation. There are no characters, dialogue, or plot—only 25 static images of animals, each fragmented into interlocking pieces. This absence of narrative is not a flaw but a feature; the game’s “plot” is the act of reassembling these images, transforming the player into a digital archeologist uncovering hidden beauty.
The animals themselves form the core thematic elements. From domestic pets to exotic wildlife, each puzzle invites players to study form, color, and texture. A lion’s mane, a butterfly’s wings, or a turtle’s shell—all become focal points of contemplation. This focus on nature subtly promotes environmental awareness, even in its most rudimentary form. The game’s title, Animals, underscores this theme, positioning wildlife not as characters but as subjects worthy of patience and attention. The lack of narrative encourages mindfulness, turning each puzzle into a meditative ritual where the reward is the satisfaction of completion, not story progression.
Gameplay Mechanics & Systems
At its core, Game of Puzzles: Animals is a study in elegant simplicity. The gameplay loop is straightforward: players drag and drop jigsaw pieces to reconstruct a single animal image per level. Progression is linear, with 25 levels unlocked sequentially. Piece counts escalate gradually, starting at 9 for beginners and capping at 36 for more experienced players—a deliberate pacing that ensures accessibility while offering gentle challenge.
The interface is minimalist, relying on point-and-click mechanics that require no tutorial. Auto-saving prevents frustration, while Steam achievements add a layer of meta-objective. The 25 achievements, unlocked upon completing puzzles, cater to completionists and serve as progress markers. However, the game’s systems reveal its limitations. There are no puzzle variants (e.g., rotation mechanics, timed challenges, or artistic filters), and the lack of difficulty options beyond piece count relegates the experience to a one-note loop.
Notably, the game’s technical simplicity has drawbacks. Some players report achievement bugs, where progress fails to register—issues likely tied to Clickteam Fusion 2.5’s integration with Steam. Despite this, the core mechanics are flawlessly executed. The mouse controls are precise, and the snap-to-grid system ensures pieces fit intuitively, satisfying the tactile pleasure of puzzle-solving without unnecessary complexity.
World-Building, Art & Sound
Game of Puzzles: Animals lacks a cohesive world, but its art direction compensates with stunning, high-resolution animal photography. Each puzzle is a window into a different species, rendered in vibrant, lifelike detail. A parrot’s iridescent feathers, a rabbit’s soft fur, or a cheetah’s sleek stripes—these images transform the game into a digital wildlife documentary. The art’s quality is a standout feature, praised in reviews for its educational value and aesthetic appeal.
The visual presentation is clean and functional, with a fixed-screen layout that keeps the focus on the puzzle. There are no backgrounds, menus, or transitions—only the fragmented image and its reassembled counterpart. This austerity enhances the meditative atmosphere, stripping away distractions.
Sound design, however, is a mixed bag. The background music, composed by Erwarda Savitnaag, is a repetitive, ambient loop that some players find soothing and others grating. Sound effects are minimal, limited to satisfying clicks when pieces lock into place. This audio restraint aligns with the game’s tranquil ethos but risks monotony during extended play.
Reception & Legacy
Upon release, Game of Puzzles: Animals found immediate resonance with Steam’s casual gaming community. It currently boasts a “Very Positive” rating (94% of 129 reviews), with players lauding its relaxing gameplay, family-friendly appeal, and zero-cost entry. Common praise highlights the “beautiful animal images,” “simple mechanics,” and suitability for young children. Achievement hunters appreciate the 25 unlockable milestones, though the aforementioned bugs have sparked minor complaints.
Critically, the game is a niche success. It lacks the depth to challenge seasoned puzzle enthusiasts, and its repetitive nature limits long-term engagement. However, its legacy lies in its accessibility. As a free title, it has become a staple for parents seeking educational tools and for players seeking stress relief—a digital equivalent of a physical jigsaw puzzle.
Snkl Studio’s broader Game of Puzzles series, including the Animals expansion pack, demonstrates the formula’s viability. While the game hasn’t spawned imitators or influenced the genre in a revolutionary way, it exemplifies the power of low-budget, concept-driven indie games. In an industry obsessed with scale and spectacle, Game of Puzzles: Animals endures as a quiet reminder that sometimes, the most memorable experiences come in the smallest packages.
Conclusion
Game of Puzzles: Animals is a paragon of functional design—a game that does one thing exceptionally well. It eschews innovation, narrative, and complexity to deliver a pure, accessible puzzle experience that celebrates nature and rewards patience. For children, parents, or anyone seeking a mental escape, its 25 animal puzzles offer hours of stress-free satisfaction. While its shallow gameplay and limited content may disappoint players seeking depth, its strengths—beautiful art, intuitive controls, and free accessibility—make it an undeniable success.
In the annals of video game history, Game of Puzzles: Animals may not be remembered as a landmark title, but it stands as a testament to the enduring appeal of simplicity. It proves that a game doesn’t need epic worlds or groundbreaking mechanics to be meaningful; sometimes, all it takes is a few animal pieces and a moment of quiet focus. For that, it earns its place as a gem of the casual gaming landscape—a small, polished jewel in the vast sea of interactive entertainment.