- Release Year: 2015
- Platforms: Windows
- Publisher: Aldorlea Games
- Developer: Aldorlea Games
- Genre: Role-playing (RPG)
- Perspective: Top-down
- Gameplay: Fighting, Japanese-style RPG (JRPG), Roguelike
- Average Score: 74/100

Description
Girlfriend Rescue is a thrilling, top-down RPG adventure developed by Aldorlea Games, blending traditional Japanese-style RPG mechanics with beat-’em-up action and roguelike elements. Players are tasked with racing against the clock in a modern world to rescue their kidnapped girlfriend. The game features innovative, strategic battles where choosing from a diverse cast of characters, each with unique skills, is crucial to forming the optimal party and defeating the abductors.
Gameplay Videos
Where to Get Girlfriend Rescue
PC
Patches & Mods
Guides & Walkthroughs
Reviews & Reception
imdb.com (60/100): Decent for a single play-through, but utterly forgettable soon after.
steambase.io (85/100): Girlfriend Rescue has earned a Player Score of 85 / 100, with a rating of Very Positive.
metacritic.com : Critic and user reviews are not yet available for this game.
the-backlog.net : The game is hampered by a lacking story, frustrating mechanics, and poor controls.
completionist.me (77.77/100): A data-driven aggregation of Steam metrics with a Game Rating of 77.77.
Girlfriend Rescue: A Modern Pulp Odyssey in Pixels
In the vast and often derivative landscape of independent gaming, certain titles emerge not for their technical prowess or lavish budgets, but for their audacious spirit and willingness to fuse disparate genres into something surprisingly fresh. Girlfriend Rescue, released by Aldorlea Games in 2015, is precisely one such game. At first glance, it presents as a familiar “damsel-in-distress” narrative, yet beneath its seemingly simple premise lies an ambitious blend of classic Japanese-style RPG (JRPG) mechanics with the gritty, street-level atmosphere of a beat-’em-up. This review, as both a professional game journalist and historian, will delve into the intricacies of Girlfriend Rescue, examining its unique development context, narrative ambitions, innovative gameplay, distinctive aesthetic, and its peculiar reception and enduring legacy, ultimately positing that despite its rough edges and niche status, it represents a bold and strategically deep take on the JRPG formula, offering significant replay value and a memorable departure from fantasy tropes.
Development History & Context
Aldorlea Games, serving as both developer and publisher, launched Girlfriend Rescue on July 10, 2015, into a burgeoning indie game market. The studio was already known for a string of RPG titles, including Moonchild, The Book of Legends, and Undefeated, suggesting a deep-seated experience within the genre, likely leveraging the popular RPG Maker engine. Indeed, Girlfriend Rescue was explicitly created with RPG Maker XP, an engine that, while democratizing game development, inherently imposed certain technological constraints and a recognizable visual style, often characterized by top-down pixel graphics and tile-based environments.
The creators’ vision for Girlfriend Rescue was notably ambitious: to marry “the gameplay of ‘Dragon Quest’ with the atmosphere of ‘Streets of Rage’.” This clear objective articulated a desire to blend the strategic, turn-based combat and character progression typical of JRPGs with the urban, action-oriented feel of a classic beat-’em-up. Critically, Aldorlea aimed for an “innovative, mixing rogue-style RPG and Beat ’em Up atmosphere in a unique way,” explicitly positioning the game as a “clear departure from the usual Fantasy formula.” This departure, alongside the incorporation of “roguelike” elements, situated Girlfriend Rescue within a contemporary gaming landscape that increasingly embraced procedural generation, resource scarcity, and high replayability in indie titles. The game’s release in 2015 coincided with a period of significant growth for the Steam platform, where such genre-bending indie experiments could find a dedicated audience, often through community-driven platforms like Steam Greenlight.
Narrative & Thematic Deep Dive
The plot of Girlfriend Rescue is, by design, straightforward and urgent. The player assumes the role of Dan, “the Cool Guy,” whose girlfriend, Laura, is abruptly kidnapped before their lunch date. The mission is clear and immediate: “You have very little time to find where your girlfriend has been taken, and to defeat whoever did it.” Described as “a thrilling new adventure with an enthralling story where ‘Taken’ meets ’24’,” the narrative prioritizes a race against the clock, emphasizing the high stakes of “true love” – “death or success, what will it be? Maybe YOU can decide on the outcome!” This premise firmly grounds the game in a modern-day, pulpy crime thriller setting, eschewing traditional fantasy tropes entirely.
Despite its compelling premise, critical feedback suggests the narrative itself “lacked a bit” and was “not very entertaining.” One reviewer noted peculiar censoring of curse words (except for an instance of “bullshit” at the end), and a general lack of polish, specifically mentioning “comma splices everywhere,” which detracted from the experience. The ambition for “witty banter between characters” was seemingly unfulfilled, leading to a story deemed “utterly forgettable soon after.” This points to a disparity between the compelling core concept and its execution in terms of dialogue and overall script quality.
However, the game’s character roster offers a rich tapestry of archetypes, hinting at a broader, colorful urban world. Beyond Dan, the player can recruit a diverse cast of 9 initial and 4 unlockable “secret” characters, forming a party of up to four. These characters are far from generic fantasy heroes:
* Dan the Cool Guy: The motivated, all-around fighter protagonist.
* Ralph the Karaketa: A ninja-esque figure, favoring minimal weaponry.
* John the Bodybuilder: A “gym addict” who is surprisingly agile.
* Phil the Dealer: A character who “loves guns, dealing and particular loves hitting in the back,” injecting a darker, criminal element.
* Snow the Informer: Another gun enthusiast, adept at “stealing cars and more street trickery.”
* Martin the Cool Kid: The fastest party member with “wicked moves.”
* Lester the Cop: A law enforcer who also “can pack a punch,” suggesting a morally ambiguous or gritty police presence.
* Joy the Bombshell: A supportive female character who “loves to make sure others are alright, especially if they are young handsome males.”
* Katia the Nerd: Possessing “crazy, flat-out weird skills,” promising unique combat abilities.
* Cookie the Bullfrog: A “small(ish) dude” armed with venoms and poisons, hinting at a bizarre and eclectic underworld.
These character descriptions, with their distinct roles and personalities, paint a picture of a modern urban setting steeped in crime, street smarts, and eccentric individuals. Thematic elements revolve around true love as a driving force, sacrifice (implied by “death or success”), and player agency in determining the outcome. The game’s departure from fantasy allows it to explore these themes within a more relatable, contemporary context, leveraging familiar action movie tropes while filtering them through an RPG lens.
Gameplay Mechanics & Systems
Girlfriend Rescue‘s core gameplay loop centers on its self-proclaimed blend of “Dragon Quest” style RPG mechanics with a “Streets of Rage” atmosphere. This manifests as a top-down, party-based adventure featuring visible enemy encounters on the map. Players can choose to engage enemies, letting them “walk into you to trigger the battle,” or attempt to avoid them, adding a layer of tactical choice before combat even begins. The strategic depth is a key selling point, featuring “innovative and Strategic Battles” driven by “Original and Inventive Spells Unique to Each Character” and “Tons of Status Ailments to Enhance the Strategic Aspect.”
Combat and Progression:
The combat system, while rooted in turn-based JRPG traditions, demands “skill and smart tactics.” Characters possess unique skills, which are crucial for success, especially on higher difficulties. Leveling is “really needed,” incentivizing players to “fight every enemy” to gain experience points. Each of the game’s “eight different places” or “worlds” has a defined enemy count, and defeating all enemies in a world grants a bonus upon completion, along with 14 bonus items for each cleared world. This encourages thorough exploration and engagement. Character progression extends beyond levels to “Incredible Set of Items, Weapons and Equipment” found or purchased. Players can rename all their characters, adding a personal touch and enhancing the “Great Replay Value with Tons of Possible Parties.”
Difficulty and Replayability:
Girlfriend Rescue boasts six modes of difficulty, ranging from Easy (recommended for a first play-through) to Rogue, Maniac, and Legendary. Achievements tied to completing Hard, Maniac, Rogue, and Legendary modes underscore the game’s commitment to catering to different skill levels and encouraging multiple playthroughs. With over 50 (or 63 on Steam) achievements, many requiring character-specific milestones (e.g., “Dan 200 kills”) and extensive playtime (“60 hours played”), the game clearly targets completionists and offers substantial replay value.
UI and Control Challenges:
A significant point of criticism revolves around the game’s controls. While it offers “Optional Mouse Control,” the keyboard controls were cited as a major “peeve.” The arrangement of arrow keys for movement, ‘X’ for menu/cancel, and ‘Enter’ for confirmation was deemed “far away” and disruptive. Compared to the standard RPG Maker convention of ‘X’ and ‘Z’ being adjacent for confirm/cancel, this layout “disrupts my flow in battle and how I use the menu,” highlighting a fundamental usability issue that could hamper enjoyment.
Unique Systems:
* Saving: The game features “Auto-Save,” but these points are “so few and far inbetween that it makes taking a break rough.” Manual saves are exclusively facilitated by “saving policemen” found within the game world, adding a layer of risk management.
* Resource Management: Healing items are “rare,” “hard to get,” and “use them up quickly.” This scarcity is exacerbated by the “Hunger” status effect, which “pops up randomly and angered me the most” due to the difficulty of finding food. “Shopkeepers are randomly found as guys in hoodies” and sell limited stock, further emphasizing scarcity. This design choice, while potentially enhancing the “rogue-style RPG” feel, was a major point of frustration for players.
* In-world Helpers: Beyond saving policemen, “healing policemen” restore party health for a fee ($60), and “information policemen” provide random battle tips, though some were found to be “kind of useless.”
* Exploration: The game “rewards exploration,” with players encouraged to “search everywhere” for items and secrets. “Visible Encounters” also allow for strategic avoidance or engagement of enemies, adding another tactical layer.
World-Building, Art & Sound
Girlfriend Rescue distinguishes itself with an “Enthralling Adventure Set in a Modern World,” a deliberate “departure from the usual Fantasy formula.” The world-building is rooted in a contemporary urban setting, infused with a distinct “anime mix” aesthetic and the “Streets of Rage” atmosphere, suggesting a gritty, yet stylized, environment. The character archetypes – dealers, informers, bodybuilders, cops, and ninjas – further flesh out this pulp-inspired reality, evoking a sense of underground dealings and street-level conflicts rather than epic quests.
Visually, the game utilizes the top-down perspective typical of RPG Maker XP titles, alongside “Pixel Graphics,” a common aesthetic in indie games of its era. Aldorlea Games touted “Stunning Artworks from the Team Behind Moonchild, The Book of Legends and Undefeated,” indicating a consistent art style across their titles. However, the visual presentation received mixed feedback. While “pleasing fight scenes” were noted, the “character sprites not changing as you upgrade” was a point of criticism, contributing to a sense of genericism. Additionally, the “long, repetitive, maze-like levels” could lead to a lack of interest, suggesting that while the individual assets might be well-crafted, the environmental design sometimes failed to maintain engagement.
The sound design, particularly the music, garnered some specific, if lighthearted, comments. While generally described as “okay music,” one reviewer humorously pointed out that “the title screen music reminds me too much Lady Gaga’s Just Dance. What… It does!” This suggests a functional but perhaps not particularly memorable soundtrack, with occasional quirks that might break immersion for some players. The overall atmosphere, however, is bolstered by the commitment to the “beat-’em-up” feel, which likely includes distinct combat sound effects to convey the intended action.
Reception & Legacy
The reception of Girlfriend Rescue presents an interesting dichotomy. While mainstream critical attention was virtually absent – MobyGames listed “n/a” for a Moby Score and no critic reviews, and Metacritic showed “tbd” for both Metascore and User Score with “no critic reviews for this game yet” – the game achieved a remarkably positive standing among its player base.
Player Reception:
On Steam, Girlfriend Rescue boasts a “Player Score of 85 / 100,” calculated from 227 total reviews, giving it a “Very Positive” rating (192 positive vs. 35 negative reviews). This strong community endorsement highlights that despite its flaws, the game resonated deeply with a significant portion of its audience. Completionist.me reflects this, showing a “Game Rating” of 77.77 and an 8/10 “Steam Review Score.” The game has accumulated nearly 2,000 owners on Steam, with average completion times ranging from 4h 44m to 10h 3m, suggesting a respectable engagement period for an indie title.
Critic and User Concerns:
The few available external user reviews, however, offered more balanced perspectives. An IMDb user rated it 6/10, calling it “A somewhat decent timewaster,” but criticized its generic feel, repetitive levels, and the static nature of character sprites despite upgrades, concluding it was “utterly forgettable soon after.” The Backlog review, giving it a 3/5, reiterated concerns about the “lack of healing items, controls, too short of a game, lackluster story.” These criticisms collectively point to areas where the game’s execution fell short of its conceptual ambition, particularly in narrative polish, user experience, and level design variety. The high number of achievements (63) requiring “multiple play-throughs” and “an eternity to unlock” might also have alienated some players who found the core gameplay loop insufficiently engaging for such extensive commitment.
Legacy and Influence:
Girlfriend Rescue‘s legacy is perhaps found more in its testament to the creative potential of indie development and the RPG Maker engine than in widespread industry influence. It showcased that a compelling genre blend could attract a dedicated audience, even without the polish of larger studios. Its “rogue-style RPG” elements, modern setting, and focus on strategic party composition anticipated trends that would become more prevalent in the indie scene. The game’s existence, along with its follow-ups (Girlfriend Rescue: Deluxe in 2015 and Girlfriend Rescue: Super Save Files in 2016), solidified Aldorlea Games’ reputation for crafting distinctive, if sometimes unrefined, RPG experiences. While one review drew comparisons to Pokémon and Earthbound for its RPG elements, Girlfriend Rescue‘s unique contemporary setting and beat-’em-up aspirations ultimately carve out its own niche. It stands as a prime example of a game that thrives on its unique concept and strategic depth, fostering a “Very Positive” community despite its limitations.
Conclusion
Girlfriend Rescue is a fascinating case study in ambition meeting practicality within the indie game space. Released by Aldorlea Games in 2015, it boldly attempted to fuse the methodical, party-based strategy of classic JRPGs like Dragon Quest with the punchy, streetwise urgency of beat-’em-ups like Streets of Rage, all within a modern, crime-thriller narrative framework. Its “anime mix” aesthetic and departure from traditional fantasy tropes further cement its distinctive identity.
The game’s strengths lie in its innovative genre blend, offering genuinely strategic battles through unique character skills and a plethora of status ailments. The diverse cast of characters, with their distinct abilities, fosters significant replay value across its six difficulty modes and 63 achievements, encouraging players to experiment with different party compositions. The modern urban setting, populated by colorful, pulpy archetypes, provides a refreshing backdrop for an RPG.
However, Girlfriend Rescue is not without its flaws. The narrative, while conceptually strong, suffered in execution due to perceived lackluster writing and editing. Players faced frustration with a counter-intuitive control scheme and an overly punishing resource management system, particularly the scarcity of healing items and the relentless “Hunger” status effect. Visually, while the “stunning artworks” were praised, static character sprites and repetitive level design could detract from long-term engagement.
Ultimately, Girlfriend Rescue is a compelling, if imperfect, experiment. It is a game whose legacy is more firmly rooted in its “Very Positive” community reception and its bold genre fusion than in widespread critical acclaim. For those willing to overlook its narrative and presentation shortcomings, and to embrace its challenging resource mechanics and unique control quirks, Girlfriend Rescue offers a surprisingly deep and rewarding strategic RPG experience. It stands as a testament to the creative spirit of indie development and the enduring versatility of engines like RPG Maker XP, carving a niche as a beloved, albeit niche, entry in video game history.