- Release Year: 2019
- Platforms: Windows
- Publisher: Snkl Studio
- Developer: Snkl Studio
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Shooter
- Setting: Futuristic, Sci-fi
- Average Score: 95/100

Description
Glad Valakas Tower Defence 2 is a casual, action-packed tower defense game with a comedic twist, set in a sci-fi/futuristic world. Players take on the role of Valera, defending his most prized possession against waves of enemies using strategic tower placements and direct combat in a side-view, 2D environment. The game blends humor, dark comedy, and arcade-style gameplay, offering a lighthearted yet engaging experience for fans of the genre.
Gameplay Videos
Glad Valakas Tower Defence 2 Cracks & Fixes
Glad Valakas Tower Defence 2 Guides & Walkthroughs
Glad Valakas Tower Defence 2 Reviews & Reception
steambase.io (93/100): A triumphant return to form for the series.
store.steampowered.com (97/100): Very Positive (97% of 90 user reviews for this game are positive).
isthereanydeal.com (97/100): 97% positive reviews on Steam.
Glad Valakas Tower Defence 2: A Niche Gem in the Tower Defense Genre
Introduction
In the vast ocean of indie games, Glad Valakas Tower Defence 2 (2019) stands as a peculiar yet charming anomaly—a game that defies conventional expectations of its genre while embracing absurdity, dark humor, and a uniquely Russian sensibility. Developed by the obscure Snkl Studio, this sequel to Glad Valakas Tower Defence (2018) is not just a tower defense game but a chaotic, meme-infused shooter that blends strategy with over-the-top action. With its comic book-style visuals, intense violence, and a premise centered around defending a golden bucket in a post-economic collapse world, Glad Valakas Tower Defence 2 carves out a niche that is as bizarre as it is endearing.
This review will dissect the game’s development history, narrative quirks, gameplay mechanics, artistic direction, and its reception within the gaming community. By the end, we will determine whether this title is a forgotten masterpiece, a cult curiosity, or simply an oddity worth experiencing for its sheer audacity.
Development History & Context
The Studio Behind the Madness: Snkl Studio
Snkl Studio is a small, independent developer with a penchant for creating games that are as unconventional as they are prolific. The studio’s portfolio is a mosaic of experimental titles, ranging from Glad Valakas Simulator to Bang Bang Fruit, each embodying a distinct blend of humor, simplicity, and cultural idiosyncrasies. Glad Valakas Tower Defence 2 is part of a larger Glad Valakas series, which includes spin-offs like Glad Valakas: Cyberban and Valakas Story, all of which share a common thread of absurdity and dark comedy.
The studio’s approach to game development is characterized by rapid iteration and a reliance on accessible tools. Glad Valakas Tower Defence 2 was created using Clickteam Fusion 2.5, a user-friendly game engine that allows for quick prototyping and development. This choice of engine reflects Snkl Studio’s focus on efficiency and creativity over technical complexity, enabling them to produce a steady stream of games with minimal resources.
The Gaming Landscape in 2019
2019 was a year marked by the dominance of AAA titles like Sekiro: Shadows Die Twice and Resident Evil 2 Remake, as well as the rise of indie darlings such as Disco Elysium and Outer Wilds. Amidst this competitive environment, Glad Valakas Tower Defence 2 emerged as a low-budget, niche title that catered to a very specific audience. Its release on Steam for a mere $0.99 positioned it as an impulse buy—a game that players might pick up on a whim, drawn in by its bizarre premise and meme-worthy aesthetic.
The tower defense genre itself was (and remains) a crowded space, with classics like Plants vs. Zombies and Bloons TD setting high standards for accessibility and depth. Glad Valakas Tower Defence 2, however, eschews traditional tower defense mechanics in favor of a more direct, action-oriented approach. This departure from convention is both its greatest strength and its most polarizing aspect.
Technological Constraints and Creative Workarounds
Given its development in Clickteam Fusion 2.5, Glad Valakas Tower Defence 2 is not a technical powerhouse. The engine’s limitations are evident in the game’s fixed/flip-screen perspective and side-view presentation, which harkens back to the simplicity of early 2000s flash games. However, Snkl Studio leverages these constraints to create a game that is visually distinct and mechanically tight.
The game’s comic book-style graphics are a standout feature, giving it a hand-drawn, almost satirical aesthetic that complements its over-the-top tone. The soundtrack, composed by Bleak Fufel, further enhances the game’s atmosphere, blending electronic beats with a sense of urgency that matches the chaotic gameplay.
Narrative & Thematic Deep Dive
Plot: A Golden Bucket in a Collapsing World
The premise of Glad Valakas Tower Defence 2 is as absurd as it is intriguing. Set in 2028, the game follows Valera, a protagonist tasked with defending his grandfather’s garage—and, more importantly, his golden bucket—from waves of enemies amid a global economic crisis. The narrative is minimalistic, serving primarily as a backdrop for the game’s action. However, the sheer ridiculousness of the premise is part of its charm.
The golden bucket is not just a MacGuffin; it is a symbol of survival in a world gone mad. The game’s setting reflects a dystopian, post-collapse society where even the most mundane objects become objects of desire. This thematic undercurrent of economic despair is delivered with a heavy dose of dark humor, making the game’s tone a mix of satire and slapstick.
Characters and Dialogue: Minimalist yet Memorable
Valera is the game’s sole playable character, and his design is intentionally exaggerated. He is a burly, chainsaw-wielding defender who embodies the game’s over-the-top violence and humor. The enemies, while varied, are largely faceless hordes, serving as cannon fodder for Valera’s arsenal. The lack of deep character development is not a flaw but a deliberate choice—Glad Valakas Tower Defence 2 is not a story-driven experience but a gameplay-first romp.
The dialogue, what little there is, is delivered in Russian, with no official English localization. This linguistic barrier adds to the game’s cult appeal, as non-Russian speakers must rely on context and visual cues to understand the narrative. The absence of English support is a notable limitation, but it also contributes to the game’s mystique, making it feel like a hidden gem for those willing to engage with it on its own terms.
Themes: Absurdity, Survival, and Dark Comedy
At its core, Glad Valakas Tower Defence 2 is a game about survival in absurdity. The global economic crisis setting is a thinly veiled commentary on societal collapse, but the game approaches this theme with a wink and a nod rather than solemnity. The golden bucket, an object of seemingly no intrinsic value, becomes the ultimate prize, highlighting the arbitrary nature of desire and conflict.
The game’s dark humor is its defining characteristic. From the over-the-top violence (chainsaws, exploding enemies, and copious amounts of blood) to the meme-worthy visuals, Glad Valakas Tower Defence 2 revels in its own ridiculousness. This tone is not for everyone, but for those who appreciate games that don’t take themselves seriously, it is a breath of fresh air.
Gameplay Mechanics & Systems
Core Gameplay Loop: Tower Defense Meets Shoot ‘Em Up
Glad Valakas Tower Defence 2 is, at its heart, a hybrid of tower defense and shoot ‘em up mechanics. Unlike traditional tower defense games, where players place static turrets to fend off enemies, this game puts the player in direct control of Valera, who must actively shoot, slash, and strategize to survive waves of attackers.
The game is divided into four chapters, each introducing new enemy types and challenges. The progression is linear, with each chapter culminating in a boss fight. The core loop involves:
1. Defending the Base: Players must protect Valera’s garage from waves of enemies.
2. Weapon Variety: Valera can use a range of weapons, from guns to chainsaws, each with unique properties.
3. Special Abilities: Skills like slowing down time or unleashing area-of-effect attacks add strategic depth.
4. Resource Management: Players must balance ammunition, health, and special ability cooldowns to survive.
Combat and Character Progression
Combat in Glad Valakas Tower Defence 2 is fast-paced and chaotic. Enemies come in large numbers, and the game encourages aggressive playstyles. The chainsaw, in particular, is a standout weapon, allowing Valera to mow down foes in a bloody frenzy. The game’s violence is exaggerated to comedic effect, with enemies exploding into gibs and blood splattering across the screen.
Character progression is minimal but effective. Players unlock new weapons and abilities as they progress through the chapters, but there is no deep RPG-like customization. Instead, the focus is on mastering the tools at hand and adapting to the increasing difficulty of enemy waves.
UI and Controls: Simple yet Effective
The game’s user interface is straightforward, with health, ammunition, and ability cooldowns displayed prominently. The controls are direct and responsive, with Valera moving and attacking with precision. The lack of complexity in the UI and controls ensures that the game remains accessible, even as the action ramps up.
One notable limitation is the lack of English localization in the menus and dialogue. While the gameplay itself is intuitive, non-Russian speakers may struggle with certain interface elements. This is a missed opportunity, as broader language support could have made the game more accessible to a global audience.
Innovative and Flawed Systems
Glad Valakas Tower Defence 2 introduces several unique mechanics that set it apart from traditional tower defense games:
– Direct Control: Unlike most tower defense games, players are not passive observers but active participants in the combat.
– Weapon Switching: The ability to switch between guns, chainsaws, and special abilities on the fly adds a layer of strategy.
– Boss Fights: Each chapter culminates in a boss battle, which breaks up the monotony of wave-based defense.
However, the game is not without its flaws:
– Short Length: With only four chapters, the game can be completed in under two hours, leaving some players wanting more.
– Limited Replayability: The lack of procedural generation or multiple difficulty modes reduces the incentive for repeat playthroughs.
– Localization Issues: The Russian-only interface and dialogue may alienate non-Russian players.
Despite these shortcomings, the game’s core mechanics are solid, and its unique blend of genres makes it a standout experience.
World-Building, Art & Sound
Setting: A Dystopian Garage in 2028
The game’s setting is a post-economic collapse world, where Valera’s grandfather’s garage becomes the last line of defense against marauding enemies. The garage itself is a humble, almost mundane location, which contrasts sharply with the high-stakes action unfolding within it. This juxtaposition adds to the game’s absurdity—the idea that a simple garage could be the site of such chaotic battles is inherently comedic.
The sci-fi/futuristic elements are subtle but present, with enemy designs and weapons hinting at a world that has devolved into madness. The game does not delve deeply into world-building, but the setting is effective in establishing the tone and stakes.
Art Direction: Comic Book Meets Grindhouse
The visual style of Glad Valakas Tower Defence 2 is one of its strongest assets. The comic book-style graphics give the game a hand-drawn, almost satirical look that complements its over-the-top tone. The characters and environments are exaggerated, with bold outlines and vibrant colors that pop against the grimy backdrop of the garage.
The game’s violence is cartoonish yet visceral, with enemies exploding into bloody chunks when defeated. This grindhouse aesthetic is intentional, reinforcing the game’s dark humor and absurdity. The art direction is cohesive and memorable, making the game stand out in a sea of generic indie titles.
Sound Design: A Pulse-Pounding Soundtrack
The soundtrack, composed by Bleak Fufel, is a highlight of the game. The music is electronic and fast-paced, with a sense of urgency that matches the chaotic gameplay. The tracks are catchy and memorable, adding to the game’s overall atmosphere.
Sound effects are equally impressive, with guns firing, chainsaws revving, and enemies screaming in pain. The audio design is loud and bombastic, ensuring that the game’s action feels impactful and immersive.
Reception & Legacy
Critical and Commercial Reception
Glad Valakas Tower Defence 2 was released to little fanfare in the broader gaming press, with no major critic reviews available on platforms like Metacritic. However, its Steam reception has been overwhelmingly positive, with a 97% positive rating from 90 user reviews. Players praise the game’s unique soundtrack, humor, and gameplay mechanics, while criticizing its short length and localization issues.
The game’s cult following is evident in its Steam community, where players share guides, memes, and fan art. The lack of mainstream attention has not diminished its appeal among niche audiences, who appreciate its unapologetic weirdness.
Influence and Legacy
While Glad Valakas Tower Defence 2 has not had a significant impact on the broader gaming industry, it stands as a testament to the creativity of indie developers. Its hybrid gameplay and dark humor have inspired similar experimental titles, and its success on Steam demonstrates that there is an audience for games that defy convention.
The Glad Valakas series as a whole has become a cult phenomenon, with each new entry expanding on the absurdity and humor of the original. Glad Valakas Tower Defence 2 is a key part of this legacy, offering a unique blend of action and strategy that few other games can match.
Conclusion: A Flawed but Unforgettable Experience
Glad Valakas Tower Defence 2 is not a game for everyone. Its short length, lack of English localization, and niche appeal make it a hard sell for mainstream audiences. However, for those willing to embrace its absurdity and dark humor, it is a hidden gem—a game that defies expectations and delivers a uniquely chaotic experience.
The game’s comic book visuals, pulse-pounding soundtrack, and fast-paced gameplay make it a standout title in the tower defense genre. While it may not have the depth or polish of AAA releases, its charm and creativity more than make up for its shortcomings.
Final Verdict: 8/10 – A cult classic in the making.
Glad Valakas Tower Defence 2 is a game that rewards players who appreciate the weird, the violent, and the absurd. It is a testament to the power of indie development and a reminder that sometimes, the most memorable games are the ones that refuse to play by the rules. If you’re looking for a game that is as bizarre as it is fun, this is one to add to your collection.