
Description
Globs is a vibrant fantasy puzzle game where players control expressive, size-changing creatures to solve a variety of challenges. Utilizing their unique ability to expand and contract, players must strategically maneuver the globs to push objects, squeeze through tight spaces, block holes, and navigate over 40 levels spread across four distinct themed worlds, all presented with a lively pixel art aesthetic and an upbeat soundtrack. The puzzles are designed to be approachable, with optional challenges for those seeking a greater test of their skills.
Where to Get Globs
PC
Guides & Walkthroughs
Reviews & Reception
steambase.io (100/100): Globs has earned a Player Score of 100 / 100, calculated from 20 total reviews which give it a rating of Positive.
store.steampowered.com (100/100): 100% of the 14 user reviews for this game are positive, describing a colorful puzzle game with an expressive pixel art aesthetic and upbeat soundtrack.
itch.io (84/100): This game is so polished for such a small timeframe. If it was put on Steam I’d think non the wiser it was made as a full release. Well done!
mobygames.com : Meet the size-changing Globs in this colorful puzzle game with a lively and expressive pixel art aesthetic.
Globs: A Masterclass in Elastic Logic and Pixelated Charm
In an era saturated with complex narratives and sprawling open worlds, there arises a certain purity in a puzzle game that understands its core mechanic, hones it to perfection, and wraps it in an utterly delightful package. Ninesliced’s Globs, a title born from the crucible of a game jam and meticulously expanded into a full release, stands as a testament to this philosophy. Far from being merely another entry in the crowded puzzle genre, Globs emerges as a sterling example of how a brilliant, singular concept can be refined into a polished, deeply satisfying experience, echoing the golden age of web-based puzzlers while carving its own expressive, pixel-art niche in the modern indie landscape. This review will delve into its origins, mechanics, artistic vision, and lasting impact, demonstrating why Globs deserves recognition as a deceptively simple yet profoundly engaging puzzle game.
Development History & Context
The Genesis: GMTK Game Jam 2024
Globs began its life not as a grand commercial endeavor, but as a passion project for the GMTK Game Jam 2024. The theme for that year was “Built to Scale,” a prompt that team Ninesliced—comprising ArkanYota (code), Notgoyome (code and art), Strochnis (music), Theobosse (code), and Yolwoocle (code and art)—embraced with remarkable ingenuity. In just 96 hours, they created a prototype that garnered significant acclaim within the jam community. Comments from itch.io users lauded its “neat concept,” “amazing” originality, “great art style and music,” and surprising level of polish for such a short development window. Many expressed a desire for a full release, noting it “could easily be released as a full game.”
This overwhelmingly positive reception fueled the team’s decision to expand Globs beyond its jam origins. The developers themselves acknowledged the feedback, with Notgoyome stating, “seeing all these reviews, we’ll release it on mobile and PC with better handle lol.” This rapid iteration and responsiveness to community input are hallmarks of agile indie development.
Technological Foundation and Release Strategy
Ninesliced opted to develop Globs using the Godot game engine, an open-source, community-driven platform increasingly favored by indie developers for its flexibility and efficiency. This choice, alongside the game’s 16×16 pixel art aesthetic, likely contributed to the team’s ability to achieve such a high degree of polish within tight deadlines, both for the jam and the subsequent full release. The source code was even made available on GitHub, further underscoring the team’s commitment to transparency and the indie ethos.
The game’s full release unfolded across multiple platforms, demonstrating a clear strategy for broad accessibility. Initial widespread releases occurred on August 20, 2024, for Windows, macOS, Linux, and via browser (itch.io). This was swiftly followed by a Steam release on November 15, 2024, and then mobile platforms with Android (November 10, 2024), iPhone, and iPad (December 2, 2024). This multi-platform launch ensured Globs reached a diverse audience, from PC puzzle enthusiasts to mobile gamers seeking a quick, engaging mental workout.
Gaming Landscape at Release
Globs arrived in a gaming landscape that holds a deep affection for clever, approachable puzzle games. Mobile platforms, in particular, thrive on titles that offer satisfying bursts of mental challenge. Reviewers drew parallels to beloved Flash-era web games, with Pocket Gamer’s Iwan Morris commenting, “Globs is one of those new puzzlers I could see dominating the front page on Miniclip and being a favourite of mine during IT.” This speaks to a longing for well-crafted, intuitive puzzle experiences that prioritize smart design over spectacle. The game also fits comfortably alongside modern indie darlings like Snakebird and Snipperclips, both of which Globs has been favorably compared to for its charming characters and innovative mechanics. By focusing on a core, unique mechanic and refining it, Ninesliced successfully tapped into a persistent demand for thoughtful, engaging puzzle design.
Narrative & Thematic Deep Dive
The Unspoken Tale of the Globs
Globs operates with a minimalist approach to narrative, foregoing explicit dialogue, cutscenes, or an elaborate backstory. Instead, its “story” is an emergent property of its gameplay and the subtle interactions of its titular characters. The primary objective is clear: guide the red “Glob” to a designated green exit point within each level. This simple premise allows the thematic depth to emerge from the player’s actions and the Globs’ intrinsic characteristics.
The “characters” are the Globs themselves—colorful, amorphous, size-changing entities imbued with surprising personality through “expressive character animations.” They are not merely inert puzzle pieces but have “little faces and expressions” that a user noted “remind me of Snipperclips,” reacting to being manipulated, pushed, or interacting with their environment. This anthropomorphic quality fosters a subtle emotional connection, transforming abstract logic puzzles into a playful interaction with these charming creatures. One developer comment even hinted at potential background lore, mentioning “mouses brother, bear and its family,” suggesting an imagined world beyond the puzzle grid, even if it remains largely unexplored in the game itself.
Themes of Adaptability, Cooperation, and Ingenuity
The central theme of Globs is undoubtedly adaptability. The core mechanic revolves around the Globs’ ability to “expand and contract,” to change their “size-changing” properties. This mirrors the player’s own journey, requiring them to constantly adapt their mental model of how the Globs can interact with each other and their surroundings. Each level is a new permutation of constraints, demanding novel applications of the Globs’ abilities.
Cooperation is another subtle theme. While the player is the sole agent of control, the Globs often need to interact with each other to succeed. They push, they block, they bridge gaps, demonstrating a synergistic relationship in solving the puzzle. The red Glob, the ultimate goal, often relies on the strategic positioning and transformations of its colorful companions.
Finally, Globs celebrates ingenuity and problem-solving. The puzzles are “designed to be approachable, but provide additional optional challenges for players wishing to put their puzzle-solving skills to the test.” This dual design philosophy reinforces the idea that challenges can be overcome with clever thought, rewarding both casual players seeking a relaxing experience and veterans craving a deeper mental workout. The narrative, therefore, is not told through words, but through the satisfying “aha moments” the player experiences as they unravel each clever puzzle.
Gameplay Mechanics & Systems
The Core Loop: Expand, Contract, Conquer
At its heart, Globs is a grid-based, side-view puzzle game employing a “point and select” interface. The fundamental gameplay loop is elegantly simple yet profoundly deep: players “click on any Glob, then drag the handles to resize it.” This single mechanic, the ability to “move, contract and expand” the Globs, forms the bedrock of all subsequent complexity. The ultimate objective is always to maneuver a specific “red Glob” to a green target area.
Innovative Use of Simple Properties
The brilliance of Globs lies in how it extrapolates a vast array of puzzle challenges from this singular size-changing ability. Players utilize the “curious properties of their bodies at your advantage” in various ways:
* Pushing: Globs can be expanded to push other Globs or environmental elements across the grid.
* Leverage: They can be expanded against walls or other stationary objects to move other Globs.
* Squeezing: Contracting Globs allows them to “squeeze into tight gaps,” navigating intricate pathways.
* Blocking: Growing Globs can “block holes” or act as temporary platforms.
* Bridging: Strategic expansion can create bridges over hazards or gaps.
The game introduces these concepts gradually, with “enough hidden tutrorials to show what’s up and where,” as noted by a player. The puzzles become “increasingly complex” but remain “approachable,” a delicate balance that Ninesliced executes with precision. Over 40 levels, spread across “four different themed worlds,” ensure a substantial amount of content, further bolstered by “additional optional challenges for players wishing to put their puzzle-solving skills to the test.” This allows for both a satisfying core experience and replayability for completionists.
Interface, UI, and Areas for Refinement
The game utilizes a “fixed / flip-screen” visual style, meaning each level is a self-contained screen or a series of screens that flip. While generally effective, some aspects of the interface drew feedback during its game jam phase and early release:
* Control Sensitivity: Several players remarked that the “controls are a bit sensitive” or that “dragging the blocks locks up and doesn’t allow you to, even though you should be able to.” This was acknowledged by the developers, who promised “satisfying handle and other UX” improvements in the full release.
* Lack of Undo: A common request was an “undo button,” a feature often present in sophisticated puzzle games to encourage experimentation without frustration.
* Level Restart: One player found it “annoying to set something up for a while… and then accidentally push something out and have to redo the level” due to automatic restarts. A prompt instead of an instant reset was suggested.
* Goal Clarity: Initially, some players were confused about the ultimate goal, requiring a brief tutorial or clearer visual cue that “the red one is the one you want to get to the finish.” The developers aimed for “better tutorial” in updates.
Despite these minor initial hiccups, which the developers showed keen interest in addressing, the core mechanics are robust and innovative. The ability to “Shift + S” to skip levels and “R” to retry indicates an understanding of player convenience, mitigating some of the frustration from challenging puzzles or control issues. The simplicity of the “point and select” interaction, despite occasional sensitivity, makes the game highly intuitive for both mouse/keyboard and touch-based play on mobile devices.
World-Building, Art & Sound
A World Shaped by Globs
While Globs doesn’t feature traditional lore or deep world-building, its environment contributes significantly to the overall experience. The game is set in a “Fantasy” context, yet this is expressed less through mythical creatures and more through the distinct characteristics of its “Four different themed worlds each with an unique visual identity.” These worlds introduce new environmental elements and challenges, such as cloud levels with bouncing elements, snow levels with specific physics, or “space levels” that might alter gravity or movement. This thematic variety ensures visual freshness and keeps the player engaged in exploring new puzzle possibilities.
Lively Pixel Art Aesthetic
The game’s visual direction is a standout feature, immediately captivating players with its “lively and expressive pixel art aesthetic.” Employing a “16×16” tile size, the art is “colorful,” “cute,” and “cartoony,” utilizing a “stylized” approach that prioritizes clarity and charm. The “simple pixel art is obviously delightful,” creating a warm and inviting atmosphere.
A crucial element of the art style is the “Expressive character animations” of the Globs themselves. Their “little faces and expressions” are a constant source of personality, reacting to movement, expansion, contraction, or bumping into other objects. This subtle visual feedback imbues the otherwise abstract puzzle pieces with a sense of life, enhancing player immersion and making the Globs genuinely endearing. The pixel art is not just a stylistic choice but a functional one, making the game visually coherent and easily readable, crucial for a puzzle game where every pixel matters.
A Jazzy and Upbeat Soundtrack
Complementing the vibrant visuals is a “jazzy and upbeat soundtrack,” composed by Strochnis. The music has been consistently praised, with one user noting, “The sound design alone deserves so much praise!” and another adding that “the bright up-beat music adds a great vibe too. You can’t play this without a smile on your face.” The soundtrack creates a relaxing yet engaging backdrop, perfectly suited for thoughtful puzzle-solving. The “ambient sound is present, adding a touch without being obtrusive,” ensuring that sound effects enhance rather than distract from the gameplay. This careful attention to audio detail contributes significantly to the game’s overall polished feel and positive atmosphere.
Together, the unique themed worlds, charming pixel art, and engaging soundtrack form a cohesive and delightful aesthetic. These elements don’t just decorate the puzzles; they enhance the player’s connection to the game, making the act of manipulating Globs a more enjoyable and emotionally resonant experience.
Reception & Legacy
From Jam Darling to Commercial Success
Globs‘ journey from game jam submission to full commercial release is a remarkable success story. Its game jam version was highly rated, securing #89 overall out of 7,552 entries with a score of 4.214 out of 5 stars, and even higher for Style (#103, 4.513) and Creativity (#218, 4.200). The community reception was overwhelmingly positive, with comments like “Easily taking top ranks!” and “This is literally amazing! This game definitely deserves to win.”
Upon its full commercial release, Globs continued this trend of high praise, particularly from its player base. On Steam, the game boasts an impressive “Positive (14) – 100% of the 14 user reviews for this game are positive.” Steambase, which aggregates Steam review data, reports an even higher metric: a “Player Score of 100 / 100” calculated from 20 total reviews, all of which are positive. This near-unanimous positive feedback from players underscores the game’s quality and broad appeal.
While MobyGames currently lists “n/a” for Moby Score and lacks traditional critic reviews, its presence on Pocket Gamer, a reputable mobile gaming news outlet, indicates its visibility within the professional games media. The article from Iwan Morris, “Globs challenges you to expand and contract to solve approachable puzzles, out now,” highlights the game’s core appeal and places it in a positive light, especially for mobile audiences.
Influence and Place in History
Globs may be a relatively new title, but its origins and design philosophy already hint at a notable legacy.
* Game Jam to Full Release Model: It serves as an excellent case study for aspiring developers on how a strong concept, developed under strict time constraints, can be successfully expanded into a full-fledged, commercial product.
* Indie Development Excellence: Built on the Godot engine, Globs showcases the power of open-source tools and dedicated indie teams to produce highly polished and innovative experiences that rival larger studio productions in terms of quality and enjoyment.
* Nostalgia for Pure Puzzlers: By evoking the feeling of classic web-based puzzle games like those found on Miniclip, Globs taps into a vein of nostalgia while simultaneously modernizing the genre with its expressive pixel art and intuitive controls.
* Successor to Clever Puzzle Design: Its comparisons to titles like Snakebird (noted by a commenter on itch.io) and Snipperclips (for its character expressions) place it within a lineage of acclaimed puzzle games that innovate with simple rulesets. Globs takes its place among these titles as a game that challenges players’ spatial reasoning and logical deduction in a fresh and engaging way.
* Accessibility Champion: Its release across a vast array of platforms—PC, Mac, Linux, browser, and all major mobile operating systems—demonstrates a commitment to accessibility, ensuring that its clever puzzles can be enjoyed by the widest possible audience.
In essence, Globs‘ reputation has rapidly evolved from a promising jam entry into a highly regarded indie puzzler. Its positive player reception and thoughtful design ensure its place as a minor, but significant, contribution to the puzzle genre, influencing both design approaches and demonstrating successful indie publishing strategies.
Conclusion
Globs by Ninesliced is a shining example of elegant game design, proving that immense depth and charm can be extracted from a deceptively simple core mechanic. Born from a game jam that tested its very “scale,” the game has blossomed into a full release that masterfully balances approachability with satisfying challenge across its 40+ levels and four distinct worlds.
The genius of Globs lies in its harmonious blend of elements: the intuitive “expand and contract” mechanic, the expressive and endearing Globs brought to life through “lively pixel art,” and a “jazzy and upbeat soundtrack” that creates a wonderfully relaxing atmosphere. While initial control sensitivities were noted, the developers’ commitment to refining the experience speaks volumes about their dedication to quality.
As a game journalist and historian, I view Globs not just as a highly enjoyable puzzle game for today, but as a significant entry in the ongoing narrative of indie game development. It is a testament to the power of a clear vision, rapid iteration, and a deep understanding of what makes a puzzle game truly resonate. It harkens back to the best of Flash-era ingenuity while embracing modern platform diversity. Globs is a delightful, brain-teasing adventure that earns its overwhelmingly positive reception. It is a gooey, pixelated gem that every puzzle enthusiast should experience, securing its place as a quietly brilliant contribution to the video game canon.