- Release Year: 2023
- Platforms: Windows
- Publisher: Netmin e.K.
- Developer: Netmin e.K.
- Genre: Simulation, Sports
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Spreadsheet, Text-based
- Setting: Football (European), Soccer
- Average Score: 82/100

Description
Goalgetter is a first-person football career simulator where players take on the role of a young, talented striker aiming to become a top player in one of Europe’s major leagues. Developed by Netmin e.K., this text-based/spreadsheet-style sports simulation offers a unique perspective on the journey to football stardom.
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Goalgetter Reviews & Reception
store.steampowered.com (81/100): Very Positive (81% of 92)
steambase.io (83/100): Goalgetter has achieved a Steambase Player Score of 83 / 100. This score is calculated from 98 total reviews on Steam — giving it a rating of Very Positive.
steamcommunity.com : I don’t want to provide a negative review for this game, as I can see both effort and ambition put into the project but I do want to provide some constructive feedback for why I ultimately did refund it.
Goalgetter: Review
In the crowded field of football simulators, Goalgetter attempts to carve out a unique niche by placing the player directly in the boots of a rising striker. Developed by Netmin Games and released in late 2023, this first-person football career simulator promises an immersive journey from teenage prospect to legendary forward, blending on-pitch action with off-field drama. While the ambition is admirable, the execution leaves much to be desired. This review examines Goalgetter‘s development history, gameplay mechanics, presentation, and reception to determine whether it truly delivers on its bold premise.
Development History & Context
Goalgetter emerges from Netmin Games, a German developer with a portfolio of sports management titles including Handball Manager and Hockey Manager. The studio appears to have drawn inspiration from classic football management games while attempting to modernize the genre with a first-person perspective—a bold but risky design choice.
The game’s development coincided with a period of technological advancement in sports gaming, where titles like FIFA and Football Manager had established high standards for both realism and accessibility. Goalgetter‘s Unity engine foundation suggests a desire to create a more accessible, perhaps retro-inspired experience, though this choice also highlights the game’s technical limitations.
Interestingly, Goalgetter received subsidization from the Federal Ministry for Economic Affairs and Climate Action, indicating government support for the project. This backing may have influenced the game’s ambitious scope, which attempts to simulate not just football matches but an entire professional career, complete with financial management, social media presence, and personal relationships.
Narrative & Thematic Deep Dive
Goalgetter‘s narrative framework is straightforward: you are a 17-year-old football prodigy given the chance to play professionally. From there, the game offers branching paths through training choices, contract negotiations, and personal decisions. Thematically, the game explores the tension between athletic ambition and personal fulfillment—will you focus solely on football, or balance career with family, investments, and social life?
The game’s writing suffers from inconsistent localization, with awkward phrasings like “hatred clubs” instead of “hated clubs” and “sympathy” used where “relationship” or “favor” would be more appropriate. These translation issues create a persistent disconnect, making conversations feel stilted and undermining immersion.
Character development is minimal—teammates, coaches, and romantic interests exist primarily as stat modifiers rather than fully realized personalities. The inclusion of former striker Ailton as a video guide adds authenticity but feels more like a marketing gimmick than meaningful narrative integration.
Gameplay Mechanics & Systems
Goalgetter‘s gameplay splits between two distinct experiences: the first-person shooting mechanics and the management simulation.
The shooting system offers two modes: “normal” and “easy.” The normal mode requires holding, releasing, and clicking again for precision—a three-step process that feels unnecessarily complicated. The easy mode, conversely, removes all challenge, making scoring feel like cheating. Neither option satisfies, and the lack of a middle-ground difficulty alienates both casual and hardcore players.
Training mechanics allow players to improve 15 skills, but the system lacks transparency. Stat descriptions are vague, and the impact of training choices isn’t clearly communicated. The six character traits system adds depth but suffers from the same opacity—players must experiment blindly to understand how traits affect gameplay.
Off-field activities include contract negotiations, social media management, stock investments, and casino gambling. While these systems add variety, they feel disconnected from the core football experience. The stock market and casino mechanics, in particular, seem included for breadth rather than meaningful integration.
The game’s UI presents a jarring mix of 90s-inspired menu design and unfinished elements. Player stats appear as plain text without graphs or visual indicators, creating a disconnect from the otherwise polished 3D environments. Information accessibility is a recurring issue—critical game mechanics lack tooltips, forcing players to consult external guides.
World-Building, Art & Sound
Goalgetter presents a mixed visual package. 3D environments for stadiums, locker rooms, and offices are competently rendered, creating believable football settings. However, these polished areas contrast sharply with the basic text-based menus for player management and statistics.
The game includes over 40 minutes of video content featuring Ailton, adding a personal touch and football authenticity. However, these videos feel more like tutorials than integrated narrative elements.
Sound design is functional but unremarkable. Crowd noises and commentary provide atmosphere during matches, but the overall audio package lacks the polish of contemporary sports titles.
The game’s world-building extends to its inclusion of historic World Cup tournaments, allowing players to relive moments like the 1954 “Miracle of Bern.” This feature adds historical depth but feels secondary to the main career mode.
Reception & Legacy
Goalgetter launched to “Very Positive” reviews on Steam, with an 81% approval rating from 92 reviews. However, closer examination reveals significant criticism beneath the positive aggregate score.
Players praise the game’s ambition and the novelty of the first-person perspective but consistently cite issues with information accessibility, localization, and UI design. The shooting mechanics receive particular criticism for their complexity and lack of satisfying middle ground.
The game’s price point—$19.99 on Steam—has been a point of contention, with many players feeling the experience doesn’t justify the cost given the technical and design issues.
As of early 2025, Goalgetter appears to have limited influence on the broader gaming landscape. Its first-person approach to football simulation remains unique but hasn’t sparked significant industry trends or imitations.
Conclusion
Goalgetter represents a fascinating experiment in football gaming—a first-person career simulator that attempts to blend on-pitch action with off-field management. The game’s ambition is commendable, offering extensive content including historic tournaments, social media management, and financial systems.
However, Goalgetter struggles to execute its vision effectively. The shooting mechanics lack satisfying balance, the UI presents a jarring mix of styles, and critical information remains frustratingly inaccessible. Localization issues and translation errors further undermine the experience.
For players seeking a unique football gaming experience and willing to overlook significant flaws, Goalgetter offers moments of genuine enjoyment. The historic tournament mode and the novelty of first-person perspective provide value for dedicated football fans.
Yet, for most players, Goalgetter will feel like a missed opportunity—a game with great ideas that fails to deliver a cohesive, polished experience. In the competitive landscape of football gaming, Goalgetter remains an interesting curiosity rather than a must-play title. Its legacy will likely be as a cautionary tale about the challenges of ambitious design without adequate execution.
Final Verdict: Goalgetter is a flawed but fascinating experiment that will appeal to football gaming completists and those seeking something different, but its numerous issues prevent it from achieving greatness. A 5/10—ambitious but ultimately unsatisfying.