- Release Year: 2022
- Platforms: Windows
- Publisher: Yogscast Ltd.
- Developer: Triheart Studio
- Genre: Simulation, Sports
- Perspective: 3rd-person (Other)
- Game Mode: Single-player
- Gameplay: Cards, Roguelike, Tiles
- Average Score: 67/100
Description
Golfie is a unique roguelike deckbuilding game that combines strategic card gameplay with minigolf. Players navigate through procedurally-generated 18-hole courses, collecting and crafting a deck of ability cards that modify their shots in real-time. These cards range from simple power boosts to extraordinary abilities that can be combined for spectacular effects. Each run requires careful planning and skill as players must finish under par to conserve energy and avoid game over. With daily runs, endless modes, and constant card unlocks, Golfie offers endless replayability in its innovative fusion of genres.
Where to Buy Golfie
PC
Guides & Walkthroughs
Reviews & Reception
moviesgamesandtech.com (65/100): I quite enjoyed my time with Golfie. The game in its current state did feel a bit short however that is to be expected as more updates continue to keep the game alive.
gideonsgaming.com : Golfie combines mini-golf, deckbuilding, and rogue-lite elements into a single package of delightful frustration.
fingerguns.net (70/100): Golfie is a first of its kind deckbuilding, roguelike minigolf game. Whilst simplistic in design, Golfie offers a range of challenges to the player that adds an extra dynamic to your usual minigolf fare.
Golfie: A Roguelike Deckbuilder’s Foray into Mini-Golf Mayhem
In the vast and often predictable landscape of indie gaming, where genres are frequently remixed and revisited, a title emerges every so often that defies simple categorization. Golfie, developed by the husband-and-wife duo at Triheart Studio and published by Yogscast Games, is one such title. It is a game that asks a question few thought needed answering: what if the strategic, incremental build-crafting of a roguelike deckbuilder was fused with the physics-based, precision-demanding chaos of mini-golf? The result is an ambitious, often brilliant, but ultimately flawed experiment—a game that tantalizes with its potential but struggles to consistently deliver on its revolutionary premise.
Development History & Context
A Danish Dream Realized
Triheart Studio, a small indie outfit based in Copenhagen, was founded by Sandra Lynggaard Fagerli and Jacob Lynggaard Olsen, who met while studying Medialogy at university. Their shared dream was to create “fun and engaging games with unique twists,” and Golfie is their first major public endeavor. The game entered Steam Early Access on May 26, 2022, after a public playtest in February of that year, and saw its full release on January 19, 2023.
The Gaming Landscape of 2022
Golfie entered a market saturated with both roguelike deckbuilders (thanks to the monumental success of Slay the Spire) and unconventional sports games (like What the Golf?). Its genius lay in its mash-up of these two popular genres. Developed using the Unity engine, Golfie was a product of its time, leveraging procedural generation and early access development to iteratively build its community. The publisher, Yogscast Games, brought with it a built-in audience from its popular content creator roots, providing a platform for this quirky title to find its niche.
Vision and Constraints
The vision was clear from the outset: to create a game where no two shots—or runs—are the same. However, the constraints of being a small team are evident. The reliance on procedural generation for course design, rather than hand-crafted holes, would become a central point of critique, suggesting a compromise between ambition and resource limitations.
Narrative & Thematic Deep Dive
A Lighthearted Affair
Golfie is not a narrative-heavy experience. There is no deep lore, no character arcs, and no intricate plot. The “narrative” is the emergent story of each run—the player’s journey through 18 holes, building a deck and overcoming obstacles. The theme is one of playful chaos and sporting absurdity. You are a golfer, armed not with clubs but with a deck of cards, facing off against courses that feel like they were designed by a mad scientist with a penchant for windmills and lava pits.
Thematic Underpinnings
Thematically, Golfie explores concepts of risk versus reward, chance versus skill, and planning versus improvisation. Each shot is a mini-puzzle, requiring you to assess the layout, your available cards, and your remaining energy. The game cleverly uses the language of both golf and card games: “par” is a goal, “mulligans” are a penalty, and “drawing the right card” can feel as thrilling as pulling a rare from a pack. The lack of a traditional narrative allows the core gameplay loop to take center stage, framing each run as a personal challenge against the game’s systems.
Gameplay Mechanics & Systems
The Core Loop: A Three-Club Hybrid
At its heart, Golfie is a hybrid of three distinct genres:
1. Mini-Golf: The core action involves aiming and shooting a ball into a hole using a click-and-pull mechanic reminiscent of older flash games.
2. Deckbuilding: Before each shot, you draw a hand of cards from your deck. These cards can be played to modify your shot.
3. Roguelike: You embark on runs through 18 procedurally generated holes. Failure means starting over, but permanent unlocks (new cards, cosmetics) provide a sense of progression.
The Card System: Bread, Butter, and Jetpacks
The card system is where Golfie truly shines in creativity. Your starter deck includes basic modifiers:
* Power Shot: Increases distance.
* Lob Shot: Adds arc and height.
* Curve Shot: Imparts lateral spin.
As you progress, you unlock wilder abilities:
* Portal: Place two portals to teleport your ball.
* Jetpack: Provides continuous upward thrust mid-air.
* Sticky Paste: Makes the ball adhere to surfaces.
* Impact Grenade: Makes the ball explode on impact.
* Magnetic Field: Creates a point that attracts the ball.
Cards can be stacked, but each adds “heat” to your reactor. Overload it, and your ball explodes, costing precious energy. This adds a fantastic risk-reward layer: do you go for a powerful, multi-card shot and risk overheating, or play it safe?
Progression and Perks
Between holes, you can spend coins (collected on the course) at vending machines for new cards or perks. Perks provide run-long buffs, like gaining one energy at the start of each hole. Unlocking all 47 cards and 35 perks provides the primary meta-progression.
The Flaws in the Swing
For all its innovation, Golfie’s gameplay is where its most significant issues reside, as noted by critics like Wes Playfair of NookGaming:
* Procedural Generation Pitfalls: Courses are stitched together from pre-made pieces, leading to incoherent, often frustrating layouts that lack the deliberate design of great mini-golf. There’s no sense of “tempting risk”—just arbitrary difficulty.
* Physics and Camera Woes: The ball physics are unpredictable. Friction is low, causing balls to roll endlessly off edges. Sharp geometry can send shots careening. The camera, especially in indoor “castle” biomes, often gets stuck, obscuring your view.
* Simplistic Shot Mechanic: The click-pull-release mechanic feels undercooked compared to the three-click systems of Mario Golf or even Golf With Your Friends. The game relies on cards to provide depth, but the base action lacks satisfaction.
* Balance Issues: The risk-reward ratio is skewed. Hitting out-of-bounds costs energy and a stroke—a severe penalty that discourages experimentation with the very card combinations that make the game unique. It often feels like “survival horror” rather than playful golf.
World-Building, Art & Sound
A Low-Poly Playground
Golfie presents its world through a bright, low-poly aesthetic. The three primary biomes are:
1. Beach: Sunny islands with palm trees and water hazards.
2. Park: Classic windmills and grassy knolls.
3. Castle: Bowser-esque interiors with lava, swinging blades, and candles.
The art style is charming and functional, making different assets easily distinguishable. However, it’s not overly detailed, which sometimes makes it hard to read the course’s nuances—a problem when precise shots are required.
Sound Design: Functional but Forgettable
The soundtrack provides cheerful, upbeat tunes that fit the casual vibe but are largely unmemorable. Sound effects are serviceable—the “click” of a shot, the “plunk” of a ball falling into water—but do little to elevate the experience. It’s a area that, like much of the game, feels competent but not fully realized.
Reception & Legacy
Critical Reception: A Mixed Bag
Upon its full release, Golfie garnered a mixed reception. It holds a “Mixed” rating on Steam (67% positive from 258 reviews at the time of writing). Critic scores were cautiously optimistic but highlighted its shortcomings:
* Finger Guns: Scored 70/100, praising its charm and unique concept but noting its simplicity.
* Movies Games and Tech: Gave a 65/100, enjoying the core idea but finding the experience too short and content-light.
* NookGaming: Provided a deeply analytical critique, arguing that the procedural generation fundamentally undermined the game’s potential, suggesting it “misses what makes minigolf fun.”
Commercial Performance and Evolution
As a niche title from a small developer, Golfie was never destined for blockbuster sales. Its inclusion in the “Yogscast Games Supporters’ Bundle” helped find an audience. The game’s journey through Early Access saw improvements, but many core issues—especially regarding course design—remained largely unaddressed.
Legacy and Influence
Golfie’s legacy is that of a bold, flawed pioneer. It proved that the deckbuilding roguelike formula could be applied to almost any genre, inspiring a wave of further experimentation. However, it also serves as a cautionary tale about the limitations of procedural generation. It showed that without the careful, hand-crafted design that defines great games in both constituent genres, even the most brilliant premise can fall short. Its influence is subtle but evident in the continued exploration of genre hybrids within the indie scene.
Conclusion
Golfie is a game of brilliant ideas trapped in a flawed execution. The core concept—Slay the Spire meets mini-golf—is inspired alchemy. The card system is creative and often delightful, offering moments of sheer joy when a perfectly planned jetpack-portal-sticky shot pays off. The low-poly world is cheerful, and the roguelike progression provides a compelling hook.
However, the over-reliance on procedural generation results in courses that feel arbitrary and frustrating, not carefully designed. The physics and camera are unreliable companions on this journey, too often transforming strategic play into exasperated frustration. The simplistic core shot mechanic leaves the cards to carry too much weight.
Ultimately, Golfie is a testament to ambition and creativity from a small team. It is a game that deserves recognition for its innovation and heart. But it is also a game that, despite its full release, feels like it’s still searching for its true potential. It is a birdie idea that, unfortunately, often ends up just over par.
Verdict: A fascinating, flawed genre hybrid that is best approached with patience and a high tolerance for jank. Worth experiencing for its novel ideas, but unlikely to become a staple of your library.