- Release Year: 2024
- Platforms: Windows, PlayStation 5, Xbox Series
- Publisher: Firestoke Group Limited
- Developer: RageCure Games
- Genre: Action, Sports
- Perspective: Diagonal-down
- Gameplay: Sports
- Setting: Fantasy
- Average Score: 61/100

Description
Goons: Legends & Mayhem is a frantic blend of arcade hockey, beat ’em up, and sports action set in the fantasy kingdom of Zambonia, which players must save in an epic adventure. Players choose from eight unique characters across three classes—Sharpshooter, Enforcer, and Wingman—each with distinct abilities to craft team strategies. The game offers pure PVP arcade hockey with a twist, featuring both 2v2 encounters against a single goaltender and chaotic 3v3 modes, emphasizing communication and skill in a modern take on couch co-op sports.
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Reviews & Reception
metacritic.com : Metascore is currently unavailable, but critical reviews listed on the page range from ‘worthwhile funfest’ to ‘very difficult to recommend’.
thexboxhub.com (50/100): Goons: Legends & Mayhem is plagued by many issues, but the fact that its weakest element happens to be the central theme of the entire game is a fundamental problem, making this very difficult to recommend.
everygamegoing.com (72/100): Provides a lot of hockey-themed entertainment that features a superbly impressive amount of variety. It may be clunky but the overall sense of silliness and joy definitely shines through to make this indie a genuinely worthwhile funfest.
steamcommunity.com : This is a Steam community discussion forum, not a review page, and does not contain a score or overall sentiment.
Goons: Legends & Mayhem: A Slapshot into the Mayhem-verse
In the ever-evolving landscape of video games, where hyper-realistic simulations often vie for attention, there remains a passionate corner for the chaotic, arcade-driven experiences that harken back to a simpler era of couch co-op and unbridled fun. Goons: Legends & Mayhem, developed by RageCure Games and published by Firestoke Group Limited, endeavors to carve out its own niche by smashing together the unlikely genres of arcade hockey, beat ’em up, and sports action. Released in April 2024 across PC, PlayStation, and Xbox platforms, with a Nintendo Switch version slated for later, Goons promises a “frantic blend” of action designed to “trigger couch co-op nostalgia.” This review will meticulously dissect Goons: Legends & Mayhem, exploring its ambitious vision, execution, and ultimately, its place within the broader tapestry of gaming history.
Development History & Context
RageCure Games, an award-winning indie studio based in Canada, stands behind the creation of Goons: Legends & Mayhem. The studio prides itself on “creating fun, surprising experiences,” with a team that boasts diverse experience in video game development, marketing, and traditional media. Their ethos emphasizes “creative ownership, strong innovations, and the importance of its community,” alongside a penchant for “synthwave, feline photographs, and afternoons of dozing off after too many sushi rolls”—a delightful glimpse into the quirky spirit that presumably fuels their projects. Partnering with Firestoke Group Limited, a publisher driven by connecting players with beloved indie games, Goons arrived with a clear mandate: to deliver a shared, joyful, and chaotic multiplayer experience.
The game’s development utilized the Unity Engine, a common choice for indie studios due to its flexibility and accessibility, enabling a small team to realize their vision. Game Director Francis Tremblay articulated the core philosophy, stating, “Fun has always been the primary focus for the game,” a sentiment that permeates the game’s official descriptions and marketing.
Goons: Legends & Mayhem launched on April 11, 2024, across Windows (via Steam), PlayStation 5, Xbox Series X|S, Xbox One, and PlayStation 4, with a Nintendo Switch release planned for later in the year. Priced at $19.99, it positioned itself as an affordable, pick-up-and-play title.
In the contemporary gaming landscape, Goons enters a market populated by both established sports franchises and a resurgence of arcade-style, character-driven sports titles. Its blend of hockey with beat ’em up mechanics immediately brings to mind predecessors like Nintendo’s Mario Strikers series or the cult classic NHL Hitz titles. Reviewers frequently drew comparisons to games like Omega Strikers, highlighting Goons‘ aspiration to capture that same blend of competitive sports and character abilities. The emphasis on “couch co-op nostalgia” is particularly pertinent in an era dominated by online multiplayer, appealing to a demographic yearning for shared screen experiences.
Narrative & Thematic Deep Dive
Goons: Legends & Mayhem doesn’t aim for a Shakespearean epic; instead, it embraces a deliberately lighthearted and self-aware narrative, as noted by critics. The story mode casts players into an “epic adventure to save Zambonia,” a once “quaint and prosperous kingdom where hockey is at the centre of everything.” This fantastical premise immediately establishes the game’s core theme: the sanctity and pervasive importance of hockey within this world.
The central conflict revolves around the nefarious actions of the Grand Mascoteer, an antagonist “trying to ruin hockey for everyone.” This vague yet evocative threat sets the stage for a journey across the “Hockeyverse,” where players must “defeat mascots” and investigate the “turmoil” plaguing this unique universe. The narrative acts primarily as a vehicle to propel players through a series of increasingly outlandish hockey encounters, a functional rather than profound plot.
Characters are central to the Goons experience. Players choose from one of eight “unique characters,” each falling into one of three distinct classes:
* Sharpshooter: Focused on offensive capabilities, designed for attack.
* Enforcer: Specializes in defense, perfect for protecting the net and disrupting opponents.
* Wingman: A versatile “wildcard” role, capable of either supporting teammates or actively harassing opponents.
Each character boasts “their own abilities and unique traits,” adding strategic depth and replayability. For instance, the wizard character, Brazier, can launch fireballs or teleport short distances, proving useful for navigating environmental hazards. Other abilities mentioned include “explosive mines” and “freezing opponents in a cube of ice.” This class-based system, coupled with distinct abilities, underscores the game’s beat ’em up influence, giving players more than just basic hockey moves.
Dialogue, where present, is reportedly “simple and cliché but doesn’t take itself seriously,” which critics found “enjoyable.” TheXboxHub described it as “light, humorous and even meta,” serving more as an “excuse to propel you around the world map” than a deeply engaging story. The underlying themes are straightforward: the preservation of a beloved sport, the triumph of heroes over a chaotic force, and the power of teamwork – even if that teamwork involves explosive mines and teleportation. The story mode also features “goaltenders becom[ing] literal boss fights,” often “titular legends” who have “fallen under the spell of the Great Mascoteer,” adding a quirky twist to traditional hockey gameplay by integrating narrative progression directly into combat encounters.
Gameplay Mechanics & Systems
At its heart, Goons: Legends & Mayhem is a bold hybrid, attempting to seamlessly blend “arcade hockey, beat ’em up, and sports action.” The core gameplay loop revolves around frenetic hockey matches infused with character-specific abilities and direct combat.
Core Gameplay & Combat: Players engage in fast-paced hockey matches from a diagonal-down 2D scrolling perspective, utilizing direct control over their chosen character. Beyond traditional puck handling and shooting, characters can engage in direct “brawling” and deploy “puck attacks.” The real spice comes from the two unique special abilities each character possesses. These range from offensive tools like fireballs and explosive mines to strategic maneuvers like teleportation and crowd control such as freezing opponents.
A particularly highlighted mechanic is the Power Slapshot. Available at “specific points (mostly in boss battles),” this move temporarily shifts the camera into a first-person perspective, allowing players to aim and unleash a powerful shot, accompanied by a “classic baseball chime” – a satisfying, if somewhat anachronistic, audio cue.
The game’s unique selling point in its hockey matches is the omnipresent goaltender. Far from a passive AI, these goalies are described as “constant boss fights,” actively attempting to thwart players with “long-range attacks, vicious mortar attacks, or melee charges.” In story mode, these goaltenders escalate into literal “boss fights,” each designed to teach players “how to master different hockey techniques.”
Modes & Multiplayer: Goons offers a variety of ways to play:
* Story Mode: A solo adventure where players progress through stages, defeat mascots (who are effectively boss goaltenders), unlock new characters, and uncover the source of the “turmoil” in the Hockeyverse.
* PvP (Player vs. Player): Pure arcade hockey action in either 2v2 encounters (against a single goaltender) or classic 3v3 “full chaos” matches.
* PvE (Player vs. Environment): GameWire mentions dedicated PvE modes alongside PvP.
* Co-op: The game strongly emphasizes multiplayer, supporting 1-6 players. It offers local co-op (requiring a controller) and online multiplayer for friends or “complete randos,” aiming to revive that “couch co-op nostalgia.”
Character Progression: Players can customize their experience through a “levelling system” that unlocks “emote stickers and character skins.” By playing matches, earning currency, and visiting in-game shops, players can “treat yourself to a shopping spree” to communicate and score “with style.” XP and accolades are earned after each match, allowing players to climb ranks and unlock further content.
Innovative and Flawed Systems:
* Innovation: The blend of arcade hockey with beat ’em up combat, character classes, and transforming goaltenders into dynamic boss fights are fresh takes on the sports genre. The variety of environmental mechanics further adds to this.
* Flaws: Despite its ambition, Goons is not without its mechanical shortcomings. Critics noted that the game can feel “clunky” (Video Chums). TheXboxHub specifically criticized the core hockey matches as “boring,” finding “goaltenders near impossible to get past,” often resulting in “deadlock scenarios.” This, combined with “small goals,” made scoring frustratingly difficult even when goalies were stunned, leading to a “predictable and repetitive experience.” Aiming was also cited as “very hit and miss,” with auto-aim only partially alleviating issues.
* Technical Issues: A significant concern raised was the game’s “buggy as hell” state. Reviewers reported crashes, severe frame rate drops, boss battles resuming with character immobility but enemy attack, and even an infinite XP bar sound loop. Accessing online multiplayer was a particular pain point, described as “clunky” and an “unnecessary barrier” due to mandatory, buggy Epic Games account linking, preventing one reviewer from even reaching online play.
World-Building, Art & Sound
The world of Goons: Legends & Mayhem is known as Zambonia – the central hub of the “Hockeyverse” – a kingdom where hockey reigns supreme. This setting provides a playful backdrop for the game’s varied environments, which are a strong component of its world-building. Players journey through diverse arenas that range from “the chilled coasts of a once-booming fish market” to a “mythical realm of wizardry and legends,” and even “floating ice rinks on the deck of a pirate ship.” These aren’t just cosmetic changes; “each environment has its own special mechanics, environmental hazards, and goaltender to defeat.”
A notable example given is the “besieged castle of King Patrick,” where “a duo of wizards cast shapeshifting spells.” This rink also features dynamic “drawbridges that will sometimes drop, hindering players’ ability to navigate,” and “penguins armed with catapults, clumsily covering the rink with exploding projectiles.” This level of environmental interaction and unique challenges in each arena is a laudable effort to keep the gameplay fresh and visually engaging, showcasing an imaginative spirit.
The game’s overall atmosphere leans heavily into silliness and joy. The “cartoony and chaotic” nature promised in the ad blurb is reflected in its lighthearted approach to narrative and character design. The humor, while not always gripping, contributes to a general sense of fun that permeates the experience.
Visually, Goons adopts a 2D scrolling style with a diagonal-down perspective. However, critical reception for its art direction was mixed. While it possesses “a certain character,” TheXboxHub found the visuals “incredibly basic,” making use of “primary colours and generic models and environments.” It was described as “resembling a young child’s pop-up book,” suggesting a lack of intricate detail or memorable design, which might contribute to a perception of blandness.
In terms of sound design, the most striking element mentioned is the “classic baseball chime” that accompanies a successful power slapshot, injecting a moment of satisfying emphasis into the action. Beyond this, there isn’t extensive detail provided, though technical issues did affect sound, with one reviewer experiencing an “XP bar filling up post match [sound] kept on going indefinitely,” forcing a game reboot. This indicates that while sound cues exist to enhance gameplay, technical glitches could mar the audio experience.
Reception & Legacy
Upon its release, Goons: Legends & Mayhem garnered a mixed critical reception, reflecting the ambitious yet sometimes flawed nature of its design. MobyGames reported an average critic score of 78% based on two ratings, while Metacritic, with limited reviews, noted a TBD Metascore for most platforms, but a 50% for Xbox Series X based on two reviews (Video Chums 72%, TheXboxHub 50%). Player scores were even less conclusive, with MobyGames showing an average of 3.0 out of 5 from just one rating.
Positive Reception:
* 3rd Strike (85%): Praised the game for “combin[ing] its genres flawlessly,” offering “something for the relaxed solo gamer, the completionist, and the high-octane game addict.” The story, despite being “simple and cliché,” was found “enjoyable” because it “doesn’t take itself seriously.” The gameplay was considered “simple enough that people who only game casually can enjoy it,” with an “enjoyable story mode” for solo players.
* Video Chums (72%): Highlighted the “superbly impressive amount of variety” and an “overall sense of silliness and joy” that “definitely shines through,” making it a “genuinely worthwhile funfest” despite acknowledging it “may be clunky.”
Negative Reception:
* TheXboxHub (50%): Provided a significantly harsher assessment, declaring Goons “plagued by many issues” and “very difficult to recommend” because its “weakest element happens to be the central theme of the entire game” – the ice hockey matches themselves. Specific criticisms included the matches being “boring,” goaltenders being “near impossible to get past” leading to “deadlock scenarios” and “repetitive experience,” and the visuals looking “incredibly basic” or “bland.” Furthermore, significant technical issues were reported, including frequent crashes, severe frame rate drops, and a “buggy as hell” online multiplayer system that was “clunky” and an “unnecessary barrier.”
Commercial Reception: Details on commercial success are limited given its recent release. Its $19.99 price point and presence on Steam suggest an attempt to capture a broad indie market. However, the low “collected by” numbers on MobyGames (2 players) and the scarcity of player reviews indicate a modest initial player base. Mentions on the GOG Dreamlist suggest potential interest from users of that platform, but it’s too early to gauge its broader commercial impact.
Legacy & Influence: As a game released in 2024, Goons: Legends & Mayhem is too new to have established a significant legacy or influence on the industry. Its attempts to blend genres and prioritize “couch co-op nostalgia” are commendable, echoing the spirit of arcade sports classics like Mario Strikers. Its struggles, particularly with technical stability and the fundamental enjoyability of its core hockey mechanics, could serve as a cautionary tale for other indie developers aiming for similar genre fusions. If RageCure Games continues to support and refine the game, addressing its reported bugs and improving core gameplay, its reputation could evolve. However, based on initial reception, Goons appears more likely to remain a niche title, appreciated by a smaller audience willing to overlook its flaws for its moments of chaotic fun.
Conclusion
Goons: Legends & Mayhem arrived with a bold vision: to fuse the thrill of arcade hockey with the chaotic energy of a beat ’em up, all wrapped in a package designed to rekindle the flame of couch co-op nostalgia. RageCure Games, with their stated commitment to fun and innovation, embarked on an ambitious project that, at times, gleams with ingenuity. The class-based characters, each boasting unique abilities, and the imaginative boss goaltenders that double as environmental hazards, demonstrate a genuine desire to push the boundaries of sports gaming. The game’s lighthearted narrative and varied, theme-rich environments contribute to a whimsical “Hockeyverse” that certainly possesses charm.
However, the execution of this ambition is ultimately its Achilles’ heel. While some critics applauded its seamless genre blend and impressive variety, others were significantly hampered by what they perceived as fundamental flaws. The core hockey matches, the very foundation of the experience, were criticized for being repetitive, frustratingly difficult due to overpowered goaltenders, and prone to “deadlock scenarios.” Compounding these design shortcomings are the pervasive technical issues: crashes, severe frame rate drops, and a particularly cumbersome and buggy online multiplayer access system that proved an “unnecessary barrier” for reviewers. The visuals, while possessing a “certain character,” were also noted as “incredibly basic,” detracting from the overall presentation.
Goons: Legends & Mayhem is a game with admirable intentions and flashes of genuine fun, particularly in its character abilities and imaginative environments. Yet, it struggles to deliver a consistently polished and enjoyable experience, undermined by significant technical instability and core gameplay mechanics that fail to fully coalesce. For those craving chaotic local multiplayer and willing to contend with its imperfections, there might be some enjoyment to be found. However, in the grand arena of video game history, Goons: Legends & Mayhem, in its current state, stands as a valiant but ultimately flawed contender, a missed slapshot that highlights the challenges of marrying disparate genres without impeccable execution. It’s a funfest with asterisks, not a foundational classic.