- Release Year: 1994
- Platforms: Antstream, Arcade, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation, PS Vita, PSP, SEGA Saturn, Windows
- Publisher: Atlus Co., Ltd., City Connection Co., Ltd., Console Classics, Psikyo, Sony Computer Entertainment America Inc., XS Games, LLC, Zerodiv Inc.
- Developer: Psikyo
- Genre: Action, Scrolling shoot ’em up
- Perspective: Top-down
- Game Mode: Co-op, Single-player
- Gameplay: Arcade, Shooter
- Setting: Fantasy, Steampunk
- Average Score: 72/100

Description
Gunbird is a vertically scrolling shoot ’em up developed by Psikyo, set in a fantasy world with steampunk elements. Players choose from five unique characters, each with distinct abilities and vehicles like broomsticks or jet packs, to traverse seven stages in search of pieces of a magical mirror. The game blends traditional shooter mechanics with a vibrant, anime-inspired aesthetic, featuring power-ups, screen-clearing special attacks, and intense bullet-dodging action.
Gameplay Videos
Where to Buy Gunbird
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Gunbird Reviews & Reception
mobygames.com (65/100): Gunbird is a vertically scrolling shoot ’em up developed by Psikyo.
opencritic.com (80/100): Gunbird is a lot of fun, both in its gameplay and the use of a wacky cast of characters.
metacritic.com (72/100): Gunbird is a lot of fun, both in its gameplay and the use of a wacky cast of characters.
Gunbird Cheats & Codes
Sega Saturn (Japanese NTSC)
These codes require a Game Shark or Pro Action Replay device.
| Code | Effect |
|---|---|
| F6000914 C305 + B6002800 0000 | Master Code (must be on) |
| 160B5380 0004 | Unlimited Lives (player 1) |
| 160B53F8 0005 | Unlimited Lives (player 2) |
| 160B5386 0004 | Unlimited Bombs (player 1) |
| 160B53FE 0006 | Unlimited Bombs (player 2) |
| 160B5388 0003 | Unlimited Shot Power (player 1) |
| 160B5388 0003 | Unlimited Shot Power (player 2) |
| 160B53A0 0010 | Invincibility (player 1) |
| 160B5418 0010 | Invincibility (player 2) |
Sega Saturn (General)
Enter codes at the specified screens.
| Code | Effect |
|---|---|
| Hold Start as the game is booting up. Release it once the Atlus video starts playing. Enter this sequence during the Atlus video: B, Left, Up, Down, B, A, A, Down. | Access Test Mode |
| At the ‘Gunbird Press Start Button’ screen, hold X+Y+Z on both controllers. Let this screen time out. The opening animation will start to play. Press Start to skip it. Hold X+Y+Z on both controllers again. Let the screen time out again. Press Start to return to it. Hold X+Y+Z on both controllers a third time. | Enable NoDeath mode (invincibility) |
| At the ‘Gunbird Press Start Button’ screen, hold L+R on both controllers. Let this screen time out. The opening animation will start to play. Press Start to skip it. Hold L+R on both controllers again. Let the screen time out again. Press Start to return to it. Hold L+R on both controllers a third time. | Enable Skip mode (complete stages on demand) |
| Hold Start as the game is booting up. Release it once the Atlus video starts playing. Proceed to the ‘Gunbird Press Start Button’ screen, then hold A+B+C on both controllers. | Enable Pause mode (frame advance controls) |
Gunbird: A Masterclass in Whimsy and Bullet Hell
Introduction
In the pantheon of vertically scrolling shooters, Gunbird stands as a vibrant anomaly—a game that defies the genre’s traditional militaristic trappings in favor of a fantastical, character-driven romp. Released in 1994 by Psikyo, Gunbird is a testament to the studio’s ability to blend mechanical precision with unabashed charm. This review dissects the game’s enduring appeal, from its eccentric cast to its deceptively simple yet deeply strategic gameplay, and examines why it remains a beloved cult classic nearly three decades later.
Development History & Context
The Rise of Psikyo
Psikyo emerged in the early 1990s as a spin-off from Video System, a company known for Aero Fighters. The studio quickly carved a niche in the shooter genre, prioritizing accessibility and personality over the punishing difficulty of contemporaries like DonPachi or Batsugun. Gunbird was Psikyo’s second title, following Sengoku Ace, and it showcased the studio’s knack for marrying anime aesthetics with tight, arcade-perfect mechanics.
Technological Constraints
Built on Psikyo’s first-generation arcade hardware, Gunbird leveraged the Motorola 68EC020 CPU and a custom PIC16C57 chip to render its lush, 4096-color visuals. The hardware’s limitations—particularly in sprite scaling and parallax scrolling—were cleverly masked by the game’s steampunk-fantasy art direction, which favored bold, cartoonish designs over photorealism. The result was a game that felt both cutting-edge and timeless.
The 1994 Shooter Landscape
The mid-1990s were a golden age for shooters, with titles like Raiden II, Pulstar, and RayStorm dominating arcades. Gunbird distinguished itself by eschewing the era’s obsession with futuristic warfare. Instead, it offered a whimsical quest for a magic mirror, complete with a cast of misfits piloting broomsticks, jetpacks, and pedal-powered helicopters. This narrative frivolity belied the game’s mechanical depth, making it a standout in a crowded field.
Narrative & Thematic Deep Dive
The Quest for the Magic Mirror
Gunbird‘s plot is a thinly veiled MacGuffin chase: five eccentric protagonists—Marion, Ash, Valnus, Yuan Nang, and Tetsu—compete to collect fragments of a magical mirror that grants wishes. The story unfolds through brief, anime-style cutscenes between stages, which are rife with humor and character quirks. For instance:
– Marion, the 13-year-old English witch, verbally and physically abuses her talking rabbit, Pom-Pom, in a darkly comedic dynamic.
– Tetsu, the elderly helicopter pilot, is openly homosexual, a rarity in 1990s gaming, and his dialogue flirts shamelessly with other characters.
– Ash, the German inventor, exhibits unsettling interest in Marion, hinting at pedophilic undertones that were controversially downplayed in Western releases.
Themes of Identity and Desire
The game’s narrative explores themes of transformation and unfulfilled longing. Valnus, the Russian robot, secretly yearns to be human, while Tetsu wishes to reunite with his long-dead lover or regain his youth. These personal stakes elevate the otherwise generic “collect the artifacts” premise, giving players emotional investment in their chosen character’s journey.
The Trump: Villains with Flair
The primary antagonists, the sky pirate trio The Trump (Ace, Claud, and Rouge), serve as both comic relief and formidable bosses. Their over-the-top taunts and mechanical contraptions—ranging from steam-powered tanks to giant mechs—embody the game’s blend of steampunk and fantasy. The Trump’s designs and dialogue are heavily influenced by Sailor Moon-style villains, complete with dramatic monologues and exaggerated expressions.
Gameplay Mechanics & Systems
Core Loop: Dodging and Power Management
Gunbird adheres to the shooter genre’s fundamental tenets—dodge bullets, collect power-ups, and destroy enemies—but introduces several innovations:
1. Power-Down System: Colliding with enemies reduces your shot power level, with a power-up orb spawning that must be recollected. If at the lowest power level, you lose a bomb instead. This system, later adopted in Gunbird 2 and other Psikyo titles, adds a layer of risk-reward to aggressive play.
2. Ammo Conservation: At maximum power, overuse of your primary weapon causes a temporary downgrade to level 3, incentivizing strategic firing and charge shot usage.
3. Character-Specific Mechanics: Each protagonist has unique shots, charge attacks, and bombs:
– Marion: Homing stars and an invulnerable bomb make her beginner-friendly.
– Yuan Nang: Her rapid charge attack cancels bullets, rewarding aggressive play.
– Tetsu: High damage output but slow movement, ideal for methodical players.
Stage Design and Randomization
The game features seven stages across two loops, with the first three stages randomly selected from a pool of four. This randomization, coupled with the second loop’s denser bullet patterns, ensures high replayability. Stage highlights include:
– Stage 1: A lush forest with steam-powered enemies.
– Stage 4: A castle siege with a multi-phase boss battle against The Trump.
– Stage 7: A climactic showdown in a floating fortress.
Scoring and Replayability
Scoring in Gunbird is straightforward, with no life or bomb bonuses. Points are earned through:
– Coin Collection: Gold coins yield 200 points each.
– Power-Up Milking: Grabbing power-ups at max level nets 2,000 points.
– Bomb Stocking: Collecting bombs at max stock grants 10,000 points.
The lack of complex scoring systems makes Gunbird more accessible than contemporaries like DoDonPachi, though it sacrifices depth for newcomers.
World-Building, Art & Sound
Visual Design: A Steampunk Fairy Tale
Gunbird‘s art direction is a masterclass in thematic cohesion. The game’s steampunk-fantasy aesthetic is realized through:
– Character Designs: Marion’s witch attire, Ash’s retro-futuristic jetpack, and Valnus’s hulking mech frame create a visually diverse roster.
– Enemy Variety: From clockwork soldiers to demonic airships, the game’s foes reinforce its hybrid setting.
– Backgrounds: Parallax scrolling forests, castles, and industrial complexes are rendered in vibrant, hand-drawn detail.
Sound Design: Whimsy Meets Intensity
Composer Masaki Izutani crafted a soundtrack that oscillates between playful and pulse-pounding. Tracks like Marion’s Theme feature bouncy, synth-driven melodies, while boss battles shift to driving, percussion-heavy compositions. The voice acting, though limited by 1994’s technical constraints, is delightfully hammy, with Tetsu’s flamboyant taunts and Marion’s petulant outbursts adding to the game’s charm.
Reception & Legacy
Critical Reception: A Divided Response
Gunbird received mixed reviews upon release, with critics praising its personality but noting its mechanical simplicity:
– Arcade (1994): Japanese publications like Gamest lauded its accessibility, awarding it 4th place in the “Best Shooting Award.”
– Saturn/PlayStation (1995): Western critics were less kind. GameFan dismissed it as “16-bit” in an era of 32-bit graphics, while Digital Press lambasted the Mobile Light Force localization for stripping the game’s narrative and replacing it with a Charlie’s Angels-style cover.
– Modern Re-Releases (2017–2022): The Nintendo Switch port fared better, with Nintendo Life praising its “wacky cast” and cooperative play, though critics bemoaned the lack of online leaderboards.
The Mobile Light Force Debacle
The Western PlayStation release, retitled Mobile Light Force, remains a cautionary tale in localization. Publisher XS Games:
– Removed all cutscenes, dialogue, and character backstories.
– Renamed characters after XS Games employees (e.g., Ash became “Jason Last”).
– Replaced the original cover with a generic action shot unrelated to the game’s content.
This butchering alienated fans and obscured Gunbird‘s identity for years, though the original version has since been restored in modern re-releases.
Influence and Legacy
Gunbird laid the groundwork for Psikyo’s future titles:
– Character-Driven Shooters: Games like Dragon Blaze and Sol Divide expanded on Gunbird‘s narrative focus.
– Power-Down Mechanics: The system became a staple in Psikyo’s library, refining in Gunbird 2 and Strikers 1945 III.
– Accessibility: Its forgiving difficulty and diverse character roster influenced later “bullet hell” games to prioritize player choice.
Conclusion: A Timeless Oddity
Gunbird is a paradox—a game that is both mechanically straightforward and thematically rich. Its greatest strength lies in its refusal to take itself seriously, offering a shooter experience that is as much about personality as it is about precision. While it may lack the polish of later Psikyo titles or the depth of Cave’s bullet hell epics, its charm is undeniable.
Final Verdict: Gunbird is a must-play for shooter enthusiasts and a gateway title for genre newcomers. Its eccentric cast, vibrant art, and accessible gameplay make it a standout in the 1990s shooter canon. Though its legacy was briefly tarnished by poor localization, modern re-releases have rightfully restored its place as a cult classic.
Score: 8.5/10 – A whimsical masterpiece that transcends its mechanical simplicity.