- Release Year: 2022
- Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series
- Publisher: Inti Creates Co., Ltd.
- Developer: Inti Creates Co., Ltd.
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Aerial dashes, Healing, Melee Combat, Platforming
- Setting: Futuristic, Sci-fi
- Average Score: 83/100

Description
Gunvolt Chronicles: Luminous Avenger iX 2 is a side-scrolling action platformer set in a futuristic, sci-fi world. Players take on the role of Copen, a powerful hero equipped with advanced melee combat and aerial dash abilities. The game features a rich narrative, engaging characters, and challenging bosses, all set against beautifully designed environments that are fun to explore. This sequel builds on the success of its predecessor, offering enhanced gameplay mechanics and a deeper storyline.
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Gunvolt Chronicles: Luminous Avenger iX 2 Reviews & Reception
metacritic.com (77/100): Gunvolt Chronicles: Luminous Avenger iX 2 continues to deliver the 2D platforming action that players demand.
destructoid.com (90/100): Looks great, plays great.
primagames.com : Outside of a couple low points, Luminous Avenger iX 2 is a solid and charming action platformer.
Gunvolt Chronicles: Luminous Avenger iX 2: Review
Introduction
In a landscape dominated by nostalgia-driven revivals and high-octane action-platformers, Gunvolt Chronicles: Luminous Avenger iX 2 emerges as a sequel that refines its predecessor’s formula while grappling with identity. Developed by Inti Creates—a studio revered for its work on Mega Man Zero and the Azure Striker Gunvolt series—this spin-off sequel shifts focus back to the fan-favorite antihero Copen, delivering razor-sharp melee combat and kinetic traversal. Yet, beneath its gleaming pixel art and adrenaline-pumping soundtrack lies a game torn between accessibility and depth. This review argues that while iX 2 is a polished addition to Inti Creates’ portfolio, its concessions to broader audiences may leave series veterans yearning for the strategic intensity of earlier entries.
Development History & Context
Studio Vision and Constraints
Inti Creates conceived Luminous Avenger iX 2 as a stopgap during delays for Azure Striker Gunvolt 3. Director Toshiaki Tai, known for his work on Blaster Master Zero, spearheaded the project with a mandate to “break through the limits” of 2D action. The game was built on a new engine, marking a technical leap with Live2D animations and enhanced particle effects. However, its development cycle was notably brief—just over a year—which explains its tighter scope compared to mainline Gunvolt titles.
The Gaming Landscape
Released in January 2022, iX 2 entered a market saturated with indie and AAA platformers. Inti Creates leaned into its niche, targeting fans of Mega Man X-inspired gameplay while experimenting with crossover DLC (e.g., COGEN: Sword of Rewind and Blaster Master Zero 3) to broaden appeal. The studio’s decision to prioritize a multiplatform launch—including Nintendo Switch, PlayStation, Xbox, and PC—reflected ambitions to consolidate its reputation as a stalwart of the genre.
Narrative & Thematic Deep Dive
Plot and Characters
iX 2 transplants Copen, his AI companion Lola, and mechanic Kohaku into a parallel robot-dominated dystopia. The narrative framework—a quest to ascend the “Grave Pillar” tower—is serviceable but thin, relying on archetypal antagonists like the stoic fire-wielder Dacite and the ninja-inspired Ace. While newcomer Null shines as a charming ally, the story’s emotional beats feel undercooked, particularly regarding the enigmatic “Mother” AI, whose motivations echo tired tropes of corrupted utopias.
Themes
The game explores duality—between humanity and machinery, freedom and control—but lacks the narrative heft of its predecessor. Ypsilon, a robotic doppelgänger of Copen, embodies wasted potential, his arc resolving with minimal impact. Yet, the voice acting (a series first) elevates the experience, with standout performances from Kira Buckland (Kohaku) and Alejandro Saab (Copen).
Gameplay Mechanics & Systems
Core Combat and Innovation
Copen’s Razor Wheel redefines his playstyle, swapping gunplay for a chainsaw-like melee weapon that can bisect enemies (a visceral first for the series). Grounded “Break-Shift” slashes and aerial “Bullit-Shift” dashes create a fluid rhythm, though the reworked Bullit system polarizes fans: Overdrive mode now gates unlimited aerial combos behind a 1,000-point Kudos meter, truncating the freeform mobility of iX 1.
Progression and Customization
The game’s 21 equippable abilities—like the invincibility-granting Hyper Guard—enable playstyle experimentation but risk trivializing challenge. Healing is now infinite, divorcing risk from survival, though purists can self-impose restrictions. EX Weapons, earned from bosses, excel in utility (e.g., Whirling Chopper’s defensive spins), but their situational utility highlights the campaign’s brevity (~5 hours).
Pacing and Replayability
With only 12 stages and minimal post-game content (outside Hard Mode and boss rushes), iX 2 feels lean. Emblem hunts and score-chasing add longevity, yet the absence of iX 1’s “Fearless” mode (which penalized damage harshly) dampens the thrill for perfectionists.
World-Building, Art & Sound
Visual Design
Inti Creates’ pixel art remains peerless, with lush biomes like the Jungle Block’s cascading waterfalls and the Space Block’s low-gravity asteroids. Copen’s armor dynamically shifts between Break/Bullit modes, while Live2D animations lend cinematic flair to skill cut-ins—a franchise first.
Soundtrack and Audio
The soundtrack blends techno and J-pop, with Lola’s vocal tracks (Command Prompt, Purification) serving as auditory adrenaline. While the score lacks the melodic punch of Azure Striker Gunvolt 2, it complements the action seamlessly. English voice acting, though occasionally uneven, broadens accessibility.
Reception & Legacy
Critical Consensus
Luminous Avenger iX 2 holds a 78% aggregate score, praised for its “satisfying combat” (Noisy Pixel) and “stylish visuals” (Destructoid) but critiqued for its “barebones narrative” (TechRaptor) and “overly forgiving systems” (Nindie Spotlight). The $24.99 price sparked debate, with some noting the value discrepancy versus iX 1.
Cultural Impact
While not revolutionary, iX 2 solidified Inti Creates’ reputation for refined 2D action. Its crossover DLC (e.g., Gal Gun’s Kurona) and Hard Mode—unlocked via hidden teleporters—catered to niche audiences, ensuring a dedicated fanbase. However, its legacy remains overshadowed by anticipation for Gunvolt 3.
Conclusion
Gunvolt Chronicles: Luminous Avenger iX 2 is a double-edged blade: a game that polishes its predecessor’s strengths—tight controls, gorgeous art, and addictive combat—while dulling its challenge to appeal to newcomers. For casual players, it’s a kinetic, approachable romp; for veterans, a bittersweet reminder of Inti Creates’ untapped potential. As a placeholder until Gunvolt 3, it succeeds, but its place in the pantheon of great action-platformers will depend on how history weighs its compromises.
Final Verdict: A flawed yet exhilarating ode to speed and style, best suited for fans hungry for more Gunvolt—but not the series’ apex.
Score: 7.5/10