- Release Year: 2022
- Platforms: Macintosh, Nintendo Switch, Windows
- Publisher: Mister Morris Games
- Developer: Mister Morris Games
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Metroidvania
- Setting: Futuristic, Sci-fi
- Average Score: 90/100
Description
Haiku, the Robot is a 2D side-scrolling Metroidvania set in a decaying sci-fi world where players control a small robot named Haiku. The game explores a vast interconnected world of rust and machinery, battling corrupted robots and uncovering the mysteries behind a catastrophic infection that has ravaged the land. With its moody soundtrack, restrained color palette, and lovely art style reminiscent of Game Boy Color titles, the game offers a satisfying and accessible Metroidvania experience filled with intense skirmishes and shrewd storytelling through short conversations with NPCs.
Where to Buy Haiku, the Robot
PC
Crack, Patches & Mods
Guides & Walkthroughs
Reviews & Reception
metacritic.com (90/100): Haiku, the Robot is a truly delightful experience that doesn’t come around that often.
geektogeekmedia.com (100/100): Haiku, the Robot is now the Metroidvania I’d recommend to Switch owners.
the-gamers-lounge.com : If you are a gamer that likes retro themed adventure games, this might be right up your alley.
fingerguns.net : Haiku, the Robot’s strength is taking that inspiration and tinkering with its own direction.
midlifegamergeek.com (80/100): It’s a Metroidvania Score: eight out of ten
Haiku, the Robot: A Meticulous Metroidvania Masterpiece
Introduction
In the vast and ever-expanding universe of Metroidvania titles, where giants like Hollow Knight and Metroid cast long shadows, a new contender emerged in 2022 from the unlikeliest of places: a solo developer in Estonia. Haiku, the Robot, developed and published by Mister Morris Games, is not merely another entry in the genre; it is a lovingly crafted, exquisitely designed love letter that manages to carve out its own identity. While it wears its influences proudly on its sleeve, its unique mechanical heart, accessible design, and poignant, post-human world-building elevate it to a status worthy of deep historical and critical analysis. This review posits that Haiku, the Robot is a seminal work that perfects the genre’s formula for a broader audience, offering a refined, less punishing, but no less compelling experience that stands as one of the most elegantly designed indie Metroidvanias of its era.
Development History & Context
Haiku, the Robot is the brainchild of Jordan Morris, the sole force behind Estonia-based Mister Morris Games. Developed over several years using the Unity engine, the game was a passion project that successfully leveraged a 2021 Kickstarter campaign, funded by 1,163 backers, to become a reality. Its release in April 2022 for Windows and macOS (followed by a Nintendo Switch port in September 2022) placed it squarely in a gaming landscape dominated by massive AAA titles and a crowded indie scene saturated with Metroidvanias.
The technological constraints were largely self-imposed, born from a clear artistic vision rather than hardware limitations. Morris chose a “Retraux” aesthetic, meticulously crafting a pixel-art world inspired by the limited color palettes and chunky pixels of the Game Boy Color era. This was a deliberate stylistic choice to evoke a sense of nostalgia while employing modern tools like the FMOD sound engine to create a rich, atmospheric soundscape. In an era where many indies pushed for hyper-detailed pixel art or 3D graphics, Haiku’s commitment to a cohesive, constrained visual identity was a bold and confident statement. It was a game developed not in spite of its limitations, but because of them, using a familiar framework to explore new emotional and mechanical depths.
Narrative & Thematic Deep Dive
The narrative of Haiku, the Robot is one of its most sophisticated elements, unfolding not through exposition dumps but through environmental storytelling, cryptic NPC dialogue, and subtle lore discoveries. The game is set 200 years after a human apocalypse in the underground machine world of Arcadia. The player awakens as Haiku, a small, adorable robot, into a world where most machinery has been corrupted by a sinister digital virus.
The plot initially appears straightforward: find the source of the corruption and cure it. However, the story reveals itself to be a profound meditation on legacy, betrayal, and the cyclical nature of existence. The robots of Arcadia, despite believing themselves superior to their flawed human creators, have fallen prey to the same arrogance and “Fantastic Racism,” enslaving other robot castes like the Helm-Crawlers and Annelidrills. The central mystery involves the Four Creators—Proton, Neutron, Electron, and the betrayed fourth, Atom—who built Arcadia. The game’s stunning True Final Boss twist reveals that the three remaining Creators, not the virus itself, were the architects of the calamity, having betrayed Atom when he proposed using rediscovered organic life to resurrect humanity in “Project: Rebirth.”
The themes are weighty: the danger of absolute power, the ethical responsibility of creation, and the idea that “nature always made way eventually.” The final shot of the true ending—a butterfly perched on the remains of an old computer—is a powerful symbol of hope and renewal, suggesting that life, in all its forms, will persist. Haiku themselves is a Heroic Mime, a silent witness to this tragedy, whose actions ultimately allow nature to reclaim a world lost to mechanical dogma.
Gameplay Mechanics & Systems
Haiku, the Robot is a masterclass in refining established Metroidvania mechanics into a seamless, accessible, and deeply satisfying whole. The core loop is familiar: explore an interconnected 2D world, gain new abilities to access previously blocked areas, combat enemies, and defeat bosses.
Combat & Progression: The combat system is elegantly simple yet strategic. Haiku’s primary weapon is the “Kill Switch Sword,” a sharpened metal chip. Combat is tight and precise, emphasizing dodging and well-timed strikes over complex combos. The game introduces a unique Overheating mechanic, an analogue to Hollow Knight’s Soul meter. Using abilities like the dash or later the blast attack builds heat; overusing them causes an overheat, temporarily locking those skills. This adds a layer of resource management to every encounter. The Chip System allows for deep customization, letting players equip upgrades that enhance offense (red), defense (blue), or provide utility (green). Finding Chip Sockets to equip more chips becomes a primary driver for exploration.
Economy & Exploration: The currency system is ingeniously Practical. “Spare Parts” (bolts and gears) are collected from fallen enemies and are used for everything: purchasing chips, upgrading health, and, crucially, on-the-fly healing by holding a button to use a wrench repair tool. This mechanic brilliantly ties risk to reward, as spending parts to heal depletes your ability to buy permanent upgrades. Death is punishing but fair, causing the loss of only half your unbanked parts.
The suite of abilities is a veritable “greatest hits” of the genre: a Double Jump, a Shout-Out-laden Morph Ball roll, a Flash Step teleport dash, a Wall Jump, and a Grappling Hook. Each is introduced at a perfect pace to continuously open up the world. The map is vast and intricately designed, encouraging backtracking with newly acquired tools without ever feeling overly convoluted or obscure.
World-Building, Art & Sound
The world of Arcadia is a character in itself. Each biome—from the steampunk pipes of Steam Town and the industrial dangers of the Factory Facility to the damp, mysterious Water Ducts and the organic, haunting Forgotten Ruins—is distinct, memorable, and brimming with personality. The GameBoy-inspired pixel art is breathtaking. Every frame is hand-animated, from Haiku’s adorable Luminescent Blush to the menacing animations of corrupted foes. The restrained color palettes for each area are not a limitation but a strength, creating a unique mood and making navigation intuitive.
The sound design, led by Guy Jones of Zeebo Digital, is equally masterful. The soundtrack is a moody, ambient masterpiece that evokes a profound sense of desolation and forgotten grandeur. It’s less about memorable melodies and more about atmospheric texture, perfectly complementing the lonely, post-apocalyptic journey. The sound effects are crisp and impactful, from the clang of metal to the digital gibberish of robot speech that, upon closer listening, is revealed to be filtered English words (Speaking Simlish), a delightful and thoughtful detail.
Reception & Legacy
Upon release, Haiku, the Robot garnered “generally favorable” reviews, with a Metacritic score of 79 for the Switch version based on 5 critics. Critics universally praised its accessible gameplay, charming aesthetic, and tight controls, though some noted its narrative could be cryptic and its combat less complex than genre titans. Publications like Kotaku hailed it as “the perfect game to tide you over” for Hollow Knight fans, while Geek to Geek Media awarded it a perfect score, calling it their new top Metroidvania recommendation for Switch owners.
Its legacy is still unfolding, but its impact is clear. Haiku demonstrated that a genre known for its difficulty could be made profoundly welcoming without sacrificing depth. It proved the commercial and critical viability of a solo developer’s vision executed with unwavering polish. The game’s post-launch support, including a Boss Rush mode and a hardcore difficulty update, has only solidified its reputation. It stands as a benchmark for accessibility in the Metroidvania space, influencing a wave of titles that seek to balance challenge with invitation. It may not have reinvent the wheel, but it perfected its design to a mirror shine.
Conclusion
Haiku, the Robot is an exceptional achievement. It is a game of profound confidence and clarity of vision, synthesizing the best elements of its genre forebears into a cohesive, polished, and deeply moving experience. From its heartbreaking narrative of betrayal and hope to its impeccably refined gameplay systems and stunning audiovisual presentation, every component works in perfect harmony. While it may lack the brutal difficulty that defines its most famous influences, it replaces that with a thoughtful, rewarding, and ultimately more consistently enjoyable journey.
Jordan Morris and Mister Morris Games have not just created a game; they have crafted a timeless piece of interactive art. Haiku, the Robot earns its place in video game history not as a revolutionary, but as an evolution—a near-perfect execution of the Metroidvania formula that is both a wonderful entry point for newcomers and a rich, fulfilling adventure for veterans. It is a heartfelt, beautifully engineered haiku itself: brief in runtime, but containing immense depth and lasting beauty within its precise, measured form.