- Release Year: 2021
- Platforms: Nintendo Switch, PlayStation 4, Windows, Xbox One, Xbox Series
- Publisher: tinyBuild LLC
- Developer: Scythe Dev Team
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Survival horror
- Setting: Fantasy
- Average Score: 91/100

Description
Happy’s Humble Burger Farm is a first-person survival horror game set in a fantastical fast-food restaurant simulation where players work the night shift, serving grotesque customers while navigating eerie challenges and boss battles. The game blends restaurant management with horror elements, creating a unique and unsettling atmosphere as players encounter strange clientele and supernatural events in a dark, surreal setting.
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Happy’s Humble Burger Farm Reviews & Reception
metacritic.com (90/100): In my eyes, Happy’s Humble Burger Farm is a genius game.
destructoid.com : Happy’s Humble Burger Farm sold me on its premise in a too-good-to-be-true kind of way.
horrordna.com : If you like the sound of Overcooked meets Five Nights at Freddy’s with a heap of its own character and charm, keep reading…
Happy’s Humble Burger Farm Cheats & Codes
PC
Enter codes at the main menu using tilde (~)
| Code | Effect |
|---|---|
| sdt_money | gives player money |
| sdt_health | gives full health |
| sdt_drain | take energy damage |
| sdt_freecam | spawns freecam |
| sdt_damage | hurts player |
| sdt_energy | gives full energy |
| sdt_hacker | spawns keypad hacker at mouse cursor |
| sdt_bomb | spawns burger bomb at mouse cursor |
| sdt_helmet | spawns chip fryer helmet at mouse cursor |
| sdt_scare | forces a scare event |
| sdt_hasworked 0/1 | changes has worked state |
| sdt_reload | reloads current level |
| sdt_retry | deletes all data and resets level |
| sdt_restart | deletes all data and resets game |
| sdt_scene [1-11] | loads into specific levels |
| sdt_killpetey | Instantly feeds Petey 3 sandwiches |
| quit | quits the game |
| sdt_god | godmode, only works per level |
| sdt_endshift | ends the burger shift, only works in burger farm level |
| sdt_cassettes | loads all cassettes into the apartment and restarts the scene |
| sdt_noscare | disables the scare system |
| sdt_endless | enables endless mode and places you back at the main menu |
| sdt_scene 50s | 50s diner scene |
| sdt_scene resort | flashback scene |
| sdt_scene lab | ending laboratory scene |
| sdt_scene charlie | charlie boss fight scene |
Happy’s Humble Burger Farm: Review
Introduction
In the saturated landscape of indie horror, few games possess the audacity to set their nightmares inside a fast-food restaurant. Happy’s Humble Burger Farm—a title that sounds like a children’s cartoon—unfurls as one of 2021’s most deranged yet brilliant experiments. As the second installment in Scythe Dev Team’s bizarre saga following Happy’s Humble Burger Barn, it transcends its humble premise to become a masterclass in genre-blending. This review posits that Happy’s Humble Burger Farm is a cult masterpiece: a fever dream of corporate satire, survival horror, and mundane drudgery, elevated by its labyrinthine lore and unshakeable commitment to its unhinged vision. Though marred by technical jank, its synthesis of burger-flipping tedium and eldritch terror creates an experience that lingers long after the final, glitch-ridden screen fades to black.
Development History & Context
Scythe Dev Team, a small independent studio with roots in experimental horror, crafted Happy’s Humble Burger Farm as an expansion of their shared-universe “Scythe Saga.” Developed over roughly two years and published by tinyBuild (known for titles like Hello Neighbor and Not For Broadcast), the game emerged from a desire to subvert expectations. Lead designer Kaleb Alfadda envisioned a world where the banality of a fast-food job collides with Lovecraftian horror—a concept born from observing real-world service industry monotony. Technologically, the team leveraged Unity, embracing limitations to amplify the game’s surreal aesthetic. The intentionally dated, low-poly models and pervasive blur filter weren’t merely stylistic choices; they simulated the “glitches” of the protagonist’s artificial reality, a constraint born from the developers’ focus on narrative cohesion over graphical fidelity. Released on December 3, 2021, the game arrived amid a boom in indie horror, yet it stood apart by merging simulation mechanics (reminiscent of Overcooked!) with psychological dread, carving a niche that critics struggled to categorize.
Narrative & Thematic Deep Dive
At its core, Happy’s Humble Burger Farm is a Kafkaesque escape narrative disguised as a shift at a grease-stained counter. Players assume the role of E42, a blank-slate employee whose mundane routine—clocking in, slapping patties on grills, dodging rat infestations—unravels into cosmic horror. The plot unfolds through fragmented environmental storytelling and cassette tapes, revealing that New Elysian City is a simulated prison. Operated by the malevolent conglomerate Paragon Inc. and its biotech subsidiary Obscura, this “Lucidus Initiative” brainwashes test subjects (kidnapped tourists) into docile consumers via skull-implanted compliance chips. The true antagonists are the “Assets”: primordial entities awakened by Paragon’s nuclear obliteration of Durri-Jongo Island, now fused with the restaurant’s cartoon mascots—Happy the Humble Heifer, Petey the Pig, and their ilk.
Characters embody the game’s thematic dichotomies. E42, later revealed as investigative journalist Ryder Heitzman, represents the erosion of identity under corporate control. His neighbor and coworker, Toe, embodies the tragic consequence of the compliance chips—his mental faculties degraded into vacant mimicry of a “Burger Farm” superfan. V.I.C. (Virtual Intelligence Cybernetic), a disembodied robot head, serves as the player’s sardonic guide, his chatter masking existential dread. Even the Barnyard Buds transition from nostalgic mascots into grotesque manifestations: Asset Happy becomes a vengeful overseer, while Asset Peter—a bloated, explosive horror—symbolizes unchecked greed. Dialogue drips with corporate doublespeak (“DO NOT UPSET HAPPY”) and dark humor, contrasting orders for “Fantastic Fowl” sandwiches with the screams of coworkers being devoured. Thematically, the game is a scathing indictment of late-stage capitalism, where fast-food franchises mask dystopian control, and “customer service” becomes a synonym for survival.
Gameplay Mechanics & Systems
Happy’s Humble Burger Farm operates on a diurnal cycle: work shifts followed by exploration. Gameplay bifurcates into two distinct yet interconnected loops. Restaurant Simulation demands precision: players grill patties, assemble burgers with specific condiments (lettuce, pickles, cheese), and serve orders before timers expire. Three infractions—burned food, late service—trigger Happy’s transformation into a zipper-mouthed monstrosity, turning the kitchen into a chase sequence. This loop is deceptively simple, yet escalating complexity—new menu items, simultaneous orders, and random events (electrical fires, rogue mannequins)—creates frantic, panic-inducing rhythm. Upgrades (purchased with tokens) mitigate chaos, but the core tension remains: serve the drones or become the meat.
Exploration and Adventure dominate off-hours. New Elysian City is a semi-open world of unsettlingly perfect facades hiding decay. Players uncover cassette tapes, recipes (e.g., “Burger Bomb”), and keycards to progress. Boss fights against Assets—Peter’s explosive stomach, Charlie’s lava-filled arena—reintroduce cooking as a weapon: feed them rotten burgers to pacify or kill. Systems like the “Chip Destruction Helmet” (built from found items) unlock memory sequences, revealing the nuclear origin of the Assets. The UI intentionally mirrors retro jank: clunky menus, unresponsive controls, and a glitchy order screen that mirrors the simulation’s fragility. While innovative in blending genres—using burgers as tools against eldritch horrors—the controls often feel imprecise, and the shift-work/exploration balance can feel lopsided, with narrative progression sometimes forcing tedious restaurant stints.
World-Building, Art & Sound
New Elysian City is a triumph of oppressive mundanity. Built by Paragon Inc. to “recondition” society, it’s an underground replica of a surface world, its vibrancy masking a hollow core. The Burger Farm itself is a character: initially a cheerful, neon-lit kitchen, it curdles into a claustrophobic deathtrap when Happy manifests. Art direction leans into uncanny valley aesthetics: low-poly models evoke 90s-era PlayStation games, but the pervasive blur filter and chromatic aberration warp familiarity into unease. Mascots like Happy—once a smiling cartoon cow—become grotesque when corrupted, their vinyl skin peeling to reveal writhing tentacles. This visual duality extends to the city: the “Jazzy Java Joint” and “Quick Qure” storefronts flicker between slick facades and decaying wood, symbolizing the simulation’s fragility.
Sound design amplifies the dissonance. Sizzling grills and clinking trays ground the restaurant in tactile reality, while distorted radio broadcasts, muffled screams, and the creak of Happy’s zipper inject dread. The soundtrack, curated by Jon Reilly, blends licensed tracks (e.g., CoryxKenshin’s ad cameo) with original scores that oscillate between jaunty jazz and oppressive ambience. Voice acting is sparse but potent: V.I.C.’s chipper ramblings mask desperation, while Happy’s synthesized growls emanate from unseen corners. Together, these elements forge an atmosphere where the mundane and the horrific coexist, making even a simple burger order feel like an act of defiance.
Reception & Legacy
Upon release, Happy’s Humble Burger Farm polarized critics. Destructoid hailed it as “genius,” praising its “dreamlike depth and panache,” while GameGrin lamented “untapped potential” marred by “bad development choices.” Metacritic scores hovered around 65%, with user reviews on Steam skewing “Very Positive” (93%). Critics lauded its ambition and world-building but criticized janky controls and repetitive shifts. Commercially, it thrived as a cult hit, shifting over 500,000 copies across PC and consoles (PlayStation, Xbox, Switch) by 2023. Its legacy, however, lies beyond sales. The game revitalized mascot horror, proving anthropomorphic entities could evoke dread without jump scares. It influenced titles like Godlike Burger and Hello Puppets!, which similarly fused service jobs with body horror. Scythe Dev Team expanded the “Scythe Saga” with interconnected lore, while tinyBuild cited its success as a blueprint for experimental publishing. Most enduringly, it cemented Happy’s Humble Burger Farm as a touchstone for games that use genre to dissect societal rot.
Conclusion
Happy’s Humble Burger Farm is a flawed, unforgettable anomaly. It stumbles under the weight of its own ambition—technical glitches and pacing issues temper its brilliance—but its core vision remains unassailable: a fast-food restaurant as a microcosm of corporate control, where flipping burgers is an act of rebellion against cosmic horror. Scythe Dev Team’s synthesis of simulation, adventure, and satire creates a world that feels both alien and eerily familiar. In an industry obsessed with polish, the game’s rough edges become part of its charm, a testament to the power of unvarnished creativity. Ultimately, Happy’s Humble Burger Farm is more than a game; it’s a grotesque, exhilarating warning about the cost of compliance. Do you want fries with that? The real question is: can you afford not to? For players willing to embrace its madness, this is a burger you won’t soon forget—a five-star meal served with a side of existential dread.