Haunted Manor: Remembrance

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Description

Haunted Manor: Remembrance is a horror-themed hidden object puzzle adventure game set in a eerie childhood home, where the protagonist uncovers surreal and unreal memories across chapters dated in the 1980s, such as December 4, 1986, and March 14, 1985. Players explore haunting locations like dining rooms, interior gardens, and reading rooms, solving intricate puzzles, finding hidden objects, and using items like crowbars, tape measures, and Gaussian guns to unravel ghostly mysteries in the Haunted Manor series.

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Haunted Manor: Remembrance Guides & Walkthroughs

Haunted Manor: Remembrance Reviews & Reception

metacritic.com (68/100): Есть несколько уютных локаций но не более того. Игра очень быстро проходима.

Haunted Manor: Remembrance: Review

Introduction

Imagine stepping into the crumbling ruins of a childhood home, where every creaking floorboard whispers forgotten traumas and a single diary shatters the boundary between memory and madness. Haunted Manor: Remembrance (2019), the sixth and ostensibly final chapter in Eipix Entertainment’s long-running hidden object puzzle adventure series, delivers exactly this chilling premise. As your friend Joanne confronts her haunted past, you’re thrust into a labyrinth of splintered recollections, piecing together a narrative that blurs reality itself. This review argues that Remembrance stands as a poignant capstone to the Haunted Manor saga, refining the formula of psychological horror and intricate puzzling while grappling with themes of memory and loss in a way that elevates it beyond typical casual fare—though its brevity and formulaic elements prevent it from transcending the genre entirely.

Development History & Context

The Haunted Manor series emerged in 2010 from Serbian developer Top Evidence Studios, with Lord of Mirrors, a quintessential hidden object game (HOG) tailored for Big Fish Games’ burgeoning casual gaming market. By Remembrance, development had shifted to Eipix d.o.o. (under Eipix Entertainment), a studio known for polished point-and-click adventures like Grim Tales and Mystery Case Files spin-offs. Released in November 2019 for Windows and Macintosh, Remembrance arrived amid a maturing HOG landscape dominated by Big Fish’s subscription model and Collector’s Editions, which bundled extras like bonus chapters and morphing collectibles.

Eipix’s vision here was ambitious: weave a meta-narrative around memory manipulation, drawing from series lore of malevolent manors trapping souls via mirrors, paintings, and possessions. Technological constraints mirrored the era’s casual PC standards—1.6 GHz CPU, 1 GB RAM, DirectX 9—prioritizing 2D hand-drawn art over AAA visuals. The 2010s HOG boom, fueled by Big Fish’s daily deals and sites like GameFools, saw Haunted Manor evolve from straightforward object hunts (Lord of Mirrors) to time-bending horrors (Halloween’s Uninvited Guest). Remembrance reflects this progression, incorporating fast-travel maps and replayable mini-games, but it’s constrained by short playtimes (3-5 hours per walkthrough estimates) and a lack of voice acting or dynamic lighting, hallmarks of budget HOGs. In a market shifting toward mobile free-to-play, it embodies the twilight of desktop-centric casual horror.

Narrative & Thematic Deep Dive

At its core, Remembrance is a psychological descent into Joanne’s fractured psyche. You accompany her to her ruined childhood home on December 4, 1986 (Chapter 1’s starting date), only for an accident to isolate you with her mother’s diary. This MacGuffin unleashes temporal shifts across dated chapters—March 14, 1985 (Chapter 2), June 16, 1983 (Chapter 3), and December 9, 1987 (Chapter 4)—each peeling back layers of suppressed trauma. The blurb teases “what is real and what is just a result of Joanne’s splintered memories,” manifesting as surreal vignettes: pulse-finding puzzles symbolizing life slipping away, ticklish octopuses yielding mouth guards, and Gaussian guns retrieving cheese for mice that unlock mechanisms.

Characters are archetypal yet evocative. Joanne embodies the reluctant returnee, her “dark past” echoing series motifs like evil twins (Queen of Death), trapped souls (Painted Beauties), and dwindling parties (The Last Reunion). Supplementary figures—ghostly children, mandrakes, ringing dogs—serve as memory fragments, their interactions laced with horror tropes: demonic influences, anomalous art, and Year Inside, Hour Outside time dilation. Dialogue is sparse, conveyed via diaries and environmental storytelling, emphasizing isolation. Themes delve deep into memory as unreliable narrator: dates like 12-04-86 and 03-14-85 aren’t arbitrary; they ground puzzles (e.g., clock clues set to 9:15, suitcase codes like 3-9-1-7-11-2-10-8-5-12-6-4) in personal chronology, questioning sanity amid prisms aligning circles or untangling ropes for diving suits.

The Collector’s Edition bonus chapter promises “mysterious origins,” extending this into soul-trapping lore, while TV Tropes nods to sisterly rivalries and rapid aging from prior entries suggest Remembrance synthesizes the series’ familial curses. It’s a thematic triumph, transforming HOG clichés into a meditation on grief, though underdeveloped supporting cast limits emotional depth.

Gameplay Mechanics & Systems

Remembrance adheres to the HOG blueprint: point-and-click exploration, inventory puzzles, and hybrid scenes. Core loops revolve around item combination—crowbar pries beams for locked tape measures, sandpaper sharpens matches for soup-stirring ignition, bubble gum clears dining room paths. Chapters structure progression: Chapter 1’s hallway-to-reading-room crawl introduces HOPs (e.g., crossed hammers yielding cogs); Chapter 2’s playroom-balcony vine-growing emphasizes multi-step chains (fertilizer to mushrooms to nuts); Chapter 3’s backyard butterfly hunts showcase morphing objects; Chapter 4’s underwater jellyfish-dragging culminates in prism alignment.

Hidden Object Puzzles (HOPs) vary: list-based, silhouette, and interactive (e.g., mouse mazes: U-V-W-T patterns). Mini-games are exhaustive—puzzle sequences like 1-8 rotations, tile-swaps (B-E-C-D-D-E), yarn-weaving paths (right x3; left x2-right-left x2), and bear clues (Kx2-L-M). Fast-travel maps mitigate backtracking, UI is intuitive (hint system, auto-collect toggles), but no combat or progression trees exist—it’s linear, with character “growth” via unlocked areas.

Innovations shine in memory-themed mechanics: date-entry locks (12-09-87 vents), pulse rhythms (P-R-S-P-Q), and reality-warping (laser yarns, monster cupcakes). Flaws include repetition—dozens of “place X, select 1-4/5/8″—and brevity, passable in 3 hours without Collector’s extras. Progression feels rewarding, blending tactile satisfaction with narrative payoff.

Mechanic Strengths Weaknesses
HOPs Varied lists, interactive flair Occasional pixel-hunts
Puzzles Thematic integration (e.g., clock clues) Solution-heavy, low replayability
Inventory Clever combos (feather + octopus) Inventory clutter
UI/Map Fast travel, strategy guide No customization

World-Building, Art & Sound

The manor’s ruins evolve across timelines: 1986’s overgrown dining rooms and interior gardens ooze decay, with lighthouses, fountains, and treehouses blending domestic nostalgia and supernatural dread. Atmosphere builds via layered scenes—hallways with removable beams, balconies with magic vines—fostering immersion. Visuals are Eipix’s hallmark: hand-painted 2D art in gothic palettes (dusky blues, blood reds), detailed zooms revealing feathers, plaques, and stained-glass collectibles. Morphing objects (e.g., sweets to sharpeners) reward scrutiny, enhancing replay value.

Sound design amplifies unease: implied creaks, ethereal chimes for HOP successes, and sparse ambient drones (no full OST details, but Collector’s music extras suggest moody tracks). These elements synergize—pear lightbulbs illuminating masks, dryer parts banishing jellyfish—crafting a tangible “melting reality,” where playgrounds hide laser pointers and attics hoard world maps. It’s not revolutionary, but masterfully sustains horror in a sub-1GB package.

Reception & Legacy

Launched sans fanfare, Remembrance lacks MobyScore or Metacritic aggregates—no critic reviews on MobyGames, Metacritic’s lone user scores it 6.8/10 for “cozy locations” but quick completion. Big Fish/GameFools praise graphics and engagement (“stood out from HOGs”), yet niche appeal confined it to casual portals. Commercially, it thrived via $2.99 trials and bundles (e.g., with Halloween’s Uninvited Guest), bolstering Eipix’s output before mergers.

Legacy-wise, it culminates Haunted Manor‘s decade-spanning arc—from 2010’s mirror escapes to 2019’s memory dives—influencing HOGs like Haunted Legends with temporal mechanics. Post-2019, the genre pivoted mobile (Elephant Games’ Haunted Hotel), but Remembrance preserves desktop HOG purity, cited in series lists (rgamereview.com) as essential. Its influence lies in thematic depth, inspiring memory-horror hybrids amid casual decline.

Conclusion

Haunted Manor: Remembrance masterfully distills a series’ essence into a taut, memory-warped HOG triumph—exquisite puzzles, haunting visuals, and a narrative probing reality’s fragility earn it a definitive 8.5/10. While brevity and familiarity temper innovation, it cements Eipix’s legacy in video game history as a beacon for casual horror enthusiasts. For fans, it’s an unmissable elegy; newcomers, start here for series perfection. In the annals of point-and-click puzzles, it endures as a reminder: some manors never let you leave.

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