- Release Year: 2018
- Platforms: Linux, Nintendo Switch, Windows
- Publisher: origamihero games
- Developer: origamihero games
- Genre: Action
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Platform
- Setting: Fantasy
- Average Score: 52/100

Description
Heart Chain Kitty is a 3D platform adventure where players control Kittey, a chubby cat protagonist, on a quest across a crumbling fantasy world after a heart-shaped stranger riding a whale arrives on Kitty Island with news about his parents. Journeying from Kitty Island through the enslaved City of Cyclopia, a comet-struck desert, and the pits of Darkside, Kittey collects strange Power Hearts, uses inventory items like the Hat Glide and Power Glove, tackles optional quests, hidden levels, and bosses in a voxel-generated environment blending collect-a-thon mechanics with twists reminiscent of Banjo-Kazooie and Mario Sunshine.
Gameplay Videos
Where to Buy Heart Chain Kitty
PC
Heart Chain Kitty Cracks & Fixes
Heart Chain Kitty Reviews & Reception
opencritic.com : Heart Chain Kitty on Switch is a very rough port of a pretty rough game. What results is just uncomfortable to play.
metacritic.com : Heart Chain Kitty on Switch is a very rough port of a pretty rough game. What results is just uncomfortable to play.
nintendoworldreport.com (40/100): Heart Chain Kitty is fascinating, though more so in its unbroken string of poor choices rather than its game design.
mygamer.com (25/100): the visuals are easily some of the most disguising available and will make your eyes vomit.
Heart Chain Kitty: Review
Introduction
In an era dominated by polished AAA platformers and bite-sized indies, Heart Chain Kitty emerges as a bold, unapologetic throwback—a chubby cat’s odyssey through a psychedelic apocalypse that channels the spirit of N64 collectathons like Banjo-Kazooie and Super Mario Sunshine, but filtered through the raw ambition of a solo developer. Released in 2018 by origamihero games, this 3D platformer invites players to guide Kittey, a rotund feline protagonist, on a quest to rescue his missing parents amid crumbling realities and dreamlike horrors. Its legacy is that of an underdog artifact: a sprawling, 25+ hour epic born from freeware roots, boasting over 40 surreal levels, hidden dimensions, and multiple endings. Yet, its rough edges—exacerbated by a troubled Switch port—reveal the perils of indie ambition without compromise. Heart Chain Kitty is a fascinating curio, a testament to one creator’s vision that triumphs in scope and weirdness but stumbles in execution, cementing its place as a cult oddity rather than a genre revival.
Development History & Context
Heart Chain Kitty is the magnum opus of Bernhard Politsch, a solo Austrian developer operating under origamihero games, who wore every hat: programmer, artist, writer, musician. Politsch’s journey began with freeware titles in the “A Game with a Kitty” series, simple experiments featuring the eponymous chubby feline that honed his skills in game development. By 2017-2018, with a full-time job at a chemical plant, Politsch poured over a year into this “big 3D platform adventure,” leveraging Unity for its self-generating voxel worlds and cross-platform potential. The PC (Windows/Linux) release hit Steam on November 23, 2018 (after an early August itch.io debut), priced at $9.99, with a Switch port following in 2021—adding six months of work amid a personal hiatus in 2020 due to unspecified “wild” setbacks.
The late 2010s indie scene was ripe for retro platformers, fueled by nostalgia for N64-era collectathons amid a glut of 2D pixel revivals (Celeste, Shovel Knight). Yet, Politsch diverged from pixel perfection, embracing low-poly, early-3D aesthetics reminiscent of PS1/N64 jank—tank controls be damned. Technological constraints were self-imposed: Unity’s flexibility enabled vast worlds, but Politsch’s solo status meant no budget for polish. He playtested with friends, incorporating feedback on overwhelming level sizes (e.g., Kitty Island’s sprawl) and checkpoint-only saving, lessons he vowed to refine. Influences like Banjo-Kazooie shaped the collectathon core, but Metroidvania puzzles and quests added depth. In a crowded Steam marketplace, its voxel surrealism and “weirdly dark story” aimed to stand out, though the Switch port—lacking controller remapping—exposed era-specific pitfalls like blurry resolutions on hybrid hardware.
Narrative & Thematic Deep Dive
At its heart, Heart Chain Kitty weaves a subversive tale masquerading as cutesy platformer fare. A heart-shaped stranger atop a whale crashes Kitty Island, delivering dire news: Kittey’s parents are gone. Propelled into a “world nearing its end,” Kittey traverses Kitty Island, the enslaved cyclopean dystopia of Cyclopia, a comet-ravaged desert, and Darkside’s abyssal pits. Reality frays—dreams bleed into wakefulness, walls crumble, and “Everything Will Be Fine” echoes as manic reassurance. Power Hearts, the collectible McGuffins, symbolize denial: hoard them to “win,” yet they underscore futility in a psyche-shattering apocalypse.
Characters amplify the unease: a Robot Mom, multiple “nerds” peddling strength cakes and life hearts, Darling’s cryptic aid, hippos, and enslaved cyclops citizens. Dialogue drips ironic whimsy—”It’s Always Been That Way”—contrasting Kittey’s escapist dreaming with cosmic horror. Quests reveal lore: optional side stories flesh out a fractured multiverse, culminating in two endings (plus a “non-ending”) unlocked via secrets. Kittey’s chubbiness humanizes him, his reluctance to confront truths mirroring player denial amid frustration.
Thematically, it’s a mind-bender: existential dread in mascot garb, probing grief, illusion, and parental loss. Politsch’s writing subverts genre tropes—collecting isn’t triumphant but obsessive coping. Multiple playthroughs (15 hours for first ending, 25+ for best) reward thematic payoff, evolving from whimsical quest to psychedelic therapy session. It’s heavier than Banjo-Kazooie‘s puns, echoing Psychonauts‘ mindscapes but rawer, demanding investment in its uncomfortable truths.
Gameplay Mechanics & Systems
Heart Chain Kitty deconstructs the collectathon loop with Metroidvania flair. Core progression: explore 40+ voxel-generated levels via Kittey’s evolving moveset. Basic jumps evolve to Hat Glide (parachute descent), Power Glove (punch foes/blocks), Screw Ray upgrade (manipulate bolts for puzzles), bottle rockets, zoom tricks, launch rings, swimming, and pole-climbing. Inventory items interact dynamically—use on NPCs or environments—while quests (vague, unmarked) gate areas beyond mere Power Heart hoarding.
Combat is sponge-like: enemies tank hits, demanding glove pummels. Progression blends linearity (hub-to-levels) with backtracking; maps (level/overall) aid navigation, though icons are cryptic. UI is functional—Steam Cloud saves, gamepad/keyboard support—but checkpoint-only saving frustrates, requiring item recollects post-death. Hidden 2.5D levels, secret bosses, and dimension-hopping add replayability. Strengths: ability synergy shines in sky-high tricks or screw puzzles. Flaws: floaty jumps, momentum glitches, and no quest markers overwhelm in vast areas. Switch exacerbates with cursor-stick menus (Xbox layout), jittery tank camera, and depth misjudgment. Innovative yet flawed, it expands collectathons but punishes imprecision.
World-Building, Art & Sound
The world is a fever dream: self-generating voxels birth surreal biomes—Kitty Island’s lush sprawl, Cyclopia’s Orwellian towers, desert craters, Darkside voids—interlinked by hubs. Atmosphere evokes crumbling psyche: psychedelic filters blur dream/reality, enhancing themes. Yet, visuals polarize: low-res poly models (voxel roots) smeared by heavy AA into “soupy mush,” garish rainbows (shiny trees mimicking couches) induce headaches, especially handheld Switch (docked blurry too). Static flora and PowerPoint transitions cheapen immersion.
Sound design fares better: Politsch’s chiptune-infused score swells psychedelically, from whimsical island jaunts to Darkside dirges. SFX pop—glove thwacks, rocket whooshes—mimic N64 crunch. German/English voice (subtitled) adds charm, though sparse. Collectively, they forge unease: visuals assault, audio haunts, amplifying a “lifeless rotting rainbow” vibe that fits narrative decay but repels casual play.
Reception & Legacy
Launch reception was muted: no MobyScore, Steam’s 12 reviews yield 92% positive (small sample), praising challenge/size. Critics lambasted, especially Switch: Nintendo World Report (4/10) called it “uncomfortable,” citing blur/headaches; Nindie Spotlight (5.9/10) nostalgia-resistant; GamingBoulevard (1/10) “biggest lie” vs. classics; myGamer (2.5/10) “eyes vomit.” PC fared better as “weird, huge platformer.” Commercial: niche sales ($2.49 sales), 2 Moby collectors.
Legacy endures as solo-dev milestone: Politsch’s uncompromised vision influenced no direct successors (related “Chain” games coincidental), but embodies indie ethos—freeware-to-Steam evolution amid 2010s platformer renaissance. Post-Heart Chain Kitty, Politsch released Starlight Alliance. It critiques preservation: jank warns against unrefined retro mechanics (tank cams obsolete), yet its ambition inspires. A footnote in 3D platformer history, rewarding historians over players.
Conclusion
Heart Chain Kitty is Bernhard Politsch’s audacious love letter to collectathons—vast, inventive, thematically daring—but marred by technical woes, obtuse design, and a botched Switch port that amplifies flaws into barriers. Its exhaustive world, subversive story, and solo-crafted depth earn admiration, yet garish visuals, frustrating saves, and controls relegate it to niche curiosity. In video game history, it occupies a quirky pedestal: not a masterpiece like Banjo-Kazooie, but a vital artifact of indie perseverance, proving one dev can rival giants in scope if not shine. For retro masochists and cat lovers, it’s essential; others, admire from afar. Verdict: 6/10—ambitious relic, flawed forever.