- Release Year: 2010
- Platforms: Windows
- Publisher: Longbow Digital Arts Inc.
- Developer: Longbow Digital Arts Inc.
- Genre: Strategy, Tactics
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Historical objectives, Real-time, Strategic 2D map, Supply network management, Tactical 3D view
- Setting: Classical Greece, Historical events
- Average Score: 75/100

Description
Hegemony: Philip of Macedon is a real-time strategy game set in Ancient Greece, focusing on Philip of Macedon’s conquests and the rise of his empire. The game blends tactical 3D battles with a strategic 2D map, emphasizing supply chain management and historical objectives to recreate the challenges of expanding and defending a growing empire in the Aegean basin.
Gameplay Videos
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Hegemony: Philip of Macedon Reviews & Reception
metacritic.com (84/100): A triumphant return to form for the series.
familyfriendlygaming.com (65/100): This ambitious real-time strategy game by indie developer Longbow Games puts the task of conquering the ancient Greek world in your hands.
gamesreviews2010.com (85/100): Hegemony: Philip of Macedon is an excellent RTS war game that offers a realistic and immersive experience of ancient warfare.
mobygames.com (67/100): Hegemony: Philip of Macedon is a real-time strategy game recreating the conquest of Ancient Greece by Philip of Macedon, father of Alexander the Great.
Hegemony: Philip of Macedon Cheats & Codes
PC
Press ~ (the key above TAB) on your keyboard to bring up the cheat console, at which point you can enter the codes provided below and press ENTER to activate the corresponding effects.
| Code | Effect |
|---|---|
| awardgold## | Add ## gold |
| expand unit (unit tag) | Top expand specified unit you already own |
| convertcapturedcities (insert faction name here) | Convert specified faction’s cities |
| fadefog 0 0 | Removes fog |
| fadefog 1 1 | Unknown effect |
| addcargo Argos 1000 | Adds food to the specified city |
| Addmigrants Pieria | Adds migrants to the specified location |
| capture selected Macedonia | Captures a city or unit for the faction you are playing as |
Hegemony: Philip of Macedon: A Strategic Masterpiece or a Flawed Gem?
Introduction
In the pantheon of real-time strategy (RTS) games, Hegemony: Philip of Macedon stands as a unique and ambitious title that sought to blend grand strategy with tactical combat in a seamless, historically accurate setting. Released in 2010 by Longbow Games, this indie title dared to tackle the rise of Philip II of Macedon, father of Alexander the Great, in a way that few games had attempted before. With its innovative supply line mechanics, seamless zoom between strategic and tactical views, and a deep focus on historical authenticity, Hegemony carved out a niche for itself in the RTS genre. Yet, despite its ambitions, the game received mixed reviews, praised for its depth and originality but criticized for its clunky controls, repetitive gameplay, and lack of polish. This review will delve into the game’s development, narrative, gameplay mechanics, world-building, reception, and legacy to determine whether Hegemony: Philip of Macedon is a strategic masterpiece or a flawed gem.
Development History & Context
The Studio and Vision
Longbow Games, a small indie studio based in Toronto, Canada, was no stranger to the gaming industry when it embarked on Hegemony: Philip of Macedon. Founded by brothers Jim and Seumas McNally, the studio had previously developed titles like Tread Marks and Rival Ball, but Hegemony represented their most ambitious project to date. The game was in development for six years, a testament to the studio’s commitment to creating a historically accurate and strategically deep experience.
The vision for Hegemony was clear from the outset: to create a real-time strategy game that emphasized the importance of logistics and supply lines in ancient warfare. Lead designer Jim McNally, a history enthusiast, wanted to capture the essence of Philip II’s campaigns, where the ability to sustain an army over vast distances was just as crucial as tactical prowess on the battlefield. This focus on supply lines and resource management set Hegemony apart from other RTS games of the era, which often prioritized combat over logistics.
Technological Constraints and Innovations
Developing Hegemony was not without its challenges. The game’s seamless zoom feature, which allowed players to transition smoothly between a grand strategic map and a tactical battlefield, required a custom-built engine capable of handling both 2D and 3D rendering. This technical achievement was no small feat for a small indie team, but it paid off in creating a unique gameplay experience.
The game’s AI also posed significant challenges. Unlike many RTS games, Hegemony required the AI to manage not just combat but also the complex web of supply lines and resource distribution. While the AI was competent, it often struggled to keep up with the player’s strategic depth, leading to criticisms of its predictability and lack of adaptability.
The Gaming Landscape in 2010
When Hegemony was released in May 2010, the RTS genre was dominated by titles like StarCraft II, Company of Heroes, and Supreme Commander. These games emphasized fast-paced combat and large-scale battles, often at the expense of deeper strategic elements. Hegemony, with its focus on logistics and historical accuracy, offered a refreshing alternative. However, its niche appeal and indie status meant it struggled to gain widespread attention in a market saturated with more mainstream titles.
Narrative & Thematic Deep Dive
The Plot: Philip’s Rise to Power
Hegemony: Philip of Macedon follows the historical rise of Philip II of Macedon, a king who transformed a fragmented and weak kingdom into a dominant power in ancient Greece. The game’s campaign is structured around key historical events, from Philip’s early struggles to consolidate power in Macedon to his eventual conquest of Greece and preparations for an invasion of Persia. Players take on the role of Philip, guiding his armies through a series of scripted objectives that mirror his real-life campaigns.
The narrative is presented through a combination of in-game objectives, historical notes, and occasional cutscenes. While the story is engaging for history buffs, it lacks the dramatic flair of more cinematic RTS games. The focus is squarely on the strategic and tactical challenges of Philip’s campaigns, with little emphasis on character development or emotional storytelling.
Characters and Dialogue
Philip II is the central figure in Hegemony, but the game does little to flesh out his personality or motivations beyond his historical role. Other historical figures, such as Aristotle and Demosthenes, make appearances, but their roles are largely peripheral. The dialogue is minimal, with most interactions conveyed through text-based objectives and historical notes.
The game’s lack of deep character development is not necessarily a flaw, given its focus on strategy and logistics. However, it does mean that Hegemony lacks the narrative depth of games like Rome: Total War or Crusader Kings, where characters and their relationships play a more central role.
Underlying Themes
At its core, Hegemony is a game about power, conquest, and the logistics of empire-building. The game’s emphasis on supply lines and resource management underscores the idea that military success is not just about winning battles but also about sustaining an empire. This theme is reinforced by the game’s historical setting, where Philip’s ability to maintain supply routes and secure resources was crucial to his success.
The game also explores the theme of hegemony itself—the dominance of one state over others. Philip’s goal is not just to conquer territory but to establish Macedon as the preeminent power in Greece, a goal that requires both military prowess and diplomatic finesse. While the game’s diplomacy mechanics are rudimentary, the theme of hegemony is central to its design and narrative.
Gameplay Mechanics & Systems
Core Gameplay Loops
Hegemony is built around two core gameplay loops: empire management and tactical combat. Players must balance the need to expand their territory with the need to maintain supply lines, defend their cities, and manage resources. The game’s real-time nature means that players must constantly monitor multiple fronts, making strategic decisions on the fly.
The game’s campaign is structured around a series of historical objectives, each of which requires the player to capture specific cities, defeat enemy armies, or secure supply routes. While the objectives are linear, the game offers some flexibility in how players achieve them, allowing for different strategic approaches.
Combat and Tactics
Combat in Hegemony is a mix of real-time tactics and grand strategy. Players can zoom in to the tactical level to manage individual units, setting formations and issuing orders, or zoom out to the strategic level to oversee the broader campaign. The game features a variety of unit types, including phalanxes, cavalry, and archers, each with its own strengths and weaknesses.
The combat system is realistic but can feel slow and methodical, especially compared to faster-paced RTS games. Units move and attack at a deliberate pace, reflecting the realities of ancient warfare. This realism is a double-edged sword: it adds depth and authenticity to the gameplay but can also make combat feel tedious, especially during prolonged sieges or large-scale battles.
Supply Lines and Logistics
The most innovative aspect of Hegemony is its supply line system. Players must establish and maintain supply routes to keep their armies fed and their cities prosperous. Supply lines are vulnerable to enemy raids, and cutting off an enemy’s supply can be just as effective as defeating them in battle. This system adds a layer of strategic depth that is rare in RTS games, forcing players to think about logistics as well as combat.
However, the supply system is not without its flaws. Managing supply lines can be cumbersome, especially as the player’s empire grows. The game’s UI, while functional, does little to streamline the process, leading to frustration when trying to manage multiple supply routes simultaneously.
UI and Controls
The user interface in Hegemony is functional but far from intuitive. The game’s zoom feature, while innovative, can be clunky, with the transition between strategic and tactical views sometimes feeling abrupt. The controls for managing units and issuing orders are also somewhat unwieldy, requiring precise clicks and careful management to avoid misclicks.
The game’s lack of a pause feature (beyond a full pause) can make managing large empires overwhelming, especially for new players. The absence of a multiplayer mode or skirmish battles also limits the game’s replayability, as players are confined to the scripted campaign.
World-Building, Art & Sound
Setting and Atmosphere
Hegemony is set in a meticulously recreated ancient Greece, with a map that spans from the Adriatic Sea to the Ionian coast of Turkey. The game’s world is based on satellite terrain data, lending it a high degree of historical accuracy. Cities, rivers, and mountains are all placed according to historical records, creating a sense of authenticity that is rare in strategy games.
The game’s art style is a mix of 3D models and 2D strategic maps, with a color palette that reflects the earthy tones of ancient Greece. The character models, while not highly detailed, are serviceable, with variations in facial features and armor that add a touch of realism. The strategic map, with its board-game-like aesthetic, is one of the game’s standout features, offering a clear and intuitive overview of the campaign.
Sound Design and Music
The sound design in Hegemony is functional but unremarkable. The clashing of swords, the galloping of horses, and the marching of troops are all present, but they lack the immersive quality of more polished titles. The game’s soundtrack, composed by Dana DiAnda, is atmospheric but repetitive, with a limited number of tracks that can become tiresome over long play sessions.
The game’s adaptive soundtrack, which changes based on the intensity of the gameplay, is a nice touch but does little to elevate the overall audio experience. The voice acting is minimal, with most dialogue conveyed through text, which further limits the game’s immersive potential.
Reception & Legacy
Critical and Commercial Reception
Hegemony: Philip of Macedon received mixed reviews upon its release. Critics praised the game’s innovative supply system, historical accuracy, and strategic depth but criticized its clunky controls, repetitive gameplay, and lack of polish. The game’s Metascore of 66 reflects this divide, with some reviewers hailing it as a unique and ambitious strategy game, while others dismissed it as a flawed experiment.
Commercially, Hegemony struggled to find a wide audience. As an indie title in a genre dominated by big-budget franchises, it faced an uphill battle for visibility. However, the game developed a dedicated fanbase among history buffs and strategy enthusiasts, who appreciated its depth and authenticity.
Evolution of the Series
Despite its mixed reception, Hegemony spawned a series of sequels and expansions, including Hegemony Gold: Wars of Ancient Greece (2011), Hegemony Rome: The Rise of Caesar (2014), and Hegemony III: Clash of the Ancients (2015). Each sequel built on the original game’s mechanics, refining the supply system, improving the AI, and expanding the scope of the campaigns.
Hegemony Gold, in particular, was well-received, offering a sandbox mode and additional factions that added replayability to the original game. Hegemony Rome expanded the series’ scope to include the Gallic Wars, while Hegemony III introduced a skill tree and naval combat, further evolving the series’ mechanics.
Influence on the Genre
While Hegemony never achieved mainstream success, its focus on logistics and supply lines has had a lasting impact on the RTS genre. Games like Total War and Crusader Kings have incorporated similar mechanics, recognizing the importance of supply and resource management in large-scale strategy games. Hegemony‘s seamless zoom feature has also influenced later titles, with games like Supreme Commander and Planetary Annihilation adopting similar approaches to strategic and tactical gameplay.
Conclusion
Hegemony: Philip of Macedon is a game of contradictions. It is ambitious yet flawed, innovative yet clunky, deep yet repetitive. Its focus on logistics and supply lines sets it apart from other RTS games, offering a unique and strategically rich experience. However, its lack of polish, cumbersome controls, and repetitive gameplay prevent it from achieving greatness.
For history buffs and strategy enthusiasts, Hegemony is a hidden gem, a game that rewards patience and strategic thinking. For more casual players, it may prove frustrating and overwhelming. Ultimately, Hegemony: Philip of Macedon is a flawed masterpiece—a game that dared to innovate and, in doing so, left a lasting mark on the RTS genre.
Final Verdict: 7.5/10 – A flawed but ambitious strategy game that rewards patience and strategic depth.