- Release Year: 2019
- Platforms: Windows
- Publisher: Deep Type Games Ltd.
- Developer: Deep Type Games Ltd.
- Genre: Action
- Perspective: First-person
- Game Mode: Single-player
- Gameplay: Arena combat, Melee Combat, Object throwing
- Setting: Fantasy
- Average Score: 85/100
- VR Support: Yes

Description
Hellsplit: Arena is a first-person VR action game set in a dark fantasy realm, where players are plunged into intense arena battles against waves of undead creatures and monstrous foes. Featuring direct, weighty melee combat with swords, axes, and improvised weapons, the game offers a tutorial in the barracks before escalating into visceral slasher-style fights, blending Skyrim-like visuals with immersive VR physics for the ultimate arena experience, with an upcoming campaign update introducing plot, levels, puzzles, and bosses.
Gameplay Videos
Where to Buy Hellsplit: Arena
PC
Guides & Walkthroughs
Reviews & Reception
steambase.io (85/100): Very Positive rating from 3,920 total reviews.
steamcommunity.com : One of the best VR games, on the same level as Blade and Sorcery.
Hellsplit: Arena: Review
Introduction
Imagine stepping into a blood-soaked coliseum where every swing of your sword echoes with the weight of history’s most brutal warriors, your body mirroring each desperate parry in a dance of survival against the undead hordes of a forsaken medieval realm. Hellsplit: Arena, released in 2019 by the indie studio Deep Type Games, isn’t just another VR title—it’s a visceral homage to the raw, unfiltered intensity of arena combat, reimagined through the lens of virtual reality’s immersive potential. As a game journalist with a deep appreciation for VR’s evolution from novelty to narrative powerhouse, I find Hellsplit: Arena to be a bold statement in the genre of horror-slashers: a game that prioritizes physicality and realism over spectacle, proving that true horror lies not in jump scares, but in the exhaustion of your own limbs as you fend off an endless tide of decay. My thesis? In an era where VR often chases high-fantasy epics, Hellsplit: Arena carves out a niche as a masterclass in intimate, skill-based brutality, influencing the medium’s push toward authentic embodiment while leaving room for narrative growth in its ongoing evolution.
Development History & Context
Deep Type Games, a modest indie outfit based in Perm, Russian Federation, entered the fray of VR development in late 2016, a time when the technology was still shaking off its experimental shackles. Founded by a small team passionate about pushing boundaries, the studio drew early inspiration from Valve’s The Lab (2016), one of the few standout VR experiences available during that nascent period. With limited resources, they opted for Unreal Engine 4, a choice that allowed for high-fidelity graphics and physics without the bloat of larger engines, perfectly suiting their vision of a “medieval horror-slasher.” The game’s core concept—a dark fantasy arena battler filled with undead foes—emerged from a desire to blend historical authenticity with VR’s room-scale immersion, requiring players to occupy at least a 1.5×1.5 meter space to fully engage.
The late 2010s VR landscape was a wild frontier: headsets like the Oculus Rift, HTC Vive, and emerging Quest models promised revolution but grappled with motion sickness, limited content, and hardware constraints. Hellsplit: Arena launched on September 9, 2019, for Windows PC VR platforms via Steam, amid a wave of arena fighters like Blade & Sorcery (2018), which popularized physics-based melee. Deep Type’s team faced unique challenges in this ecosystem; as a Russian developer, they navigated international distribution hurdles, relying on Steam for global reach. Technological limitations of the era—such as inconsistent tracking on early controllers—forced iterative refinements to their weapon physics and injury system, areas they described as the “most challenging” due to VR’s lack of established standards. The studio’s vision was uncompromising: create a game where the player’s body becomes the avatar, emphasizing realism over accessibility. Post-launch, they’ve committed to a non-traditional update model, eschewing DLC for free enhancements, including a promised 1.3 campaign overhaul in autumn 2024. This ongoing dedication reflects the indie spirit of adaptation in a market dominated by AAA VR titles like Half-Life: Alyx (2020), positioning Hellsplit as a testament to perseverance amid VR’s growing pains.
Narrative & Thematic Deep Dive
At its core, Hellsplit: Arena unfolds in a grim, late-medieval fantasy world overrun by the undead—a plague of zombies, skeletons, and grotesque bosses that evoke the Black Death’s horrors reimagined through supernatural dread. The narrative, while initially sparse in its arena-focused early access roots, centers on a nameless warrior thrust into an eternal coliseum, fighting not just for survival but to unravel the lore of a cursed kingdom where death refuses to claim its due. Drawing from dark fantasy tropes akin to Dark Souls or Bloodborne, the story explores themes of mortality, resurrection, and the futility of endless combat. Your hero isn’t a prophesied savior; they’re a vessel for the player’s rage and fatigue, embodying the existential terror of being trapped in a cycle of violence.
The plot begins in the barracks—a tutorial-like space for acclimating to controls—before hurling you into waves of foes, with environmental storytelling filling the gaps: crumbling stone arenas etched with runes, scattered relics whispering of a fallen realm plagued by necromantic forces. Dialogue is minimal, delivered through ambient echoes or boss taunts, but it packs thematic punch—skeletal warriors rasp of “eternal servitude,” underscoring themes of subjugation and loss of agency. Characters, though archetypal (shambling zombies as mindless hordes, armored skeletons as vengeful knights), gain depth through the injury system: a severed limb on a foe reveals flickering memories of their past life, humanizing the undead and critiquing war’s dehumanizing toll.
Underlying themes delve into VR’s philosophical undercurrents: embodiment as empowerment and peril. The game’s “you are one and the same” philosophy mirrors existential horror—your real-world exhaustion becomes narrative tension, blurring lines between player and avatar. As the developers noted in interviews, this setup probes the “new experiences and emotions” of VR, where fear stems from physical vulnerability rather than scripted events. While the current build lacks a full campaign (it’s arena waves with light progression), the upcoming 1.3 update promises an overhauled storyline with clearer endings, New Game+ modes, and expanded lore, potentially elevating it from visceral vignette to a cohesive tale of redemption amid decay. For now, the narrative’s strength lies in its subtlety, inviting players to project their own heroism onto a canvas of unrelenting grimness.
Gameplay Mechanics & Systems
Hellsplit: Arena thrives on its core loop of arena survival: spawn in a bounded coliseum, arm yourself with medieval weaponry, and endure escalating waves of undead until your stamina—or space—gives out. This direct-control, first-person VR experience demands room-scale movement, where your tracked controllers dictate every stab, slash, kick, and grab. Combat is the star, a physically realistic system that feels weighty and consequential: swords cleave with momentum-based physics, maces deliver blunt trauma that crumples armor, and improvised throws (like hurling bottles) add chaotic flair. Unlike button-mashing hacks, outcomes hinge on technique—aim for weak points to dismember, or risk counterattacks that exploit your real-world positioning.
The life-like injury system is innovative, factoring in weapon type, impact zone, and force: a glancing axe blow might stagger a zombie, while a full-force pommel strike to the skull shatters bone, complete with superficial wounds, blood spray, and limb loss. This realism extends to the player; your avatar mirrors movements precisely, but fatigue mechanics (inspired by real endurance) penalize reckless swings, forcing tactical dodges and blocks. Progression is straightforward yet rewarding: collect souls or relics post-wave to unlock weapons (from rusty daggers to warhammers) and armor, with an achievement system tying feats like “perfect parry” to upgrades. UI is minimalist—HUD elements fade into the periphery, keeping immersion intact, though some players note occasional tracking glitches on older hardware.
Flaws exist: the arena-only structure can feel repetitive without the full campaign, lacking puzzles or varied levels beyond boss encounters. Controls shine in intuitiveness but demand space and practice; seated play diminishes the “full-fledged avatar” promise. Compared to peers like Blade & Sorcery, Hellsplit excels in structured horror over sandbox freedom, with innovative grabs and kicks for crowd control. Upcoming updates tease more flexible gameplay, NG modes, and enemy variety, addressing current linearity. Overall, it’s a deconstruction of VR combat: exhausting, exhilarating, and unforgiving, where skill trumps stats.
World-Building, Art & Sound
The world of Hellsplit: Arena is a claustrophobic nightmare of late-medieval decay, confined to fog-shrouded arenas that pulse with gothic horror. Settings evoke a cursed Europe—cracked flagstones slick with ichor, torchlit barracks hiding rusted armories, and coliseums ringed by jagged spires under perpetual storm clouds. This vertical, room-scale design amplifies tension: your 1.5×1.5 meter play area becomes the arena’s heart, with environmental hazards like pitfalls or debris encouraging spatial awareness. Art direction blends Unreal Engine 4’s polish with gritty realism: undead foes boast detailed textures—rotting flesh peeling from zombie frames, skeletal joints grinding with eerie precision—while weapons feel historically authentic, from flanged maces to kite shields modeled after 14th-century prototypes.
Atmosphere is palpable, the visuals contributing to a sense of isolation and dread; dim lighting casts long shadows, making every corner a potential ambush, much like Skyrim‘s moody palettes but dialed into intimate VR scale. Sound design elevates this further: original soundtrack of droning chants and clashing steel builds dread, while foley work—personal recordings of impacts and gasps—delivers visceral feedback. Punches land with meaty thuds, dismemberments with wet snaps, immersing you in the carnage. Developers admit early sound refinements were learning curves, but the result is immersive: audio cues like rattling bones telegraph attacks, heightening paranoia. Together, these elements forge an experience of tangible terror, where the world’s oppressive intimacy reinforces themes of entrapment, making every victory feel hard-won.
Reception & Legacy
Upon its 2019 launch, Hellsplit: Arena garnered solid critical acclaim, with outlets like Gameplay (Benelux) awarding it an 85/100 for its “direct” controls and status as the “best arena slasher in VR,” praising its weighty combat despite visual nods to Skyrim. Player reception has been “Very Positive,” amassing over 3,920 Steam reviews at 85/100, with fans lauding its realism alongside Blade & Sorcery—one reviewer called it “one of the best VR games” for raw intensity. Commercially, estimates peg sales at around 132,000 units, respectable for an indie VR title in a niche market, bolstered by Steam’s accessibility and a dedicated community offering feedback for updates.
Over time, its reputation has solidified as a cult favorite among VR enthusiasts, evolving from early access critiques of repetition to appreciation for post-launch support. The 2024 announcement of a 1.3 campaign overhaul—adding lore, bosses, and endings—has reignited interest, addressing calls for deeper narrative. Influentially, Hellsplit has nudged the industry toward realistic injury and embodiment mechanics, inspiring titles like Until You Fall (2019) in physics-driven combat and broader VR adoption of room-scale horror. As VR matures toward platforms like PSVR2 (where Deep Type eyes porting), it exemplifies indie’s role in genre innovation—paving the way for more embodied slashers and proving small teams can deliver big impacts in a hardware-limited space.
Conclusion
Hellsplit: Arena stands as a gritty pinnacle of VR’s early promise: a horror-slasher where medieval authenticity meets modern immersion, challenging players to wield their bodies as weapons in a world of unrelenting undeath. From its indie origins in Russia’s VR scene to its mechanical triumphs in combat and injury simulation, the game captures the thrill of authentic struggle, bolstered by evocative art, sound, and an evolving narrative. While its arena roots and hardware demands limit broader appeal, the developers’ commitment to free updates ensures growing depth. In video game history, it earns a definitive place as a trailblazer for skill-based VR action—essential for horror fans and a benchmark for future embodied experiences. Verdict: 8.5/10—a must-play for VR warriors seeking true grit.