- Release Year: 2002
- Platforms: Windows
- Publisher: The 3DO Company
- Perspective: Top-down
- Game Mode: Single-player
- Average Score: 84/100

Description
The Elite Edition of Heroes of Might and Magic IV, part of the Heroes of Might and Magic series set in the Might and Magic universe, is a special release that bundles the full game with exclusive content, including a grey-black retail box, a tactical map, and a one-year membership to the Might and Magic Guild (a fan site by 3DO with extra material). The initial batch from the official 3DO website also came with a free T-shirt.
Heroes of Might and Magic IV (Elite Edition) Cracks & Fixes
Heroes of Might and Magic IV (Elite Edition) Patches & Updates
Heroes of Might and Magic IV (Elite Edition) Mods
Heroes of Might and Magic IV (Elite Edition) Guides & Walkthroughs
Heroes of Might and Magic IV (Elite Edition) Reviews & Reception
metacritic.com (84/100): HOMM4 will infect you with what I like to call the “Turn Based Sickness.”
gamerevolution.com : Frankly, this game is heroin to its fans. Though seemingly simple, its complex depth will lead to many lost hours.
ign.com (90/100): Another outstanding installment in this classic franchise.
imdb.com (80/100): In spite of some gameplay improvements (e.g. heroes may join combat) and the music being simply fantastic, it´s not as much fun as I had expected.
Heroes of Might and Magic IV (Elite Edition) Cheats & Codes
PC
Press Tab during gameplay and enter the code.
| Code | Effect |
|---|---|
| nwcambrosia | Free materials |
| nwcgosolo | Auto gameplay |
| nwcares | Win combat |
| nwcachilles | Lose combat |
| nwcathena | Gain skill |
| nwcthoth | Increase level |
| nwcisis | Learn spells |
| nwcragnarok | Lose scenario |
| nwcvalhalla | Win scenario |
| nwchermes | Unlimited movement |
| nwcsphinx | Reveal puzzle map |
| nwcsacrificetothegods | Maximum luck |
| nwcpan | Maximum morale |
| nwccityoftroy | Build all structures |
| nwcimagod | Access cheat menu |
| nwcprometheus | Shroud FOV |
| nwchephaestus | Elven chainmail |
| nwcettubrute | Dagger Of Despair |
| nwcexcalibur | Ring Of Greater Negation |
| nwcnibelungenlied | Sword Of The Gods |
| nwctristram | Crusaders |
| nwclancelot | Champions |
| nwcstmichael | Angels |
| nwcsevenlittleguys | Dwarves |
| nwcmerlin | Magi |
| nwccronus | Titans |
| nwcblahblah | Vampires |
| nwchades | Devils |
| nwcunderthebridge | Trolls |
| nwckingminos | Minotaur |
| nwcxanthus | Nightmares |
| nwcfafnir | Black Dragons |
| nwcdoyousmellbrownies | Sprites |
| nwcfenrir | Wolves |
| nwcfixmyshoes | Elves |
| nwcthelast | Unicorn |
| nwcra | Phoenix |
| nwcvalkyries | Ogre Magi |
| nwcgrendel | Behemoth |
| nwcposeidon | Sea Monster |
| nwcaphrodite | Tatooed White Trash |
| nwcoldman | Old Man Jack |
Macintosh
Press Tab during gameplay and enter the code.
| Code | Effect |
|---|---|
| nwcimagod | Access cheat menu |
| nwcgosolo | Auto gameplay |
| nwccityoftroy | Build all structures |
| nwctristram | Crusaders |
| nwcettubrute | Dagger of Despair |
| nwchephaestus | Elven Chainmail |
| nwcambrosia | Free materials |
| nwcathena | Gain skill |
| nwcthoth | Increase level |
| nwcisis | Learn spells |
| nwcachilles | Lose combat |
| nwcragnarok | Lose scenario |
| nwcpan | Max morale |
| nwcsacrificetothegods | Maximum luck |
| nwcsphinx | Reveal puzzle map |
| nwcexcalibur | Ring of better negation |
| nwcprometheus | Shroud FOV |
| nwcnibelungenlied | Sword of gods |
| nwchermes | Unlimited movement |
| nwcares | Win combat |
| nwcvalhalla | Win scenario |
PC: Winds of War (Expansion)
Press Tab and enter the code, then press Enter.
| Code | Effect |
|---|---|
| nwcstmichael | Adds 20 angels |
| nwcgrendel | Adds 20 behemoths |
| nwcfafnir | Adds 20 black dragons |
| nwclancelot | Adds 20 champions |
| nwctristram | Adds 20 crusaders |
| nwchades | Adds 20 devils |
| nwcsevenlittleguys | Adds 20 dwarves |
| nwcfixmyshoes | Adds 20 elves |
| nwcmerlin | Adds 20 magi |
| nwckingminos | Adds 20 minotaurs |
| nwcxanthus | Adds 20 nightmares |
| nwcvalkyries | Adds 20 ogre magi |
| nwcra | Adds 20 phoenixes |
| nwcposeidon | Adds 20 sea monsters |
| nwcdoyousmellbrownies | Adds 20 sprites |
| nwccronus | Adds 20 titans |
| nwcunderthebridge | Adds 20 trolls |
| nwcthelast | Adds 20 unicorns |
| nwcblahblah | Adds 20 vampires |
| nwcfenrir | Adds 20 wolves |
| nwcambrosia | Adds resources |
| nwchermes | Adds movement points |
| nwcAphrodite | Changes the battle sprite of your hero to a rock god |
| nwcOldman | Changes the battle sprite of your hero to an old man |
| nwcExcalibur | Saves an image of the map to the Heroes 4 directory |
Heroes of Might and Magic IV (Elite Edition): Review
Introduction
Heroes of Might and Magic IV (Elite Edition) stands as a pivotal entry in the storied franchise, blending innovative gameplay mechanics with a rich, fantastical narrative. Developed by New World Computing and published by The 3DO Company, this turn-based strategy game was released on March 28, 2002. The Elite Edition, in particular, offers additional bonuses such as a tactical map and a one-year membership to the Might and Magic Guild, enhancing the overall gaming experience. This review aims to provide an exhaustive analysis of the game, covering its development history, narrative depth, gameplay mechanics, world-building, reception, and legacy.
Development History & Context
Heroes of Might and Magic IV was developed during a transitional period in the gaming industry. The late 1990s and early 2000s saw a shift towards more immersive, visually rich games, but Heroes IV maintained a focus on strategic depth and turn-based gameplay. New World Computing, led by Gus Smedstad, aimed to innovate while staying true to the series’ core elements. The technological constraints of the era limited the game’s graphical capabilities, but the developers compensated with a refined isometric 3D display and a more detailed square-based battle grid.
The gaming landscape at the time was dominated by real-time strategy games like StarCraft and Age of Empires, but Heroes IV carved out a niche for itself by offering a unique blend of strategy and role-playing elements. The game’s development was marked by financial constraints, as The 3DO Company was facing bankruptcy, which influenced the game’s rushed release and some of its design choices.
Narrative & Thematic Deep Dive
The narrative of Heroes of Might and Magic IV is set in the world of Axeoth, a new continent where refugees from the destroyed world of Enroth have settled. The game’s six campaigns each tell a standalone story, focusing on different factions and their leaders. The campaigns include “The True Blade,” “Glory of Days Past,” “The Price of Peace,” “Elwin and Shaera,” “Half-Dead,” and “A Pirate’s Daughter.”
The game’s themes revolve around survival, power, and the consequences of war. The characters are well-developed, with each campaign offering a unique perspective on the world of Axeoth. The dialogue and lore are richly detailed, providing a deep dive into the game’s mythology. The narrative is further enhanced by the game’s atmospheric soundtrack, composed by Paul Romero, Rob King, and Steve Baca, which adds to the immersive experience.
Gameplay Mechanics & Systems
Heroes of Might and Magic IV introduced several innovative gameplay mechanics that set it apart from its predecessors. The most significant change was the inclusion of heroes on the battlefield, allowing them to actively participate in combat. This added a new layer of strategy, as players had to manage their heroes’ skills and abilities more carefully.
The game also introduced a new skill system, with heroes starting with the same skills but evolving into over 40 different specialized classes based on their chosen skills. The combat system was revamped with a higher-resolution square-based grid, allowing for more dynamic battles. The resource management system was streamlined, with caravans introduced to facilitate the movement of troops and heroes between towns.
However, some of these innovations were met with criticism. The lack of creature upgrades and the reduced number of towns and creatures were seen as steps backward by some fans. The new castle siege system also received mixed reviews, as it gave fewer advantages to the defending player.
World-Building, Art & Sound
The world of Axeoth is richly detailed, with each faction having its own unique aesthetic and lore. The game’s isometric 3D graphics were a significant improvement over previous entries, offering a more immersive experience. The art direction was praised for its vibrant colors and detailed landscapes, which brought the game’s world to life.
The soundtrack, composed by Paul Romero, Rob King, and Steve Baca, is one of the game’s standout features. The music complements the game’s narrative and atmosphere, enhancing the overall experience. The sound design is also noteworthy, with clear and distinct sound effects that add to the game’s immersive quality.
Reception & Legacy
Heroes of Might and Magic IV received generally favorable reviews upon its release. Critics praised the game’s innovative gameplay mechanics and rich narrative, but some noted that the game felt rushed and lacked the polish of its predecessors. The game’s Metacritic score was 84/100, indicating a positive reception.
The game’s legacy is mixed. While it introduced several innovative features, many of these were discarded in subsequent entries, with Heroes V reverting to a more traditional gameplay style. However, Heroes IV remains a beloved entry in the series, appreciated for its depth and strategic complexity.
Conclusion
Heroes of Might and Magic IV (Elite Edition) is a landmark entry in the series, offering a unique blend of innovative gameplay mechanics and rich narrative. While it faced criticism for its rushed development and some design choices, the game’s strategic depth and immersive world make it a standout title. Its legacy is a testament to the enduring appeal of the Heroes of Might and Magic franchise, and it remains a favorite among fans of turn-based strategy games.